Very interesting discussion. I think a lot of these one off publishers don't realize how much work and how much time and expertise it takes to make a successful game company. Plaid Hat and Stronghold are two companies that broke out of the pack to establish themselves. How many more small companies can you say the same about? I am curious to see how Greater than Games new project turns out and how that effects them going forward. Will they be locked into Sentinals, or will they be a well rounded game publisher? Perhaps getting a few different company representatives on at once to discuss their challenges would be fruitful.
In a side note, I find it funny that Erik was the main host this time. I am kind of dissapointed that there wasn't 40 minutes of build up how he took over the show from Don as seems to be required when an Eric/k does hosting duties. :)
wow, truly insightful! the whole reason I became a fan of the podcast was because of these discussions about small time publishing and what it takes to design and release your products. as I am a would be game designer and in the process of play testing I truly take all I hear from this cast along with other forum chatter to help me take each step.
I know the focus of this episode was professional/for-profit publishing, but I'm also a fan (on the consumer end) of web-based print-and-play. It might not be a smart way to try making money, but it's an option if your primary goal is to reach players.
I enjoyed hearing what you had to say, Colby whatever-your-last-name-is. (You, too Erik -- and thanks for keeping the blooper reel.)