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Subject: OBG 105: What Now? rss

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Erik Dewey
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Erik is joined by Colby Dauch from Plaid Hat Games to talk about what to do after the game is designed.

Due to conflicting vacations, there is no review-a-palooza this episode.



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Esteban Fernandez
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Nice episode! It was way offtopic, but it was good
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Tom Razo
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Is there any chance for a "What Now? - Part Two"?
 
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Erik Dewey
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Certainly. What would you like to hear it cover?
 
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Tom Razo
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The two of you covered a lot of ground during this conversation and it was great to listen in on the variety of topics you and Colby discussed.

I just found it interesting and wanted to hear more...
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Greggory Delman
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Very interesting discussion. I think a lot of these one off publishers don't realize how much work and how much time and expertise it takes to make a successful game company. Plaid Hat and Stronghold are two companies that broke out of the pack to establish themselves. How many more small companies can you say the same about? I am curious to see how Greater than Games new project turns out and how that effects them going forward. Will they be locked into Sentinals, or will they be a well rounded game publisher? Perhaps getting a few different company representatives on at once to discuss their challenges would be fruitful.

In a side note, I find it funny that Erik was the main host this time. I am kind of dissapointed that there wasn't 40 minutes of build up how he took over the show from Don as seems to be required when an Eric/k does hosting duties. :)
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david zammit
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wow, truly insightful! the whole reason I became a fan of the podcast was because of these discussions about small time publishing and what it takes to design and release your products. as I am a would be game designer and in the process of play testing I truly take all I hear from this cast along with other forum chatter to help me take each step.

thanks guys, give us more
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Ayrk wrote:
what to do after the game is designed.

I know the focus of this episode was professional/for-profit publishing, but I'm also a fan (on the consumer end) of web-based print-and-play. It might not be a smart way to try making money, but it's an option if your primary goal is to reach players.

Good show.

I enjoyed hearing what you had to say, Colby whatever-your-last-name-is. (You, too Erik -- and thanks for keeping the blooper reel.)
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Erik Dewey
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LurkingMeeple wrote:
I enjoyed hearing what you had to say, Colby whatever-your-last-name-is. (You, too Erik -- and thanks for keeping the blooper reel.)


It keeps me humble.

I'm a big fan of print and play. I love both the construction and the discovery of new (often free) games.
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Donald Dennis
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I wish I could have been there for that. On the other hand listeners probably liked the break from my rants. Fear not though, I have a couple rants in the next episode.
 
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