Re: Playing Wreck the Nation: The Game of Political Misbehav
http://www.vyuz.com/022006_Game.htm has an actual review. I doubt any serious BGGers would consider playing this game, despite any fervent political views.
Here are a few excerpts:
"We can’t say we’re voting Republican next election but the game does have some of the problems that are stereotypically Democratic. For instance, lots of rules. Not only do you have to role dice to move your players, but if you land on “Gouge The Government” you have to role black dice to figure out how much money to spend. That is, unless you role doubles and then you’re paid more money that you have to spend. Unless the homeland security card tells you spin the polls spinner to determine how much spin a controversial decision or spin the declare war spinner to decide on whom to attack: Democrats, the environment or civil liberties."
"All the bureaucracy not only made the game hard to understand but it took away strategy. Basically, players have to do what the game tells them to do like government drones. I’m surprised we didn’t have to fill things out in triplicate."
"But it’s not a fun game. It’s too complicated and there’s little chance for strategy. Plus, you don’t even get to enjoy spending the money."