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Subject: Spouse Rules
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Kevin Prickett
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These rules modify some of the "agressive" rules to the expansions. My wife doesn't appreciate direct conflict during games.


The Count of Carcassonne (Follower inhabited)
All followers start in Carcassonne. The count starts in the market quarter. After the river is placed, each player draws three tiles for their hand, for future play. Then each player must place at least one follower in each quarter. The remaining followers may be distributed as desired between the quarters. The builder and the pig are not placed in Carcassonne, and are played as usual.

Players have a “hand” of 5 tiles.

When a tile is placed, the player may place a follower on the tile only if they have a follower in the correct quarter of Carcassonne, and the Count is not currently in that quarter. If the player does not place a follower, the next player (to the left) may place a follower, if he has a follower in the correct quarter, this option continues moving to the left until a follower has been placed or all players have passed. (normal placement restrictions apply) A tile is then drawn to replenish the hand.

When a player completes a feature the count moves. A (4) sided die is rolled to determine his location. (1) - Castle; (2) - Market; (3) - Gate; (4) - Cathedral.

When a feature is completed the follower is returned to Carcassonne in the quarter of the player’s choice.

The Dragon (Random Move)
When a dragon tile is placed, a four(4) sided die is rolled for movement, by player placing the dragon tile, (8) rolls. Number rolled indicates direction (1)-North; (2)-East; (3)-South; (4)-West. The dragon may “visit” the same tile twice on his 8 move journey. The dragon will not travel to the tile with the fairy. (If the die indicates an “illegal” move the dragon does not move, but it counts as one of his (8) moves) Whenever the dragon visits a tile with a follower, the player whose follower stands on the tile, takes the follower from the tile, and returns it to Carcassonne. After the dragon completes his journey, the game resumes.

The Fairy
The fairy must be moved whenever a tile is placed and a follower is not placed on the tile.

The Princess (Dowry)
When a princess tile is drawn, an additional tile is immediately drawn from the “bag” as the dowry. Both tiles must be placed adjacent to each other at the same time. (If the two tiles cannot be placed adjacent the second tile is returned and a new one drawn) Only one follower may be played on these tiles.

The Magical Portal
When a tile is placed with a magical portal, a follower may be placed from any quarter (even if the count is there) to any unscored feature, that is not already inhabited by a follower.
(Barry) eldrbarry McWilliams
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Thanks Kevin for your Spouse Rules. We adopted most of them into our play. I also added them to my Player's Reference Cards that I put together: file:///D:/Avocations/Table%20Games/Carcassonne/Passons/eldrcarc.pdf
(see the third page) - Having the cards is helpful when we only play occasionally.

I referred to your Spouse rules in my BGG posting: http://www.boardgamegeek.com/thread/111436.

I was wondering what you do about the aspect of the Count Rules where you can "parachute" into a scoring situation by another player, or in the end game of the Count of Carcassonne rules where it seems the town empties out on unfinished projects?

In browsing Board Game Geek on the Count, I found a controversy over the cut-throat tactics of moving all the meeples out of Carcassonne at the end of the game: http://www.boardgamegeek.com/thread/58335 (Scoring with empty features) and http://www.boardgamegeek.com/thread/71146 (avoiding Farmer Market Confusion) - certainly not the kind of "keeping peace in the household play" you describe in your spouse rules using the Count's Carcassonne tiles as the starting place for your meeples! In fact some of the BGG reviews of the Count state they generally don't play it because it is so aggressive in stealing points. And that is with only moving meeples in to Carcassonne when your tile play scores points for some one else - not having them already there to begin with!

Thank you again for some very constructive ideas.

- eldrbarry (My Carcassonne web page: http://www.eldrbarry.net/hatr/carclink.htm)

(Barry) eldrbarry McWilliams
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Correction on the address for the Player Reference Card: it is on the web at: http://www.eldrbarry.net/hatr/eldrcarc.pdf - the address in my post above is the one for my hard drive. :cry: - eldrbarry
Kevin Prickett
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We only move meeples out of the city when:
(1) you place the tile. (Can not have more then one meeple per feature after tile played)
(2) Another player places a tile, does not place a meeple and there is a feature on the tile that does not have a meeple on it.

This keep others from "stealing" your large features.
 
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