If theres anyone with better German than me around that fancies helping finish my rules translation, I can provide a scan of the rule sheet.
So far my very rough draft reads as follows:
Quote:
Players put the payment cards left or right of the Heaven/Hell cards.
As soon as these 2 heaven and hell cards have 5 payment cards there is a valuation.
Here, depending on the game situation positive or negative points are noted on the scoresheet.
The player with the most points wins the game, after as many rounds as there are players.
Before the game.
Get a pen and a scoresheet.
The 5 Heaven and Hell cards are laid out following the illustration, and each player gets a doubling card. (2 harps)
Shuffle the pile of diabolo cards and deal 6 cards face down for each player, the rest of the cards are left as a draw deck.
The game.
The player left of the dealer begins, and the game continues clockwise.
During a players go, the following sequence is followed:
Draw a card from the deck and add it to your hand.
You *must* play a card from your hand either to the left or the right of the matching Heaven/Hell card.
It is then the next player's turn.
Placement Rules.
Each line can only have 5 cards maximum. (e.g. 2 left, 3 right)
If already 5 cards in a row, then no cards may be played on them. Turn the H&H card over to it's "Locked" side to show this.
On a row, only a maximum of 3 cards can be played on one side (i.e. heaven) X | | | H |
on this line they can only go on the other side (?).
Right of the Heaven and Hell card scores Angel points, Left scores Devil points.
Game End.
As soon as there are 2 lines with 5 cards (thus 2 Heaven and Hell cards are on the "Locked" side), the game ends immediately.
With 5 players the game ends after 3 locked H&H cards.
Account
Each row is rated in turn, and angel points and devil points are added.
1st case: Angel points outweigh.
Points are added as plus.
Each player can decide whether he wants to use his doubler card.
If they do, they say so loudly.
Afterwards, each player reveals all cards of this colour in their hand.
The player with the highest sum scores those points.
2nd Case: Devil points outweigh.
Points are added as a minus.
Each player can decide whether he wants to use his doubler card.
If they do, they say so loudly.
Afterwards, each player reveals all cards of this colour in their hand.
The player with the highest sum scores those negative points.
The game ends when one round per player has been conducted.
The player with the most (???) points is declared the winner.
As soon as these 2 heaven and hell cards have 5 payment cards there is a valuation.
Here, depending on the game situation positive or negative points are noted on the scoresheet.
The player with the most points wins the game, after as many rounds as there are players.
Before the game.
Get a pen and a scoresheet.
The 5 Heaven and Hell cards are laid out following the illustration, and each player gets a doubling card. (2 harps)
Shuffle the pile of diabolo cards and deal 6 cards face down for each player, the rest of the cards are left as a draw deck.
The game.
The player left of the dealer begins, and the game continues clockwise.
During a players go, the following sequence is followed:
Draw a card from the deck and add it to your hand.
You *must* play a card from your hand either to the left or the right of the matching Heaven/Hell card.
It is then the next player's turn.
Placement Rules.
Each line can only have 5 cards maximum. (e.g. 2 left, 3 right)
If already 5 cards in a row, then no cards may be played on them. Turn the H&H card over to it's "Locked" side to show this.
On a row, only a maximum of 3 cards can be played on one side (i.e. heaven) X | | | H |
on this line they can only go on the other side (?).
Right of the Heaven and Hell card scores Angel points, Left scores Devil points.
Game End.
As soon as there are 2 lines with 5 cards (thus 2 Heaven and Hell cards are on the "Locked" side), the game ends immediately.
With 5 players the game ends after 3 locked H&H cards.
Account
Each row is rated in turn, and angel points and devil points are added.
1st case: Angel points outweigh.
Points are added as plus.
Each player can decide whether he wants to use his doubler card.
If they do, they say so loudly.
Afterwards, each player reveals all cards of this colour in their hand.
The player with the highest sum scores those points.
2nd Case: Devil points outweigh.
Points are added as a minus.
Each player can decide whether he wants to use his doubler card.
If they do, they say so loudly.
Afterwards, each player reveals all cards of this colour in their hand.
The player with the highest sum scores those negative points.
The game ends when one round per player has been conducted.
The player with the most (???) points is declared the winner.















