I like games that either minimize randomness, or force all players to worry about minimizing randomness. I also tend to favor games that promote saber rattling and hard negotiation.
And bluffing. Lots and lots of bluffing.
I recently changed jobs, and am working on developing the ground system for a space mission that is scheduled to launch later this decade. It's stressful, but rewarding work. The blog listed below touches on the highlights.
I figured it was about time for an update to my profile. I've realized a few things about my gaming tastes:
1) I'm a gaming hipster. If it's popular, I probably
don't like it. There are some exceptions. I feel like Twilight Struggle deserves its ranking at #1 on boardgamegeek, and there are SOME popular games I like. I shy away from things that are light, cheery, and too cooperative though.
2) I want there to be a winner. I also want there to be a loser. I have never heard an epic story about how a gaming group overcame adversity in Random-Co-op-A and been riveted. I have heard about pretty awesome moves used to knock players out of games before, epic Diplo backstabs, and excellent strategic maneuvers.
3) This relates directly to #1: I want my games to be long and complex. This is probably why I tend to hate on popular games so much. Generally, games that are complex are not loved by the general populace, because they are inaccessible. I like longer games, as it adds weight to every decision I make in the game. I want to be lamenting or celebrating that choice for days and weeks after I make it. Most of all, after I finish a game, I want to feel intellectually exhausted.