I'm an FFG employee. I love my job and couldn't be happier working in my hobby for a living.
I was raised in Mansfield, TX, where at a young age I began gaming. We owned a fair amount of mass-market games (Monopoly
); some were better than others (Bazaar
, The Generals
I was a Star Wars fanatic as a kid, so when Decipher released the Star Wars Customizable Card Game
, I jumped on the bandwagon immediately. Sadly, the game was a bit complex for me then, and the system was innovative as far as CCGs go, but the characters from the film were extremely rare and combat could often be more costly than effective (every character had to be armed with a weapon, not every character could wield a weapon or fly). As a 13-year-old, this was disheartening and I quickly lost interest.Magic: The Gathering
filled that void soon after, since I had many teenage friends who were into fantasy stuff. I started with Homelands and Ice Age, and I ended with Urza's Saga. I really enjoyed CCGs, but the price and demand to keep up with new sets burned out my teenage wallet.
When I got married, my wife and I found that we both liked the social nature of board games. Our collection began with wedding gifts of The Settlers of Zarahemla
and The Ark of the Covenant
, both of which we play to this day. I rediscovered HeroQuest
during that summer, and I found a massive "lot" filled with expansion material galore on eBay; it was quite a bargain for what it contained.Ticket to Ride: Europe
, Blue Moon City
, and Stone Age
soon followed. Aside from Euros, which my wife and I tend to prefer due to their short length, fairly simple rules, attractive bits, and reasonable price point, I thoroughly enjoy thematic games (Ameritrash). HeroQuest
is one of my all-time favorites; it rekindles the little boy in me that wants to be immersed in that fantasy world. I've dabbled in wargames (GMT's Washington's War
, DVG's Frontline: D-Day
) and they are fantastic creations, however they do usually demand quite a bit of time and a thorough read (or two) of the rules.
I started looking for ways to use my professional skills in my hobby, so I contacted Gottardo Zancani
, designer of the solitaire Space Infantry
, and offered my writing/editing/design services. He graciously accepted.
I received my Bachelor's from BYU in April 2010, with a major in Portuguese and minors in Editing and Music; I know, I'm quite the eclectic learner. Nevertheless, all these skills were not in vain—it turns out that my Editing coursework coupled with my desktop publishing skills were a perfect fit for a job with Fantasy Flight Games. I was offered a job by FFG as an Associate Game Producer in early May 2010.
Since then, I have been fortunate enough to work with some of the brightest minds in the industry to create some of the coolest hobby market products of the past few years. I can't think of any role as professionally fulfilling for me as being part of FFG's Product Development.