User Profile for BenOni
Special Agent Simon - Essen 2015
Hallo und herzlich willkommen!I have been a gamer since I was infected with Chess at the age of 12. At around the same time my father introduced me to Carcassonne and The Settlers of Catan and the world of modern boardgames opened up before my eyes.
So my roots are Eurogames and Abstracts, but I play a lot of different games with player numbers ranging from 2 to 16 thanks to a nearby board game library (Herner Spielezentrum) and many friends, who are interested in playing board games. It certainly helps to have 2 gamer brothers, too.
I've been part of the Asmodee promotion crew for some time now, so I get to meet people from all over the world at Essen and other game events.
As a resident of the Ruhr area in Germany, I have been fortunate to be able to visit the famous fair SPIEL (better known as "Essen") every year since 2003. It's a great atmosphere with thousands of games and gamers from all over the world.
My first visit at the age of 15. I remember entering the fair and a big sign told me and my friends that Alhambra won the Spiel des Jahres prize 2003. I was simply overwhelmed the whole time.
I did a photo series with my brother Yannik and literally every cosplayer we could find, calling it 'Yannik & friends'. We still look at them from time to time. Big fun.
I took a picture with both game designer Antoine Bauza and game illustrator Pierô. Since I'm a big fan of 7 Wonders and Ghost Stories, it was cool to meet them in person and have a little chat. Pierô also drew a great version of Wu-Feng on the inside of my Black Secret expansion.
Not only the predicted end of the world, but also my 10th SPIEL Anniversary, hooray!
During SPIEL 2014 I was a promoter for Asmodee/Marabunta (Hyperborea, The Manhattan Project and Ascension).
My avatar is from SPIEL 2015, where I was a promoter for Asmodee/Space Cowboys and head of the T.I.M.E Agency (T.I.M.E Stories and Elysium).
My personal rules of thumb for good games
Depth: the more the better
(I can discover new things after a good dozen plays)
Gameplay: strategic and/or tactical
(having a plan = better winning chances)
Interaction: rather high
(my decisions have a real impact on other players)
Playing time: good time-fun ratio
(I'm awake and constantly involved until the end)
Rules: the fewer the better
(several tiny rules should at least make sense thematically)
Artwork & Components: original, atmospheric, functional
(the unique look attracts me and the material is of good quality)
Theme/Mechanics ratio: about balanced
(if a game proposes a theme, it should be linked to its mechanics)Auf Wiedersehen und viel Spaß beim Spielen!
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