I have now had several published games with my illustration/graphic design (Article 27, Quarantine and most notably: The Capitals)--looking for work on new boardgame projects.
I live in Seattle with my crazy dog, Tornado.
While attending Origins 2001 for work, I discovered Euro-style boardgames and quickly became a big fan. I worked with Children's fantasy properties and I was routinely involved in the development of fantasy worlds and turning them into animated series, ccgs, platform and online games. Occasionally, I've been asked to develop mechanics and artwork for a traditional board or card games as well, but nothing has ever come of those efforts as yet (my North-American marketing associates simply shake their heads in dismay at any board game that does not comfortably resemble Monopoly, Sorry or Clue). Ugh!
As a recent hobby--that has begun to lead to more professional involvement--I've been recreating the artwork for boardgames that I am interested in, but have decided are just too ugly to play.
Foremost among these are The Mystic Wood
and Merchant of Venus
. Examples of my work can be found on the geek page for each of these games. Other games I'd like to someday visually enhance are: Wizards
, Voyage of the B.S.M. Pandora
, The Sorcerer's Cave
, Amazing Space Venture
and 2038: Tycoons of the Asteroid Belt
. I'm also open to suggestions--just no war games please.
Other examples of my work can be found in my BGG Gallery:http://www.boardgamegeek.com/images/user/14933
My ideal game would be centered around themes of city-building, exploration and resource management on an alien world (and I mean it when I say ALIEN). It would feature learning about a very unusual biome, including distinctly non-earthlike flora and fauna--and be tightly competitive and yet have NO combat between players.Recently played games:Take the Magic: The Gathering 'What Color Are You?' Quiz.