Social Justice Wargamer
I started playing video games on the Apple II when I was 3, I started roleplaying with the WEG Star Wars RPG when I was in Junior High, and I started seriously playing strategy boardgames in 2007.
I know what I like.
I like games with dudes on big area maps, whether those dudes are in chit or miniature form, but I generally dislike games with chits and hexes that involve counting attack and defense factors. I like theme, especially when it's something that hasn't been done to death. I like CDGs. I like games with dudes on smaller maps (i.e., tactical maps) once in a while, but not as much. I like games that are heavy by most peoples’ standards, but light to moderate by wargamers’ standards. I like long wargames, and short Euros, or longer Euros on giant maps. I like a strong theme. Sometimes I like an economic game, usually when it’s in a game designed by Martin Wallace. I like backstabbing games. I enjoy dexterity games, to a point. In the RPG sphere, I like story games.
I dislike deck builders without a map. I dislike almost all rail games. I dislike most card games, all "microgames" (in the modern sense), take-that games, zombie games, games with tons of expansions, games I would have to paint, worker placement games, engine building games, Cthulhu games, crunchy RPGs, memory games, language independent games (not the games themselves, but the experience of translating little symbols), pure abstracts, and... well, I don’t like most things.
But I like trying new games, and I generally like the people who play games, at least until the point that they start getting serious about their games. I'm always in it for the experience. I like to win, but I don't usually read strategy articles. I know the Halifax Hammer exists, but I don't know how to do it, and if I were playing with someone who chose to do it, I probably wouldn't play that game with him again.
I like good sports, and I don't like game partisans.