Detroit area wargamer with some Euro play.
Detroit, you say? Yes, I am an automotive engineer - diesel engine controls.
What goes into a game that I like?
- Real history and/or major theme elements; the game needs to tell a story that is meaningful outside of just who won and who didn't. Abstract or pasted-on theme games need not apply.
- Balance - nothing is quite more dissatisfying than knowing after a game that you had no chance from the start, or winning without challenge.
- Deep strategy and tactical elements. I definately lean towards heavy games, but I do like games with simple rules if the decision making is significant enough for skill to be a major factor in the outcome.
- Player interaction = yes. Multi-player solitaire is a definate non-starter with me.
- Luck, but not overwhelming amounts. I like the ability to take some risk to come back from a bad position.
- Solid design with clear rules - I'm not into playtesting, in particular after I paid for a complete game. There are too many great games out there to spend time fixing an under-developed game. Aside from minor balance tweaks, I greatly dislike house rules.
- Good looking components - painted minis are my club's speciality. It really helps the immersion.
- With some exceptions, it should take only 1-2 plays for new players to be competitive; experience with the game should not be an overwhelming advantage.