Any games listed for trade are also for sale. I do consider trading games not on my trade list, just geek-mail me before you send official offers so we can discuss the details. On BBG Voice
I love discussing things. I tend to poke, think aloud, and evolve over conversation. I'm open-minded and my positions can be quite fluid in the throes of conversation. Feel free to jump in at any time.On Me (history)
I've always liked games. As a child it was the usual suspects: monopoly, scrabble, chess, checkers etc. In 2004 I was introduced to my first euro, Puerto Rico and half-way through that first session I purchased a copy and haven't looked back since.
I prefer medium-heavy games with a good depth:time ratio. While I acknowledge the contributions of gateway and party games I'd rather spend my gaming time elsewhere. My ratings and rankings are based on BGGs system and subject to change as I continue to play. No game is safe. If you're ever in the area and wanna play, my group meets Saturday nights 7pm-midnight. On My Collection
Over the past decade I have played and/or owned over 200 games. However I am a player not a collector and thus have taken to reducing my collection to include only those games I really enjoy playing. The following statement, adopted and adapted from user Breno K., explains my feelings in this regard.My "I like a small collection" microbadge, reflects a collection that is fine-tuned to my taste. I will likely not keep a game that's "okay" or merely "good". I actually like looking at my gaming shelf to see games that I could pretty much play anytime. For those limited cases of merely-good games, I take group availability and play probability into consideration.On Gaming Interests
To quote user MScrivner (thoughts on Pax Porfiriana):I want interesting. I don't care about elegance, as long as it's interesting. I don't care about graphic design, as long as it's interesting. I don't care about clever mechanics, as long as it's interesting. I don't care about it as long as it offers me chances to think and act and play, to do some thinking in ways that I don't get to do anywhere else.
What I find interesting are games where mutualism and player incentive management drives victory. Where decision ambiguity abounds and player decisions are non-trivial, butterfly inducing, long-term, and opaque in ramifications. In those rare cases where thematic experience is the primary draw (almost always Phil Eklund designs) I prefer the topic to be real-world business, historical, or scientific; I dislike fantasy.
What I've been playing: