Nothing much to tell...I'm more of a collector nowadays, rather than a hardcore gamer. I've got a couple of friends that periodically jump in for a game or two of whatever they're in the mood for...which coincidentally, I usually accomodate.
Sacco: Game Owner, Wargamer/Ameritrash Gamer, Jerk.
"Take a Two Step Loss & Retreat - and since I have your division surrounded...the hex is mine!"
Gonzales: Peace-maker, Eurogamer/Ameritrash Gamer, Easy-Going.
"Hey, want to trade some
Burris: The Decider, Ameritrash Gamer/Eurogamer, Rear-Kicking Power Gamer.
"The Autocannon Round hit you in the head...I just wiped you out in one shot!"
I Am A: Lawful Neutral Elf Wizard
Alignment:Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is his spells, everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other wizards. In addition, over time a wizard learns to manipulate his spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar - a small, magical, animal companion that serves him. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus.
Just some Random Game Goodness...