I'm Sandy Petersen, middle-aged balding male game designer. Maybe the best way to organize this is like a resume:
1980-1988 --> Chaosium Inc. (paper game company).
My most famous game from this time was the Call of Cthulhu
RPG, but I participated in most supplements and games Chaosium produced in this period. I also contributed significantly to the later editions of Runequest
, and was even designer on the Ghostbusters
1988-1993 --> MicroProse Software
I contributed to the Civilization
games, and was the design lead on Lightspeed
, and the late lamented Dr. Floyd's Wacky Windows
1993-1997 --> id Software
I was part of the team on Doom (among other tasks, I did 20 out of the 27 levels), Doom 2 (17 out of 32 levels), and Quake (8 levels). I did more stuff than level design, but like I said, I was part of a team.
1997-2009 --> Ensemble Studios Inc.
I was lead design on The Rise of Rome
expansion pack, the Conquerors
expansion pack, and my most recent release was the WarChiefs
expansion pack. I was also part of the team for Age of Kings
and Age of Empires 3
and Ensemble's very last product Halo Wars
. Plus a ton of unreleased and unfinished stuff.
2009 - 2011 --> Guildhall at SMU
Wow I made it into the fleshpots of academia as a college professor. .Anyway for two years I taught graduate students about game design at Southern Methodist University.
2011 - 2012 --> Barking Lizards
This was not an awesome time to return to the commercial realm, the economy being what it is. In the end, the Barking Lizards venture flopped, and though I still have fond memories of the time, and have kept some useful business connections, it is over.
2013 - present --> Petersen Games
In late 2012 I was enticed into going back into the board game field. I thought it was crazy talk at first, and then I guess I went crazy too, because I designed Cthulhu Wars
which when I kickstarted it in 2013 was successful far beyond what I deserved. I now have a full-time job as founder of Petersen Games, and now I am a game publisher. We have other products in the pipeline past Cthulhu Wars
, and we'll see how far the roller coaster tracks are completed.
I like to play boardgames, roleplaying games, and video games. I have a gaming night once a week at my house in which we stick to paper games. I have four grown-up children, 7 (soon 9) grandchildren, and an elderly mongrel mutt.