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User Profile for bentlarsen
Severus Snape
Canada
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"She who dares, wins, Prime Minister."
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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If you do not know who he is, you live a most sheltered life.



In the image of Walter Skinner, from The X Files , he is telling the Smoking Man to "pucker up."



The red X is because I am tired of the crap I have seen lately--really, I have seen it since the early days of my arrival--on Board Game Geek. Take a look at this:

It started here:
https://www.boardgamegeek.com/geeklist/191958/item/3946917#i...

Follow the comments under my Battle of Britain posting.

And ended here in the comments section at the bottom of the Geeklist:

https://www.boardgamegeek.com/geeklist/191958?commentid=5564...

The way airjudden was treated by those who wanted to stalk and bully him was bad enough. I am sorry that I did not check in more to see what was happening so that I could publicly support him in the threads. How those who piled on acted was shameful. How the "Moderator" reacted was beneath contempt.

Dear "Moderator": stop hiding behind a "cone of silence" that you can "privacy" and start telling the community what the penalties are for all those involved. Because of your failure to do so, you create, by choice, an atmosphere where it appears that sides are being taken. There is no perception of fairness. You take away our right to speak without any personal code of honour or conduct applied to you or your actions. As I said earlier, you are beneath contempt.

And to a certain "Designer" it is a shame that your heart and soul do not reflect the quality of your wargame designs. You believe in the right to exercise free speech, as do I, as does Judd. But you, "Designer," refuse to take responsibility for the harm that you, or your minions, do to others. Just return to a certain negative review of one of your fine, truly, games, and how you sat back and allowed your supporters to question the mental health of your critic; and you said not a damn word to indicate that a line had been crossed. Given that you are a highly intelligent human being, I can only conclude that you either do not care about the harm you do, or that others do in defense of you, or, worse, you enjoy the pain others suffer when they criticize your all-too-thin-skin. So, no, I cannot make people do what I want; I will never have your true "gifts" for controlling my minions as you do yours.

And yes, dear "Moderator," and yes, dear "Designer," I realize that my words will have consequences and I am ready to accept them, which is more than can be said for the likes of you.



goo



[/c]Excerpt from Walden - Henry David Thoreau

I went to the woods because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived. I did not wish to live what was not life, living is so dear, nor did I wish to practice resignation, unless it was quite necessary. I wanted to live deep and suck all the marrow of life, to live so sturdily and Spartan-like as to put to rout all that was not life . . .


Before you read any further, be warned: according to Natus, I am the "self-appointed mandarin of all that is wargaming." Pretty cool, eh? cool But recently, this has been added by Jon Williamson/Capt S. He calls me o'Dark Arts Maestro. Really cool. cool cool

Thanks to the amazing work of Joe Grundy, aka, JoeX, for his fine work on my animated Severus Snape avatar. Cool, cool, cool!



I am he of the green goo: goo



I have, as of May 2014, listed many of my games for sell. I will entertain offers, and would love to sell the whole lot for a fair price.

My top ten list includes those games that have, so far, been the most satisfying and enjoyable experiences. The list should be longer--perhaps another ten games.



My latest interest has returned to WWII ETO games and books. It seems like I am on a three year cycle in terms of my reading and gaming interest. It highlights my finite mortality, and deepens my hope that such things will be found in heaven. meeple



-------------------------------------------------------------------

This is "borrowed" from my review on Hellenes, but it seems apt to describe the reflective philosophy I have formed around wargames, history and reviews, given my present realities.

By way of a most long-winded introduction:

Given my realities—full time teaching, part-time student, and all around mental—my tendency is to “come late to the dance.” By this I mean, when I write a review of a popular game, I am usually a Johnny-come-lately who finds himself entering late in to the discussion. Such was the case with Richard III; such is the case with Craig Besinque’s Hellenes.

Before I get to the review itself, let me comment on my fellow geeks and commentators. Among some, a noisy few, I notice a tendency to express shock & awe over other gamers who love or hate a particular design. A few of us have a “who dare you, how could you be so stupid as to love/hate this great/awful game?!!” Sigh. We are an opinionated lot, we devoted gamers, beginning with this Mandarin.

With precious spare time, I write reviews because I enjoy entering in to discussions of the history relevant to the wargame in question. I like discussing aspects of historical “accuracy,” and how well, or unwell, the design matches my, and your, understanding of the history in question. I like tweaking the egos of the ego-centric, while having mine tweaked in return. I enjoy pulling a face at the humourless, and testing the thin-skins of certain designers, my preference for which should be clear to anyone who cares to follow my passions and peeves.



In the end, the questions I raise have no real answers. Uber-Mandarins like Richard H. Berg will remind us that none of the wargames in question are historical simulations. We all know that these designs, regardless of the game in question, are abstracted to a degree that not even the designer can appreciate, unless he or she can travel back in time to the history in question.

If, if, if, I had more time to write more reviews, I would; but part of my reluctance, even if, if, if, I had more time is I want to say something worth saying. I am not impressed or satisfied with my Richard III review, but I had a couple of hours to go before bed and a strong itch to say something. And what can be said after the Uber-review by EndersGame? With the use of many images, arrows, and what not, you have the most instructive review of how to play a game. For other reviewers, it is the equivalent of a surgical nuclear strike. Yet, this great review does not stress what I like most: history, accuracy and how the design reflects both. I do not normally write reviews to teach others how to play, perhaps, in part, because I give my audience credit for being able to read (or have someone read it to someone who needs it read, if this is the case).




Listening to the beat of a different ratings' drummer, let me quote from the historian, F.E. Adcock,

"My purpose is interpretation, and as interpretation must be, in part, subjective, so it must be, in part, hazardous. All I can do is to give you the picture that has formed itself in my mind, without asking you to accept it when your own judgment does not find it acceptable."

I am calling my ratings' system--system?!--the Yay-Meh-Blech system. The idea comes from Paul Bravey, and I thank him for it.

For those who care about such things, this is how I "rate" games: If I give a game a "10," it is because I like it very much; if I give it a "5," it is because I am so-so about it; if I give it a "1," I do not like the game; and finally, if I own a game but don't rate it, it is because I am not sure how I feel about it.

I feel life is too short to bandy around game ratings on a one to ten scale. "Gee, do I give it a 6.5? a 6.8? or a 7?" Duh. Is time so abundant in a person's life to justify such exercises in futility? And then there are those Geeks who love statistics, who love to make something out of nothing. Just how much emptiness in a person's life justifies making nothing out of nothing?

A more accurate understanding of how I feel about individual games can be found in my comments (though they tend to be brief), and in my reviews. I would like to write more, but it takes time & effort to write anything worth saying or, even more challenging, worth hearing. goo



Here are a few quotes that have gaming or historical significance for me:

"Failure? The possibilities do not exist."

Margaret Thatcher 04/1982

"The Prime Minister, shortly after she came into office, received a sobriquet as the 'Iron Lady'. It arose in the context of remarks which she made about defence against the Soviet Union and its allies; but there was no reason to suppose that the Right Honourable Lady did not welcome and, indeed, take pride in that description. In the next week or two this House, the nation and the Right Honourable Lady herself, will learn of what metal she is made."

Enoch Powell 03/04/1982
House of Commons speech at the outbreak of the Falklands Conflict

On 31 March 1982, soon after the Argentine invasion of the Falklands, Leach brushed aside serious doubts from the Secretary of State for Defence Sir John Nott and addressed the Prime Minister on the appropriate course of action.[14] The Chief of the Defence Staff at the time was on his way back from a foreign visit, and in addressing the Prime Minister, Leach effectively bypassed the Acting Chief of the Defence Staff.[1] When he was asked if retaking the islands was possible, he replied "Yes we can recover the islands." He then added "and we must!" Thatcher replied "Why?" Leach exclaimed "Because if we do not, or if we pussyfoot in our actions and do not achieve complete success, in another few months we shall be living in a different country whose word counts for little." (Emphasis is mine)

"There is a BIG difference between Reality and Historicity. Many games have a nice amount of the latter; NONE have any of the former." Richard H. Berg

"As for, as someone above said, the claim that the game has "too many rules", that's like the straight line from The King (what, Frederick II?. III?) in"Amadeus" about a Mozart opera. "Too many notes". PAX has all the rules it needs to present to the players the skeleton upon which they will hang the muscle of their decisions. There is far less fat on PAX than there is on most of those who will be playing it . . . or designign it, for that matter." RHB

" . . . while cleverness is appropriate to rhetoric, and inventiveness to poetry, truth alone is appropriate to history." Procopius of Caesarea History of the Wars: Book I The Persian War

"One of the disadvantages of Geekworld, and The Net in general, is that it provides naysayers with a platform . . .naysayers being the group most likely to publicly state their position, as it provides them with a false sense of being "part of the process." RHB

It was enjoyable to have my Snape ego tweaked on April Fool's Day, 2010

Newly crowned admin for BGG TROLOLOLOLOLOLO



Excerpt from Ulysses - Alfred Lord Tennyson

Come, my friends,
'T is not too late to seek a newer world.
Push off, and sitting well in order smite
The sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.
It may be that the gulfs will wash us down:
It may be we shall touch the Happy Isles,
And see the great Achilles, whom we knew.
Tho' much is taken, much abides; and tho'
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.




Bent Larsen was my original inspiration for my moniker: he is much missed, will always be missed.





I am grateful that I met him in North Bay, Ontario, in 1995.
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User Details for bentlarsen
Registration Date: 2004-07-13
Last Profile Update: 2015-07-25
Last Login: 2015-07-27
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Collection Summary for bentlarsen
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