North Star Games designs games that both gamers and non-gamers can enjoy together over the holidays. About me:
My family did not watch much TV. We played board games instead. We had family night every night of the week, and 3 - 5 of those involved some sort of game. I still have copies of several games that I designed when I was 11. When I was 13, one of my games (Kabloogi) was banned from school because too many students played it during class. My final project during my senior year of high school was a business plan for a game company. That was the only thing I could think of that I wanted to do with my life.
My gaming interests have ranged from role playing, to competitive strategy (played on the Magic pro-tour for several years), to light Euro games, to party games. I have less time now, so I prefer the lighter games - especially ones that I can teach and play with my wife and other non-gamer friends.
I used to captain a commercial fishing boat in Alaska. When that industry crashed, I started thinking seriously about the board game company I had always dreamed about. After several years of research, and several years of business school, I raised money and started North Star Games. Our goal is to design games that you can play with your non-gamer friends and family. I keep searching for that elusive design which is simple enough for non-gamers, and still keeps my interest even after multiple plays (non-gamers want to play the same game over and over).
I posted a popular geeklist that recounts my story: North Star Games: it all started on a sinking ship in Alaska
. I am also trying to be semi-regular with my blog
about North Star Games, game design, board games, entrepreneurship, and other stuff.
I got married in 2008 and Daniel was born in 2010. I am blessed in life with a family that I adore and a job that I love. Unfortunately, this means I am not able to play games as often as I would like.
My wife, Karen, and my son, Daniel (at six weeks old).
This is me and Daniel working on a prototype.My Favorite 10 Games:(posted 11/17/2010) (posted 1/11/11)(posted 1/11/11)