I'm a fan of abstracts and Eurogames. I like being able to pack games into a small amount of space and time. I won't play anything that takes longer than
120 minutes. If I happen to have 4 hours to devote to gaming, I'd rather play half a dozen short games than one long one.
I enjoy reboxing games into those little Gamewright boxes and Altoids tins; sometimes I will buy one game over another based on its ability to be compacted into this form factor. Here's my geeklist
of games that can be stored in Gamewright boxes. I'm fond of card games that play like board games, like San Juan
or Witch's Brew
. Bright colors and beautiful artwork enhance my enjoyment of the game, but if the gameplay itself isn't up to snuff, I'll trade it away.
Games where you can use creative thinking and implement your own ideas for how to succeed are my favorites kinds, like Stone Age
or 7 Wonders
. Games where there is one "right" way to play annoy me. I also dislike games that arbitrarily penalize you for your lack of something (like at the end of Agricola), but I'm okay with games whose strategies encourage variety by their nature (like Tigris & Euphrates
If I read about a game that sounds intriguing, I'll try to make a homemade copy so that I can try it out before buying. I'll also make homemade copies of games I own to make them small enough to take camping/to restaurants/to parties.
When a game seems to need something extra, I'm not afraid to come up with house rules to liven it up, or even create a whole new theme for it, as I did with the cooperative Icehouse game 3-High — Variant: Space Theme with Chance Encounters and Simultaneous Action Selection
. Recently, I found out that you can play Jaipur with three players.
People who come up with good co-op variants or 2-player variants of games that wouldn't otherwise support these configurations have my everlasting respect.