I have early, fond memories (fond as in excruciatingly painful) battling my older brother for hours trying to end a game of Monopoly. A combination of bad free-parking rules and other "poor fund" house rules made the game a perpetual machine. Played some Risk in middle school. In high school it was 3-5 hour Axis & Allies blood bathes. Good game design seemed to mean long game design in those days, and nothing gripped me.
Undergraduate and graduate school came and went, no boardgaming to speak of. Dabbled a bit with Starcraft, Age of Empires and Quake II on the PC though.
The bug finally bit when I played Carcassonne and Puerto Rico circa 2006. These quick euros were my gateway into modern board games. Now I enjoy teaching my children and introducing them into this wonderful hobby.
I am a follower of Jesus, but find that, quite providentially, He pulls most of the weight. Here is a review in which I also attempt to cover a bit of my background: A Rambling Review of "Steam: Five Way Town"
. I also like to run. Completing the Des Moines IMT full marathon was my athletic accomplishment of 2014. I plan to do it again next year with a goal time of 3:15.
The collection is being culled, from a peak of 150 in 2013, to 100 or fewer from 2014 forward. I am attempting to stave off most future buying. The "cult of the new" enables an attitude of consumerism which is, for me, an exercise in perpetual discontent. A noticeable shift from euros towards more history-themed and war-simulation games has evolved my shelves into what they are today.
I follow pretty closely designers such as Chad Jensen, Mark Herman, Carl Chudyk and Phil Eklund. These guys create some simply amazing games and game systems that will be around for many years to come.www.boardgamegeek.com/geeklist/184084/item/3640699#item36406...
Favorite 20 (no particular order):