My present gaming tastes: Hex and CRT Wargames.
I like to play longer wargames by myself, but I don't particularly like solitaire wargames. I prefer to set up a game on my table and play both sides. Usually a game remains on my table for several weeks or even months. I like all periods of history, from Ancients up to World War 2. Tactical level games give me the most satisfaction as I enjoy seeing the effects of individual personalities. However, I also like operational and strategic games. I'm not a competitive wargamer. I prefer to sit back and watch the history unfold based on my decisions. Miniatures Games.
I prefer skirmish games with 8-12 figures per side. Again, I like to see the personalities come through. I like historical games, but here I can stomach some fantasy or science fiction.
I love Richard Borg's Command & Colors games. I always play these opposed. They are fast and fun, and contrary to some opinions, they do reward skillful play. Presently, Memoir '44 is my favorite because of the vast number of scenarios and terrain and the simplest set of rules. Eurogames.
I like eurogames without much luck. I've played enough light eurogames in my life, and I don't need to play anymore. Sitting down with a meaty game for 2 hours is more fun than two light, 60-minute games. Heavy games allow me rethink the whole game when they are over. For me, a well-designed, deep eurogame is the pinnacle of game design. Theme doesn't matter to me, though a great historical theme can enhance my enjoyment. Party Games
Whether it's a deduction game, a bluffing game, a negotiation game, or a creative game, I like games whose aim is laughter and socializing. Balderdash, Spyfall, and The Resistance are particular favorites. Card Games
Managing a hand of cards is perhaps my favorite gaming activity. I like traditional trick-taking games, card-driven wargames, and CCGs. I'm not a huge fan of deck building, but I do think that no other game type creates a story quite like CCGs. Block wargames.
Block wargames seem to come in two varieties -- long games that do not allow solitaire play and short games that are too competitive. I also feel that they tend to sacrifice history for gameplay. Ameritrash games.
Besides my graying hair, my lack of interest in big boxes of plastic set inside a fantasy universes is the biggest sign that I'm getting older. Chucking hordes of dice leaves me feeling empty. Dice games.
Meh. I can take them or leave them. Some I enjoy, but just adding a bunch of dice to a eurogame, doesn't excite me. I don't mind some dice as an element of a much larger design, but if the game's whole mechanic is chucking dice, I'm usually not gonna like the game. Cooperative games.
There are exceptions, but I typically don't want to cooperate with other gamers. I'm not competitive, but I just like doing my own thing. Role-playing games.
Zero interest. I can see the appeal, but they do nothing for me.