Games should have strong themes enhanced with good mechanics but without plastic pieces. Dice rolling should, if it is used, be confined to clearly defined uses and not outside of these boundaries.
I like to play around with existing games, modifying them, getting them to behave differently than intended. I'd like to see it as a board game version of fan-fiction: My creativity is fueled by others creativity.
My claims to fame are:
* The vector version of the map board of www.civproject.net
* "Sverok 20 år", a book in swedish about games and the swedish game association).
* I also play around with Arkham Horror, making my own Heralds found on other sites on the Internet.
There are many good designers out there. I find myself drawn to two of them, Francis Tresham and Richard Hamblen, though to my knowledge neither of them are active today. Their designs have some sort of mystique or complexity - or age perhaps - that simply begs to be tempered with. Modern games are more often a "finished" product.
There are so many good contemporary designers that it somehow feels strange to pick one to stand out of the crowd, so instead I'd like to take this space to promote two up-and-coming designers, both friends of mine: Harald Enoksson and Kristoffer Lindh. You can find them both here at BGG!