Top 10 are the games I think I've gotten the most enjoyment out of overall.
Hot 10 are the games I currently would be willing and enthusiastic to play at the drop of a hat.
I'm always looking for playtesters, so if that interests you, please shoot me a geekmail. I can send you current playtest versions of my designs in return for critical feedback regarding the possible flaws in them. Most of my designs play in around 45 minutes.
Game design statements: 1: The primary thing which should break parity in games for adults should be intelligent/informed decisions. (but it doesn't have to be the only thing) 2: Understand your market and their expectations. 3: Playtest, playtest, playtest, then blind playtest. repeat ad infinitum.