Nice work and good to see a new video from you Scott. I thought the intro was funny especially with Tom's scattering bits music while you were being bombarded with "board games".
Ring the bells that still can ring, Forget your perfect offering, There's a crack in everything, That's how the light gets in. - Leonard Cohen
Yes, the intro is great but so is the conclusion!
"So it is a nasty, back-stabby game where, on the surface, you have to work together while still pursuing your own goals... kind of like getting tenure, actually."
Roger's Reviews: check out my reviews page, right here on BGG!
Who let this guy become wargame subdomain moderator anyways?
A great video Scott.
I played the original AH version a very long time ago, and the new version twice. It's an intriguing and I dare say fun game, but yes, it's also very frustrating at times for the very reasons you cite. Combined with the very long play time, there are many games I'd like to play instead.
Thanks Scott! It was a great blast from the past. Sometimes your videos teach me how to play a game. Other times it teaches me that a game isn't for me. This time, it's the latter.
This is my personal grail game, because it's too long and complicated for my group.
I appreciate this work, Scott, since I know it's not your style either and it's a big one to tackle. Count my thanks another among many for the great video.
That intro is just full of Nicholson "goodies." One inside joke after another....well, if not inside, certainly geek approved. Everything from the date of your game night, to the betrayal of your good friend Tulip, to the homage paid to the Dice Tower intro with the tumbling games. One of your best! Although, I'm not certain that the humor was intended when the game of "Sorry" hit you so squarely upon its fall. Ouch!....Sorry
Glad to see you doing this style video again, even if it is short lived.
Thank you Scott. Great video. You're the best! I was happy to see that you have joined the podcast network. I love to hear your insight and opinion of games.
It was incredibly generous of you to put up the offer you did in the Jack Vasel auction, knowing full well that a game like this could (and probably would) be the target. Thank you for doing all this work.
Thank you for doing this, Scott. I've played Republic of Rome twice, and sat through an hour of rules twice, and I can say that you've made an invaluable resource for first-time or would-be players.
I also really like that you capture the most critical aspects of the game's "feel." The first is the mortality phase. You are correct to highlight this as a make-or-break element. If someone doesn't like the high-stakes and capricious randomness of the mortality phase, they won't like this game. But you also highlight that RoR is self-adjusting in a sense, which helps contextualize the randomness of the Mortality phase. If someone loses big during that phase, they won't be picked on subsequently unless the manage to regain a lot of their power.
So again, thanks for this video. I ultimately concluded that this isn't quite my sort of game, either, but it's one to experience for sure.
Your explanation and delivery in this video shows a lot of polish, editing, and planning. High-caliber stuff. I hope people don't take it for granted.
Thank you Scott, since I have a Game of "Republic of Rome" scheduled for Thursday I can forward this video to some of the new players (and can delay my plans to make a german video about it a bit longer..... been postponing that one since february....)
Thank you for your generosity of time doing this video. As time has gone by and I've watched your beta and Inplay videos about this game, it became very obvious that you were really forcing yourself to do this for the auction
I really appreciate you playing, learning, and teaching a game that you pretty clearly did not enjoy
I almost feel guilty having been one of the donors that placed this game on your plate.
I really enjoyed the video, and look forward to tackling this game with a better understanding of flow, mechanics and gameplay.
Great video Scott ... I must say that you are the sole reason I got into board gaming in the first place. It was a few years back and I decided that I wanted to sell two games on ebay that I had received as a gift years earlier that I never played (Cosmic Encounter and More Cosmic Encounter)(these were the only two "hobby board games I had" (of course I didn't know what hobby board games were at the time. Anyway I started searching around on the net for this game to see what it was about and if it was worth selling (got $235 for the two of them so yep ... it was worth it)but I happened on your site and watched your video on this game and ... a board game fan was born!!! thanks for that life changing video ... I'm proud to say that I know have almost 200 videos in my collection. Although this game doesn't interest me at all, It reminds me how much I miss your board game reviews ... (I watched every one of them and made a lot of purchases based on said videos!!
I think I tried to play the original AH version long ago and didn't have a good time for the Mortality Killed off alot of the senators.
I would agree that the Mortality just is too random and will unbalance the game.
I argue that you should try not to lay all your eggs in one basket. And even if many of your senators get killed of early, my impression is that this balance out since you are not regarded as a threat and are more likely to be elected consul.
Although the original idea for the intro was mine, Scott took it to another level. Using Tom Vasel's falling bits music was genius (plus other hilarious additions).
Thank you for yet another fantastic game review, I miss them A LOT.
I second what others have posted here, Scott. I've recently acquired this game and I've not had the time or inclination to decipher the rule book which is seriously lacking in any kind of structure that helps a newcomer gain a larger perspective on how the thing is supposed to work. More than just providing a great resource for understanding the basic flow of this game, your video also provides a good level of depth in explaining most of the important mechanical parts. Good work and thanks!
Great overview Scott (as always), it warms my cockles to see that my rules edit has been used for the powers of good. Thanks for your (and the donators') generous contribution.
Note to those exploring the game anew - my edit (the copy Scott was waving around) is not the official living rules. That credit goes to John Rodriquez' version). The former is the easier-to-understand version. The living rules are still quite dense, so if you've been perusing those - go give mine a look.
RoR is definitely a love/hate game at a first glance. However, for those willing to take the hit on learning the rules for your friends the roleplay nature of the game (togas were contemplated ) can lead to very memorable experiences. Those with particular interest in Roman-themed games with tolerances for the epic nature of RoR should take a hard look at it.