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From fuzzyfife 2008-10-31 18:11:16 To duckweed 2012-07-17 20:53:57
'''Red Winter''' is a two player historical game which simulates the unusual battle at Tolvajärvi at a rarely gamed scale: company sized combat units and 90 minute game turns. Players assume the roles of the Russian and Finnish commanders, controlling the actions of Finnish ski infantry, Russian heavy machine gun companies, mortars, tanks, anti-tank guns, and other combat units. A desperate battle for territory and survival is about to be waged across a bleak and snowy landscape of forests, swamps, and frozen lakes. '''Red Winter''' is a two player historical game which simulates the unusual battle at Tolvajärvi at a rarely gamed scale: company sized combat units and 90 minute game turns. Players assume the roles of the Russian and Finnish commanders, controlling the actions of Finnish ski infantry, Russian heavy machine gun companies, mortars, tanks, anti-tank guns, and other combat units. A desperate battle for territory and survival is about to be waged across a bleak and snowy landscape of forests, swamps, and frozen lakes.
-The game utilizes many tried-and-true "classic" wargame mechanics in combination with novel and well-integrated systems for ranged attacks, unit recovery, Finnish night raids, attrition losses from sub-zero weather conditions, and more. The design focuses foremost on playability, with low counter density, concise rules, and sleek, simple mechanics that combine to allow each player the luxury of completing his turn in about five minutes. This means the full 40 turn campaign game is playable in a single afternoon. The large 5/8 inch counters and oversized hexes further increase playability. And the Play Book's illustrated examples make it easy to jump right into the action. +The game utilizes many tried-and-true "classic" wargame mechanics in combination with novel and well-integrated systems for ranged attacks, unit recovery, Finnish night raids, attrition losses from sub-zero weather conditions, and more. The design focuses foremost on playability, with low counter density, concise rules, and sleek, simple mechanics that combine to allow each player the luxury of completing his turn in about five minutes. This means the full 40 turn campaign game is playable in a single afternoon. The large 5/8 inch counters and oversized hexes further increase playability. And the illustrated examples make it easy to jump right into the action.
TIME SCALE: 90 Minute Game Turns TIME SCALE: 90 Minute Game Turns
PLAYERS: 1-2 PLAYERS: 1-2
COMPLEXITY: Moderate COMPLEXITY: Moderate
-Playing Time: 30 minutes to 6 hours +Playing Time: 20 minutes to 12 hours, depending on scenario
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