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Carcassonne series

Carcassonne is a game by Klaus-Jürgen Wrede. It has spawned a variety of additional games and expansions.

These games and expansions are listed here and have been discussed on various geeklists (see below).


Carcassonne

Basic Game


Carcassonne (2000)
71 tiles, 1 starting tile, 8 followers in 5 colors.
Some editions include Carcassonne: The River or Carcassonne: Die Kornkreise (HiG only).

Carcassonne: Wheel of Fortune (2009)
71 tiles, 1 big 4×4 starting tile, 8 followers in 5 colors.

Set-up game with Wheel of Fortune instead of normal starting tile. (Place pig on Fortune.)

When a player doesn’t place a follower on his turn, he may place a follower on an empty space surrounding the Wheel of Fortune. When the pig lands on that section, each follower earns 3 points. (If a section has two spaces and only one is occupied, the player earns all 6 points.)

When a tile with the Wheel Symbol is drawn, the pig moves clockwise the number of spaces indicated on the tile, the Wheel of Fortune is scored, then each player takes points and returns scored followers to their supply:

Fortune: 3 points, only to the player who moved the pig.
Tax: 1 point /knight + 1 point /pennant.
Famine: 1 point / farmer for each adjacent completed city.
Storm: 1 point / unused follower.
Inquisition: 2 points /monk.
Plague: Return a follower from game board to supply. (Followers on Wheel excluded.)


Carcassonne (2014)
71 tiles, 1 starting tile, 8 followers in 5 colors.
Include The River and Der Abt expansions.

Released with new artwork by Anne Pätzke, a new cover by Chris Quilliams, and revised rules.

Large Expansions


Carcassonne: Inns & Cathedrals (2002)
18 tiles, Large followers, pieces for a 6th player (gray).

A road with an Inn score 2 points per segment when completed. A city with a Cathedral scores 1 additional point for each tile and each shield when completed.
Big Followers are played like regular followers. They count as two followers when multiple players are competing for a feature.

At the end of the game, an incomplete road with an Inn is worth no points and an incomplete city with a Cathedral is worth no points


Carcassonne: Traders & Builders (2003)
24 tiles, pig & builder figures, trade good tokens.

A city with a Trade Good symbol has cloth, grain or wine. The person that completes a city with trade good symbols takes those tokens. At the end of the game, the player with the most tokens of each type receives 10 points.

Builders can be deployed on a uncompleted road or city where you already have a follower. The next time you add a tile to this feature, you draw another tile and. (Max 1 extra turn per round.)

Pigs can be deployed on a field where you already have at least one Farmer. At the end of the game, you will score one additional point per city for this field. (You only get additional points if you won the field.)


Carcassonne: The Princess & the Dragon (2005)
30 tiles, Fairy & Dragon figures.

Each turn, you may move the Fairy instead of deploying a follower. The Dragon cannot move to a tile protected by the Fairy. At the beginning of your turn, you earn 1 point if the Fairy is on a tile with one of your followers. When scoring features, you earn 3 points if the Fairy is on a tile where a follower is scored.

Playing a tile with a Volcano causes the Dragon to move to that tile.
Playing a tile with a Dragon symbol causes the Dragon to move 6 spaces without revisiting a tile. The player who played the tile moves the Dragon first. The game figures on each tile visited by the Dragon are returned to their owner. (If drawn before the Volcano, it is set aside.)
Playing a tile with the Magic Gate symbol allows you to deploy a follower to an unclaimed feature on any tile in play.
Playing a tile with the Princess symbol allows you to remove a follower of your choice from the city attached to the Princess.


Carcassonne: The Tower (2006)
18 tiles, 30 tower pieces.

With 2 players, each player starts with 10 tower pieces. (3=9, 4=7, 5=6, 6=5.)
Tiles with a Tower Foundation on them are played like any other tile.
Each turn, you may place a tower piece on a tower instead of deploying a follower. You may take a follower hostage which is within (n) tiles of the tower where n is the tower’s height. (horizontal or vertical only.)
To prevent a player from adding to a tower, you can put a follower on a tower.
When two players have each other’s hostages, they are swapped back.


Carcassonne: Abbey & Mayor (2007)
12 tiles, abbey tiles, Mayor figures.

Each player gets one Abbey Tile. Instead of drawing a tile, you may play your Abbey in a hole in the game with a tile on all four sides. If you place a follower on the Abbey, it is scored like a Cloister. The Abbey completes adjacent features when placed.
Mayors can only be placed in cities. Their strength is determined by the number of pennants in the city.
Barns are played on the intersection of 4 fields. The field is scored immediately. No more followers can be placed on this field.
Wagons are placed on roads, cities or cloisters. (not fields) When scored, The wagon can move immediately to an unclaimed feature adjacent to its current location, and connected by road.


Carcassonne: Count, King & Robber (2008)
34 tiles, king & robber baron tokens

This Hans im Glück only expansion is a compilation of: Carcassonne: King & Scout, The Count of Carcassonne, Carcassonne: The River II and Carcassonne: The Cult.


Carcassonne: Catapult (2008)
12 tiles, wooden catapult, catapult tokens.

After playing a Fair tile, a catapult round begins. The player who played the Fair tile selects which type of catapult round is played.
Knock out returns followers touched by the token to their owner.
Seduction allows the current player to swap the nearest opponents follower with a follower from their supply.
Target Hurling awards 5 points to the one player who lands their token closest to the Fair tile which was just played.
Catch awards 5 points to the launcher if the player to their left fails to catch the token. If it is caught, the catcher receives 5 points.


Carcassonne: Bridges, Castles & Bazaars (2010)
12 tiles, 12 castle tokens, 12 wooden bridges.
Each player gets 2 bridges (3 with four or fewer players) which they can use to extend roads over tiles. A field tile with a road may be placed beside a field tile without a road if a bridge tile is placed over the second tile, extending the road above it. The bridge counts as a normal road segment in regard to scoring, and followers may be placed on the bridge as if it were a normal road. Bridges may be placed on the just placed tile or an adjacent tile.

Each player also receives 2 castles (3 with four or fewer players) which can be placed atop a just finished "little city" (4-point, circular city). The follower is transferred to the castle (or a player may place a follower on an unclaimed castle) and the castle scores for the first adjacent feature that is completed (it does not score for the city). Adjacent features include the two tiles on which the castle rests, as well as the two tiles next to the castle (touching corners with it). Followers still on castles at game end score no points.

Bazaars begin when a player places a Bazaar tile. The game immediately pauses and an auction for tiles starts. The active player lays face up an amount of tiles equal to the number of players. The player to the active player's right chooses a tile and offers a bid for it in points. The other players, going clockwise, then get one chance to bid higher for that tile. The highest bidder takes the tile and pays the auctioneer the amount of points, noting the difference on the score board. If the auctioneer still wants the tile, they may purchase it for the highest bidder's price and pay that player that amount of points. If there are no higher bidders than the auctioneer, the auctioneer simply subtracts the points and places the tile. The next player then becomes the auctioneer and another auction takes place. Each player can only purchase one tile. When there is only one tile left, the remaining player receives that tile for free. Players then place their new tiles, beginning with the player who was the first auctioneer.


Carcassonne: Sheep & Hills (2014)
18 tiles, 18 sheep tokens, 6 wooden shepherd figures, 1 cloth bag
Players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...

Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.

Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.

Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.

Small Expansions


Carcassonne: The River (2001)
12 river tiles.

1. Put the Spring tile in the center of the table. Put the Lake aside. Shuffle the 10 remaining River tiles.
2. Starting with the first player, draw a River tile and add it to the river. No U-turns are allowed. (When you play a river tile, you may play a follower on the features as usual.)
3. When all river tiles have been played, the next player places the Lake tile at the end of the river and can place a follower as usual. The game continues with the next player.


Carcassonne: King & Scout (2003)
Available in: The compilation Count, King & Robber.
5 tiles, king & robber baron tokens.

The King is awarded to the player who completes the largest city. At the end of the game, the player with control of the King gets 1 point for every completed city.
The Robber Baron is awarded to the player who completes the largest road. At the end of the game, the player with control of the Robber Baron gets 1 point for every completed road.
(To take the King or Robber Baron from another player, you must complete a city/road which is at least one tile larger than the previous largest city/road.)


The Count of Carcassonne (2004)
Available in: The compilation Count, King & Robber.
12 tile City of Carcassonne, Count figure.

At the beginning of the game, the 12 tile City of Carcassonne is built, replacing the normal starting tile. The Count begins on the Castle.
When you play a tile causing another player to score points while you do not, you may place a follower on a specific quarter of the City of Carcassonne and you may move the Count. The quarter dictates where the followers can be redeployed. (Cathedral to Cloister, Castle to City, Market to Farm & Blacksmith to Road.)
When scoring features, players may redeploy one or more followers from the appropriate quarter to the feature being scored unless the Count is in that quarter. This occurs before calculating the majority.


Carcassonne: The River II (2005)
Available in: The compilation Count, King & Robber.
12 river tiles.

1. Put the Spring tile in the center of the table. Put the Lake & Fork tiles aside & shuffle the River tiles.
2. The first player plays the Fork tile and may place a follower as usual.
3. The next player draws a river tile, adds it to the river & may place a follower as usual. No U-turns allowed.
4. When all river tiles have been played, the next player plays the Lake with a City tile at one end of the river. The next player places the Lake with a Volcano tile. (This player plays the Dragon and draws the first normal tile when using that expansion.)


Carcassonne - The Corn Circles (2010)
Available in: Carcassonne (Hans im Glück version only)
6 tiles depicting crop circles

After playing a tile containing a Crop Circle, you must either add a follower to a feature where you already have a follower, or remove a follower from a feature. Each other player must take the same action as you.
Club symbol affects thieves on roads.
Rake symbol affects farmers on fields.
Shield symbol affects knights on cities.


Carcassonne – The Phantom (2011)
6 transparent followers (one of each color)

Each player receives one Phantom follower in their color which can be placed like a usual follower but at the same time as a normal follower placement. In this way, two features, rather than the usual one, can be claimed by the same player on the same turn on the same tile. When the feature is scored, the phantom follower is returned to the player to be reused.


Carcassonne - The Festival (2011)
Available in: Carcassonne – Jubiläumsedition
10 tiles depicting fireworks

If a player reveals a tile with the Celebration symbol, they place the tile as usual. Now they must decide to either:
• Place one follower on the tile per the usual rules; or
• Remove one of their own followers from the board and return it to their supply.

The player can also choose to do neither.
Imprisoned followers (4th Expansion - The Tower) may not be returned to the supply using the Celebration feature.


Carcassonne - Die Schule (The School) (2011)
2 tiles, 1 transparent follower

At the beginning of the game, the school is set up beside the start tile. Throughout the game, whenever a player completes a road that leads to the school, that player takes the teacher (transparent follower). When the next feature is scored, the player with the teacher earns the same amount of points and the teacher is returned to the school. The player gains these points even if they scored the original points. When all six roads leading out of the school are complete, the school and teacher have no further effect.


Carcassonne - The Flying Machines (2012)
8 tiles, 1 die showing 1-3 pips twice

Place the tiles as per normal. The player then has the option of placing a follower on the new tile or attempting to fly the follower to a nearby tile. The follower flies in the direction indicated by the flier icon on the tile. The distance is determined by a die roll. After rolling the die, if a tile exists at the specified location, the player may place a follower on any unfinished, non-field location, even if it is already occupied. If no tile exists at that location, if all the features are completed on that tile, or if it is an all-field tile, a follower cannot be placed this turn.


Carcassonne - The Messengers (2012)
8 message tiles, 6 followers (one in each color)

At the beginning of the game, players place a second follower on the scoreboard. Whenever a player scores points, they can choose which follower to move on the scoreboard. If a player lands on one of the dark spaces on the score track (0, 5, 10...) and it is their turn, that player may draw the top message tile from the track and either score two points for it or take the action shown on the tile. The message is then placed at the bottom of the message stack. At the end of the game, the total scores for the two followers on the scoreboard are added together. No further messages can be earned when the game has ended.


Carcassonne - The Ferries (2012)
8 tiles, 8 ferries

Place the tiles as per normal. The player then decides whether to place a follower. If the player choose to place the follower on a road segment, the player then places a ferry between two of the road segments, thereby connecting them. Any segments not connected by the ferry end in the lake. Whenever a player places a tile that is connected to a ferry, that player may move the closest ferry to connect to a different road segment. Any roads closed by this action are scored and the followers removed.


Carcassonne - The Goldmines (2012)
8 tiles, 16 gold bars

Place the tiles as per normal, then place a gold bar on this tile and on any one adjacent tile (orthogonal or diagonal). Place a follower as per normal. Whenever a feature is scored and has gold bars on it, those gold bars are distributed to the players scoring. If there is a tie between players, the gold bars are distributed in a clockwise rotation until none are left. Otherwise, the winner receives all the gold bars. At game end, each gold bar is worth the number of gold bars owned with a value of up to 4 points each.


Carcassonne - Mage & Witch (2012)
8 tiles, 1 violet mage figure, 1 orange witch figure

Place the tiles as per normal. The player then decides whether to place or move the mage or the witch. The figures can be placed on incomplete roads and cities, and they cannot be on the same feature. The player can only move one figure, if possible. The player may then place a follower as per normal. Whenever a feature with a mage scores, an additional point per tile is added to the final score of the feature. Whenever a feature with the witch scores, a point per tile is subtracted from the final score of the feature. Both numbers are rounded up. Whenever a feature with the mage or witch are scored, the figure is removed from the board until the next mage tile is drawn.


Carcassonne - The Robber (2012)
8 tiles, 6 robber followers (one in each color)

Place the tiles as per normal, then the player places their robber figure on the score track next to the score marker of any other player. The next player who has not yet placed their robber also placer a robber on the scoring track beside another player's score marker. Whenever a player moves their score marker and there is a robber beside it, the player with the robber earns half the points of the score marker and then removes their robber. The player who earned the original points retains all their points. Robbers do not earn points from another player's robbery. If a robber earns points, any robbers attached to that player's score marker move with it and do not score for the robbery. If there are two score markers on the same space as a robber and both score, the robber's owner can choose whom to rob.


Carcassonne - The Corn Circles II (2012)
6 tiles depicting crop circles

The rules are identical to the first Corn Circles expansion, but the tile artwork is completely different. This expansion cannot be obtained separately, but only as part of the six Carcassonne Minis (one tile in each box).


Carcassonne - Die Windrosen (2012)
Available from Carcassonne-on-Tour and [url=http://www.CundCo.de]Carcassonne und Co.[/url]
6 tiles depicting wind roses

A new starting tile divides the playing area into two areas: the north and the south.


Carcassonne - Die Belagerer (2013)
Available in: Carcassonne Müller Exklusiv-Edition
6 tiles

A city is besieged when a city segment with a siege is added to it.
A knight may escape a besieged city at the end of a player’s turn if the siege tile borders a Cloister or Abbey on any side. (even diagonally)
When a besieged city is completed, each tile scores only 1 point. (2 points with a cathedral.)
An incomplete besieged city scores no points. Completed besieged cities are worth double points for farmers.


Carcassonne - Die Deutschen Klöster (2014)
Available from Carcassonne-on-Tour.
6 tiles

The cloister tiles in the base game are replaced with German Monasteries. Players may deploy a follower as a monk, under the original rules, or deploy a follower as an abbot. An abbot remains on the tile until the end of the game, at which point the monastery is scored 1 point per tile in all four directions (including the monastery itself) until the edge of the playing area or a gap in the tiles is reached.


Carcassonne - Der Abt (2014)
Available in Carcassonne (2014 edition)
6 Abbot followers

The Abbot requires the tiles from Carcassonne (2014 edition) which depict the garden feature. The Abbot may claim a garden or a cloister. The garden is scored in the same manner as a cloister; i.e, when all eight tiles are placed, the Abbot is returned to the player and scores 9 points. Partial points for placed tiles are awarded at game end.


Carcassonne - Half & Half II (2014)
Available at Spielfest 2014 and at Cundco.de.
12 half-tiles

Each player is dealt two tiles at the beginning of the game. During their turn, in lieu of drawing a tile, a player may play one of their half tiles. The tile may only be placed so that sides of equal length are adjacent, and tiles must be placed following normal rules. A half tile counts as a full tile for all intent and purposes, but a second half tile may be placed beside an already placed half tile. Three tiles include features from Hills & Sheep while a fourth includes a "wildcard" Corn Circle tile.


INVALID OBJECT ID=175663, type=thing (2015)
Available from Carcassonne-on-Tour.
6 double-sized tiles

At the start of the game, each player receives one (with 4-6 players) or two (with 2-3 players) castle tiles. During the game, a player can choose to place one of their castle tiles instead of the regular tile in hand, with tile parts needing to match as usual; when the player places it, they can place a follower somewhere on the tile. If the follower is in the main castle, the tile scores like a cloister and is worth 12 points when completely surrounded. If a city or road is completed during the game and part of that structure is on a castle tile, then the city or road is worth 3 additional points, no matter who placed the tile.

Rio Grande Expansions


Carcassonne: The Mini Expansion (2006)
Available in Games Quarterly Magazine Issue #11.
10 tiles, 2 river tiles.

The Spring Tile replaces the spring included in the River. The road clearly separates the field on either side of the spring.

This expansion does not add any additional rules to the basic game.

Common House Rule for Pig Herd Tile: At the end of the game, the player that has control of the field containing the Pig Herd scores one additional point per adjacent city.


Carcassonne: Cult, Siege and Creativity (2008)
A compilation containing:
The Cult (including an extra tile),
The Siege,
Two blank tiles.

999 Games Expansions


Carcassonne - De Kloosters (2014)
Available from 999 Games and at Cundco.de.
6 tiles

The cloister tiles in the base game are replaced with Dutch Monasteries. Players may deploy a follower as a monk, under the original rules, or deploy a follower as an abbot. An abbot remains on the tile until the end of the game, at which point the monastery is scored 1 point per tile in all four directions (including the monastery itself) until the edge of the playing area or a gap in the tiles is reached.

Spielbox Magazine Expansions


Carcassonne – The Cathars (2004)
Available in:
Spielbox Magazine May 2004 Issue,
Spielbox Magazine's 'Carcassonne Almanach',
Rebranded in Cult, Siege & Creativity.
4 tiles.

A city is besieged when a city segment with the Cathar symbol is added to it.
A knight may escape a besieged city at the end of a player’s turn if the Cathar tile borders a Cloister on any side. (even diagonally)
When a besieged city is completed, each tile scores only 1 point. (2 points with a cathedral.)
An incomplete besieged city scores no points. Completed besieged cities are worth double points for farmers.


Carcassonne: The Cult (2008)
Available in:
The compilation Count, King & Robber,
Spielbox Magazine's 'HiG Almanach',
RGG's compilation Cult, Siege & Creativity.
5 or 6 tiles.

When you play a tile with a Cult, you may deploy a follower on it. The follower is called a Heretic.
If a Cloister and a Cult are placed next to each another, (even diagonally) the Monk and the Heretic compete to finish their features first. Whichever is completed first scores the usual 9 points and the other earns no points.
If neither is completed at the end of the game, both are scored as usual.


Carcassonne: Der Tunnel (2009)
Available in Spielbox Magazine's 'HiG Almanach'
4 tiles and 12 tunnel tokens.

Each player takes a pair of Tunnel Chips. (With 2 players each take three pairs, 3 players each take two pairs).
Once per turn, each player may place one of their tunnel chips on any unoccupied tunnel in play.
At the end of the game, each tunnel with a colored marker will connect with the other marker of the same color. Tunnels without a marker or matching marker are incomplete.


Carcassonne - The Plague (2010)
Available in Spielbox Magazine October 2010 Issue
6 outbreak tiles, 18 flea chits, 6 number tokens

Whenever an outbreak tile is played, a number token is placed on the tile. Beginning the next turn, fleas begin to spread out from the outbreak (or previous outbreaks) causing followers to flee or be removed from the board. Each turn, one of a player's followers can, as a free action, move to another location on the same feature.

If all the unused flea chits are used up, the lowest number is turned over, neutralizing that outbreak tile. Any fleas connected to that tile (and only that tile) are turned over to their inactive side. Those fleas are then removed one-by-one and placed adjacent to active fleas and/or outbreaks. If an active flea comes into contact with an inactive flea, it becomes active again, as well as any fleas attached to it. Outbreaks are neutralized as the game moves on. If there are no inactive fleas left, then active fleas are moved to a new tile.


Carcassonne - Little Buildings (2012)
Available in Spielbox Magazine October 2012 Issue
18 tokens: 6 houses, 6 towers, and 6 sheds

Each player gets an equal number of these tokens at the beginning of the game, and can place them instead of followers to give bonus points when landscape features are scored.


Carcassonne - Die Windrosen (2013)
Available in Spielbox Magazine October 2013 Issue
6 tiles depicting wind roses

A new starting tile divides the playing area into two areas: the north and the south.


Carcassonne - Half & Half (2014)
Available from Spielbox Magazine, October 2014 Issue
12 half-tiles

Each player is dealt two tiles at the beginning of the game. During their turn, in lieu of drawing a tile, a player may play one of their half tiles. The tile may only be placed so that sides of equal length are adjacent, and tiles must be placed following normal rules. A half tile counts as a full tile for all intent and purposes, but a second half tile may be placed beside an already placed half tile.

Other Expansions


Carcassonne: Darmstadt (2014)
Available at Darmstadt Spiel, October 2014
3 tiles

The 3 tiles are mixed into the draw bag. When the features containing the special tiles are completed, the player scores an additional 3 points. Unfinished features at the end of the game do not score bonus points.

Special Editions


Carcassonne Limited Edition (2003)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
The River.

Carcassonne Big Box (2006)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
The Princess & the Dragon,
The Tower,
The River.
(Hans im Glück Verlags-GmbH edition does not include The River.)

Carcassonne Big Box 2 (2008, 2009)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
The Princess & the Dragon,
Abbey & Mayor,
Count, King & Cult,
The River II.
(2009 edition does not include The River II.)

Carcassonne Big Box 3 (2010)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
The Princess & the Dragon,
Abbey & Mayor,
Bridges, Castles & Bazaars.

Carcassonne: 10 Year Special Edition (2011)
Containing:
Carcassonne,
Das Fest,
40 transparent followers (in five colors).

Carcassonne Big Box 4 (2012)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
The Flier,
The Messages,
The Ferries,
The Goldmines,
Mage & Witch,
The Robber.
Corn Circles II.

Carcassonne Müller Exklusiv-Edition (2013)
A HiG compilation containing:
Carcassonne,
The Siege.

Carcassonne Big Box 5 (2014)
Containing:
Carcassonne,
Inns & Cathedrals,
Traders & Builders,
Wheel of Fortune,
Hills & Sheep,
The River (with revisions),
Extra pieces for up to 8 players

Winter Edition


Carcassonne: Winter Edition (2012)
A winter-themed version containing:
Carcassonne,
12 new tiles with different animals.

The Gingerbread Man (2012)
Available at Spielfest 2012
and on Cundco.de
A winter-themed expansion containing:
1 gingerbread meeple,
6 new tiles with gingerbread man icon

Other Carcassonne Games

These games all use a similar core system: players place tiles depicting various terrains or structures and place Followers (aka meeples) on those terrains or structures for scoring. Several, but not all, of the games require the terrains on adjacent tiles to line up.

Carcassonne: Around the World Series


South Seas (2013)

Friday (2013)

Gold Rush (2014)

Der Sheriff (2014)

Carcassonne: Hunters and Gatherers & expansions


Carcassonne:
Hunters & Gatherers
(2002)

The Scout (2003)

Carcassonne: The Castle & expansions


Carcassonne: The Castle (2003)

Carcassonne: The Castle – Falcon (Unreleased)

Fan-made Expansions

Main article: List of unofficial expansions for Carcassonne

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