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In Imhotep, the players become builders in the old Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Building up the Piramids
Who will move the boat to the right place?
Building at the temple every round!
Builders in Egypt who want to emulate the first and best-known architect there @ Spiel '16 in Essen
The architect at the table @ Spellenspektakel 2016 in Eindhoven - The Netherlands
Simply and smooth design with an easy game play.
Different ways of scoring you points with nice components.
A short playtime with enough depth in the game.
This blends a unique bunch of mechanics such as outguessing your opponents
with resource management, puzzles with good tactics and a little long term strategy.
We had a lot of fun with this small brain burner that I' still enjoy.
Arriving in Essen
Fresh at the start
In a Good Mood!
More Happy people!
I'm very very very sorry for the delay Sir! Please let me go ... Have mercy!
And now a first a break for a good Cappuccino
Well I keep it with my coffee ... Dr Nitro Glyxero
Or a ... Café Melange. It takes players to Vienna in 1910, with prominent individuals such as Trotzky, Klimt and Freud meeting one another in the coffee bar "Central"
Travel through the portal into a world of a type that you know only through folklore and fairy tales
But first something to eat - The Taste of Poland
With a great Civilization
and a New Story of Civilization from Vlaada Chvátil
No not barbarians - Hengist
Codenames - Not a secret anymore .... A Big Secret!
And more Secrets ... The Secrets of ... Guido Hoffmann & Jens-Peter Schliemann
Mysterious castle atop a lonely mountain... Sorry only of Children
Some others with a Quest ... Krosmaster
We had some new good stories - TIME stories
A Beautiful Display
And also news from Andor
And a big book of Madness
Who will manage to produce the best Gum Gums
First configurate the machine and ...
The Gum Gum Machine is working!
From London to Essen
Newyork 1901 ...
And from the Artic .... Charles Chevallier with Antarctica
No Secrets anymore
The new Baron Ismaël
Some Big Big Big Boxes
Something between two Desigers .. Ben Rosset & Matthew O'Malley
Allright guys, the first who laughs is losing
Knowing the rules
Tom Vasel in Duel
7 Wonders and two Players
The Duel in the chambers of Palace in Egypt
Designer with Runes & Ruin
The Escape with 504 - Module 2: The Race with Friedemann Friese
Doing The Paw! - Aza Chen
Aza Chen getting his minus point
Tsai Huei-Chiang With Castle Box Crush!
Eros Lin with his Burano at the Taiwan Boardgame Design Booth
Family leader Yu-Chen Tseng deep into the Game
Close Up Burano
The best Beard in Essen - Colt Express Look
...and then, we held hands with David Chircop
The Captain of the high seas Ignacy Trzewiczek
Matt Leacock - Thunderbirds
Back in childhood times
Designer Felix Mertikat with Schäferstündchen
Making new friends
From the East ... of Nippon - Nuno Bizarro Sentieiro & Paulo Soledade
You are either a bandit or a citizen in the battle for sheeps
And the Love is in they Air ....... Fog of Love
Deutsche Spiele Preis at Wednesday Evening
Matúš Kotry at Deutsche Spiele Preis - Essener Feder
Simone Luciani & Daniele Tascini Designers of Marco Polo @ Deutsche Spiele Preis 2015
Back to the Hotel
Five Star Grand Austria
Grand Austria Hotel
Spiel in Essen - People
Designer Jun Sasaki takes us in to his Deep See Adventure
Let the Battle begin
The Ladies Of BGG
Aldie & Melissa
Just Discovered by Cédrick
Mamma Raptor has escaped from her run and laid her eggs in the park
An Architect is working on the city gate of Porta Nigra
And she is working at gate
Hand on the table and getting the Gold! with Stingy at the booth of Play this one
Mister Stingy himself!
Stingy - Keep Smiling!
Mister Carson City - Xavier Georges put a personal note into the box
Paul who coordinated the kick-starter project with Designer Xavier at the Quined booth
Designer Jerry Hawthorne with Tail Feathers
Tail Feathers - Close Up in Game Play
The Downwood Militia soars into action against the Vermin Raiders!
Tail Feathers - Close Up in Game Play
Brave mice, mounted on starlings and blue jays, swoop in to wage war against this evil alliance!
Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield
Meeting the Jury members of the Premio Internacional de Fotografía Lúdica from Spain
Bruno Cathala v.s Antoine Bauza ... know you opponent
7 wonders Duel
Byzantium - Concordia Salsa .. the taste was good!
Back to Zena 1814
Florent Toscano with Ice and the Sky
La Glace et le Ciel at French
Ice and the Sky
Enjoying United Kingdom
Ignacy Trzewiczek Signing the Box
Corné van Moorsel with Samara
Council of Four - Move up on the nobility’s track
Concil of Four - The members of six influential families sit around in the councils and lead the Kingdoms
The Yellow Gallerist lost in the blue gallery of Essen
Viking clans who have traveled to an embattled Viking harbor town
7 Wonders: Duel - At the Repos booth
7 Wonders: Duel - At the Repos booth
Antarctica at the booth
Antarctica - In a distant time – so far in the future that either global warming or technical progress is so advanced that windmills are going swimmingly in the antarctic climate.
For the ladies ... Shoping Queen
German Railroads to Essen
A colourful cloud of smoke billows out of the magic cauldron
The little dragon on a big treasure hunt
Die geheimnisvolle Drachenhöhle
Bluffing and Flying with Celestia
The Aircraft is going or not ...
And what to do?
Enjoying the game
Enjoying Planet 504 at the booth
The Legends of their new Illusion
Designers Richard Amann & Viktor Peter with their Trickeron
Enjoying - Trickerion: Legends of Illusion at the booth
Illusionists, Planning their actions
Artist - Villő Farkas created some great artwork for Trickerion: Legends of Illusion
Game Overview - Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century Cityscape
Step into the shoes of Doctor Watson - Watson & Holmes: From the Diaries of 221B
Art of Javier González Cava of Watson & Holmes at the booth
Designer Jesús Torres Castro inviting you to step into the shoes of Doctor Watson
Artist Javier González Cava of Watson & Holmes
Thomas Spitzer demotrating Haspelknecht at the Quined booth
Thomas Spitzer with Haspelnecht
Haspelknecht Close Up the Action Tiles
Dierik Joolink is Enjoying the Haspelknecht at the Quined booth
Dinning with the Quined Team
And then I went to the Bloody Inn
With a lucky hand I survived the night
But Crush your opponents in epic battles - Blood Rage
ahh not the breakfastroom I see - A world record with 1.040 people playing Catan
Playing - My Village
Parfum - The world of fragrances
Trading posts of companies throughout the African continent
A Rotating-display hand-mechanism that drives game play
A Game of Power - Jaro Andruszkiewicz
A Potion Explosion
The Voyages of Marco Polo - Enjoying The Voyages to the East
Food Chain Magnate - Fast food at the Splotter booth
Food Chain Magnate - Hungry?
We when to the Taverna
With some company
After Messe Dinner with Dierik & Rober
Travel to the past with Yinthe and Jairo, two stone age children, to rediscover how the first humans settled the world around them.
In My First Stone Age, a children's version of the Stone Age family game, the players collect goods and build their own settlement.
My first impression is .... It Rocks! It has elements of his older brothers and is very easy to learn for kids. Great wooden components, good mechanics as memory, collecting the right goods and planning your moves for the right goods.
The awards are telling the success of this great and fun family game for the youngsters
2016 Kinderspiel des Jahres Nominee
2016 Essener Feder Best Written Rules Winner
Designer Marco Teubner & Michael Menzel did great job for the kids
Yeah This Rocks!
Wow check that mammoth!
Collecting for new Huts
Jairo & Yinthe going for there first Stone Age Adventure
Collecting the Goods!
The Market for trading
Action New Huts Building
My big brother is doing good?!
Don't Tell! the right spots
Yinthe is enjoying the new game!
Fri Sep 23, 2016 11:23 am
Under the Greece sun with blue bays and white marble a setting for a fine holiday, swimming, architecture, wine and good food and some boardgames.
Stefan Dorra is bringing us back to 480BC. It’s the rise of classic Greek civilization. After the overwhelming victory of Xerxes’ army at Thermopylae the Greek return to their country and continue the hard work at the islands. The building and development of large cities is the next step into a new era.
Box Presentation - Hellas
Found settlements on a Greek island and let them grow into large cities. Build statues in honour of the Gods or finish one of the various temples on the island.
All this work needs a lot of marble, which can be found in the many quarries.
Houses next to a quarry can mine marble, but some quarries produce more marble than others.
Growing Cities at the Island
The temple provides extra bonus at the end of the game
White Goblin Games will produce the Multi Language production
The illustrations of Dennis Lohausen and the beautiful wooden components make the game really appealing at the table.
I was lucky with some friends and others to play the first produced games fresh from the factory
A home my son get really into the game
Jairo is making his move
Each round players choose an action in the display. When choosing to build a house, palace or square on the island all other can perform that action too. Deciding to mine marmer (to get more money) will also help other players, because they'll earn money too through their houses next to mines. Building pillars in temples or raising a statue are the only type of actions you'll perform by yourself, but at the end of the game all players might score points because of your work.
Strategically build your settlements on the island to gain the most profit from quarries. Timing is crucial: most of your chosen actions can also be immediately performed by all other players. Think ahead to outsmart your opponents and score the most points with your cities.
Overview at the end of the game
Hellas is a middle weight worker-placement with enough tactics to hold the tension. It plays smooth and fast. The rules a clear and easy to learn for family and gamers. My kids really liked the game and discovered during the games more tactics and strategies.
Stefan Dorra, thanks to bringing up this sunny and fresh game at the table!
A small impression of a smart, fast en good looking two player game of Kheops. Bruno Faidutti & Serge Laget will bring you to a new experience in Egypt to made the most contribution to the pyramid Kheops.
The game has nice wooden components and a lot of depth in the dynamic game play a nice artwork of Josh Cappel
Box & Components
Enjoying the Game!
The mighty Pharaoh
Close Up during the game
Losing grip on the game...
Close Up - Building the Piramide
In Kheops, players are rival architects taking part in the building of the great pyramid. In turn, player place tiles (rooms and corridors) and pawns (workers, priests, mummy, and even pharaoh) on the pyramid building site. Of course, some tiles have special features, like sarcophagi or curses. There are even rumors of rotating corridors and secret networks.
A small impression of Biblios
Biblios - You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.
I like to story walking around in an old monastery's library finding interesting stories and watching old drawings from the past.
In the Laborary .. of Amsterdam a collection of old books in " Het rijksmuseum " in Amsterdam - The Netherlands
Box & Components
Players Hand during the bidding
The game is simple to learn and has nasty choices. It's bidding or praying for the right books.
Knowing you opponents and bluffing and drafting new cards. But it's still fun and elegant.
In Essen I saw a wonderful board with color and skyscrapers of New York 1901. The theme and components really applied to me and me and my kids really enjoyed the theme. A perfect gateway game for family's and non-gamers. Easy to learn, good mechanics and interaction on the board.
Relive the dawn of modern New York City, the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life, or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!
New York 1901
Box & Components
Working Class - Builders of New York
Building a Gold Age Estate
Playing an Action Card - New York 1901
Sky Score Markers - During the Game
Winter is coming ...
Acquire Land for a new Project
New York 1901 - Above the Sky
The Builders of New York
Table top day!
Having a good time
For the Dutchmen here - Witte Huis - Rotterdam
In New York 1901, the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.
Designer Chénier La Salle and artist Vincent Dutrait did a wonderfull Job in creating this great family game.
Awards & Honors
2015 Golden Geek Best Family Board Game Nominee
2016 Mensa Select Winner
An empression of Spellenspektal last November in Eindhoven in The Netherlands
Two days of boardgaming in the city of lights together with my son.
Early on the road again...
A Ticket for Eindhoven
The doors are Open
With a lot of volunteers for bananas!
The Dutch Fields of Arle - Close Up Cows
Game Overview - Fields of Arle
Actions in the make - Fields of Arle
Fun with Terra at the 999 Games booth
Now is your turn! - The Quiz Master - Bert Calis
With the Pandamic Legacy - Season One
Close Up from the Middle East
Oh See Bob, more games!
A Good time with Friends, Dierik & Levi
Booth of Bergsala
Relax and meeting People
People are People
Having Fun with Settlers
the Spanish La Granja
Agents in Action at the White Goblin Booth
The booth of 999 Games
Looking for ...
Agents Vs Agents in Codenames
Play & Buy
Enjoying - The Colt Express
Meat & Eat
Mega Civilization at the 999 Games booth
New Civilizations - Close Up
Time is Running by
The Gamemaster for our game
Intuition during the Game
So Much Fun with this
Still if you lose
Terra .. Fun & Strong
Cacao.. Fun with Two
After 25 Years still a big succes in the Netherlands - Michael Bruinsma
Kumbu Dubble Sided Cardgame
Star Wars at the Bergsala booth
Tail Feathers .. Small & Smart
In the Air
Enjoy Flying as a kid
El Gaucho's at the Gamemaster booth
At Café Puerto Diablo
Playing El Grande Ubongo! at the White Goblin Booth
Choosing you game at the second hand booth
From Eindhoven to London .. a ticket to ride
A Ticket to United Kingdom
The Green Fields of Arle
Enjoying Settlers ... or not
Close Up of Istanbul
Into the game
B-Wing - Close Up
The Nederlandse Spellenprijs Boardgame Award
Winner Family - Splendor
Machi Koro for two
Presenting their new games with flair!
White Goblin Team
Coca the manager of the Fair!
City of light
Eindhoven City Center
Ending with a teasty Dinner
Under pressure, taking goods or air ... and a little luck is needed.
You are treasure divers that share the same oxygen supply from the same blue submarine. The adventure is played in three rounds. Players roll dice to move and decide when to pick up treasures. More valuable treasures are deeper, carrying treasure slows your movement and uses up more oxygen. It's you decision...
It's al in a smart small fun box
From designer Jun Sasaki
A Blue adventure in the deep sea]
They're all rivals, but their budgets force them all to share a single rented submarine
Get on the Dry
Time for romance of not ... Hold on darling ... the water is cold!
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