iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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Overview: Burgle Bros.

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Burgle Bros.
Availability: iOS, Android
Price: $4.99
Store Links: iOS, Android

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Tue Sep 19, 2017 3:00 pm
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App Release: Through the Ages (yes, it's on iOS now!)

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Through the Ages Released


The Stats:

Compatibility: iOS Universal, Android
Current Price: $10
Developer/Publisher: Czech Games Edition
Version: 1.0.60
Download Size: 119 MB (iOS)
Multiplayer: Online asynchronous and pass-and-play
AI: Yes, 3 levels
iTunes Link: Through the Ages
Android Link: Through the Ages
BGG Entry: Through the Ages: A New Story of Civilization
VGG Entry: Through the Ages


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Fri Sep 15, 2017 4:56 am
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First Look: Through the Ages

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Through the Ages
Availability: iOS, Android
Price: $9.99
Store Links: iOS Out Soon, Android

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Thu Sep 14, 2017 9:16 pm
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App News: Through the Ages Released...On Android!

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Through the Ages Hits Road Bump With Apple, Android Version Released
If you're like us, you've been checking the App Store every 2-3 minutes today to see if Through the Ages from Czech Games Edition has gone live. You therefore already know that it hasn't.

Earlier today, CGE tweeted this:



So, it seemed like a good chance that we'd be seeing it go live on both iOS and Android at about 1pm EDT. That time has passed, and it was released, but only for Android. Where is the iOS version? Turns out the app was rejected, as CGE has explained on their site:

Czech Games wrote:
Dear Gamers,
Allow us to update you on the release of the Through the Ages app for Android and iOS, mainly answering the question: "Why isn't it available RIGHT NOW?!"

CGE digital completed the app already a few days ago, but before we can put it up on the App Store it has to go through an approval-process by Apple. This process usually takes up to two days (which we counted on in our schedule), but a short while ago Apple decided to reject the app for minor problems. We had to change some things and the whole approval-process started over.

Long story short: If everything goes smoothly (especially at Apple), we will release on both platforms today at 5 pm GMT. If not, only Android will go live and the iOS version later.

Fun Fact: The reason of the rejection by Apple is quite humorous, even though the app is available only in English and Czech, the key problem was the inability to write Chinese characters.

We are really sorry for those who took a break from work and also those who already have broken their F5 key. Don't worry, soon you'll be able to enjoy building civilizations on your mobile devices.


So, Apple rejected the app because you couldn't write Chinese letters in their in-game chat, but the app is only available in English and Czech, so, huh? Does this mean that iOS won't be out until tomorrow or later, or will it still release later today? We don't know at this point, but you can probably stop smashing that refresh button until further notice.

For everyone on an Android device, what are you waiting for? Link below!

- Through the Ages for Android, $10


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App News: Evolution Heads to Kickstarter, Codito Lays Out 64-bit Plans, House Arrest on Android and more...

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The Next Stage of Evolution is Kickstarter
We've been talking about digital Evolution for longer than it actually took critters to crawl out of the sea and start breathing air, so it feels 7 Wonders-ish to be talking about it again and not bringing up a release date.

Instead, we're talking about a Kickstarter and a whole bunch of work that North Star Games, LLC wants to still put into the game to make it the standard by which all other board game ports are measured. Fair enough!

North Star launched the Kickstarter for Evolution: The Video Game only yesterday and they're already nearly 75% of the way to their funding goal of $40K. Don't worry, if they cross that threshold, there are stretch goals galore, most of which would be really, really cool to have in the digital version.

The folks at North Star sent us a little note that they asked us to pass along about this Kickstarter and the Evolution VG, so here goes:

North Star wrote:
Some of you have been waiting a long time for this: Evolution: The Video Game is now live on Kickstarter. It's based on our hit game Evolution, but it's also more than that. This Kickstarter campaign is your only chance to get a copy of the beta-version of the game until the game launches in Spring of next year.

We've built an internal team of 7 experienced developers that have been working for 2.5 years towards the goal of crafting the best digital tabletop game ever made.

Key features:
-fully cross-platform for Steam, iOS, and Android
-fast and fluid: you can play a game in 10 minutes
-beautiful animations that enhance gameplay instead of slowing it down
-online multiplayer that matches you with similarly skilled players
-campaigns offering new ways to play that don't exist in the physical version of the game.
-a learn-by-playing tutorial that makes learning effortless

Because we've done so much work on it, backers will have access to the beta the day the campaign ends. The rewards are loaded with in-game content only for backers. But we absolutely need your help to get us over the finish line. Back Evolution: The Video Game now.

With Gratitude,
The North Star Team


There you have it. There's a ton of info about the game as well as videos and whatnot, including the new trailer which you can see below. Head over to the Kickstarter and give it a gander. You might even want to click on one of those pledge buttons on the right side of the screen.





Codito Updates Le Havre and Brief History of the World, Details Plans for iOS 11
Last week Codito Development updated Le Havre (The Harbor) with 64-bit support, saving it from the iOS 11 App-ocalypse. Yesterday they did the same with their version of A Brief History of the World. If you're worried about Tigris and Euphrates or Tikal, ease your mind. They'll be coming along shortly.

Yesterday we spoke with Chris Ewington of Codito who laid out his plans for the entire Codito library. Reiner Knizia's Ra, Le Havre, and Brief History of the World have already been converted and Reiner Knizia's Tigris and Euphrates and Tikal are next on the list, and should be updated shortly. The final game in the pantheon is Medici which is old enough that Chris said it's going to take him a little longer to get it converted to 64-bits. It will get there, just down the road a bit.

On top of all the great news concerning the Codito apps surviving, Chris has also put their entire library on sale. You can currently pick up any Codito title for only $1, so if you're missing any now's the time to buy.

If you're wondering, Chris is a one-man operation and he's doing this out of loyalty to his customers who purchased the games. It's costing him a heck of a lot of time and money to convert all these titles, so even if you're not sure you'll play one of their titles, it wouldn't hurt to toss him a buck or two. If you'd like to donate any cash as a thank you to Codito's dedication, you can send a geekmail to:

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and they'll send you the PayPal link.

- Medici for iOS Universal, $1
- Le Havre for iOS Universal, $1
- Brief History of the World for iOS Universal, $1
- Ra for iOS Universal, $1
- Tikal for iOS Universal, $1
- Tigris & Euphrates for iOS Universal, $1
- Tigris & Euphrates for Android, $1.50



Inspector Moss: House Arrest Now Available on Android
Until this morning I was entirely unaware of Inspector Moss: House Arrest, which won first prize in the BGG Solitaire PnP contest back in 2011. That's a shame, because it sounds a bit like solitaire Clue and I love me some murder-mystery, deduction-style games. It has recently come to Android, however, so I still can't play it...but a lot of you probably can!

The Android version was developed by the same guy behind the Android version of Zombie in my Pocket, and looks to be a faithful adaptation of the print and play experience, albeit without so much printer ink and cardstock.

Jonathan Warren wrote:
Inspector Moss must investigate the mysterious death of millionaire baker, John Dough, who has been found battered at his stately country manor during a social gathering in the bachelor’s home. With an injunction in place to keep the guests from leaving, Moss has only a short window of opportunity to investigate and question the suspects. Can he eliminate the innocent and arrest the culprit before the injunction expires?

In this game, you get to play as Inspector Moss, exploring a 25-room house consisting of tiles. Each tile contains either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time.

On each turn, you roll 7 white dice and 1 colored "time" die up to 3 times. You may then use up to 6 of the dice for movement (by matching the number on the destination tile), for gathering evidence (with any 4 consecutive dice), and for getting assistance (with any 3 matching dice). After performing any actions, you must move the time marker down a number of spaces equal to the number shown on the time die plus 1 minute for every wild 6 that was used for an action.

There are 10 possible suspects in the game. Once you have collected enough evidence to eliminate 9 of them, you must arrest the remaining suspect and escort him/her to the waiting police car. If you can do all of this before time runs out, you win the game.


Sounds cool, no? It's also cheap, so if you have an Android device (no, it's not on iOS) head on over and pick it up.

- House Arrest Detective Board Game for Android, $2



Bottom of the 9th Coming to Tablets Tomorrow
Bottom of the 9th (2017), the baseball game in which you try to outthink your opponent from Handelabra Games and Greater Than Games (Dice Hate Me Games) was released last month and quickly became another feather in the Handelabra cap. A highly polished port with a ton of options for solo and online play, Bottom of the 9th did everything you'd expect a board game app to do these days. Well, almost everything, it didn't fit a tablet screen. That's changing tomorrow when Bottom of the 9th is getting a Universal upgrade allowing it to stretch out and fill the screens on iPads and Android tablets.

That's not the only thing happening with Bottom of the 9th, though. It's also coming to Steam so you can outwit your friends and family while "working" on your laptop. We don't have the release date for the Steam version other than "October" yet, but here's the link to the Steam page where you can wishlist it ahead of launch.

The Universal update will be free for existing owners of the app, so don't feel like you have to wait for the update to go live before hitting the Buy button.

- Bottom of the 9th for iPhone (soon to be iOS Universal), $5
- Bottom of the 9th for Android, $5



Thimbleweed Park Coming to iOS Next Week, Android in October
This is totally not about a board or card game, but I'm kind of in love with Thimbleweed Park, so I thought I'd pass this along. Thimbleweed Park is a point-and-click adventure game in the spirit of the LucasArts adventure games of the 80's and 90's. You know, Maniac Mansion, Monkey Island, Indiana Jones and the Fate of Atlantis and all the other glorious adventure games from that era. It was created by Ron Gilbert and Gary Winnick who developed a bunch of those games back in the day, and even created the SCUMM engine that ran most of them.

It's an absolutely wonderful game, with a deep and complex murder-mystery plot at its core, but a zany group of characters to keep things rather hilarious and take you on offshoots you wouldn't have thought of in your wildest dreams. If you'd like a more in-depth take on Thimbleweed Park, you can read my review of it over at Stately Play.

Up to this point, you've only been able to play Thimbleweed Park on an PC/Mac/Linux machine or a console (it's available for both Xbox and PS4). That's changing next week when it comes to iOS Universal on September 19th. It's also coming to Android, but not until October 3rd. If you happen to have a Switch, you can get it too. It's releasing for the Nintendo Switch on September 21st.

If you're a fan of point-and-click adventures, or story driven games in general, I can't recommend it enough. Even if you hate the old-fashioned, complex puzzles you find in point-and-click games, the devs have added an in-game hint line so you'll never be stuck for long (unless you really want to...some of us are gluttons for this kind of punishment).

- Thimbleweed Park for PC/Mac/Linux via Steam, $20
- Thimbleweed Park for PC/Mac/Linux via GoG, $20


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Wed Sep 13, 2017 7:19 pm
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Overview: Bottom of the 9th

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Bottom of the 9th
Availability: iOS, Android
Price: $4.99
Store Links: iOS, Android

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Wed Sep 13, 2017 3:05 pm
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First Look: 8 Minute Empire

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8 Minute Empire
Availability: iOS, Android
Price: $4.99
Store Links: iOS, Android

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Tue Sep 12, 2017 3:05 pm
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App News: Only Seven Days Until Through the Ages Arrives

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Through the Ages is Only One Week Away
With the idea of keeping the Through the Ages hype train rolling, I thought I'd remind everyone that we're only ONE WEEK away from having Through the Ages: A New Story of Civilization on our devices. Yep, only 7 more days.

whistle

Oh, I almost forgot! Czech Games Edition sent over the first trailer for Through the Ages, so take a gander at this and start counting the hours.

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Thu Sep 7, 2017 6:48 pm
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Gen Con 2017: Eternals, Lightseekers, Atlas, Dized

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Gen Con 2017 Videos



The final batch of previews is here!

Eternals Carries Forward


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App News: Asmodee Now Publishing Some Playdek Apps, Warhammer Quest 2 Invading on October 19, Eight-Minute Empire Gets Cheaper, Sentinels Adding Free Variants and more...

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Asmodee Digital Now Publishing Some Playdek Apps
While not up there with the surprise I felt on the day Asmodee bought Fantasy Flight Games, I have to admit that I was quite taken aback last night when I noticed the iTunes page for Twilight Struggle had replaced Playdek with Asmodee Digital.

So what's going on? We're not entirely sure. It appears that Asmodee Digital has taken over publishing duties for a couple of Playdek's apps, both the aforementioned Twilight Struggle and Ascension: Chronicle of the Godslayer. Neither Playdek or Asmodee is talking quite yet, but we expect to get some info from Asmodee in the next day or two.

Here's what we do know: Playdek is still a thing. Asmodee didn't buy or take over Playdek. This entire thing is similar to Asmodee's current assumption of the publishing role for Pathfinder Adventures. Obsidian is just fine, and Playdek will be just fine.

So, why is this happening? Again, we're not sure. We can, however, make some wild guesses that will, most likely, be proven wrong in the upcoming months. My favorite theory is that Asmodee is hoping to revamp their online multiplayer which is the only issue anyone currently has with Asmodee's catalog on the App Store. All their apps support only synchronous play, while Playdek has one of the best asynchronous online multiplayer systems in the biz. We can hope, right?

For now, there's nothing different between the apps currently on the App Store and on your iPad other than the name at the top of the iTunes page. Considering the popularity of both apps, I wouldn't expect either to change for the worse. We'll have to wait and see, and I'll be posting as soon as Asmodee fills in the gaps.

- Twilight Struggle for iPad, $10
- Twilight Struggle for Android, $5
- Twilight Struggle for PC/Mac via Steam, $15 (Still lists Playdek as publisher, btw)

- Ascension: Deckbuilding Game for iOS Universal, free
- Ascension: Deckbuilding Game for Android, free
- Ascension: Deckbuilding Game for PC via Steam, $10 (also still has Playdek listed as publisher)



Warhammer Quest 2 Coming on October 19
As if 2017 couldn't have more great apps, we now have confirmation that Warhammer Quest 2: The End Times will be coming to iOS on October 19. Yes, the October 19th that's only about a month away. I know, I was surprised too.

The wonderfully talented, witty, and handsome gents over at Stately Play talked with Ben Murch of Perchang today and posted an interview talking about what we can expect when WHQ2 launches. It's a pretty great read, and I say that as a completely unbiased observer.

I'll let you head over there for the bulk of the info, but I will mention that the October 19 date is for iOS only, with an Android version set to follow. They're also looking at other platforms, but nothing's been decided yet.

The beta is starting next week. If you want to help, sign up for the Perchang newsletter and you'll get all the info. You can sign up here.





Eight-Mintue Empire Lowers Its IAP Prices
Quick blurb about another great app released in 2017, Eight-Minute Empire. It was only released yesterday by Acram Digital but the price of the IAP was considered a bit excessive by some. Turns out that Acram agreed with you, because today all the IAP dropped by $1. That means you can pick up all four new maps and the Mountains expansion for only $10 instead of $15.

Nice of them, wasn't it?

Eight-Minute Empire is available for iOS Universal, Android, PC, and Mac and the IAP appears to be lower on all platforms.

- Eight-Minute Empire for iOS Universal, $5
- Eight-Minute Empire for Mac via the Mac App Store, $7
- Eight-Minute Empire for Android, $5
- Eight-Minute Empire for PC/Mac/Linux via Steam, $8



Handelabra Adding Variants to Sentinels of the Multiverse all Autumn
Just when you thought Sentinels of the Multiverse from Handelabra Games couldn't get any bigger because they've caught up with Greater Than Games (Sentinel Comics) cardboard version, Handelabra goes and does this. "This" is the new promotion from Handelabra called Fall of the Variants and it will bring a brand new variant hero to Sentinels each week through December and it will bring you that variant for free.

Each Tuesday, Handelabra will announce which variant is available that week on their Twitch stream which happens at 7pm EDT. You'll have the ability to unlock that variant immediately, with the person figuring out the secret entering the Sentinels Hall of Fame and unlocking that variant for everyone else with the app.

Handelabra wrote:
The standard procedure for variant unlocking and the Hall of Fame will be in effect for all of these variants. A quick refresher:

-Each variant will become available for unlocking across all platforms at the same time.
-To unlock a variant hero in multiplayer, you must be controlling that hero.
-The first person to Tweet @handelabra or post to our Facebook page with proof of their unlock (a screenshot of the moment of unlocking) will earn a spot in the Hall of Fame.
-The “unlock now” button will become available for each variant either 30 days from when they are first available, or when the unlock condition has been discovered by the community. You can always check on unlock conditions in the Variant Files.


If you don't want to watch their stream to figure out this week's variant, you can always check here which will list each variant as it becomes available.

Did I mention that all of these variants are completely free? If you don't already have SotM on your device, what are you waiting for?

- Sentinels of the Multiverse for iOS Universal, $7
- Sentinels of the Multiverse for Android, $7
- Sentinels of the Multiverse for PC/Mac, $10



New Word Game Wordwich Released for iOS
Sometimes, simple is better than complex. New word game Wordwich takes this to heart and might be the simplest game I've ever played. It's not easy, but it's so simple anyone can pick it up and start playing.

The game consists of a list of 10 words that you need to create and all you're given for each is the first and last letter. You can make any word you like, so long as the first and last letter match the ones you're given. You then earn points based on how long each word is and how quickly you came up with them. It's a high-score chaser, so the only competition is via leaderboards. Still, it's a perfect game for that 30 second break while waiting in line or sitting in the doctors office. I foresee myself wasting too much time trying to think of words that end in "C".

The game was released this morning and can be nabbed for $1, so if you're at all interested it's not a huge risk to pick it up and give it a go. It was also designed by one of our readers, Josh Edwards, so go give it some love.

- Wordwich for iPhone, $1



Minos Strategos Now on Mobile
Awhile back we introduced you to a cool abstract game for PC/Mac/Linux called Minos Strategos. It's a single-player title that was inspired by Vlaada Chvátil's Tash-Kalar: Arena of Legends, and people really liked it quite a bit. Well, now you don't need a laptop to play as it's been released for iOS and Android!

You are the legendary Minos Strategos (general of the ancient city of Minos)! Command the defenders of the temple by harnessing the power of specific battle formations to push back the Minotaur hordes. Minos Strategos is a quick single-player strategy game with a focus on elegance and clarity. Climb the single-player ladder as you devise flexible strategies, amassing an ever-growing collection of command cards as you go!

Inspired by the board game "Tash-Kalar" by Vlaada Chvátil, Minos Strategos has players creating, matching, and utilizing unit formations on an ever-changing battlefield. Unlock collectible command cards to summon powerful threats, clear large swaths of enemies in an area of effect, and form powerful chaining combos to play multiple cards in a single turn.


You can pick up the game for $4 on either iOS or Android and there's no IAP that I can spot. Seriously, 2017, stop.

- Minos Strategos for iOS Universal, $4
- Minos Strategos for Android, $4
- Minos Strategos for PC/Mac/Linux via Steam, $8


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