iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Handelabra Tackling Aeon's End and Spirit Island, Nomad Working on Quartermaster General, Gem Rush Arrives on Steam, The Draugr Hits the App Store and more...

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Handelabra's Next Two Projects Revealed
While Handelabra Games Inc. has been busy of late with updating One Deck Dungeon with the Forest of Shadows expansion, don't think they're planning on getting rest any time soon. In fact, with their upcoming projects they'll be busier than ever. Today we learned that Handelabra is currently working on a port of Indie Boards & Cards' cooperative deck-builder, Aeon's End, and should have a digital version released in 2019.

That's not all, however. We also learned that they've signed a licensing deal with Greater Than Games (Fabled Nexus) to bring Spirit Island to our touchscreens. They haven't even started work on Spirit Island yet, but still plan on releasing it before 2019 gives up the ghost.

Both projects are still in their infancy (Spirit Island is still just a twinkle in Handelabra's eye), but we'll stay on top of this and keep you in the loop if/when any new news about these two projects goes live.



Nomad Games Bringing Quartermaster General to Digital
Last we heard from Nomad Games Ltd (II), they were shaking the dust of Talisman: Digital Edition off and were planning on seeing the world! In blog terms that means they're bringing Mystic Vale, Cat Lady, and Space Base to digital. That's not the end of what Nomad has up their sleeve, however, as today we learned that they're also bringing Quartermaster General from Griggling Games, Inc. to digital as well.

Having not played Quartermaster General, it's blurb time:

Nomad Games wrote:
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!

During a game of Quartermaster General, you will play one or more countries on either the Axis or Allied team, and try to score as many Victory Points for your team as you can. After 20 rounds of play, the team with the most Victory Points wins the game. You earn Victory Points by occupying the starred Supply Spaces on the board, or as indicated on the cards.


Quartermaster General plays 2-6 and games last 90 mins on the tabletop. I'll assume they're much shorter on a tablet. One thing we're not sure of is the online multiplayer. I'm assuming it will be there, but not sure if Quartermaster General is well suited to asynchronous play or if Nomad will implement it, something they haven't done with their flagship title, Talisman.

We'll have a bit of time to figure all that out, as development is just getting underway and we shouldn't even expect any more news about the game until early 2019. We do know that they're targeting iOS, Android, and Steam. We'll pass along anything else we dig up.



Gem Rush Arrives on Steam
The past couple years I've kind of fallen in love with Victory Point Games. Where, once, I would have not played a VPG game poo-pooing the subpar components, now I've come to realize that their library has the best collection of cooperative/solitaire games on the market. Not only that, but over the past few years they've gone from clam shell pizza boxes and paper maps to some of the prettiest games you'll find.

My love for VPG has reared its head by backing just about everything they've thrown on Kickstarter for the past couple of years. One of their latest was a game I knew nothing about but backed solely because I could play it solitaire and it had the VPG label on it. That game is Gem Rush (Second Edition), a game about tunnel digging dwarves.

VPG wrote:
You are a dwarf and dwarves dig; it is a matter of pride and honor. But very few can join you among the ranks of the best. In a magical mine, pickaxe in hand, you race together or separately to claim the prestige your skills can earn.

Since its discovery, the King has been anxious to delve ever further and explore the magical properties in this mountain's incredibly gem-rich region. Answering the call, the best among the dwarves are ready to explore them. This is what Dwarves thrive on -- an absolute Gem Rush!

You alone, or with up to six of your friends, can play Gem Rush as competing or cooperating dwarves in a magical mine. Using your special skill to advantage and through the clever positioning of the rooms you clear and claim for the King, you must navigate each room's special ability through the clever acquisition and use of Gem cards.


While this is all exciting, you're not here for cardboard, but digital and that's when I drop the news that Gem Rush is now available for PC/Mac/Linux on Steam.

The digital version of Gem Rush is a fairly faithful recreation of the cardboard version, right down to the graphics. It even fails to provide AI for solo play, but you can still use the solitaire rules to play just as you would at your lonely game table.

There is both asynchronous online and hotseat multiplayer and more:

VPG wrote:
Features
-Leverage more than 60 room abilities
-20 unique player skills adorned with dwarven poetry
-Competitive, cooperative, and solitaire game modes (1-7 players)
-Online and hotseat multiplayer options
-Play a quick game and watch the action unfold, or play an asynchronous game where you only need to take one turn per day
-Faithful adaptation of the Gem Rush board game, programmed by the designer


The game is currently on sale through August 13, so you can pick it up until then for $9.

- Gem Rush for PC/Mac/Linux via Steam, $9




Solitaire Title, The Draugr, Comes to iOS
The Draugr is a print-and-play game from Todd Sanders that you can find as Micro Game #2 on the Geek Store. You can also find it on the App Store for iOS Universal.

BGG wrote:
The Draugr, reanimated dead imbued with magical powers, have come to the region of Trøndelag seeking to corrupt the town of Stjørdal. Only you, a lone revenant hunter, can protect the town and slay they who walk again.

Armed with limited supply of holy water and iron spikes you enter the town square and prepare for the coming onslaught.

The Draugr is a solitaire game, designed by Todd Sanders, playing in about 20 minutes.

To win, you must slay 4 of the 6 Draugr. If at anytime during Phase 1 all 7 Townspeople, or more than 7 of the cards (a combination of Townspeople and Locations) are corrupted you lose.


Creepy, eh? The digital version also includes an expansion, a suggested card layout for first time players, as well as 3 optional rules to make the game even harder to win. It also has creepy music, but you were expecting that, right?

The Draugr is available right now for iOS Universal.

- The Draugr for iOS Universal, $2



Feudum Possibly Making Way to Digital in 2019
Feudum recently wrapped up its Kickstarter campaign and is currently available for preorder, but we're more interested in what the creators mentioned back in July. Basically, they're looking to find someone who can bring Feudum to iOS, Android, and PC/Mac/Linux in 2019.

Blurb time!

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!


Sounds good to me, but the digital plans are still just that: plans.

3. Feudum App development in 2019 is a real possibility. I am in talks with a major app development firm that would make Feudum playable on any iOS, Android, PC, Mac or Linux device across every platform. Stay tuned!


Still, that's better than nothing. As usual, we'll let you know if we hear anything going forward.





Czech Games Confirms Leaders & Wonders Expansion for Cardboard and Digital
Not a lot to say about this one because, at this point, there just isn't much news. That said, Through the Ages is, by far, my most played board game app ever, so any news about it is big news (to me).

Designer Vlaada Chvátil wasn't at Gen Con this year, but I did manage to talk to Czech Games Edition head honcho, Petr Murmak instead. He mentioned that they're currently working on fine tuning the long-awaited Leaders & Wonders expansion for Through the Ages and are planning on bringing it to both our tabletops and touchscreens in 2019. They're currently using the app to playtest new cards, which is pretty cool.

Petr said we won't have any more info until early 2019, but it's good to know that there's more TtA goodness on the way.

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10
- Through the Ages for PC/Mac via Steam, $15
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Thu Aug 9, 2018 4:39 pm
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First Look: Isle of Skye

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Isle of Skye
Availability: iOS, Android
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Gen Con App News: Asmodee Digital, FFG, and More

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Gen Con is underway and for the first time in more than half a decade, I am not there.

Dave is still on the scene though and giving me news as he gets it. Let’s get into what we learned last night and today.




FFG had a few things in their in-flight report last night.

Mansions of Madness Mother’s Embrace
While this was announced previously, a new trailer was released at Gen Con. It was also announced that it will be on Steam in Q1 2019.

Check out this new teaser:



KeyForage Announced
KeyForge is a new card game form FFG and designed by Richard Garfield. Details are still forthcoming but it seems like this will be a unique on the competitive card game. Not collectible but an interesting experience.

It also appears to have a pretty robust digital component to track cards and meta.



They also released this full trailer:






Asmodee digital lead off with a bombshell:

Gloomhaven is Coming to Digital
Asmodee digital has teamed up with Cephalofair Games to bring Gloomhaven to digital platforms. This version will share a lot with the board game while providing a unique rouge like experience.

From the press release:
Quote:
Developed by Flaming Fowl Studios, Gloomhaven is a dungeon-crawling RPG featuring tactical turn-based combat, and for the first time, an infinitely replayable roguelike mode that will be available during Early Access launch and beyond. Set in a medieval fantasy world, players will struggle to survive through procedurally generated dungeons filled with deadly enemies, equipment to find, and powerful abilities to unlock, with much more in the works for the full launch.


They also provided a pretty interesting teaser trailer:


They also announced a bunch of new games some of which are coming this year:

Bang! - Q3 2018
Bananagrams - Q3 2018
Five Tribes - Q3 2018

This is an top of a bunch of already announced stuff including Gloom, Munchkin, Ticket to Ride, Carcassonne, Onitama, Terrafomring Mars, Scythe, etc. It is going to be a crazy 2018 for games from Asmodee digital.


Dire Wolf Digital
Dave had a chance to chat with Dire Wolf. They didn’t have anything to announce except to say that there will be new announcements later this year. This includes both Renegade and other titles.


One Deck Dungeon Forest of Shadows Released
It seems that releases don’t even stop for Gen Con. Handelabra dropped the latest One Deck Dungeon expansion, Forest of Shadows.

This expansion includes 5 new dungeons, 5 new heroes, 44 new encounters and more. This is available on all platforms right now. Come check it out.




That’s it for now, but I am sure I will be back tomorrow with more.
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Fri Aug 3, 2018 3:00 pm
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Preview: Warhammer Age of Sigmar: Champions

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Warhammer Age of Sigmar: Champions
Availability: TBD
Store Links: Product Site





Note:

This is a unique video for us. We got an early look at a physical product that will be coming to digital later this month.

Also my daughter really wanted to help out so catch some bloopers at the end of the video.
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First Look: Six Ages

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Six Ages
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Wed Jul 25, 2018 3:21 am
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App News: GMT and Playdek Form Partnership to Bring GMT Catalog to Digital

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GMT Games and Playdek Form Strategy and War Game Partnership
The folks at GMT Games have been teasing a major announcement in their monthly updates for the past few months. All that teasing ends today as we can finally announce that GMT and Playdek have signed a major deal to bring a bunch of GMT's vast library to our screens.

What does this all mean? Well, for starters it means that we'll be seeing Labyrinth: The War on Terror, 2001 – ? on Steam for PC/Mac before the end of 2018, and it will be on iOS and Android in 2019. We'll also see its expansion, Labyrinth: The Awakening, 2010 – ? released on digital, but after the base game's release.



That's not all! We'll also be getting a digital version of Imperial Struggle and our first digital game from the GMT COIN Series. Yes, COIN is coming to our iPads! They're still tight-lipped about which COIN title we'll see first, but we should see it and Imperial Struggle both in digital form by the end of 2019.

That's just the tip of the iceberg. Future collaboration will include more COIN titles and games from other GMT series as well [please, oh please, digitize 1846: The Race for the Midwest -ed.]. As for platforms, we know that they'll be targeting PC/Mac as well as iOS and Android devices. Will it be tablets only? We managed to talk to Playdek CEO, Joel Goodman, and asked him that very question (as well as a few others).

iOS Board Games: When did this come about? If Labyrinth is due out in the next 6 months, you must have been working on this for a while now. Curious how long you and GMT have been sitting on this.

Joel Goodman: We knew that Labyrinth would be our next game with GMT for about a year now, but the idea of forming a partnership with GMT to build a digital strategy game business came out of some meetings I had at GDC this year. We were looking for opportunities to collaborate in this space, and came away thinking, "Why don't we just do this with our friends at GMT?". They have an incredible depth of IP created by world class designers, and we have the ability to bring it into the video game realm.

iOSBG: When you mention a “partnership” between Playdek and GMT, what does that entail? How is the “partnership” going to play out for both fans of GMT and Playdek?

JG: First, everyone knows how incredible the games that GMT releases are. Gene Billingsley has one of the best senses of product that I have ever seen and really knows his games, his customers, and this genre. He and the team are critical in helping us form a product plan, as a digital team like ours has a limited capacity to what we can take on. Ultimately, it is up to Playdek as to what games will get slated in over the years, but that decision is arrived through collaborative discussions with GMT.

iOSBG: The partnership is described as “long term”. What does that mean? Do you see yourself porting GMT games for the foreseeable future or is this a “we’ll make x games in x years and sort it out after that” kind of thing?

JG: As of now, we see this as a very long term strategy for both sides. We don't have an end date to the partnership, and believe me we could do this for the next 20 years and still not make a dent in the GMT catalog! As in all partnerships, we will adjust and modify things as we go, where games that we currently think we will be making 3 years from now might not get made, and games we haven't considered could easily find their way to the development line.

iOSBG: Last year Asmodee took over publishing duties on several Playdek titles. Is this going to continue with any of the GMT titles, or will Playdek/GMT be publishing them?

JG: Our publishing deal with Asmodee that covers some of our previously released titles is separate from this business. They are taking those titles forward within their Asmodee Digital group, and we will continue to support those products. Playdek will be publishing the games in this new GMT business.

iOSBG: What’s the first COIN game you’re thinking of porting? C’mon, you can tell me. Liberty or Death: The American Insurrection, right? Right?

JG: No comment right now ?, but it is great to hear what the fans prefer. We have for the most part narrowed it down to two titles, with one coming first and the other following second. But time will tell!

iOSBG: Are we going to see an iPhone version of Twilight Struggle? For that matter, will we see phone version of any of these upcoming titles or is Playdek going to focus more on bigger screens (Steam and tablets)?

JG: Making complex board games work on mobile phone devices is quite a challenge, with the limited screen space available and varying levels of graphics strength. That is an ongoing internal discussion right now, and as we get closer to each product release, we will announce the supported devices for each platform. As for platforms, we plan on supporting PC/Mac via Steam, iOS and Android.

So, there you have it. We can all look forward to a bevy of heavy, strategic titles from GMT to flood the App Store, which is all I've ever really wanted.
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Mon Jul 23, 2018 5:00 pm
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App News: Isle of Skye Released for Android; iOS Still On the Way

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Isle of Skye Released for Mobile
Yesterday we learned that Digidiced UG had added another game to their growing list of "games under development", Stockpile. At the time we wondered how they'd pull it off while still developing both The Castles of Burgundy for next year and Isle of Skye: From Chieftain to King for later this year. Turns out they had already cleaned their plate of one of those titles and today we get a shiny new app to show for it.

The Isle of Skye released today for Android where you can currently download it for $5. The iOS version appears to either be stuck in Apple gauntlet hell or maybe is just taking a little longer to percolate through their servers. In other words, it's not out for iOS yet. Here's the mandatory blurb:

Five clans are fighting to rule over the Isle of Skye. Only the chieftain who develops the best clan territory and trades wisely will be king!

When leaving your castle, build up the Isle of Skye by adding green hills, perfect beaches and mountain ranges. Raise livestock, produce precious whisky, build forts and ships... Expand your territory tile by tile, pay to keep hold of your tiles or sell them to an opponent for the price you've set... Tile price setting, purchases, sales, and structures are the key to becoming the ruler of the Isle of Skye!

Every game is different and will see you developing different strategies and tactics! With changeability and easy to learn rules, Isle of Skye is the perfect game for all types of players.

Features:
• Both simple and tactical game mechanics, adapted from the award-winning Isle of Skye: From Chieftain to King board game by Andreas Pelikan & Alexander Pfister
• 1 to 5 players
• Play in single-player with challenging computer opponents, against your friends in local multiplayer, or face clans from all over the world in online mode!
• Choice of objectives: Select 4 of 16 different objectives for a unique gameplay that changes every time
• Learn the rules with our Interactive tutorial or even watch games of the top players on your device!
• Take your time in asynchronous game mode with push notifications and never miss a turn.
• See fabulous illustrations by Klemens Franz, which make for a true Scottish atmosphere!


Sounds good to me! [This is what Dave writes when he hasn't played the game and has no idea how to comment -ed.]

You can nab it for Android at the link below and I'll try to remember to update this post when the iOS link goes live.

- Isle of Skye for iOS Universal, $5
- Isle of Skye: The Tactical Board Game for Android, $5


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App News: Stockpile coming to digital via Digidiced

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Sorry I've been away for so long, folks. Started a new job and still trying to get used to the new schedule. Also, it's been fairly slow. That ends today and, hopefully, we'll be getting all sorts of fun news through Gen Con. Stay tuned!


Stockpile Coming to Digital
The last time I posted we talked about Digidiced UG bringing the Stefan Feld classic, The Castles of Burgundy to digital in 2019. Of course, we're still waiting for their digital version of Isle of Skye: From Chieftain to King which is currently in beta. Today we learned that those aren't the only two games they've been working on. They've also been hard at work to bring the Nauvoo Games' economic gem, Stockpile to life.

Blurb time:

Digidiced wrote:
In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile.

First, players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down, each player has a chance to act ahead of the market by buying or selling at the right time.

Second, players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way, nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction, Stockpile catalyzes player interaction, especially when potential profits from insider information are on the line.

Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your portfolio?


It's a really fun and quick game of stock market mayhem that doesn't take itself too seriously. Here's what we know so far. It's coming for iOS, Android, and PC/Mac/Linux. It will have both online and pass-and-play multiplayer as well as 3 levels of AI for solo play. It will also have the ability to replay games so you can see just where you screwed up.



We also know that the beta will be starting at Gen Con, but you can sign up now. Head this way and see if you can be one of the lucky ones. I'll be at Gen Con and will try to get some hands-on time with the app there and, hopefully, get some video of it in action. We'll see!
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Tue Jul 17, 2018 5:22 pm
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First Look: Hardback

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Hardback
Availability: iOS, Android
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Preview: Scythe

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Scythe
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