Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games.
News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
Paradox on Paper Paradox is famous for crunchy strategy games such as City Skylines and Stellaris on PC. At PDX Con last week they announced that they will be starting to publish tabletop games based on their properties. The first will be based on Crusader Kings which is on Kickstarter now.
They put together this trailer to breakdown more of the details:
Cranio Thinks Digitally Cranio Creations, an Italian based board game publisher, announced earlier this month that they are starting Cranio digital. They did not announce any specific titles but did say it would include their own IP as well as those of third-parties.
Looks like they are shooting for the moon on platforms, including: iOS, Android, Steam, PC, Mac, and VR. Here’s hoping for a new version of Sheepland...
Roll For It! in AR Thunderbox Entertainment always seems to be pushing the technical boundaries when it comes to digital board games. Last week they followed the lead they set with Tsuro and brought Roll For It! to AR. You can access this mode from within the game. Come check it out.
Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!
One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each time you play, choose one or two of these 5 brave heroes:
-Mage - There's rarely a problem in the dungeon she can't solve with a spell. -Warrior - Her favorite dungeon activity is squashing her opponents immediately. -Rogue - Watch in awe as she dispatches monsters with style. -Archer - Accurate, brilliant, catastrophically deadly. -Paladin - She seeks out danger and shields her allies from deadly enemies.
After every game, your heroes make progress toward unlocking up to 15 new talents, building up their power for future games.
There are 5 dangerous challenges to face:
-Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side. -Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits. -Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe. -Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong? -Minotaur’s Maze - Abandon all hope, ye who enter here!
Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.
The Steam version has everything fans of the cardboard version could want: Hero Progression, One or Two Hero delves, Stats, Achievements, and animations that don't get in the way and certainly don't make the game feel like anything other than a card game port.
The version released today is for PC/Mac/Linux over at Steam and it will run you $10. The mobile version, for iPad and Android tablets, will be out in 5 days, so next Wednesday. That version will also be $10. As for the One Deck Dungeon: Forest of Shadows expansion, we haven't heard anything concrete, but I can't imagine it won't be showing up somewhere down the line if the original One Deck Dungeon does well. Hint: let's make sure it does well.
That's right, you can pick up more Potion Explosion content right now via a $2 IAP. What will you get? Tell 'em, blurb:
Asmodee Digital wrote:
The Fifth Ingredient expansion is now available! •A new ingredient: the wildcard Ghost Ectoplasm •Four completely new potions. •Six professors to use as game modifiers: combine them and create new rule sets. •A new tutorial and updated manual to discover the new content. •New achievements for the Fifth Ingredient content. •A new stage with new music, background, and flasks!
That's a lot of stuff, but it's not all! Asmodee tinkered a bit more:
Asmodee Digital wrote:
We've also listened to the community and added several key changes to the core game: •AI Improvements: fairer, stronger, and with an added intermediate level. •A better combo/explosion system that makes the Filter of Lavamancing stronger. •Many UI and graphics improvements. •Fixed rare black screen on startup, online games desync, and missing notifications. •Added iPhone X support
If you're a fan of digital Potion Explosion, it's a no brainer. Go and update your app and buy the IAP. If you're new to Potion Explosion or just never pulled the trigger, now's the time. Not only is the app shinier and more polished, but it's also on sale for a measly buck. Heck, bad digital board games are worth spending a buck for, Potion Explosion is not a bad digital board game.
Hostage Negotiator Gets a New Bad Guy We don't give Hostage Negotiator from Peter Kossits and Van Ryder Games enough love around these parts, but that's only because the game is too damn hard. I know it's not shocking to hear, but I really suck at this game. I'm worse than Agent Johnson and Special Agent Johnson in Die Hard. They were fine with losing 25% of the hostages. I wish for that kind of success.
Anyway, Hostage Negotiator has had a couple of updates since its release, the latest coming just this week. Both updates included new villains you can buy via IAP (which I did despite not being able to defeat the original villains) for $1 each. The first are the even twins Dolph and Rolph and the second is rogue cop, Lt. Jackson. I'm not sure which of the dozens of expansion packs for Hostage Negotiator these guys are from, but I'm sure it's one of them.
Peter Kossits wrote:
-Added Rolph and Dolph initial in-app purchase. -Added Lt. Jackson villain as in-app purchase -Bug fix: Against Ed Quinn game was not ending if threat moved directly to K during pivotal event -Bug fix: With 6 conversation points to spend, the Buy Card button in zoom dialog was staying enabled when 7 and 8 cost cards were moved to the center. -Bug Fix: Against Connor, game was not ending automatically if his special effect was still active and 4 cards were played in Final Conversation. -Bugfix - dice will no longer appear under deck card-count numbers when they pass over or land on top of them.
If you haven't given Hostage Negotiator a try, it's a tense, hard solitaire game that I recommend. Just don't start giving the hostages names. It makes it so much worse.
We've received a number of reports for Steam review manipulation on the titles Steam: Rails to Riches and Eight-Minute Empire, from Acram Digital. After investigating these reports we have found that the developer, Grzegorz Kubas, has been trying to inflate the user review score for his titles. This is against our policy, and something we take very seriously.
Because of Grzegorz's actions, we have removed all games/DLC developed by Acram from our store, and will no longer be doing business with him. Existing owners will be able to keep their titles.
Ouch. So, Acram games are no longer available for PC/Mac/Linux via Steam which is a huge bummer. If you already own the games it’s not a problem, but one of the more talented developers getting edged out of a major retail portal isn’t good news for those of us who like our board games to come via 1s and 0s.
How will this affect Istanbul? We’re not sure. I have no insight into how much of their sales came from Steam vs. mobile, so maybe this doesn’t hurt them as bad as it would seem to, but I imagine it can’t be great.
Will Steam ever relent and let them back on? We’ll try to keep an eye on this and let you know if anything changes.
Ascension: Chronicle of the Godslayer Getting New Client on PC While Ascension: Chronicle of the Godslayer from Playdek has been considered one of the best board game ports since its release on iOS back in 2011, the PC port wasn't quite as well received. Playdek and their new publishing partners, Asmodee Digital, are looking to fix that.
There is, currently, a beta version of a brand new client available which changes the Steam version's UI and, from early reviews, makes it much, much better, basically bringing up to the quality of the mobile build.
The beta is currently available via the Asmodee site. Simply login with your Asmodee account and look for Beta Tests in the sidebar and then join. Not only will you get to test drive the new client, but you'll also get to try out the Ascension: Gift of the Elements expansion. Lucky you!
While the currently released Steam version of Ascension is for PC only, the new client is for PC/Mac, so the news just keeps getting better and better.
The 5th Ingredient Expansion Coming to Potion Explosion More beta stuff from Asmodee Digital. Don't worry, this isn't the last you'll hear from them in this post. This beta is for Potion Explosion and involves testing some new content, Potion Explosion: The Fifth Ingredient.
The 5th Ingredient doesn't involve Bruce Willis or Milla Jovavich with an orange dye job. Instead it offers a new wildcard ingredient for your potions as well as 4 new potions to brew. It also offers professors who will change the way potions are brewed. In other words, CRAZINESS!
Like all of Asmodee's betas, you can get into this one by going to their website and logging in with your Asmodee account. Bing-bang-boom, you're in.
No word on when we can expect the expansion to go live, but with all these betas going on, the next few months are going to be something special.
The Roadmap for Scythe: Digital Edition's Future Is Revealed Speaking of the next few months being special, the game leading that charge is also from Asmodee Digital, Scythe: Digital Edition. The game had a short open beta that ended last week, but where it currently stood in regards to release and the mobile version was unclear. Not any more.
The game's developer, Knights of Unity posted a roadmap for the next few months detailing just about everything we'd want to know about Scythe:
Knights of Unity wrote:
Here are our plans for the next months:
May update - Early Access launch - The much-requested Undo button! - More challenging AI (part 1) - Tooltips turned on by default - A wealth of bugfixes to make the game more enjoyable - and more…
Early June update - More challenging AI (part 2) + division of the AI into several difficult levels - Faster AI animations - Ammo replaced by Combat Cards - Implementation of the Factory Cards artworks - Option to disable the need to confirm actions - Option to prevent the Industrial Rusviet combo - Localization: Polish language (not a pun) - Low priority bugfixes - and more…
Early July update - Update of the tutorial missions - Touchpad support - Combat context - Support for gifts of coins - Traditional progress tracks for Stars, Power and Popularity - Camera behavior customization - Current score preview - Final score screen overhaul - Stats available for local games - Promo Cards unlocked by completing achievements - and more…
Early August update - Mac OS support - Spectator mode - Keyboard shortcuts - Brightness, gamma and contrast settings - and more…
The biggest takeaways from the roadmap (in my opinion) are the Early Release is coming this month and that we're getting a Mac version before the end of summer. What you might notice is a lack of information regarding the mobile version. Never fear! My alter-ego at Stately Play was on the case and learned that mobile will be releasing shortly after the Steam version.
We plan to bring the game on mobile & tablet after the PC/ Mac launch