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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Steam coming to Steam, 8 Minute Empire Screenshots, D&D Beyond Announced, Dropmix from Harmonix

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Steam: Rails to Riches Coming to PC/Mac/Linux on 3/25
Steam: Rails to Riches was an amazing board game port on iOS and Android. Chatting with the folks at Arcam Digital, we’ve learned that the game will be coming to Steam on March 25th.

It looks like there will be a discount for early buyers on maps and map packs. They also say it will have all features at start. We’ll put up a link when it is live. For now, check out an updated trailer:





Screenshots of 8 Minute Empire
Chatting with Arcam Digital we also learned some more details about the upcoming digital version of 8 Minute Empire from Red Raven Games. They are preparing for submission to Steam Greenlight.

They let us know that it will be release simultaneously on PC, Mac, Linux, iOS, and Android this summer. The game will feature cross-platfrom asynchronous multiplayer at launch. It looks great so far. Check out these screenshots:





Dungeons & Dragons Beyond Announced
At PAX East this weekend, Wizards of the Coast announced Dungeons & Dragons Beyond, a new set of digital tools for this role-playing game. It is slated to work on a bunch of digital devices including mobile devices.

It will be based upon the 5th Edition rules and is being worked on by Curse. It will include a rules compendium, character builder, digital character sheets, and more. For more details, check out this trailer:





Dropmix Coming from Harmonix and Hasbro
Also at PAX East this weekend, Harmonix and Hasbro announced Dropmix. This is a new hybrid board game/digital game. You have a mobile device powered play space that allows you to remix music on cards. Each card represents a song from a hit artist. Using the board, you can mix the songs together. The app automatically adapts using NFC based on the cards you place.



It looks like the game will be priced at $100 and comes with 60 cards as well as the game board. There will be 16 and 5 card packs released priced at $15 and $5. Word is that by the end of 2017 there will be 300 cards available. This seems like a unique mix of digital and physical games.
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Tue Mar 14, 2017 3:00 pm
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App News: Bottom of the 9th Announced, Elder Scrolls Legends Coming Soon, Potion Explosion Updated, Kingdom New Lands Released, and more

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Handelabra Announces Bottom of the 9th
Today at PAX East, Handelabra announced an upcoming digital version of Bottom of the 9th. This is more casual baseball game is a bit of departure for them but from my quick hands on at GDC, it seems like they're going to add something special.

You can find out more details on the Handelabra blog.

Here is a teaser trailer:




The Elder Scrolls: Legends Coming 3/23
The Elder Scrolls: Legends is a digital ccg from the makers of Skyrim and Fallout, Bethesda. It has been in Beta for a while now and was released today for PC. I’ve had a chance to play a bit so far and have had some fun with it.

The good news? It will be coming to iPad on March 23rd. This will be followed by a release on Android Tablets in April and Mac in May. You can download it now on PC.

For the unfamiliar, here is a video overview:




Potion Explosion Gets Multiplayer Update
Potion Explosion from Asmodee Digital got a big multiplayer update today. It includes many quality of life improvements that will streamline the experience. This should be good news for those running multiple games of Potion Explosion online.

Here is a complete list of the changes:




Kingdom: New Lands
The original Kingdom was an amazing game on Steam. You are a monarch who must rebuild their kingdom and defend it from relentless hordes. It’s hard to describe but definitely worth a purchase. You will not be disappointed.

Kingdom New Lands is the same game on mobile with a bunch of new features and improvements. I’ll have a First Look up next week but I highly recommend you give this one a shot. It is a unique strategy experience.





Nintendo Switch’s First Touch Only Game Released
Ok, this is a game that many of you likely won’t have interest in playing and, really, neither do I. The release of rhythm game VOEZ on the Switch is important to note because it is completely run on the touchscreen. It is a port of a mobile game previously released on iOS and Android.

This will be one we will want to keep an eye on. If touchscreen games can transfer easily to the Switch, perhaps we will see a slew of digital board game ports in the future! I, for one, am optimistic
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Fri Mar 10, 2017 3:05 pm
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App News: War of Shadows Expansion Released for Ascension, Faeria Released, Shardlight Comes to iOS and more...

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Playdek Releases War of Shadows Expansion for Ascension
Ascension: Chronicle of the Godslayer was Playdek's first board game port and still one of their most popular titles. As such, it's not a big surprise to see them still supporting it with more content. Today is a day for more of said content with the release of the Ascension X: War of Shadows expansion.

War of Shadows adds 100 news cards to the mix and, like the other Ascension expansions, can be mixed with the other cards or played stand-alone.

Playdek wrote:
Ascension: War of Shadows Expansion!
A new darkness seeps into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it. The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first in the chaotic ebb and flow of light and dark. The War of Shadows has begun!
New dual-cost Heroes and Constructs require players to use both resources to acquire them, but have incredible power!
As the balance between Light and Dark shifts, cards gain additional powers depending on whether it’s Night or Day!
Playable as a stand-alone 1-4 player game, or combine with other Ascension games!


The expansion is available on all platforms and costs $4. All other IAP for Ascension is currently on sale, with each going for only $1 except Ascension: Dreamscape which goes for $2.

- Ascension: Deckbuilding Game for iOS Universal, free
- Ascension: Deckbuilding Game for Android, free
- Ascension: Deckbuilding Game for Windows via Steam, $10



CCG/Boardgame Hybrid, Faeria, Released for PC/Mac and iPad
I'm not a huge CCG fan, with Hearthstone: Heroes of Warcraft being the only one I ever really spent any time (or money) with. That said, Faëria, a new CCG that just released today for PC/Mac and iPad looks to be a winner.

The game features the usual head-to-head CCG matches with over 300 cards but there's also a board game element to the whole thing with a hexmap that you build as the game progresses. You need to build the map to get close enough to your enemy to attack them, but they'll be building toward you and there is also energy scattered across the board that would be super nice to pick up along the way.

Apart from the PvP mode, there is also a draft mode as well as a 20+ hour long solitaire campaign. There's also solo practice matches against AI if you're just trying to tune a deck.

I haven't had a chance to dig into it yet, so I'm not sure how the IAP and new cards are handled. The base game is, however, free to download and try. Want to play it on Android? Don't worry, it's coming to Android as well, it's just coming down the road a bit.

- Faeria for iPad, free
- Faeria for PC/Mac via Steam, free





Point-and-Click Adventure Game, Shardlight, Released for iOS
Shardlight is a point-and-click adventure title from the folks at Wadjet Eye Games that has been available for a year (and exactly a year) on PC and has garnered some impressive reviews. I haven't had a chance to play it but, as luck would have it, it's now been released for iOS and I think it's time to give it a try.

Wadjet Eye Games wrote:
The world ended on the day the bombs fell. Since then, it's always been like this: disease, hunger, death.

What's left of the people scavenge for existence under the unfeeling gaze of the elegant, masked Aristocracy. Green Lung scourges the population, only briefly held at bay by the precious vaccine - and there's never enough to go around.

Amy Wellard is a young mechanic drawn into the covert war between the forces of the Aristocracy and the mysterious, brutal rebel Danton. Can she play both sides - or will she be forced to choose? Is Danton right that the Aristocracy are hiding something important - and if so, what?


Sounds pretty cool, no? Considering how good their previous adventure titles were, this one should be a no brainer for adventure game fans.

- Shardlight for iOS Universal, $5
- Shardlight for Windows via Steam, $15





Carrier Battles for Guadalcanal Updated (Again)
The best little wargame that could on iOS, Carrier Battles for Guadalcanal, just keeps getting better (and bigger) with the latest update that landed last week.

Like every update, not only are bugs addressed, but you can count on new content as well. Roll the blurb:

Cyril Jarnot wrote:
New scenario: Operation Ke taking place in Jan/Feb 1943 (in-app purchase)

Air:
- Airstrikes and scout planes are moving 2 hexes a phase
- New plane model A6M2-N available to the Japanese in the Solomon islands
- The relevancy of Japanese air strikes has somewhat improved
- Auto-targeting options for naval air strike. You may program how each airstrike will attack its target and watch without having to drag and drop air units to ships
- The start and end protection time for distant CAP is visible on map
- Even under air threat, the CAP over airfields will manage to land before running out of fuel. The defense of the airfield is less critical than a CV or than CAP loss
- The max search range has been increased to 32

AA:
- The hit chance of each AA point has been lessen from 5% to 4%
- Light AA fire halved when attacked by both torpedo and dive bombers

Japanese CV should avoid sailing too close to Guadalcanal


There's a whole lot of wargame here for only $5, and it's only going to keep getting bigger.

- Carrier Battles for Guadalcanal for iPad, $5
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Wed Mar 8, 2017 8:58 pm
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App News from GDC: Inkle's Latest, Handelabra's Future, Terra Mystica News, Hands on with Hand of Fate 2, and a Trip to Oniri Islands

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App News from GDC



I had the opportunity to attend GDC for my day job and was able to chat with a few digital board game makers after hours. Here are some of the highlights.


Hands on with Inkle’s Heaven’s Vault
As Dave reported yesterday, Inkle is hard at work on their next game, Heaven’s Vault. This one is not a port of a classic adventure game novel, but is an original branching narrative game akin to 80 Days.

I got to go hands on and I can say that this is a bold new step for the team. The game is an interesting matchup of comicbook art and 3D environments. You move an interstellar archeologist and her robot around 3D rendered planets learning about long since pass civilizations. Your characters are all represented in 2D art and switch from pose to pose as you walk. As you explore the planet (which will be free movement at launch but was node based in the demo) you’ll make narrative choices which will be recorded and influence future events.

In my demo I was in search of an ancient temple. I could explore certain portions of the planet but had to mindful of a stamina meter that would train as I did strenuous activity on this planet with low atmosphere. I finally found the temple and that was where my journey ended.

I am really stoked for this new take on the Inkle formula. It will be coming later this year.




Handelabra Teases the Future
I had the chance to chat with the guys at Handelabra. They gave me an update on their progress with Season 2 of Sentinels of the Multiverse. They also mentioned that they will be working on Challenge Mode in the future. If you, unlike myself, found the original content to easy, you will be thrilled by these new difficult scenarios.

But wait, that’s not all! They also let me take an early look at their next game. I can’t say what it is but be sure to visit them at PAX East or tune in on Friday to find out!






A Surprise Terra Mystica Appears
While at GDC I had the chance to have dinner with my old friend Tysen Streib (AI developer on For the Win). Turns out he is now an AI developer for Digidiced! It meant I got to check out a playable Alpha of the game. All the functionality was there and we could play full game.

Tysen let me know that the game will be releasing in the next month or so. This will include the base game and easy AI. Following will be an update that includes the Fire and Ice expansion as well as an Advanced AI that features deep learning techniques. It sounds like a great rollout!


Hands on with Hand of Fate 2
Hand of Fate was a surprise hit with its unique blend of action combat and deck building dungeon crawling. Defiant was at the show with the sequel, Hand of Fate 2.

I got to play bit of the game and while holding on to many elements of the originally, there seem to be a lot of improvements. First off, the dungeon system has been modified to offer specific quests to be completed. There also a bunch of new mini-games and dice games. The combat has also been improved with more fluidity and control. There also appeared to be the ability to choose your player character’s gender.

I really enjoyed my brief time with the game. Here is a trailer for a quick taste:



Hands on with Oniri Islands: Children of the River
At the end of my time at GDC, I go to check out Oniri Islands. This game uses figurines that interact with a tablet. The twist is that the game is co-op, requiring two players.

Players navigate through a series of puzzles and must work together to avoid obstacles. The follows two children that have been sucked into the world of spirits and must use their wits and totems spirits they meet to make their way out. The figures are quite cute and feature interchangeable totem masks.

I had to chance to play through the first level of the game and, while aimed at children, it was pretty fun. There is a kickstarted going up on the 16th of March, but you can learn more on their website. For now, here are some screenshots:

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Tue Mar 7, 2017 3:00 pm
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App News: Talisman Spreading to PS4 and Vita, The Room Series Getting Another Entry and inkle Studios Reveals Next Project

David Neumann
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Talisman is Heading to PS4 and Vita Tomorrow
Talisman: Digital Edition is one of the better board game ports out there, truly capturing everything you could hope for in the tabletop version of Talisman (Revised 4th Edition) and putting it on your tablet. It's also one of the most well supported apps, with new content being churned out faster than we can write about it. It's already available for iOS Universal, Android, and PC/Mac, but tomorrow it's going where no toad has gone before, Playstation 4 and the Vita.

Now, being very old, I don't even know what the Vita is and I'm too tired to Google it, so I'll leave that up to you. I am, however, familiar with this thing called Playstation. I don't own one, but I've heard many a tale so I'm guessing many of you out there have a PS4 in your living room. If so, starting tomorrow you can use it to search for the Crown of Command.

The console version will allow you to play hotseat, so everyone can play while sitting together on the couch. It will also come with 58 different characters and the following expansion packs:

• The Reaper
• The Frostmarch
• The Dungeon
• The City
• The Highland
• The Sacred Pool
• The Nether Realm

The console version will also include a bevy of house rules to play the way you want, including Sudden Death which limits how many turns the game will go which is perfect if you want a shorter game experience (let's face it, playing through an entire full game of Talisman will test your couch sitting abilities).

Apart from the hotseat play for up to 6 players, there will also be solo play against AI or online multiplayer. The online multiplayer is cross-platform between the PS4 and Vita, but not with PC/Mac, iOS, or Android.

Nomad Games Ltd (II) is launching Talisman at midnight tonight, so pick it up wherever you buy games for your PS4 and Vita.





Fireproof Games Announces The Room: Old Sins
The Room series of games are probably the best puzzle games ever made for touchscreens. Instead of simply flexing your brains, the games make use of the tactile interface with puzzles that open, unlatch, twist, etc. After the bizarre ending of The Room Three, I wasn't sure what to expect with the series, although the hot money was on The Room 4. Turns out that's not quite right. Earlier today, Fireproof Games announced the fourth title in the series, but the number "4" was nowhere to be found.



This is really all the news we currently have for the next title, other than it's being developed for both iOS and Android.

We'll pass along any new information we can find as we get it.



inkle Studios Announces Next Project, Heaven's Vault
With the success of games like 80 Days and Steve Jackson's Sorcery!, inkle Studios has shown that they can really do no wrong. Looks like that trend will continue with their next adventure onto the App Store, Heaven's Vault.

Announced at GCD, Heaven's Vault is a mix of interactive novel and adventure game. It's fully open world, and looks gorgeous, and Brad saw it live and said it looked amazing. Here's a blurb:

inkle wrote:
The Nebula. A network of rivers, flowing from one moon to the next, carrying air and water between scattered clusters of civilisation. No one knows how the Nebula was formed. No one knows how it will end.

Aliya "El" Elasra and her unwilling robot assistant Six are going to find out. Somewhere in the ruins of the Nebula’s oldest worlds lies a truth that will change everything.

Sail rivers of starlight, translate lost languages, and investigate ancient ruins in an all-original graphic adventure from the creators of 80 Days.

Totally unique art style, blending beautiful environments and hand-drawn art.
Interact with a large cast of characters who remember everything you say.
Journey through an open world where every action counts.
Sail on the rivers of the Nebula - and into its depths.
Learn and translate the ancient script of the Ancients.
Be a thief, an explorer, a detective, a seeker, a saviour, a rogue...




There's more:

inkle wrote:
Inspiration and influences

The game draws on a wide range of influences:

-Stargate and Indiana Jones, as well as the novels of Raymond Chandler and Gene Wolfe
-the work of Dr Monica Hanna in protecting Egypt's antiquities
-the graphic novels of Möebius and Hergé
-Islamic art, architecture and calligraphy
-the animation and real-time storytelling of The Last Express
-the character art of The Banner Saga
-the open worlds of Shadow of the Colossus, Firewatch and The Witcher 3
-the puzzle-solving of The Witness
-the translation puzzle of Infocom's classic game Infidel


No word on when we might see Heaven's Vault other than 2017, but it is coming for mobile, desktops, and consoles. As usual, more info as we get it.
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What Digital Board Game Developers Think of Nintendo Switch

Brad Cummings
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Early this week, it was reported that there was an touch only Nintendo Switch game planned for release in Japan. This drew my attention.

The Nintendo Switch is a portable tablet console that can be docked to the TV for bigger play. To this point it was understood that only games that worked in both ways would be featured on the device. The above announcement changes things.

If correct, this would mean the possibility to play digital board games on this device is there. Not only that, but the Switch is touting easier porting for Unity and UE4 games. That means the process could be less than terrible for devs.

This got me thinking, what do you digital board game developers think of the Nintendo Switch? Is it a viable future platform? I asked a handful and below are the responses I received:

INKLE
Joseph Humfrey wrote:
Despite never having owned much Nintendo hardware myself, I’m extremely excited about the Switch. The flexible way it can be a console, a handheld and a tablet means lots of different genres and scales of games will work beautifully on it. Nintendo has shown a great breadth of both 3d console experiences as well as smaller 2d games, and it excites me that they’re really starting to cater well towards indie developers. As a company we’re definitely thinking about it very seriously as a platform for narrative games like 80 Days.


STONEBLADE
Justin Gary wrote:
We are always excited about new platforms that help bring the best of the board-game world to new audiences. Ascension was the first deckbuilding on mobile devices and the first to enter into the World of Virtual Reality. The switch represents another potential horizon to create more accessible social board game experiences. I won't commit to any platform until I have a chance to play it, but I am definitely keeping an eye on the Nintendo Switch.


THUNDERBOX
Dan wrote:
Nintendo have consistently innovated with their hardware, and should be commended for always trying something fresh, rather than just upping the graphics power like most other consoles.

If the Switch has a touch-screen, and similar system architecture to an Android table, then it makes a lot of sense to bring existing titles designed for this input mechanism to a new platform.

However, it's a fair bet that most people buying a Switch already have a phone or tablet, so I wouldn't expect a massive pick-up, especially given the limited amount of hardware available at launch.

On top of this, 3rd party games usually struggle on Nintendo hardware as they have to compete with 1st party exclusives like Mario and Zelda but, if you can get in right at the start, like Voez, you might be able to establish a strong foothold on the platform.

What is really interesting, is that this could mark the beginning of Nintendo merging their home-console and hand-held platforms, which would be a canny idea as the 3DS has massively outperformed the Wii-U (a quick look on Wikipedia shows the 3DS at 35.3 Million units worldwide, compared to the Wii-U's 13.6 Million). Fusing the two markets could generate a strong uplift in hardware sales, which is great for both developers and consumers alike.

The fact that the Switch has a touch screen on the controller is of particular interest to us, as it's a great tool for creating a physical bond between the real-world player and the virtual-world experience - something we really focused on with Tsuro.

Voez's decision to not support the TV screen is an intriguing one. Having made a number of games on various Nintendo platforms, I know that they can sometimes enforce weird design restrictions around how their hardware can be used, particularly in the early days of a new console or peripheral. That having been said, the gameplay in Voez looks like players need to keep an eye on the touch screen, so I'm not sure what benefit using the TV would bring.

If Thunderbox were to do a Switch version of Tsuro we'd probably want to leverage the unique hardware to reinforce the immersion - sure you'd be able to play Tsuro on the go, just like the iOS and Android versions, but we'd probably put the board on the big screen, and have the players' tiles on the controller, so they could strategise in secret. Hmmm... maybe we should get on the phone to Nintendo!


NOMAD GAMES
Don Whiteford wrote:
We are considering Nintendo Switch as a potential new platform for our games, and are excited at the prospect of this new hardware, along with the opportunities it may bring.


TIN MAN GAMES
Neil Rennison wrote:
I'm a big fan of the Switch's potential for game developers and this news has piqued my interest even further! I think this opens up lots of opportunities for companies like us working in the digital tabletop RPG/board game space. Lots of food for thought.


NORTH STAR GAMES
Scott Rencher wrote:
This seems like a great potential platform for board games. Play by yourself on the touch screen, or utilize the TV to play with others in the room. Hopefully they make it affordable for others to join in. The closer a platform mimics the natural interactions of moving physical pieces, the better we can maintain the illusion that the game and the experience is real.


CODING MONKEYS
Martin Pittenauer wrote:
It's hard to tell without having touched the final hardware yet ofc. Saying that, it is an interesting hardware package and might be a great board game platform. Being a worrier, I see two issues:

1) I'm sceptical of Nintendo's efforts to support and empower independent developers. Some of that might be prejudice and of course I'm very happy to see Nintendo taking more proactive steps to facilitate indies on the Switch, but well, given it's track record with third party devs, it's an issue to keep an eye on.

2) I'm not sure how well no-tv-mode games will be received by the audience. It's one of the main selling points of the system and violating that implicit promise (made by marketing) will make people angry. Maybe rightly so at Nintendo, but also at developers not supporting the TV mode. Board games are in an especially awkward place here, because they profit a lot from touch controls, but also lend themselves perfectly to local multiplayer, which would be associated with TV mode on the platform rather than handing the Switch from person to person.


RODEO GAMES
Ben Murch wrote:
It's an interesting piece of kit, and I find it curious that not all the games will support TV mode given that's one of the big system selling points. Feels like Nintendo are cannibalising their handheld market. Are they trying to phase out their DS line of products? The controllers themselves don't look that great for digital board games, and the handheld screen itself is smaller than a tablet.... which makes me think tablets or PCs are still the leading platform for digital board games. Would I be tempted to make something for Switch? Sure. However, that something would most likely be a port from an iOS game, and not something totally bespoke and new. Nintendo are positioning themselves in a very odd space in the market, and it will be interesting to see how the next year progresses for them.
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Fri Mar 3, 2017 3:00 pm
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App News: 7 Wonders News!, Scythe Coming to Digital, Terra Mystica Almost Here and more...

David Neumann
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Repos Gives Long Awaited Update on 7 Wonders
In what is surely a sign of the upcoming apocalypse, Repos Production has broken their long silence and come forth with some information regarding the long awaited (and much mocked) digital version of 7 Wonders.

Brace yourselves.

In a reply to a visitor post on the official 7 Wonders Facebook page, they had the following to say:

Repos wrote:


So, there you have it. Concrete proof that we only have 4-6 months to wait until we get more information. Happy day!



Scythe Making Its Way to Digital
It looks like this was first announced by the developer, Knights of Unity, way back in October. Even Jamey Stegmaier himself chimed in way back in early November. No one told us. <insert crying emoji here>

What we're talking about is a digital version of Stonemaier Games' mashup of mechs and agrarian society, Scythe. It's coming in 2017 with the beta set to arrive in April/May. That's pretty much all we know about it at this point, other than it will be available for iOS, Android, and PC (and, hopefully, Mac). You can see a bunch of artwork for the game over at their Facebook page or Twitter. You might even see some shots like the following that will make the wait for Scythe seem even longer:



I've contacted the developer and we'll try to keep you up to date with any news in the future.


DIGIDICED Releases First Image of Terra Mystica
DIGIDICED is known for their pretty great renditions of Uwe Rosenberg's 2-player titles, but their latest project is a bit grander in scope. Terra Mystica is that project and it promises to be one of the heaviest euros available on your tablet.

We hadn't been hearing much about the game since we learned about it back in October, but this week they released the first screenshot along with some information that says that the upcoming release is "a few weeks away".



No word on platforms (or, more likely, I'm just missing it) but their other titles were available for iOS, Android, and PC/Mac. Guessing Terra Mystica will follow that same path.



Mysterium Updates with Telepathy Function
Everone's favorite ghost busting video game, Mysterium, received an update this week that adds a bunch of tweaks to the game, but it also adds a new way for the psychics to communicate: Telepathy.

That's right, you can now do your best Lwaxana Troi impression with every game of Mysterium and give clues to other psychics non-verbally. It sounds cooler than it actually is, but more communication can only make the game better. How it works: you can touch any part of a card and the psychic whose card it is will see where you tapped, knowing that you want them to look at that portion of the card. You're limited to doing this 4 times per game, so use your new power wisely.

You can also block people from sending you telepathic messages if you have that really annoying player that just won't stop. That would be me.

That's not all:

Asmodee Digital wrote:
- Introduced new way to communicate with other Players: Telepathy! Refer to the in-game "How to Play" section for more details.
- Reworked and rebalanced inactivity detection.
- Ghost can assign and unassign vision cards with double tap/click.
- Exact time of message is now displayed in lobby chat.
- Minor UI adjustments.
- Various bug fixes and performance improvements.


Mysterium is available for iOS, Android, and PC/Mac.

- Mysterium for iOS Universal, $7
- Mysterium for Android, $7
- Mysterium for PC/Mac via Steam, $10



Dungeon Rushers Now on the App Store
Dungeon Rushers was originally released last summer for PC/Mac on Steam, and it garnered some positive reviews over there for being a light, fun dungeon crawl that didn't take itself too seriously. The game has made its way to iOS and Android this week, bringing everything that the PC game had to your touchscreen.

Dungeon Rushers is a squad-based dungeon crawler in which you can recruit new PCs to join your party and battle monsters in turn-based battles as you crawl through different dungeons looking for the adventurer's staple: loot. You can level up your characters and equip them with all the goodies you find along the way, as well as unlocking new and more powerful abilities.

There's not much more to the game, and it seems to realize that dungeon crawling isn't the deepest of hobbies, as the game keeps its tongue firmly within its cheek. That said, there's a ton of dungeons to explore, bosses to fight, and magic swords to uncover along the way. Also, at launch, all IAP are completely free. These are optional/cosmetic IAP, so if you want them pick the game up now and grab everything for nothing.

The game also has a multiplayer mode, of sorts. You can build dungeons and share them with friends to see if they can discover all your secrets. I haven't tried it yet, but it sounds like a clever way of introducing multiplayer to a dungeon crawl.

How's about a blurb:

Dungeon Rushers is a 2D tactical RPG combining dungeon crawler’s gameplay and turn based fights. Manage your team, loot dusty dungeons, crush armies of monsters and craft mighty equipment. Be part of an epic adventure with a colorful cast of characters in an off-beat universe. Build your own dungeon and challenge other players!

The Game:

Over the course of an epic quest, explore many dungeons and loot their guarded treasures. Build your own team by choosing the best hero combination to overcome traps and monsters lurking in the shadows.

Upgrade the skills of your heroes to make them even more fearsome and place them strategically to achieve victory.

Craft your equipment on your own with components gathered during your journey thanks to an advanced system consisting of six different craftsmen.

Complete dungeons and their bonus challenges to unlock the Heroic difficulty, where only the best can make their way to the treasure!

Build your own dungeon in which you can spread traps and monsters to prevent other adventurers from looting your chest! Hire your « dream team » by exploring a world where dungeons and manors have been abandoned by men in favor of the worst creatures, then attack other players' dungeons to plunder their treasure!

Features:

• Campaign mode full of humor with various sound and graphic environments
• Interactive exploration system
• Revised turn based fights with a hint of nostalgia
• Advanced team management (equipment, skills upgrade, in-fight position, ...)
• Wide range of skills to use (scout, heals, dodge, trap deactivation, monsters stalking)
• Crafting system featuring many recipes to unlock
• High replay value with a Heroic difficulty for each dungeon
• Online arena system with matchmaking and ranking
• Battles among friends, to die against people you love
• Epic custom-made soundtrack


You can pick up Dungeon Rushers for iOS, Android, and PC/Mac right now.

- Dungeon Rushers for iOS Universal, $5
- Dungeon Rushers for Android, $5
- Dungeon Rushers for PC/Mac via Steam, $15





Rise of the Elders: Cthulhu Kickstarter Gets Demo
Rise of the Elders: Cthulhu is a video game currently on Kickstarter that combines games like Eldritch Horror, XCOM: Enemy Unknown, and Call of Cthulhu (7th Edition) in one package. It looked pretty cool when we looked at it a few weeks back. It still looks cool, but now you can get even closer by playing a demo of the game and seeing if you like what you see before pledging.

The demo is for Windows and Android, and can be downloaded here.

Strange Matter wrote:
In this demo you can play a series of 3 Encounters with the same group of Investigators. Although this doesn't give you a complete overview of the game (no meta-game for now) we hope you'll enjoy the look & feel and that you'll want to see more!


About the Encounters

Bridge is a simple Escape scenario. Just get your Investigators across the pond into the escape zone.
Misty Clearing is a Search scenario. Search the 3 blinking objects for clues and then fall back to the escape zone. To search for clues, select an Investigator adjacent to that object and then tap the object twice : once to se
Souk Market is a Close Portal scenario. You need to get to the Portal and close it before reaching the escape zone. Currently the Portal doesn’t spawn enemies because we haven’t implemented this functionality yet, but that’s the idea


Give it a look and then consider their Kickstarter. They only have 5 days left, and are a whopping $30K below their funding goal.

The game is going to be available for iOS, Android, PC/Mac when/if it sees the light of day.
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Fri Feb 24, 2017 7:39 pm
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First Look: The Warlock of Firetop Mountain

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Availability: iOS
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First Look: Mage the Ascension: Refuge

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First Look: Vampire: Prelude

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Availability: iOS, Android
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