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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Games Played in March 2017

Bobby Warren
United States
Glendale
Arizona
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March. It used to be a busy work month for me, but now it is a normal month.

The lowest rated game I played was a new one at a ‘5’ and the highest rated was an ‘8’.

In March I played 24 different games a total of 42 times and six expansions accounted for fifteen recorded game plays. Seven of the games and four of the expansions were new to me, and I played seven of the games and one of the expansions in February.

Here’s what I played:


51st State: Master Set
Times Played: 1
Last Month Played: 2/2017
My Rating: 8

Mike hadn’t played in a long time and I likely won with the Hegemony over his Appalachian Federation in large part because he forgot that the number of cards in the each players tableau is added to the final score.


Abyss
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is not a bad game and I would play it any time someone brings it out.

I remember being put off by the cover(s) when it was released. When playing, I found the pearls to be an annoying component, and the flimsy, vacuformed holders for them to be a poor choice for components.


Arcadia Quest
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

Nick stated an interest and I’ve been waiting for my copy of Inferno to show up; though it finally arrived near the end of the month; so I thought we could get together and play a scenario or two as a teaching game. We’d start over if there was interest in a campaign.

I dealt four characters to each person and we drafted and kept three of the four. I ended up with Leeroy, Scarlet, and Spike; Nick had Aeric, Jøhan, and Kanga; Devin drafted Grom, Hassan, and Maya; and Mike’s team was Diva, Greensleeves, and Hobsbawm. We played “The Rookery” scenario.

As often happens, I got a bit distracted from completing quests and poached some kills that Devin started instead of working towards the goals. Mike focused on the goals while Devin had really bad luck with the dice.

It looks like we will be starting a campaign soon and, hopefully, play through all the available ones including Inferno.


Capital Lux
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s a fun drafting game that Mike and I played. I might have picked this up if I was still playing a lot of two-player games with someone other than Mike.


Clank!
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

Expansion Played: Sunken Treasures.

We played using the expansion for the first time. I really enjoyed the new mechanisms and am looking forward to playing it again soon.


Colony
Times Played: 2
Last Month Played: 12/2016
My Rating: 7

I taught this to Devin, Nick, and Tony using the basic set-up. The following week, Devin and I played against Michael, who was a new player, and we played with a random set-up.

With four players, the game drags a little, though it is still good. I would rate it one point lower than with two or three.


D6 Shooter
Times Played: 1
Last Month Played: New to me
My Rating: 6

We played this for the first time. It is a quick, fun game, though nothing too spectacular.


Dream Home
Times Played: 1
Last Month Played: 2/2017
My Rating: 7

Since I have adopted a general theory about having a garage, I have done a lot better more consistently. The top three scores in the game were 40, 39, and 38, with Mike winning.


Dresden Files Cooperative Card Game
Times Played: 2
Last Month Played: New to me
My Rating: 6

The Kickstarter arrived and I got it played twice on the last night of the month. We played Storm Front with four players and lost both games.

There were two problems with the game that I thought might be the case. First, with four players the draw of cards for the characters is too random since you see only half the cards in the deck. In both games we were heavy with low-fate generating cards that worked on obstacles and obstructions. Second, the end of the game is very random with the dice. Since the game is quick and we know this going in, the second isn’t a terrible problem. The first can be mitigated by allowing the players to reshuffle the deck and redraw if their initial draw is not to their liking. Generally, though, I can’t imagine going out of my way to play it with more than three, and three players might be the sweet spot for the game.

I am looking to play the game more, see some more of the characters, and the other scenarios.

Each of the three expansion will comes with two more books (scenarios) and two more characters. It feels like they are stretching to get the characters that they have done and I wonder which other characters will be included in future expansions? If they run short of them, I suspect they could release cards to update characters, like the Kickstarter Exclusive cards for Susan which make her deck reflect her being turned into a vampire. These cards replace some of the cards from the deck with more attacks.


Elder Sign
Times Played: 1
Last Month Played: 8/2016
My Rating: 8

Expansion Played: Omens of the Deep.

We played with the new expansion and lost quickly against Hydra, with two characters dying. It’s a deadly, deadly game with the last two expansions.


For Sale
Times Played: 1
Last Month Played: 8/2006
My Rating: 8

This is a really good game and it’s a shame it hasn't seen table time in over 10 years.


High Society
Times Played: 2
Last Month Played: 11/2008
My Rating: 7

Another really good older game that was good to play again.


Kingdomino
Times Played: 2
Last Month Played: New to me
My Rating: 7

This is a clever, quick game about placing tiles with two terrain types and trying to score the most points. Some of the tiles have one to three crowns in one of the areas. The game ends after six rounds where each player picks and places two tiles. The tiles have to be places in a 5 x 5 area and any tiles that would extend beyond that space are discarded. At the end of the game, each area in the player’s tableau scores based on the number of spaces of in that area times the number of crowns on the terrain type and the player with the most points wins.

It comes in a compact box and is something I would consider getting as a nice filler board game.


Mystic Vale
Times Played: 1
Last Month Played: 11/2016
My Rating: 7

Expansion Played: Vale of Magic.

The problem with playing this with the expansion and only two players is so few of the cards are seen during the game. I don’t know how wise it would be to play with more than one expansion mixed in at a time, which is how I play Dominion and Arkham Horror. Talk about a diverse pair of games to compare this to – they’re quite different!


Pandemic: Iberia
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

Four players to finish off a Saturday afternoon of gaming. The diseases kicked our behinds and we left the store in defeat.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: 1/2017
My Rating: 8

Expansion Played: Shifting Sands for all of the games.

The scenario set-up rules aren’t clear and the rules for the various scenarios are fiddly and more annoying than fun. This might go the way of the last set with the group at Mike’s: abandoned and unfinished as we move onto another game.


Power Grid
Times Played: 1
Last Month Played: 1/2014
My Rating: 8

We played a five-player game with several new players on the Germany map. I expected Michael and I to be the winner, since we were the most experienced with the game. We gave general advice during the game to the others. When phase three triggered, Devin had a lot of cash while Michael and I could power the most cities but were a turn away at getting in the right number of cities. I pointed out to Devin that he might be able to win without powering the full 15 cities since no one else had built into as many as he could power.

He decided to build into the 15 cities to end the game and was able to win.


Quests of Valeria
Times Played: 1
Last Month Played: 2/2017
My Rating: 7

After playing it a second time, I am beginning to wonder how it will hold up with more players? I wonder if the attacks are a bit too prevalent and if they might make individual game playings outstay their welcome?


Roll Player
Times Played: 4
Last Month Played: 12/2016
My Rating: 7

The first time I played was with two players and we both scored in the low 20s, and the next game was with three and we scored in the mid to high 30s.

The following week, I taught the game to Devin and Mike M. and we played twice. Both were relatively close games as well.


T.I.M.E Stories
Times Played: 3
Last Month Played: New to me
My Rating: 5

We played “The Asylum” and I was quite underwhelmed. I don’t mind the idea of rolling dice for tests, but the random time passage each time we move locations makes it feel like the game comes down to the luck of the time die.

I found the theme, characters, and puzzle to all be off-putting and the limited chances at survival was another failure.

If it is the same, it is still something I will play on occasion with the group. I’m willing to play this again, when Mike gets one of the scenarios to see if maybe it might be better with a different story.


Terraforming Mars
Times Played: 1
Last Month Played: New to me
My Rating: 7

I enjoyed this, though not enough to buy it, especially since both Michael and Mike own it.


Trains
Times Played: 2
Last Month Played: 2/2017
My Rating: 8

Expansion Played: Map Pack 2 for two of the games.

I played a couple of two-player games with Michael, one on the California map and one on the Italy map.


Würfel Bohnanza
Times Played: 1
Last Month Played: 2/2017
My Rating: 8

Always fun, you could even say it’s bean-o-rific!


Zombicide: Black Plague
Times Played: 7
Last Month Played: 2/2017
My Rating: 8

Expansion Played: Wulfsburg.

I received more painted figures and the zombie bosses looked awesome, so I had to start using them.

All zombies must, umm, “die”

We played Gregoire, Hitch, Homer, James, Lady Faye, and Paul, all of which are newly-painted characters. We played “The Zombie Army” scenario from Wulfsburg and mixed in the Ratbomination cards, and to make up for the additional abomination I pulled the Wolfbomination cards.

We quickly lost the first attempt because there was a rash of Necromancer cards which allowed the necromancer to escape when there were six spawn zones on the board. So we went for it again, and managed a win by splitting into two groups. One guarded the area of tightly-packed spawn zones to keep a necromancer from escaping while one went for the objectives and better equipment. The plan was for the second group to make it to the area to gain their equipment while the first group took over guarding against the escape. It worked well and that made the scenario a lot easier.

The next time I play this I will add in as many extra zombies as possible to make the game more challenging. The Deadeye Walkers and Wolfz were in the mix we played with and I would add in NPCs and the Crowz in the future and maybe a character Necromancer.

Watch what you step in

Michael and I played “The Dragonfiends” quest from the web site using a mix of all the painted characters and we ended up with Benson, Clovis, Nelly, and Theo.

Four spaces on the board are seeded with dragon snot or vomit. When a figure stops on it, they move an additional space in the direction they were moving unless the next space is blocked or there’s a figure in it. Two of the spaces are instant death when stopped on it, the other two create “traps” that block the space until the end of the turn. The object of the scenario is to collect all the objectives. It was a fairly easy scenario and worked well with four players as we won the game.

Surrounded!

Devin, Mike M., and I played “The Ambush” scenario from Wulfsburg and we had Morgan, Paul, Danton, Gregoire, Gowan, & Silas in the party. The goals are to collect the five objectives, replace one of the starting span points, and then post survivors in the two towers to prepare to cover the exit from the ambushing necromancers and zombies.

Mike likes to split the party, which is not my general course of action, but once a counter point is made I didn’t argue (though I often joked, “you’re the one who split the party”). It made it a little harder to clear part of the board, but not too difficult. Things were tough early on, but once Silas had the Chaos Longbow things got easier and we cruised to another victory.

In the thick of it

It was on to a quest I had played previously and lost all three times. Devin, Nick, and I attacked “In Caligine Abditus” using Theo, Xuxa, Troy, Nelly, Benson, and Danton. We allowed Xuxa to be played since I had the Trollbomination in the mix and that made her less powerful since she couldn’t kill everything on the board because the troll needs dragon fire to finish it off.

The object is find the two special objectives among the four on the board that open the doors that let us make it to the exit. We found the first one right away, but as we were moving to the second possible location the troll popped up and we couldn’t kill it, so we had to change plans and did our best to stay in front of and out of its sight, since it gets enraged when it sees mere humans.

We searched as we could while avoiding the troll but still were unable to find the dragon bile necessary to kill the thing. We found the second goal without having to double-back and face the troll. We made it to the exit but it was a tough battle and one which we might have lost if one of the keys was at the location of the last objective.

Zombie madness

Next up was the “Zombie Court” scenario from Wulfsburg. Devin, John, Michael, Nick, Tony, and I played Mortimer, Gregoire, Ann, Ariana, Morrigan, and Gowan. The goal was finding two goals in the six objectives. The Trollbomination was still in play and I added the Crowz to the mix for the first time.

We were a little careless with Gregiore who was holding off the wolves. All seemed well, but a double activation by three walkers killed him early on just as we moved to the first vault. Since it was early on, and having all survivors survive is not a goal for this scenario, we “found” Arnaud hiding in the vault and John played him the rest of the game.

The second objective was found in the fifth possible location and we won this one.

The devil, you say...

To make things tougher, I added the Wolfbomination back into the zombie deck. If we keep winning as often as we have been winning, then I might add another abomination.

We played “The Hellhole,” which was the only quest from the base game I hadn’t played yet. The party was Glynda, Lady Faye, Homer, Morgan, and Benson as played by Devin, Jacob, Mike, Nick, and I. The error we made was not opening the Hellhole building up so spawning things could escape, because that was the only way to both spawn necromancers in the Hellhole and killing them. One of the goals was to get all the spawn zones in the Hellhole. Silly us.

We still beat the game, though it wasn’t easy.
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Sat Apr 1, 2017 8:36 am
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Games Played in February 2017

Bobby Warren
United States
Glendale
Arizona
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Edit: I missed a few games in my summary and have added them. Oops. shake

Zombicide: Black Plague is the new Warmachine for me. I’ve been getting together with others to play it early on Saturdays and we played one Friday night at Mike’s. It was also a Valeria month as we played all three games.

The lowest rated game I played was a new one at a ‘3’ and the highest rated was a ‘9’.

In February I played 27 different games a total of 42 times and six expansions accounted for fifteen recorded game plays. Five of the games were new to me, and I played 13 of the games and five of the expansions in January.

Here’s what I played:


51st State: Master Set
Times Played: 1
Last Month Played: 1/2017
My Rating: 7

I had the Mutants, Devin got the Merchants, and Michael had the hicks (Appalachian Federation).

In my hand I started with the card that gave a number of victory points equal to the number of gun symbols I had in my tableau. Of course, I couldn’t get many gun symbols early on, but managed to score by getting several cards that gave me VPs for symbols I had in my tableau and ended up winning easily by generating lots of VPs that way. It’s the second time I’ve seen this happen where one person gets several of these and cruises to a fairly easy win.


Automobiles
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Mike, Matt and I played a couple of races on the Monza track. I’m looking forward to the upcoming expansion, but won’t buy it if I have to get all three in one box. I have no interest in paying for the Planes expansion nor do I want to support the idea of boxing large expansions for completely different games in one box. Hopefully it will be available on its own.


Beyond Baker Street
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

We lost to challenge number three using investigators Helen Stoner, Inspector Baynes, Inspector Hopkins, and Irene Adler.


Big Book of Madness
Times Played: 1
Last Month Played: 10/2016
My Rating: 6

We played on the medium level yet still managed to win.


Dream Home
Times Played: 2
Last Month Played: 11/2016
My Rating: 7

I picked this up and we played and I had a terrible game. I made up for my poor showing by coming close to the win in the second time we played the following week.


Finstere Flure
Times Played: 1
Last Month Played: Last Month
My Rating: 7

“Oh, yeah.

“Oooh, ahhh... That’s how it always starts.

“Then later there’s running and screaming.”


Holmes: Sherlock & Mycroft
Times Played: 1
Last Month Played: New to me
My Rating: 7

It’s a really good set collection/worker placement game for two players. Half way through the first game I knew how I would want to change how I was approaching the game and I am sure Mike would have modified his tactics as well. We ended up tied and he won the tie-breaker by one.


Jump Drive
Times Played: 1
Last Month Played: New to me
My Rating: 6

I thought this would be a light version of Race for the Galaxy, but it is only slightly similar to the game with less choices. It’s a pretty good filler that I look forward to playing again soon.


King of Tokyo
Times Played: 1
Last Month Played: Last Month
My Rating: 8

Expansion Played: Power Up! and Halloween.

We played with six. The bunny won.


Masmorra
Times Played: 3
Last Month Played: Last Month
My Rating: 8

We’re just playing the standard game though I want to play the epic game. My worry is it might take too long, though I am willing to try it out.

The first time we played in February was a four-player game with Allison, Michael, Nick, and I playing Azure, Toghor, Jay, and Makumba. I won that one with Makumba.

Next was another four-player game with Devin, Michael, and Mike with us playing Tosh, Algus, Hyldir, and Izzy. Algus, guided by Michael ended up being the champion of the day.

Game three was with Devin and Nick and all three of us drew characters from Arcadia Quest: Inferno (Kisha, Phyx, and Trandir). We had an early appearance of the second level, and I managed to get there first with Kisha and found the room with the Hydra and had the upgrade that gave Kisha an extra VP for bosses and major monsters and had a quick win.


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

Mike and I played.


Pandemic
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

The last game of the month was a successful beat down of the infections threatening to cause chaos in the world.


Pandemic Legacy: Season 1
Times Played: 1
Last Month Played: New to me
My Rating: 7

Michael had been playing this already and I joined in to his ongoing campaign. We were in June and played the first time for the month. We lost.

I’ve never liked the idea of legacy games: that’s what computers are for. The board looked like a mess with the misaligned stickers, and added powers on cards looked off as well. I’ll stick to playing the real version of the game or one of the other variations, though if someone wants to play this I will jump in without complaint. Well, much complaint.


Pandemic: The Cure
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

Expansion Played: Experimental Meds for the game.

We played using just the Mutation Challenge expansion and lost.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: 1/2017
My Rating: 8

Expansion Played: Empty Graves for three of the games.

We finished the first adventure and then started the second one, and the first scenario beat us down. The rules for the scenario could have been better explained.

The next time we got together we didn’t beat it, though we ended up with enough cards in our decks to meet the winning condition if we were able to beat the boss. This was a game where we were the victims of poor luck with the villain being at the bottom of the two decks they ended up being in during the game. We disliked the scenario so much that we called it a win and moved on to the next scenario.


Potion Explosion
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

As I mentioned last month, Mike M. wanted a copy and the Game Depot got copies in. He bought it and while he ran out to get lunch we built the apparatus and punched the holes from the potions.

It’s obvious why he liked the game, he won again.


Quests of Valeria
Times Played: 1
Last Month Played: New to me
My Rating: 7

The Kickstarters arrived to everyone I know who backed it, including me.

Mike and I played a two-player game and we both liked it. In a lot of ways it felt thematically like a card game version of Lords of Waterdeep. I am looking forward to playing it a few more times to see if it will hold up to multiple playings.


Qwixx
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

Expansion Played: Qwixx Gemixxt for the game.

This is was just for Rylan.


Red Dragon Inn: Battle for Greyport
Times Played: 1
Last Month Played: New to me
My Rating: 3

It’s an ugly game with a poor graphic design.

The game play is worse. There is no real deck building and the clunky mechanisms which comprise this game drain any fun that might have while playing.

We played one small rule wring the first time and decided to give it a try. the game is so unintuitive and unmemorable that both of us had a hard time remembering how to play after just two weeks.

The amateurish graphic design is worse than many actual amateur productions that outshine this box of junk.


Roll for the Galaxy
Times Played: 3
Last Month Played: 10/2016
My Rating: 6

We played three games with Devin’s set, without the expansion.


Rumis
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

We played on the “Pirka” (wall) and I did horribly.


Santorini
Times Played: 1
Last Month Played: New to me
My Rating: 6

Not a bad abstract game, but not the greatest either. I would rather play most of the Gipf Project games than this, though I would play it again.


Trains
Times Played: 1
Last Month Played: 12/2014
My Rating: 8

After playing Automobiles we played this on the Tokyo map. Like Automobiles, this will have an expansion in a combined box, but I have enough maps that missing out getting another with some more cards is less of an issue if they are packed in one box.


Valeria Card Kingdoms
Times Played: 1
Last Month Played: 5/2016
My Rating: 9

We played without using the mini expansions. Nick and I tied, but I won the tiebreaker for a win of pure skill and planning.


Villages of Valeria
Times Played: 1
Last Month Played: 1/2017
My Rating: 7

Since I had played the other two Valeria games I decided to bring this one out and complete the trifecta for the month.


Würfel Bohnanza
Times Played: 1
Last Month Played: 1/2017
My Rating: 8

Beans!

Dice!


Zombicide: Black Plague
Times Played: 8
Last Month Played: 1/2017
My Rating: 8

Expansion Played: Wulfsburg.

We played another of the quests from the Zombicide web site. This one was number B3, “The King’s Crown” and we played with Baldric, Glynda, Montalban, Morrigan, Thalia, and Theo using the basic necromancer.

This scenario is really easy since we could ignore opening any of the rooms except the ones which passed us through to the tile where we needed to be to win the scenario. It needs to have some other objective or condition to win. Maybe mixing in the green objective token into the mix and not being able to open the green door without it, or requiring that getting the two vault weapons are a requirement to winning as well would make it a little more challenging?

Quiet!

The second time I played in February I decided to try scenario B5, “Hush!” We played using Ariane, Arnaud, Silas, and Tucker. We called the first one as a loss fairly early on when death came upon one of us.

We restarted and then we managed to pull off the win. Even though there are only four tiles and the goal is to claim all the objectives the scenario is quite tough. One of the things making it tough was not having a vault weapon that would allow us to kill abominations. Especially threatening was the speedy Wolfbomination. Luckily, the ‘Ice Blast’ promotional spell was something we grabbed early on which allowed us to constantly freeze the abominations in place, allowing us time to find Dragon Bile which let us kill the buggers. Though once or twice we almost didn’t get the freeze effect and it soaked up a lot of actions to do this.

Silas is a very powerful character once he reaches the red experience level. The ‘Iron Rain’ skill added to the ‘+1 to die rolls’ he gets at the start means he wipe out a space full of zombies in one action with a standard longbow. Add to it a ‘Quiver of Arrows’ that will let him re-roll if there are a lot of misses (rolling a one), and it becomes even more powerful. Sure, the bigger deadites like the fatties and abominations are not worried about him, but there are a lot of ways the other characters can handle most of them.

“Hush!” was a much better scenario than “The King’s Crown.”

Wolves. Why’d it have to be wolves?

I also played three times at Mike’s one Friday. The first game had the four of us controlling Arnwal, Evil Troy, Gurbak, Hewelin, Inquisitor Mizar, and Scowl. We played the second quest from the Wulfsburg expansion, “Know Your Enemy.” The first time we played we lost quickly because of wolves and the Wolfbomination.

Mike traded in Evil Troy for Ulfo and Damian dropped Hewelin for Cadence. We made it a little further the second time, but still lost. The third game we decided to change our plan and it worked better and we completed the quest.

From gray to white?

Another Saturday game had Me, Michael, Jacob, Devin, Rylan, and Kevin playing Julian, Ann, Arnaud, Clovis, Bob, and Beauregard in the “Run, you fools!” quest (B6) from the web. It was a fast game as we found the one objective required right away and were able to quickly make the exit.

Run away!

Finally, I played my first nine-tile scenario as we took a glimpse inside the quest for the Holy Grail with Arthur, King of the Britons; Sir Bedevere the Wise; Sir Galahad the Pure; Sir Lancelot the Brave; Sir Robin the Not-Quite-So-Brave-as-Sir-Lancelot; and Tim the Enchanter (a.k.a., Mortimer; Gilbert; Beauregard; Chauncey; Montalban; and Bob).

The scenario was the last one in the rule book, “Trial by Fire.” This one has all the dragon bile cards in a vault which is unreachable until all three objectives have been collected. There is an abomination in one of the rooms which has to be killed to win the scenario. Because I didn’t want an easy win I skipped using the NPCs. The problem was the Wolfbomination which was too fast and we couldn’t kill it. Luckily, just as we were going to die horribly at the hands of the super wolf we once again pulled an ‘Ice Blast’ and was able to keep it locked down with Bob and his Lucky skill making sure a six was rolled to keep it in place.

If I was to play the scenario again, I would stick the Trollbomination in the building. It requires that Dragon Fire is used to kill it, so getting someone who can kill abominations normally wouldn’t matter until the quest was completed and the vault accessed. That would allow to add the NPCs so we might be able to get some buff vault weapons during the game.

We ended up winning the game.
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Tue Feb 28, 2017 1:00 am
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Games Played in January 2017

Bobby Warren
United States
Glendale
Arizona
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The consecutive months of playing Warmachine at least once has ended. The league died as player interest either dried up, their availability was spotty, or the army list choices just didn’t work. I hope to continue playing, though I’m more likely to play Khador than Menoth.

On the board game front, I played a lot of games I really like, though most of the new ones were just okay while a couple of them were super dogs.

The lowest rated game I played was a new one at a ‘3’ and the second-lowest rated was another new one at a ‘4’. The highest rated was an old favorite. I also have a lot of ‘8s’ on the played list, which is a really good thing.

In January I played 34 different games a total of 52 times and six expansions accounted for nine recorded game plays. Five of the games and three of the expansions were new to me, and I played 14 of the games and two of the expansions in December.

51st State: Master Set
Times Played: 3
Last Month Played: 12/2016
My Rating: 7

I taught the game to Mike Mc. and Jeff. I had the Appalachian Federation, Mike Mc. had New York, and Jeff had the Merchants Guild.

Later in the month, I played T. who got the Mutants Union and I had the Appalachian Federation again. He was able to destroy locations at will, so I focused on rebuilding them for the VP, and rushing for the end. He was able to stay ahead and finished with the win because he had far more locations built.

Mike wanted to play again the next time I saw him, so he and I played Nico. I had New York, Mike had the Appalachian Federation, and Nico had the Mutants Union. I made a few deals for VPs and I also had a feature that let me get VPs for razing buildings, and raced for the win.


Baseball Highlights: 2045
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

Mike and I played this again. We got in the initial three mini games at the Game Depot and ended up playing the world series at his house in the evening.


Beyond Baker Street
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Three of us took on the second challenge and managed to beat it just before Holmes advanced all the way to the end. At one point we deliberately played a wrong card to make the required number harder since the target was impossible for us with the cards played and the remaining cards in the deck. It’s a really clever game.


Clank!
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

A fast run through the dungeon. As we got about 1/3 of the way through the game it was obvious that the only way I could win was grabbing a small artifact and pushing the end of the game. Even with that, Mike was close to beating me out of the dungeon. He ended up not making it out and I ended up being the last one standing, but didn’t make it out of the dungeon because of the dragon countdown.

I’m really looking forward to the Sunken Treasures expansion due out in a couple of months.


Dice of Crowns
Times Played: 1
Last Month Played: New to me
My Rating: 3

This is a bad dice game. The rules pretend there are real choices, but really it is just chucking dice, maybe passing some to a neighbor who will check them and likely pass them back to you. Then, when a ‘winner’ is found, everyone can try and attack the winner, prolonging this brutal, pedantic game.


Fantasy Fantasy Baseball
Times Played: 1
Last Month Played: New to me
My Rating: 4

This had too much going on to be fun. It just reaffirms my sneaking suspicion that a sports game trying to simulate leagues are usually doomed to be underwhelming.

The sub-standard tracking using cheap plastic cribbage pegs in poorly-punched board made playing the game less bearable. Like the game itself, someone got cute and over-designed a solution instead of keeping it simple.


Fields of Green
Times Played: 2
Last Month Played: New to me
My Rating: 7

This is a terrestrial version of Among the Stars with developing a sprawling farming complex replacing the building of a space station.

This has several of advantages over the interstellar-themed game. First, the set-up is easier because there is no construction of the card pool. All the cards of each of the four types are shuffled into their own decks.

Next, the players draw six cards each round, determining their own mix of cards to be used in the draft. The only rule for the mix of cards is they have to draw from at least three of the four types of cards.

Also, while building the locations the players don’t have to score every card as it is played. Some score immediately, but that is tracked by victory point tokens and not by constantly updating a score board.

Finally, there is a harvest phase at the end of every round. Resources are spent to generate money, victory points, and resources for future rounds. The game also introduces upgrade tiles that can modify how a card works.

We played the two-player game which changes the way card drafting works by laying out a tableau of six cards, each playing choosing one and playing it, then replacing the two cards with new ones until all 12 cards have been selected. We both enjoyed the game, though I don’t see myself buying it as long as I still own Among the Stars.


Finstere Flure
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

The monster attacked, the players ran, and Nick’s group was fastest on their feet and they would have gotten all three of their tokens out on the same turn if we didn’t call it at the beginning of the turn because no one else was even close to challenging him.


First Class
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is the card game version of Russian Railroads system. I liked this more than the board game, though the coins and spending them add a chaotic timing element that slows the flow of the game down.


High Score
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

A four-player game that T. won.


Isle of Skye
Times Played: 1
Last Month Played: 12/2016
My Rating: 7

We played a five player game. One of the scoring tiles was for most ships and I gave up on that right away to focus on the other three. I was not that successful and ended up in third place.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 12/2016
My Rating: 7

We talked about how often we have played this game and I would have sworn that the game was almost 10 years old, but it is only five. Sometimes time doesn’t fly as fast as it seems. That, or I am more senile than I thought I was.


King of New York
Times Played: 1
Last Month Played: 2/2015
My Rating: 8

Expansion Played: Power Up! for the game.

I ended up stuck in New York without being able to leave because of a card in the queue and was the first eliminated since I wasn’t all that healthy before going in. Just before I was eliminated, Jeff got an upgrade that let him web those he attacked which reduced their re-rolls.


King of Tokyo
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

Four of us. The pumpkin won.


Masmorra
Times Played: 5
Last Month Played: 11/2016
My Rating: 8

My copy arrived early in the month, before Mike, Nico, or Jerry got the KS copies. I picked mine up from the house at lunch on a Friday and took it over to Mike’s so we could play with some of the new characters. He, Jerry, Damian, and I played and Mike won with the Toghor, the dragon.

The next day, Nico and I played two games. He won with Raffi while I played Lotus. Game two had me winning with Blossom over Thereon. Mike and I also played a two-player game with me playing Tosh and him playing Travis. This was a quick game.


Medici
Times Played: 1
Last Month Played: 12/2016
My Rating: 9

Five people, one master trader. Me.

And by master trader, I mean lucky. At the end of the first year I had three empty spots. I flipped the next three cards over and got an addition 14 points of ship value and ended up with four of one good and one of another. It put me at the front with Nick and I managed to hold onto the lead for that win.


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Nothing I was collecting went right the entire game and we went into the last hand with Mike just two points shy of winning while I was over 40 points behind. Once he laid his first meld down, it was a race. I needed to get all the Al Capones and go out while he just needed to go out. In the end, I had seven of the eight Als and the deck ran out. Stupid game.


New Bedford
Times Played: 1
Last Month Played: New to me
My Rating: 6

Mike picked this up. We played using just the basic game and it felt like a programmed exercise more than a game. Mike also has the expansion and he thinks it might fix that feeling.


Orléans
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

Mike, Damian, Matt and I played this one Friday night. Everyone thought I was clearly in the lead, but I knew that Matt was probably going to be a little ahead of me. He ended up winning by a fairly large amount.

I’m looking forward to playing this again.


Pandemic
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

We played a game using just the base set, though it was a later printing which had the annoying clear disease cubes. It came down to the next to last turn and we needed the Government Grant to be one of the cards that was drawn. Otherwise, we would have lost.


Pandemic: Iberia
Times Played: 2
Last Month Played: 12/2016
My Rating: 8

Michael and I won our second game using five epidemics, not because Mike tried shaming me in last month’s comments, because we played before I posted. Honest!

Then I won the next time I played with Mike, Jerry, and Damian with five epidemics.


Pandemic: Reign of Cthulhu
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

It was a Pandemic month! I was happy to get this version played again as well as getting the others played. We ended up with the win on this version as well.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 5
Last Month Played: 12/2016
My Rating: 8

Expansion Played: Empty Graves for one of the games.

We finished the first adventure and then started the second one, and the first scenario beat us down. The rules for the scenario could have been better explained.

The next time we got together we didn’t beat it, though we ended up with enough cards in our decks to meet the winning condition if we were able to beat the boss. This was a game where we were the victims of poor luck with the villain being at the bottom of the two decks they ended up being in during the game. We disliked the scenario so much that we called it a win and moved on to the next scenario.


Potion Explosion
Times Played: 2
Last Month Played: 11/2016
My Rating: 8

I taught the game to Mike Mc., Johnathan, and Jeff.

Mike Mc. managed to score the most points and won the game, cursing me for showing him a game that he wanted to buy, breaking his resolution to buy fewer games. It was January 2.

Damian was also interested in the game so Mike G. dragged the game out and we played with him and Jerry before Pathfinder one Friday.


Qwixx
Times Played: 3
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Qwixx Gemixxt for two of the games.

We played this at the end of the night after being smacked down by the Pathfinder Adventure Card Game. It was a screwy game.

We also played a couple of times at the Game Depot, once with and once without the expansion.


Ra: The Dice Game
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

Mike and I played this. I really need to bring it on a Saturday and see if that group would like it.


Rumis
Times Played: 1
Last Month Played: 7/2010
My Rating: 8

It was great to get this played again. We played using the pyramid template and I ended up with the win, being the most experienced player.


Saint Malo
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

We played this with five players, and that was a mistake. It took a long time to get through the game and the pirates came up so fast that four of us lost all six of their cannons and the eventual winner, Mike M., was the one who had a soldier before the first round of pirates attacked.


Snowdonia
Times Played: 1
Last Month Played: 3/2014
My Rating: 8

Mike and I played this on Thursday evening. It had been a while since we played. I made sure I grabbed engine number 5 to get the extra coal and started using my extra worker to advance the surveyor. I petered out at the 11-point station and by the end of the game Mike’s surveyor had caught up with mine. Mike won fairly handily because he built more than me and I focused too much on laying track at the end when I should have worked on building the last station.


Taluva
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

I won this four-player game, though if Matt and Damian weren’t new to it and Mike had played it recently, then the results would have been different.


Villages of Valeria
Times Played: 4
Last Month Played: 12/2016
My Rating: 7

It is a decent game but still a little clunky in execution. If it were in a large box I wouldn’t likely be bringing it along with me, but it is in a really good sized box to pack in the game bag so it will see more play than if it were in a larger box.


Würfel Bohnanza
Times Played: 2
Last Month Played: 12/2016
My Rating: 8

We played a couple of times during the month and Nick ordered a copy so one more person in the group owns it.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 12/2016
My Rating: 8

Expansion Played: Wulfsburg.

I’ll record using Wulfsburg when I play a scenario which requires components from it and I’m using the zombie wolves.

We played one of the quests from the Zombicide web site, B6: “Run, you fools!” Grom, Thalia, Bob, and Troy were the heroes and Evil Troy was the Necromancer behind the undead shenanigans. Things were progressing well, even though Evil Troy escaped once. We’d investigated one of the vaults and a couple of the buildings and moved back to the tower and we were going to explore to the other. We were set up to go there, and I was holding the stairs, ready to ignite the Dragon Bile when runner zombies got an extra activation, jumped into my spot and killed me dead. That was the end of the scenario.
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Fri Feb 3, 2017 1:15 am
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JSA and All-Star Squadron character for “Zombicide Black Plague”

Bobby Warren
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Glendale
Arizona
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In the Kickstarter campaign there was an exclusive hero based on Batman (Scowl) and a necromancer based on the Joker (Grin). I wondered what it would be like to create more homages to super heroes using the available set of skills.

Back in the mid-to-late 1980s I played in a Champions campaign based on the golden age DC heroes, so I know a little about a lot of the heroes and their powers. I first thought of bring the Flash over and it was easier than I thought to simulate his speed with the available skills.

Some heroes and abilities, like Sandman’s knockout gas or Dr. Mid-Nite’s dark bombs or being able to see in the dark just won’t transfer well. Add to it that many of the heroes of the time were little more than Batman clones with no real power and that left a lot of them out.

I would have liked to add another female to the group, but there just weren’t that many women running around in the comic pages of the time. The 1980s All-Star Squadron made Liberty Belle an important member, but her powers just aren’t that inspiring. Firebrand is a Human Torch-ish kind of character and flying fire projector is also not one that is easy to create in the game.

If I was to add one more, to make it eight, I would have done Dr. Fate. He’s basically a lower-powered Superman with some spell-slinging abilities, but I really am not as familiar with him as some of the other others below.

I gave some thoughts on and explanations for some of my choices.

Atom

My memories of the Atom from the golden age are almost all from the 1980s All-Star Squadron comics and related appearances. He was strong, short, and I recall thinking of him as a wrestler/tumbler and that is what I tried building here. I suspect the costume makes me think of a circus strong-man and that influenced some of my choices here.

Armor Slot: Shield: I chose a shield because it allows him a defense roll, which reflects his ability to avoid attacks.
Starting Ability: Hit & run: Represents him being able to move out of a crowded space using his acrobatics after a scrap. Imagine him tossing a broken zombie in the way of the others in the same space.

Level 2:
+1 free Melee Action: Another attack for the scrapper.
Low profile: He’s not tiny, but he is small and adept at getting out of the way.

Level 3:
+1 Damage: Melee: He is strong.
Is that all you’ve got?: This is a scrapper’s skill. Tossing things at the enemy to distract them and save himself.
Slippery: More tumbling/acrobatics.


Flash

He was nowhere near as fast as the Barry Allen/Wally West Flash. There are a lot of abilities that can be used to reflect speed. Let’s see if I can capture them.

Armor Slot: Torch: Simulates speed by letting him draw an extra card when searching
Starting Ability: Bloodlust: Melee: He moves two spaces and then gets a free attack, simulating speed by letting one action move him two spots and getting off an attack. Just letting him move an extra space wouldn’t simulate speed as much so I went with this.

Level 2:
Blitz: Allows him to move after killing a zombie in a zone. It would allow him to zip from space to space and kill zombies.
Tactician: He’s so fast, he can activate anytime needed in a turn.

Level 3:
Barbarian:He would roll dice equal to the number of targets in a space which is using speed to attack everything at once.
Slippery: Using speed to move through zones filled with zombies before they can react.
Zombie Link: He gets an extra move whenever the zombies do. Now that’s fast!


Green Arrow

Pretty much the same as the later versions of the Green Arrow.

Armor Slot: Longbow: Duh!
Starting Ability: Steady hand: Makes him effective when friendlies are in a space he wants to shoot into.

Level 2:
Marksman: A better form of Steady Hand, it lets him ignore targeting priority and shoot anything in a space he wants.
+1 max Range: He can shoot further.

Level 3:
+1 to dice roll: Ranged: His shooting gets even better.
Trick shot: Would let him use hand crossbows to shoot at different squares with the same action.
Iron rain: It’s Barbarian for shooters – letting him roll a die for each target in a space. It’s like him using a trick arrow to wipe out everything in a space.


Hawkman

He’s a reincarnated warrior from ancient Egypt and a flying warrior. Flight is relatively difficult to simulate, but I tried anyway.

Armor Slot: Hammer: He carries a mace and this is the closest thing.
Starting Ability: Jump: Being able to leap over occupied spaces is the closest thing to flight already in the game.

Level 2:
+1 free Move Action: More movement since flying by wings should be faster.
Swordmaster: He’s a master of ancient weapons and can dual-wield any of them.

Level 3:
Charge: A lesser version of Bloodlust. He gets a free move but doesn’t get the free attack, but can still use an action to attack.
Frenzy: Melee: It gives him extra dice for being damaged. That’s something an ancient warrior might have to reflect realizing how dire a situation is and fighting harder to survive it.
Sprint: Another movement buff.


Hourman

He’s like a lower-powered Superman, an hour at a time.

Armor Slot: Dagger: Since I couldn’t think of anything else thematic that would go here.
Starting Ability: +1 Damage: Melee: He starts off stronger than Superman, but Supes ends up potentially stronger.

Level 2:
Bloodlust: Melee: The same ability the Flash starts with. It’s the speed part of the serum he takes.
Shove:Using his strength to clear out a zone of zombies.

Level 3:
+1 die: Combat
+1 free Melee Action
Tough: Lets him avoid one wound each zombie phase. Not great when


Superman

He’s not as powerful as he became in later years, but he is still the best.

Armor Slot: Fireball: Represents heat vision.
Starting Ability: Iron Hide: Gives him an automatic armor save. I thought about making him invulnerable to walkers (Ironclad: [Walkers]), but Iron Hide lets him resist some hits from all zombies not named Abomination.

Level 2:
+1 to dice roll: Melee: Makes him hit more often.
Super Strength: Means all of his melee attacks are strong enough to kill any zombie in the game.

Level 3:
Jump: Like with Hawkman, this is to represent his flight.
Regeneration: If he makes it through the end of a round, he regenerates to full health. How’s that for invulnerability.
Roll 6: +1 die Melee: If the Flash didn’t have Barbarian, I probably would have given that to Supes here. It is a much weaker skill, but allows him to get extra dice when on a roll.


Wonder Woman

The iconic female super hero. The invisible plane is a no-go and who cares of a zombie speaks the truth. She still has a myriad of powers to choose from.

Armor Slot: Shield: She carries a shield in some of her comic book incarnations, as well we in the bad movie from last summer and the hopefully good movie from this upcoming summer.
Starting Ability: Lifesaver: This is her using her magic lasso to pull allies from danger.

Level 2:
+1 to dice roll: Combat: Not quite the super strength, but still quite strong and very proficient with weapons.
Iron Hide: Like Superman, she is quite tough.

Level 3:
+1 to dice roll: Combat: Makes her hit more often with all the weapons.
+1 free Combat Action
Low Profile: She uses her magic bracelets to fend off incoming friendly fire when fighting zombies.
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Wed Jan 11, 2017 1:30 am
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My most played games of 2016

Bobby Warren
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Glendale
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I am duplicating my format from the past couple of years, summarizing the top 10 played games from this year and commenting on the ones from last year.

My most-played games of 2016

Five of them were new to me in 2016 and I own nine of them, which is surprising since I am buying fewer games as I run out of room. Nothing was played in really extreme numbers. There are also eleven top games since two tied with the same number of plays.

Here they are from the most-played.

Pathfinder Adventure Card Game
Own: Yes and No
Times Played in 2016: 28

Like last year, I am combining the sets. Ninteen games were the Wrath of the Righteous set. The group at Mike’s stopped playing this early in the year. The bookkeeping and artificial mechanisms for making the game fresh and/or harder were too much after dealing with the unfortunate and useless ships in the previous set.

Michael and I kept playing it, though at a slower rate than previous sets. We picked things up at the end of the year and I feel it got better as the scenarios progressed.

Late in the year, Mike, Damian, Jerry, and I started up the Mummy’s Mask. So far, it has been more enjoyable than the last set. Here’s hoping that continues.


Shadows of Brimstone
Own: Yes
Times Played in 2016: 22

In June I thought this would be my most-played game of the year, and since it takes anywhere from one to two hours, tending towards the latter, that would have been impressive. That was because it started off being played regularly, but my focus on getting it played dipped when I started running the Warmachine league.

When playing at the store, we used my set with all the characters being used with anyone being able to switch back and forth between characters so everyone had the chance to play any single character. I bought the Jargono Native, the Frontier Doc, and the Cowboy heros but never built them or got them involved. The rest of the heroes are all at, or close to level three.

We are also playing a campaign at Mike’s with a Lawman, Bandido, Saloon Girl, and Indian Scout.

For some inexplicable reason I backed the new Kickstarter even though I haven’t received everything from the original KS campaign.

Okay, there are two reasons. I like the game a lot and I just can’t help myself.


Qwixx
Own: Yes
Times Played in 2016: 19

It was played the same number of times each of the last two years. This was played with all of the various sheets. I really like the Big Points expansion sheets which make the scores really, really, umm, “big.”


Zombicide: Black Plague
Own: Yes
Times Played in 2016: 16

This was the first game we played this year and most of these plays were in January.

I ended up buying a KS pledge off someone and I had some of the heroes painted. Michael enjoyed painting his Fireteam Zero figures and volunteered to paint my zombies using the quick and simple army Painter method so I will soon be able to play games with completely painted models.


Warmachine
Own: Yes
Times Played in 2016: 15

I started a Journeyman league at my store and played quite a bit the first month and less the last couple. Part of it was an unexpected upheaval at work, but part is the nature of the league. The number of available players over the holiday dwindled and that made finding matches harder as well.

The battle boxes are not balanced to play against other as Privateer Press claimed. There are some definite Rock, Paper, Scissors match-ups and the speed and order which things can be added to the armies does little to change that over the first three weeks (months in our case).

Still, the game is fun and now that work is a little more settled and I can add a fair number of models in month four I hope to get in more games.


Arcadia Quest
Own: Yes
Times Played in 2016: 14

There are two things which are stopping this from seeing regular play.

1. The last scenario is just not all that compelling and is a let-down after five games of competitive goodness.

2. Being a campaign game it requires the same players and that is not something that happens from week to week, especially when some of the people showing up to play games doesn’t like playing it.

Still, I hope to get it played some in the coming year, both before and after Inferno gets released.

Does anyone have a Bob character they are willing to part with at a reasonable price? (I’d like a Pigsy as well, but that’s more because he looks like me but he’s not names after me.)


Fireteam Zero
Own: No
Times Played in 2016: 14

This is the only game on the list of which I don’t own any version.

As I said above, Michael painted up his set using the basic Army Builder method, but he started just as I tired of the game because we played it so much both with his set and at Mike’s, so I tired of it before either owner did. Hopefully, we’ll play some more in the new year as it really is a good cooperative adventure game.


51st State: Master Set
Own: Yes
Times Played in 2016: 12

Considering how fiddly the original game was, I was happily surprised when I played this. The cards are clearer than the original version, borrowing heavily from Imperial Settlers.

I wasn’t interested in picking up Imperial Settlers, which I find to be a slightly better game, because the expansions meant needing to do some deck-building before playing each game and I just didn’t want to go down that road and knew the game would end up sitting and being brought to play because of it. This version eliminates the need to build decks by having just one communal deck so I bought it.

It scales well for two to four players and that is a bonus.


Clank!
Own: Yes
Times Played in 2016: 12

A surprise from late in the year. This deck-building game uses the cards to move a player’s thief through the dungeon to try and grab the most loot and then escape before being discovered by the dragon. It’s a lot of fun and one I hope to play a lot in 2017.


Pandemic: The Cure
Own: Yes
Times Played in 2016: 11

When this was first released it was played a lot. Then it was all but forgotten until the Experimental Meds expansion was released and now it is seeing regular play again. I suspect that might last a month or two before it goes back on the shelf and is replaced by the new shiny game.

The expansion really ramps up the difficulty, which is a good thing.


Valeria Card Kingdoms
Own: Yes
Times Played in 2016: 11

This took over a lot of the plays Machi Koro would have gotten and it ended up not being played as much by the end of the year. I am really looking forward to the expansion coming out in 2017.



My most-played games of 2015

Three of them are on the list above.

Pathfinder Adventure Card Game
Own: Yes
Times Played in 2015: 128
Times Played in 2016: 28

Number one again, though not by as much.


Roll for the Galaxy
Own: No
Times Played in 2015: 36
Times Played in 2016: 5

All the games played in 2016 were with Ambition. This only got pulled out twice to play. It’s a lot harder to explain and get the hang of than it is to play.


Isle of Trains
Own: Yes
Times Played in 2015: 19
Times Played in 2016: 0

Wha’ happen? It just stopped being played and I can’t say why. I will get this played some in 2017!


Qwixx
Own: Yes
Times Played in 2015: 19
Times Played in 2016: 19

Steady in 2016.


Epic PVP: Fantasy
Own: Yes
Times Played in 2015: 14
Times Played in 2016: 4

Mike didn’t like it enough to keep it and it is not something I am likely to bring along most Saturdays since the need for two-player filler games are hard to predict and the box takes up a lot of space in the game. Seeing it doesn’t get played a lot, of course I backed the next version on Kickstarter.


Race for the Galaxy
Own: Yes
Times Played in 2015: 14
Times Played in 2016: 9

The Xeno Invasion was used for eight of the games. Like the Orb in the last expansion, the new mechanisms in this one just add fiddliness to the game.


Machi Koro
Own: Yes
Times Played in 2015: 13
Times Played in 2016: 1

It died and was replaced, in spirit, by Valeria: Card Kingdoms.


Shadows of Brimstone
Own: Yes
Times Played in 2015: 12
Times Played in 2016: 22

It was played more in 2016 and that is a good thing.


Tiny Epic Galaxies
Own: Yes
Times Played in 2015: 12
Times Played in 2016: 5

It was played far less this year. I think it is because we have seen all there is to see. I backed the expansion on Kickstarter, but am really not all that excited about getting it. Maybe I will be when the expansion is released?


Deus
Own: No
Times Played in 2015: 11
Times Played in 2016: 1

Nico stopped bringing this, so it stopped being played. With the new expansion being released I suspect it might hit the table some in 2017.
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Thu Jan 5, 2017 2:08 am
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Games Played in December 2016

Bobby Warren
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Glendale
Arizona
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A little of this, a little of that and not mush else to say except what is below.

In December I played 33 different games a total of 65 times and ten expansions accounted for 17 recorded game plays. Seven of the games and two of the expansions were new to me, and I played 12 of the games and two of the expansions in November.

Those played games to finish out the year are:

51st State: Master Set
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

I mixed in the promos I ordered from Portal games and we played with the New Era cards. It was a my Merchants against T’s Mutants.

In our group, T is the one most likely to attack others, and he did attack a few times. I ended up focusing on getting VPs from deals and had a card that let me score three points a turn that he thankfully didn’t attack. I won but T’s last round scoring brought him close.


Bluff
Times Played: 2
Last Month Played: 7/2016
My Rating: 8

We played two games of this at Mike’s, using the latest version of Liar’s Dice which has the neoprene board.


Carcassonne: Amazonas
Times Played: 1
Last Month Played: New to me
My Rating: 7

I was excited to try this after Mike said he was getting it. Both he and I were tentatively disappointed.

The river will either force a long and skinny board or large parts of it could end up being ignored. Also, the rover point scoring felt more random than just about any other mechanism in another Carcassonne game. I got screwed by drawing a couple of the too-many river tiles early in the game, which let the other two score rivers and jump way in front of me. I managed to catch up some by the end but never felt like I was in contention.

I’d like to play it again before rendering a final judgement on the game, but as of now it’s only an average game and a below-average Carcassonne entry. Yes, that is a “7” in my book.


Clank!
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

Just once into the breach this month. If the Saturdays weren’t holiday month Saturdays I suspect it would have been played once or twice more.


Colony
Times Played: 1
Last Month Played: 11/2016
My Rating: 7

I managed to get the auto-upgrade cards (a 2, 3, and 4) and was prepared to win, but Matt jumped to the victory before I could take the turn that was to be my last.


Cottage Garden
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a replacement for Patchwork. It does much of the same things as that game, but smoother and it plays with up to four players.

Mike and I played it twice and he and I played it with T and Michael. We also played with Matt and Jerry.

It was a blast with both two and four and I will likely be getting this when it comes out from Z-Man games.


Dice City
Times Played: 1
Last Month Played: 5/2016
My Rating: 7

Expansion Played: All That Glitters and Crossroads expansions.

Mike and I played with card from the first two expansions. We selected five cards of each type, including two of each type from Crossroads. It has peaked already and I suspect it won’t see regular play, but I can see it getting played occasionally since Mike, Nico, and I all own it.


Doom: The Board Game
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s kind of slow. While it takes about two hours, the number of turns each player gets is relatively few and that makes the game feel like it is moving even slower. The initiative system, while cool, can make it seem longer if you go early one round and late the next.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

We played on the brownstone board and ended up with a loss.


Hero Realms
Times Played: 4
Last Month Played: 11/2016
My Rating: 7

I could see my rating go down on this. I really prefer the mix of cards in Cthulhu Realms and having just three “suits” allows for better deck building in such a short game.

All four of the games were against Mike. The first was with the starter decks from the base game and the rest were using the hero decks and they add a nice flavor to the game.


High Score
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

The most average of all the rolls in any of the three rounds was mine. So I can happily tell the others to “Eat it!”

We had a tied score between T and Nick, who won the tiebreaker of having the highest single round between the two of them. His win for the month.


Isle of Skye
Times Played: 2
Last Month Played: 9/2016
My Rating: 7

My weakness in this game is still not making sure I get some end-game scoring.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

This was the odd game were both Mike and I had all four of our tokens on the board. Usually we have just three because that allows us to focus on scoring with just them and means less of a chance of scoring negative points for one or more of them.


King of Tokyo
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

We played a really fun game with five players. There was lots of laughing and trash talk!


Lord of the Rings: Journey to Mordor
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s light. So fluffy light that it is barely more than just rolling dice. We played with the “advanced” rules.

It was a nice diversion and I would play again, but I won’t be buying it.


Medici
Times Played: 1
Last Month Played: 10/2016
My Rating: 9

Allison and Nick were at the store on a Saturday, so we played. This time was with four and the tile mix ended up being a bit odd. We never saw the gold tile and one ofo the goods only was bought a very few times.

Nick won. We need to stop that from happening.


Nyet!
Times Played: 2
Last Month Played: 1/2016
My Rating: 5

Michael wanted to show it to Nick, so the three of us played a round. We also played later in the day when Allison was there so she could see the game and they could decide if they wanted to get it.


Oceanos
Times Played: 2
Last Month Played: 11/2016
My Rating: 7

Mike’s set is obviously defective. The card selection for both games with it was horrendous as I saw entire rounds without crystals or bases. Iello should send him a replacement copy that actually works properly and take back his buggy one!


One Deck Dungeon
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike backed this and we played the easiest scenario, against the Dragon, with the Mage and the Warrior. We made it to the final battle but were killed early on.

It’s a fun cooperative game designed for one or two players and I would recommend it if you were looking for solo game to play.


Orléans
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

I went over the game again for Mike who needed the refresher. I went for making my boatmen and scholars wild by getting the Herb Garden and School tiles and then grabbing citizens and maxing out the development track.

Both Mike and I thought I was well ahead of him during the game, but when we tallied the final scores he was a point ahead of me and won.


Pandemic: Iberia
Times Played: 3
Last Month Played: New to me
My Rating: 8

Wow! Like Reign of Cthulhu, this takes the basic game, twists it a little, and comes up with an utterly playable and familiar game that has new choices and decisions to make. We played it twice at Mike’s with five epidemics and lost badly both times.

I then broke out my copy and Michael and I played to end a Saturday, and my gaming 2016, using four epidemics and ended up beating the game.

It really is a blast and I look forward to playing with some of the included expansion/variant rules.


Pandemic: The Cure
Times Played: 3
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Experimental Meds for all of the games.

We lost every time. That’s a good thing.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 6
Last Month Played: 11/2016
My Rating: 8

We finished off the beginning adventure, beating scenario four on the first try but it took us two tries to beat the last one. The real enemy in the loss was just the amount of time it took to get through the decks, plus a couple of bad rolls (i.e., me twice needing a two or greater on a d10 to close a location and rolling a one each time).

We also started adventure one and beat the first three scenarios we chose to play. The players are allowed to choose the order for the first four scenarios and then play the last one after completing the others.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 9
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Herald of the Ivory Labyrinth for six of the games and City of Locusts for three of them.

Michael and I moved into and completed the fifth adventure. And made it through the third scenario in the fifth adventure. Soon it will be done and we’ll go hunting mummies!


Ra: The Dice Game
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Yeah, we’re still playing this. Ain’t it cool!


Race for the Galaxy
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Just one quick game when we didn’t have enough time for one more scenario of the Pathfinder Adventure Card Game. I think it might be time to go back to the original set of cards and expansions.


Robo Rally
Times Played: 1
Last Month Played: Before 2003
My Rating: 7

We played a four-player game using Mike’s copy which is either the 2005 or 2010 edition. The map was on a single tile and all four flags were on the first half of the board.

I won after Mike and Matt bit the dust.

I still like the game, but it is sure dated and takes a long, long time to play. I wasn’t a huge fan of the flag layout on the map. It would have been better to spread them out a little and force the robots to cross either other going to and fro, but it still worked. Jerry almost won by being the last to survive and being in last the entire game.


Roll Player
Times Played: 2
Last Month Played: 11/2016
My Rating: 7

My Human Wizard was just a little more superior than Mike’s Frogkin Druid. It would have turned out differently if Mike had not misread one of the traits he bought.

Game two was my Dragonkin Thief competing against Mike’s Human Ranger and Greg’s Elf Barbarian. The way of the thief was the superior way. Money, baby. Money!


Villages of Valeria
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s fun but I agree with Mike that it just doesn’t seem to flow. I want to play it some more, and soon, but I think this might be one that ends up dropping a point, or so, in the ratings and being relegated to gathering dust. Kind of like Jay Cutler in the NFL beginning in 2017.


Viticulture
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

We played using Mike’s Inferior Edition which is the worst of the three editions.

The basic set-up has been removed and the “Mamas and Papas” expansion from Tuscany was made the standard way to start the game. I didn’t like that expansion. They also added the expansion that allows the fields to be sold, which just makes more money available. The visitor cards felt much more powerful in some cases and their relative power is varies greatly. They add way more randomness to the game.

Why anyone would ever buy another game from Stonemaier when this has gone through three rapid editions, changing the rules constantly. So if you own the initial edition, someone else owns the second, revised edition, and someone else owns this, you will be playing with different rule.


Warmachine
Times Played: 2
Last Month Played: 11/2016
My Rating: 9

My first game was against Ben’s Retribution and I expected to lose because he went with a shooty list and I eschewed the choir to go for the big warjack. It was a horrible game since my rolls sucked, his didn’t, and I also made a couple of bad choices.

Game two was against the other Ben’s Circle Orboros. He left Wrong Eye, his hired minion, vulnerable and I tried taking him out to also take out his gator warbeast, but my attempt failed a couple of times because the darned walking luggage made a couple of saving rolls. Then Ben rolled over me. What a disappointing month.

Month four lets me switch out my warcaster (general) and double the size of my army, so now I will start playing with things how I might normally play. I don’t know if I will consistently be able to beat the better players, but I will feel more competitive while losing. I hope.

Also, starting a new job means my playing time might be curtailed some, but I hope to get in at least two games in January. Or more. Much, much more!


Würfel Bohnanza
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

We needed a quick game for five players and this fits the bill.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 11/2016
My Rating: 8

Michael painted all my zombies from the base game because he found the exercise relaxing. Since he painted them, he wanted to play. So he, Nick, and I played with two characters each and we played quest 2, “The Black Book.”

It was a successful adventure.

Later in the month, Michael, Mike Mc., and I played quest 4, “Famine” and won, even though the last food item was the next to last card in the deck.
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Mon Jan 2, 2017 5:33 am
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Games Played in November 2016

Bobby Warren
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Glendale
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I played a little less Warmachine this month and played a lot of new games.

Warmachine was my highest rated game of the month, at a nine, and the lowest rating is a three and came from the first game I’ll be talking about below. That wasn’t the only stinker of the month.

In November I played 26 different games a total of 61 times and five expansions 12 times. Eleven of the games and two of the expansions were new to me, and I played eight of the games and two of the expansions in October. Those played games in November are:

Chariot Race
Times Played: 1
Last Month Played: New to me
My Rating: 3

First up this month is a terrible, not-fun game with sub-par components. It says it is a racing game, but the way to win appears to be by knocking everyone else out of the game. The rules make no sense because going faster, in a race, is always worse for the chariot. at least I was able to commit suicide in the game and walk over and get a drink while the other suckers, err, players, finished the game.

Don’t blame Gryphon for the components. One thing I am sure about is they would never have done something to low-end as the “dashboards” used to track the chariots. I bet that can be blamed on the European publisher. When did American companies care more about the quality of components over German ones?


Clank!
Times Played: 5
Last Month Played: 10/2016
My Rating: 8

We are still enjoying this dungeon crawling deck builder even though I was having way too many dragon attacks. I was having the dragon attack every turn there was a face-up card with the dragon icon, not only the turn that card was turned over. Oops.

The third game was played the right way and it went well. I ended up grabbing both the 25-point and 30-point artifacts with the backpack and key and got out of the dungeon.

The fourth game was against just Nico and he planned on doing the same thing, but was sidetracked when he was able to buy two seven-point VP Secret Tome cards for the same cost as the backpack. He grabbed the 30-point artifact and had been collecting the Secret Tomes, so I ended up getting a backpack and grabbed the 25- and 15-point artifacts. Nico was close to being dragon bait so he got out quickly. I was a couple of turns behind him, but managed to get out and scored a win. The difference being the second artifact I grabbed.

In the last game, Mike grabbed an artifact and made a dash for the exit. I grabbed the 30-point artifact and grabbed as many movement cards as I could. Near the end, I beat a monster and grabbed a gem that generated a lot of clank and that was my undoing. I was killed right before I was about leave the dungeon. I still had enough points to win over Michael, Mike, and Nick.


Colony
Times Played: 2
Last Month Played: New to me
My Rating: 7

It’s a resource management game where the dice are resources that are used to take actions or buy cards which represent buildings. The buildings give more resources or actions that can be taken on a turn.

I played against Mike and then against Nico and T. All-in-all it is a fun game that I look forward to playing again.


Dicey Goblins
Times Played: 1
Last Month Played: New to me
My Rating: 4

Maybe it was just the die rolling, but there was no real tension in the game and we only had one of the six rounds that ended with the dragon attacking. I didn’t think it was that fun.


Dream Home
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a fun, light drafting game about building your dream house. I bet that is how they came up with the name for the game. Well, maybe I’m 93% sure.

The first time I played was against Mike and Jerry and the second time was against Mike and Damian. Game three was with Mike and Damian again, and game four was with Mike and Michael. I didn’t do too well either game, but enjoyed it. I watched most of a game played by others, and even then my choices seemed poor.

I would have picked this up but it was out of stock and I bought something else. I still might get it at some point, and would happily attempt to play it any time.


Fabled Fruit
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s an odd game that I just don’t feel like describing. Mike, Hilary, and I played three times, with Mike being the overall winner. We rebooted the set when we were done. The next time we play, we will start over at the beginning and keep track of everything as we try to play through all the cards.


Hare & Tortoise
Times Played: 1
Last Month Played: 1/2014
My Rating: 8

We actually played the newest version of the game, Around the World in 80 Days, which added spaces to the race that brings the number of spaces up from 64 to 80. It also uses cards for the “hare” spaces instead of the die roll from the recent Rio Grande edition. I liked the way the cards were used over the previous card versions I’ve played, though I did not like the hold and play later cards.


Hero Realms
Times Played: 3
Last Month Played: New to me
My Rating: 7

I enjoyed the three playings of this against Nico. I used only the cards from the game box and none of the promos or the class decks. The games went fast, maybe a little too fast for me. So few cards are seen each game that I don’t see wanting to add any more, though I will be adding in the promos soon.


High Score
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Maybe the guys will stop complaining about my dice rolling after everyone else rolled way off the curve? Nah, I didn’t think so!


Ivanhoe
Times Played: 1
Last Month Played: 2/2010
My Rating: 4

This just has too much down time because players are always passing and waiting for the others to finish.


La Granja: No Siesta!
Times Played: 1
Last Month Played: New to me
My Rating: 6

While I enjoyed this dice game a little more than the board game, it still felt like a soulless Yahtzee clone. Both this and the board game are more procedural than fun. I have always said Edgar Rice Burroughs had one plot that he recycled over and over but made fun. These games are lacking a lot of the fun. They are just “interesting.” This is one I will play some more because it is an interesting enough puzzle.


Masmorra
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Mike, Jerry, and I played a regular, competitive game of this. Mike opened up a big room on the bottom floor and, just when things got tough for him he switched places with Jerry and that trapped him down there for much of the game. Good times.

The three of us played later in the month with Damian. Being the superior player who knows all, I whined near the end when Damian stole a VP from me in the last round because Mike was closer to him. He said he knew what he as doing, which I loudly doubted. He then stopped Mike from being able to use any abilities, proving a me a loud wrong as he won. I hate being wrong. The times weren’t as good this game.

I am really looking forward to getting my copy when the Kickstarter ships, which I now expect it sometime after the first of the year.


Mystic Vale
Times Played: 2
Last Month Played: 10/2016
My Rating: 7

Expansion Played: Vale of Magic.

Mike and I played a couple of games using the new expansion and we both liked the new cards we saw. When playing with the expansion, my rating is a 7 and without it is a 6.


Oceanos
Times Played: 2
Last Month Played: New to me
My Rating: 7

Another card-drafting game by 7 Wonders designer Antoine Bauza. It’s a fun game that takes up a lot of table space.

Like 7 Wonders there is set collection and improvements to your base. Here is it upgrading your submarine instead of building your wonder. The drafting mechanism and card layout is the real difference. Each player is dealt a number of cards and plays one of them, then gives the rest back to the dealer. the dealer plays one of them, then the next player becomes the dealer. The cards are laid out in rows over three rounds, with each round representing diving deeper and deeper, so the cards from the second round are laid out below the first round’s cards, and the third round’s are laid out under the second.

Each round the players score for the number of different types of fish in a level, up to a maximum determined by the size of their sub, plus a number of points determined by the speed of the sub, minus a random number if they have the most hazards in their row of cards. At the end, they players also score points for the largest contiguous chain of cards with coral and for treasures drawn from a bag by their divers.

I was late to the party to upgrade my sub to be able to score more than the minimum number of fish and thought I was surely doomed to a poor finish. But I managed to connect well-over 10 cards with coral on them and get five treasures at the end of the game, so I scored quite well and finished with the win.

The second game was another five-player game and I was in the running, but I tried to set up so I could get the best chance to get the a treasure chest in line but I couldn’t get one.


Pandemic: The Cure
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Experimental Meds for three of the games.

With the Experimental Meds being released, Mike brought this to the table on a Friday night and he, Damian, Jerry, and I lost the base game twice.

Then the next day Nico, Michael, and I played it three times with the expansion and lost twice and just won the last time. Finally, Hilary, Mike, and I lost a couple more games.

The two additional modules make the game harder. The fifth disease has more of a consistent impact on the game play while the hot zones are far more situational.


Paperback
Times Played: 3
Last Month Played: 9/2016
My Rating: 7

After playing this quite a bit using the app on the phone, I decided to go ahead and pick this up. I taught it to Michael and we tied the first game and won the second one. Later in the month, Mike, Hilary, and I played one game and Mike ended up winning that one.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: New to me
My Rating: 8

After abandoning the last set with the group at Mike’s I wasn’t sure we would play again, but the new set is out and we played this. We played the first three scenarios. Damian is playing Simoun the Rogue, Jerry is playing Ahmotep the Magus, Mike is playing Zadim the Slayer, and I am playing Drelm the Cleric.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 3
Last Month Played: 10/2016
My Rating: 8

Expansion Played: The Midnight Isles for all three games.

Michael and I finished off the fourth scenario pack and it was quite challenging. This has been getting better the further along the path we’ve gotten.


Potion Explosion
Times Played: 3
Last Month Played: New to me
My Rating: 7

This is a fun little puzzle and set-collection game with special powers for collecting the right ingredients for finishing types of potions. The cardboard apparatus looks like it might end up being prone to wear and I wondered if there was an MDF one out there. By the time I got home from Mike’s that evening, he found one online at a decent price.

I did end up getting the game, though mine came without the apparatus. I contacted CMON on Monday night, they replied on Tuesday, sent it on Wednesday, and I got it on Friday, just in time to play on Saturday against Michael and Nico. Nico’s comments were along my own in that there was more a game here than appeared at first look.

The following weekend Mike, Michael, Nick and I played. This was Nick’s one allotted win of the month.


Qwixx
Times Played: 2
Last Month Played: 10/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for one of the games.

Two games. One with an expansion and one without.


Race for the Galaxy
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Xeno Invasion.

We needed a quick game to finish the day, so Michael and I played a game. The Xeno Invasion is the weakest set yet. This might be because we don’t play with the invasion game which neither of us liked.


Roll Player
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Mike and I taught this to Jerry and we all had a really bad game for getting our statistics where they would score and Jerry, the rookie, won.


Snowblind: Race for the Pole
Times Played: 1
Last Month Played: New to me
My Rating: 6

Oy! The numbers on the dice can be hard to read. The are so thick and stylized that they lose some definition at a quick glance and we often confused a “1” for a “7” and vice-versa.

The game was okay. I never felt like I was pushing my luck, which is how Nico described it. I was playing the odds and once the odds weren’t in my favor I stopped. The decisions seemed pretty obvious the whole game. I won by playing it safe, setting up a low-risk return trip, and being the last one on the last turn so I had lots of dice to roll with minimum risk.

I also thought the board was a little small for the components for four players. We often had things bumped just a little and they ended up on lines and we didn’t remember what went where at times. I liked the game and will play it, but was glad I didn’t back it on Kickstarter.


Warmachine
Times Played: 5
Last Month Played: 10/2016
My Rating: 9

I played five games this month. I made blog posts about each battle with the first three games being covered in one post:

• Journeyman league, game 7 against Ben R.’s Circle Orboros.
• Journeyman league, game 8 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 9 against Ben S.’s Retribution of Scyrah.
• Journeyman league, game 10 against Brigham’s Retribution of Scyrah.
• Non-league 50-point game against Ben R.’s Circle Orboros.

The league has been going well and it was also nice to play a game that wasn’t a league game.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Brandon picked this up and was looking to give it a try to see what the differences were, and since I had played it I explained the differences and we played with Buzz, who won.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

We played the same quest that we lost in September, and that was number seven, “Dead Trail.” This time he added in the heroes from the Special Guest Artist boxes he owns and the Deadeye Walkers, which were nasty, nasty, nasty!

We lost both times.
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Tue Nov 29, 2016 2:40 am
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Wings of Death

Bobby Warren
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Glendale
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Ben and I played a 50-point game of Warmachine because we were able to play fully painted armies and, at least from my point of view, it was nice to play with something other than battle groups. We rolled on the scenario table and came up with “Seek & Destroy.”

The battlefield is set up with a flag in the center and four more positioned in a square around it, each of them being 18 inches from the center flag on the diagonal towards the corner. The first player to score a control point from all five flags will win. The other way to win is to kill the enemy warcaster.

I played the Protectorate, but I used the all-in-one army from the previous edition as the starting point. I dropped two of the Choir members, replaced the Exemplar Errant Seneschal with the Officer and Standard Bearer, and swapped solos so I would have Saxon Orrick. So my list looked like this:

Protectorate of Menoth
Grand Scrutator Severius (-28 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts.)
• Hierophant 3 pts.)

Choir of Menoth (x4) (4 pts.)
Exemplar Errants (x10) (16 pts.)
• Exemplar Errant Officer & Standard Bearer (4 pts.)

Saxon Orrik (4 pts.)
Vassal of Menoth (3 pts.)


Ben built a warlock-centric list using some of the things he wants to introduce during league play. His list:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)

Una the Falconer (4 pts.)
• Razorwing Griffon (7 pts.)
• Scarsfell Griffon (8 pts.)

Wrong Eye (17 pts.)
• Snapjaw (0 pts.)

Death Wolves (9 pts.)

Blackclad Wayfarer (4 pts.)


The main reason I decided to play the army is because of Severius’ ability to give +1 to attack and damage rolls to all friendly faction models within 16” of him. Then I promptly forgot about it the entire game. I also wanted to have some guns, and all three of the warjacks, the unit, and Orrick could shoot. If I had another painted Vassal Mechanik or painted Wracks, I would have traded out the Vassal of Menoth for two of them and hired Alten Ashley instead of Orrick.

Ben lined up Wrong Eye & Snapjaw to my left, Tanith and the battle group to the center, Una’s group, the Death Wolves, and the Blackclad to my right. I went first with most everything to the left and the Exemplars and Orrick to the right.

I went first and decided a slow approach would be best. I moved the infantry a little more aggressively, using some woods to shield them a little from the advancing Death Wolves, the griffons and the Blackclad. They cam through the woods and did a little damage, but I still had most of the unit left on my next turn and eliminated the Death Wolves, surprised Ben by doing a fair amount of damage to his Warpwolf with one charging Errant, and generally was a nuisance against the Griffons.

Ben was also taking the slow approach on the other flank. I scattered quite a few Redeemer shots into his side, but nothing was too damaging as I recall. Meanwhile, I learned that I should have worked hard on killing the Razorwing because the trample attack it can make against infantry is deadly!

Severius’ feat really hurt Ben because it reduced the control range for both Tanith and Wrong Eye, and it would have been the time for me to make a move. On his turn, he repositioned and waited until he could attack. Between the feat turn and the following turn I failed to do enough damage and ended up pretty exposed, even though I tried positioning to protect Severius. Ben cleared away the screening figures and took out poor Severius for the win.

Thoughts

I keep mentioning my stupid mistakes so I remember not to make them again. It really irks me that I completely forgot about the +1/+1 granted to models by Severius. I doubt it would have made much of a difference, but it could have.

I did decide that whenever I play this warcaster in the future, I will have a arc node so I can cast more of the spells in his arsenal while staying further back from the fray. Blessing of Vengeance, his bonded warjack, is a perfect fit and I need to get it painted.

In the future I will also probably bring along something that can work alone to try and score points for objectives, like the Allegiant of the Order of the Fist. It would have been useful to have one trying to run along the flanks to try and score the points.

Ben learned how deadly weapon master infantry can be and I am more likely to play with the Exemplar Errants in the future. No, they are not as powerful as they were in the previous edition, but they are still quite useful and did do quite a bit of damage before they were effectively wiped out.

We both had fun playing and even though I lost it did the trick to play a game with multiple units to manage beyond the battle group games we have been playing for the league.
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Sat Nov 26, 2016 8:27 am
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Journeyman: month 2, game 10

Bobby Warren
United States
Glendale
Arizona
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Game 10: “Wait, it's over?”

My Protectorate, once again.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

The real downside to playing Menoth in this format is two periods (in our case, months) of playing without any way to speed up the warjacks. The worst part is everyone else getting better at the game with shooting warjacks. Having two of the most active players being Retribution players with all kinds of extra movement and shooting is depressing.


Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

Brigham set up the terrain, and there was a line of walls and terrain across the middle of the field, with the house in the middle and a hill to one side.

He went first and made a move to one side, so I shifted everything to the other, circling around a wooded area on my side of the table. He ended up moving in with the Griffon, but failed to do much to the Revenger. I took out that warjack, but from that point on my dice were failing me and I wasn't doing much damage. He used his movement shenanigans to get into good position and then other abilities to push the Castigator so it would be destroyed by the Manticore. All I had left against him was the Repenter and Malekus and I was willing to sacrifice the warjack to get a chance at Helynna.

He moved in and wiped out the Repenter and said, "Good game." Good game? Malekus was still alive! He pointed out that the scenario was won by killing the warcaster or killing all the warjacks or warbeasts. I had completely missed that. It would have completely changed how I have played some of the games and I might have taken a different warjack than the Dervish.

Oh well. We still had fun and if my dice rolls were average I might have stood a chance, but it would still be better if I had known the darned scenario rules. Reading is supposed t be fundamental. shake

I am sure that Malekus will be switched out when month four comes along. He's just not a great warcaster for a Journeyman league structured to grow like this. He needs to have more fire damage in his battle group or a way to get some movement on bonuses on his warjacks to be able to compete against the things like the Retribution, Circle, or Cygnar.
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Sat Nov 26, 2016 7:17 am
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Journeyman: month 2, games 7, 8, and 9

Bobby Warren
United States
Glendale
Arizona
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Speed Reporting Again

I played three games last Friday and here are some quick thoughts on the battles.

This month I added a Dervish warjack to my list. It’s a light warjack armed with two big swords. It has a better chance of hitting in combat and is also a little harder to hit than the Repenter and Revenger. It costs seven points, so I will have a few extra points to spend next month.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Game 7: “Divide and conquer.”

I played Ben R. again.

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Scarsfell Griffon (8 pts.)
• Wild Argus (7 pts.)

Ben ran his beasts up one side, except the Argus that he used to charge my Revenger. I managed to survive the assault. He was too concerned about flanking me and he left Tanith too exposed. I was able to burn her with the Repenter on Malekus’ feat turn and then have a second shot using the Open Fire spell. She was finished off when the flames stayed on during the beginning of Ben’s next turn.


Game 8: “Revenge of the Revenger!”

A rematch against Brigham’s dirty, dirty elves.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

This one ended up with us in a tight scrum with almost every model involved. Brigham didn’t focus his attacks and that let my models survive. At one point, everything on the Retribution side was on fire.

I was able to run the Repenter around to a wall and get a clear shot on Helynna and caused a lot of damage. The warjacks were still clumped in a choke point, so I had the Castigator pick up one of the light warjacks and throw it at one of the others. It ended up knocking them both down, which allowed Malekus to move into range to finish off the enemy.


Game 9: “Taking the bait.”

Ben S. is playng the same list as Brigham.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)


When I played Brigham for the first time, I said I was afraid of the shooting from the Manticore. This time it proved to be true. He got off a couple of shots against the Castigator and did enough damage to make it easier to kill later.

I ended up in a bad way. Helynna’s feat boosts the armor and repairs the force fields. The dice were really against me this battle. I was shooting at the Manticore and hoping to do enough damage to disable it which might have given me a chance to survive. I was rolling four dice and the total damage it would have taken was the total minus eight. I rolled an eight on 4d6.

The Manticore came in and pounded Malekus into a pulp.
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Mon Nov 14, 2016 5:55 am
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