Every Man Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Dad, Husband and Independent UK Game Designer, Agricola fanboy and jealous admirer of Carl Chudyk. www.surprisedstaregames.co.uk

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See ya later, alma mater!

Anthony Boydell
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Newent. Glos
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It was raining when we pulled up in Llanrwst close to 2230HRS; all of our coats were 'in the back', so I drew the short straw and had to retrieve them in my thin, hippy top. On the way up from Aberystwyth we saw the South side of Cadair Idris - a brown slab with the ridge obscured by the low cloud - and the grey slate of Blaenau Ffestiniog - except the peaks were be-misted - and the twin monoliths of the Trawsfynydd Nuclear Power station...well, the faint shadow/outline of them in the huge bank of lake fog. Had the weather been that of a couple of evenings before then this may have been one of the picturesque trips of recent years; as it was, it was spittering, full-beam scattering obscurity from the Dovey Estuary to the pointy bridge over the Conwy. Ah well, at least we'd get a good night's sleep in a quiet, remote Welsh town; except it seemed to be 'The Night of the Shouters' for Llanwrst: the bloody bastards.

Arty helped himself to a huge breakfast (after too many sweets the evening before) and we were on our way in plenty of time to execute a minor diversion - just as long as we were in Goathland by 4PM when our Sainsburys delivery was scheduled:



Up the Wirral, through the tunnel and out on to Byrom Street and central parking in Liverpool. Of course, I spent my three Further Education years trudging these hallowed streets and apart from the new shopping centre developments, the old place was much the same as it ever was: an incomprehensible tramp phlegming in to a childrens' sound effects microphone; a full band playing live in the main thoroughfare; gaggle after gaggle of glittered teen girls in tight jeans and skimpy tops shouting 'Oggie-oggie-oggie' and a hundred skinny, tracksuit-ed/hoodied twentysomethings who look like they're looking to score. God I love this city! We had enough time to do a full circle around the centre and take in Matthew Street (and The Cavern Club), statues of famous daughters and sons, a proper coffee (breakfast's was a little oily-bitter-thick) and bore poor Arthur with our tales of Liverpool life. It was no use; he was very tired and desperate to get to Yorkshire, so we bade this famous place a fond farewell and vowed - me and Mrs B - to come back again, on our own, and take our time.

We were pulling over the Moors - passed Ffylingdales's 'top secret early warning station' (it's HUGE) - in plenty of time to beat the supply delivery; we were precipated upon most vigorously for 15 minutes but then the Sun came out and Arthur got to give the (legendary) rope swing its first Boydell 2019 workout. Nous sommes arrivés!


(our gaming supply for the hols)
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Today 6:30 am
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Blatant Space Filler

Anthony Boydell
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Three of us - Mrs B, Arthur and myself - are eschewing the household duties for a few days and taking ourselves off for a bijou break-ette (yes, I know that I've already had one holiday this month!). The offspring remaining are able to cook themselves enough food to avoid starvation and, importantly, know the Netflix/Amazon Prime passwords so they should all be absolutely fine. We have also enlisted the emergency dog-walking services of the In-Laws (just one call away) should circumstances arise; this also means Mushroom the Guinea Pig has no need to be re-homed and can dance among the long grass stalks with reckless abandon. Actually, Mushroom is the Boydell Garden equivalent of Steve McQueen's 'Cooler King': constantly attempting to effect his escape - he's already chewed through the hutch wall and the hutch floor, bent the wire mesh enough to squeeze out and crawled under the 'fresh air pen' frame!

Anyway, we shall be a-travelling so today's blog post is a blatant space filler; further images of thrift store filtering - this time courtesy of Chepstow Town (Wednesday afternoon):



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Sat Jul 20, 2019 6:45 am
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Shall We Play A Game?

Anthony Boydell
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Well, now; it may be raining a gale outside but inside it's filling up with a lot of hot air:



I half-expected the video to scream at me that it would "Rip off the head of conventional board games and shit down its cardboard neck!!!!"; after all, CMON Limited has a history with campaigns that interfere with the bladder control of the fanfolk.

Take a look at Twitter and there are comments like "El futuro es ahora", "I'm excited about the promise of Teburu and applaud @eric_lang and @CMONGames on taking the risk to try something so innovative. I'll be backing for sure. Even if it's not your cup of tea, we should be lauding these sorts of efforts." and "Take my money!!!!" but all I can see is a naff 3D presentation of what the 1980s thought the future would look like. Nay, nay and thrice nay.

Thank God for the few sane ones out there:

Quote:
(Joushua Buergel) Quote: "We strongly believe Teburu is the paradigm change this market has been looking for.” Yes, that paradigm shift of not being able to play your game because somebody forgot to charge the dice.

Indeed.

This isn't 'the future' of anything; this is a lame hoovering-up of old ideas and - by the look of it - a chance to sell off warehouses full of unsold Zombicide product by sticking a SIM card up a Fatty's resin ass and charging you $70 for the privilege. If Lego - FFS - couldn't make 'intelligent minis' pay, with Dimensions, then who the Hell do CMON think they're fooling with this derivative shite? Every 14 year old without access to Stranger Things or Ready Player One, I assume.

Utterly bereft of any ideas; 'the Team' ought to read Neuromancer et al for some proper direction about things to come rather than jizzing themselves to dehydration in this desperately old hat.

Rubbish; and expensive, contemptuous rubbish at that.
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Fri Jul 19, 2019 10:07 am
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Tunnel of Love

Anthony Boydell
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Way back when - in 2017 - I diverted from my usual drudgerous journey home from Cardiff in search of a hidden architectural treasure:



Tidenham Tunnel: the long, dark throat of the Wye Valley railway line now, and forever, immortalized in the eponymous Snowdonia: Deluxe Master Set scenario as three special track cards with Chepstow and one end and Tintern at the other.

Now that the Severn bridges are free to cross in a Westerly direction, I wanted to take advantage of a lovely sunny afternoon and drive through the countryside with the windows down and the cooling gust blowing through my beard. Getting through Tintern is impossible (impassable) this Summer thanks to collapsing cliffs and some much-needed road strengthening, so all traffic is diverted via Chepstow town and up the river; as the picturesque castle receded in my rear-view, I remembered this was Wye Valley line territory and snuck up the next side road in search of the splendid tunnel once more:

I found it...open!



Indeed, the whole track bed has been cleaned and cleared of saplings (and the occasional larger, sawn-off trunk pushing up the sleepers); the embankment undergrowth has been strimmed and there are bloody-great digger tracks in the churned clay:







With that miserable, black-greased panel of steel removed it would've been churlish to have not taken a little wander in to the darkness. The whole experience was lent an extra, spooky dimension by the vigorously-chilly breath exhaling from the black tube:











I wandered back up the track bed to get some distance shots when I thought I heard a tractor rumbling over the road bridge; however, it rumbled on far too long for such a small bridge and then I realised there were lights visible in the tunnel - something was coming out!


What's that coming out of the hill...is it a monster?!


A couple of workmen - one on a JCB and one on foot - emerged in to the sunlight, squinting; the driver pulled on the handbrake, switched off the engine and opened his door when he saw me taking photos from the wall. Expecting a gruff rebuke I, instead, had a lovely chat with a pair of genial Welshmen who were tasked with surveying the tunnel and had just returned from 'the other end' about a 1000m away. We talked of the plans to lift the track and ship it to the Dean Forest Railway for a line extension, of the laying of a cycle path and tunnel lights and of other similar removal jobs; I'd be surprised that there was still quite so much steel and wood paralleling its way through the countryside, I would!



It seems that this work will continue in earnest over the coming months and the driver suggested I pop back in a couple of weeks and he'd be happy to drive me in to the heart of this Abyss to get some proper pics. I'd have to provide my own hard hat, though.

Cue: a raft of 'helmet' jokes.
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Fri Jul 19, 2019 6:50 am
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FLGS 53 (Fake)

Anthony Boydell
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(we are in an FLGS; the window is stocked with a variety of family-friendly, mass market fayre blah blah blah. The cashier is wearing jeans and an 'I Love Clamp!' tee-shirt. The shop is still and quiet apart from an aging TCG-er desperately trying to scrye for the rare through shimmering booster packs; the cashier is unconcerned because he knows the packaging is opaque. In the distance, a bell rings.)

Doorbell: (even though there is no ingress or egress) *dingley-dingley-ding*

(the cashier looks up at the door then across to the TCG-er; the TCG-er is assembling a device of some kind on the tile-carpetted floor)

Cashier: (to the TCG-er) Are you ok there, Dave?

Dave: (tightening his nuts) Fine.

Cashier: Need any help with that Scanning Electron Microscope?

Dave: (he pauses briefly - rumbled - then continues) Nope.

Customer: (who seems to have appeared, suddenly, out of nowhere) Good morning.

Cashier: (startled) JESUS CHRIST ON HIS MOTHER-THUNDERING DONKEY?!

Customer: Oh dear; I'm sorry but your bell seems to be broken.

Cashier: (patting his chest) Can (steadies his breathing) I help you, Sir?

Customer: I certainly hope so; I was wondering if you might have a copy of Gloomhaven?

Cashier: (smiles) Of course, Sir; I'll just get it for you.

(the cashier goes to a far corner - stepping over the stooped form of Dave the TCG-er who is calibrating a grainy monitor image - and returns with a large box)

Cashier: Ta-dah! One copy of Gloomhaven; that will be £129.99, please.

(the customer looks at the side of the box where it reads Refuge of Obscurity by Zak Children)

Customer: (confused) Um - this isn't Gloomhaven?!

Cashier: (regards the box) To all intents and purposes it is Gloomhaven, Sir.

Customer: Er - then why does it say "Refuge of Obscurity" on the box?

Cashier: Printing error, Sir; it's a translation overlay problem.

Customer: And 'Zak Children'?!

Cashier: That's the Author, Sir; he's 'Zak' to his mates.

Customer: No he isn't! This is a counterfeit copy, isn't it? A forgery?!

Cashier: (feigns a look of complete surprise) Surely not, Sir? I have it on good authority that this is simply a misprint situation.

Customer: Well, I'm not going to spend over a hundred pounds on a fake product!

Cashier: (removes the box from the counter and tucks it underneath) Oh dear, Sir; is there anything else I might help you with?

Customer: Well, I was looking for some Keyforge decks -

Cashier: Well, Sir; you're absolutely in luck (pulls several boxes from a display rack behind him). They're £7.99 each.

Customer: (reading from the packaging) Quayforge - Call of the Urchins?!

Cashier: Yes -

Customer: (still reading) "from the designer of Magi Gatherings"

Cashier: Yes -

Customer: (waves a pack in the cashier's face) This is a bloody knock-off too, isn't it?

Cashier: Is it?

Customer: Yes of course it is, look! "Urchins" should be "Archons", for goodness sake!

Cashier: But "Magi Gatherings" is ok?

Customer: (sighs) I'm not taking these.

Cashier: What if I give you 20% off?

Customer: Absolutely not!

Cashier: Anything else, Sir?

Customer: How about Wingspan? Surely you must have a bona fide copy of that?!

Cashier: Wingspan, you say? I'll just look...

(goes in to the stock room then comes out a few seconds later)

Cashier: Will Birdy-Combo-Lines do?

Customer: Terraforming Mars?

Cashier: Cold-to-Hot Planet Adventures?

Customer: Have you got any genuine board games in here at all?

Cashier: Of course -

Dave: (interrupting) Bloody hell, this is a repacked Pokemon booster!

Cashier: Um -

(the doorbell rings and a young man enters; he is carrying a bottle of water and a sandwich)

New Person: (addressing the cashier) Who the Hell are you? And what are you doing behind my counter?!

Cashier: I -

(he scarpers, followed by the visitor, the customer, Dave and a tinkling/tonkling piano soundtrack)
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Thu Jul 18, 2019 6:55 am
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For the Joy of being alive and steaming!

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(taken from the Snowdonia Deluxe Master Edition KS updates - July 2018)

Snowdonia was always designed to have bolt-on scenarios; at the time of publishing, the two ‘basic edition’ railways (Mt Snowdon and Blaenau Ffestiniog) were joined by mock-ups of what would become the Jungfraubahn and an entire game in its own right: Darjeeling (Alubari: A Nice Cup Of Tea). I suppose the reason for two initial scenarios was down to Uwe Rosenberg’s Ora Et Labora which came with the Ireland and France decks – two ways of playing the core game to add a little thematic and mechanical variety.

As scenarios go, Snowdon and Blaenau are very different in play style - ie. you can’t win one railway by applying your play style from the other – and this is where my informal design guide for Snowdonia was born: build on the core system by adding some - but not too many! – wrinkles.

Given that the majority of components for a scenario are ‘just cards’ (around the outside of, or over the action spaces on, the board), this made scenarios extraordinarily cheap to produce and outrageously good value for money for the players: typically TWO new ways of playing for about five euros! As with any game that runs a central system with thematic extensions – Power Grid, Concordia, Age of Steam etc – a designer is only limited by time and the continued connection to their game. Snowdonia was the catalyst for a fast-growing obsession with railway history; the more I researched my local Town, or the heritage railways I passed on my working-in-Wales travels, the more ideas for scenarios grew!

The year after Snowdonia’s first release, the 2nd edition was published with three expansions (two ‘official’ and one crowdfunding exclusive), I was selling the 750 copies of The Daffodil Line (my local railway) and I’d gifted Lookout Games with a German language-only Bayerische Zugspitzbahn deck. For the fresh-faced Snowdonia addict, 2013 was an Essen Spiel of chasing around the halls trying to source all five!

The Daffodil Line runs from the town of Ledbury, through my home town of Newent and on to the rail-and-sail distribution hub that was Gloucester. Much of the line was built over the route of the prior Herefordshire canal system which, immediately, suggested I flip the need to ‘empty’ track cards in to the need to ‘fill them in’. The collection of sets (bunches) of Daffodils comes from the charming backstory to the line’s naming: the growing and transportation of narcissi. To support the need to ‘fill them in’, given the limited initial supply of rubble cubes, I introduced the Works alt-action of smashing stone into rubble and an expansion fell fully-formed from the page to the printing press.

The Bayerische Zugspitzbahn was born of a lengthy Wikipedia/Google search marathon and was a more seat-of-the-pants design. It’s really an extension of the Blaenau Ffestiniog requirement for a surveyor to be in the right place to allow building, with a cable car added on for good (thematic) measure! It’s also the first scenario with building space bonuses be something other than straight points – something that I would return to again-and-again to add some real spice the humble [E] action.

Mount Washington and Jungfraubahn are about snow and, the latter, about blowing things up! The Cog (Mount Washington) was a last minute addition to the 2nd edition campaign – with an American company taking the strain, I wanted an American-themed railway to be included. It’s a fairly vanilla scenario that offers plenty of choice for players who like to build; the thematic wrinkle involves the end-of-game ‘slide down the mountain’ performed by the Surveyors which is a direct homage to the workers on The Cog who ended their day by free-wheeling down the mountain on home-made trolleys.

Jungfraubahn is a heavier addition with it’s mystery cards that need to be dynamite-ed to reveal the number of track cards between stations AND the fun of atomizing rubble with explosives for points, or digging it out the old-fashioned way for points and resources! Jungfraubahn is a favourite of many players who prefer a meatier scenario because of the need to consider how to split the excavation work rate, the timing of setting dynamite, exploiting snow showers and grabbing lucrative build spaces.

Despite relatively low numbers in the production runs, the first expansions for Snowdonia were, by no means, instant sell-outs; however, the rhythm of us releasing new expansions every year – along with my fun blog promos – kept the interest of existing fans and began to garner the attention of new players too!

Getting a friend to design a scenario – and needing to pay him royalties (!) – meant we would need to up the cost AND the quantity for 2014’s The Necropolis Railway & Neuhauser Bockerlbahn. The Neuhauser was developed and tested independently of me (but with my Blessing) by Sebastian Bleasdale (Keyflower, Prosperity) and pals in Windsor and London; it came to my attention at the UK Games Expo in 2014 – when we were launching Ivor the Engine – and the full run-thru game was sparkling and fresh! Since then, I have been bothering other Designers at every opportunity to chip in their ideas – the fruits of which you have been seeing in this Deluxe Edition Kickstarter campaign...Hisashi Hayashi, for goodness sake! Matt Dunstan – wow! As with all the other scenarios, Neuhauser comes with a fascinating (and eminently-exploitable) story: a storm felled hundreds of thousands of trees and, rather than watch that much valuable resource rot, local industry building a cantilevered transport system to transport it for use: railways are not just about getting the Vicar to the Cathedral on time or cabbages to the city, after all!

The Necropolis Railway is my own dark sense of humour coming to the fore; in a game that involves digging and building with stone, it seemed hilarious – and utterly within the system – to move your dead surveyor to his pre-prepared grave-and-headstone! The real route only has a small number of stations, so that’s why the build Event is seriously-neutered and the emphasis is shifted on to track-building and bonuses. The original release had two hundred sets of (unpainted) resin coffins as an extra detail – it was originally going to be just fifty, but the pre-order demand was so frantic that the guy I sourced them from made a special ’20 at a time’ mould! The Necrop is possibly my personal favourite because the first Surveyor to be buried triggers a two more turns only ‘end of game’ condition ie. this somber procession of corpses is a race game!

Essen 2015 had us sharing a stand with Martin Wallace’s Treefrog and - due to an issue with the publication of Guilds of London - forced to find an alternative to help cover the show costs! Fortunately, there was Matt Dunstan’s Trans-Australian Railway just tampin’ for a release and an archived Geekmail folder attests to the desire for a Daffodil Line reprint. Trans-Oz is the first scenario that seriously messes with the weather: drought, floods and feeding your parched workers enough water to get across the desert without dying! The addition of a quirky set-collection element – the three different gauges of track – also contributes to the more complex nature of this scenario. It’s tough but a lot of fun!

Matt never seems to sleep and it was but a few months later that he was pitching his China/Tibet idea: the building of the highest altitude (modern) railway and the need for oxygen to keep your workers working at a reasonable (as opposed to impaired) rate. You will discover this intriguing scenario next year, of course, along with Hisashi Hayashi’s (Trains, Minerva, Yokohama) Mount Hakone scenario: hot springs, electrified railways and wood in addition to the usual digging, building and track-laying shenanigans!

My own Bluebell Railway, Wye Valley Tourer and Malta Railway scenarios have been/are being regularly discussed/analysed/developed/spoiled in my BGG blog but, in summary, the former loves building and has a Cricket Match mechanism; the Wye Valley has postcards and beer drinking; while the latter – still fresh from my head – mixes up several of the Deluxe Edition’s custom –eeples (water, dynamite, flowers) and adds ‘Bus Events’ for a quirky, sun-baked expansion.

Would that it were to finish there, eh? The world is bursting with railway history that will lend itself to the Snowdonia treatment; just some of them currently residing in InDesign folders and/or sleeved with old Magic cards include: The Varsity Line (Oxford to Cambridge), The Trans-Siberian Railway (a BIG one, that!) and The Orient Express (with murder!).

So: stow your baggage in the racks provided, sit back and please enjoy the glorious gaming journey that awaits you!
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Wed Jul 17, 2019 6:15 am
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J.F.D.I

Anthony Boydell
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I went to my good friend Angela's 50th birthday party this weekend just gone; it was a fine beer-and-buffet affair with an excellent disco (though the DJ was a leching old shit) in the salubrious environs of the Churchill & Blakedown Golf Club. We were given a couple of hours before the sunsetting chill descended and we were forced back in to the Bar and its copious panels of Cup Winners and Captains:



Angi is married to Malcolm - with whom I lived in my Liverpool Polytechnic days and is, arguably, the biggest influence on me getting in to gaming with his Polish vodka-soaked, all-weekend D&D sessions. We only meet up a couple of times a year (if we're lucky) but quickly settle in to a warm-hearted groove; the fact that we had an excuse to glug a couple of tasty local brews with the jabber-flabber was the frothy head on the beery cake.

Their sons were engaged in a vindictive Yu-Gi-Oh duel over the hearty Sunday-after-the-Saturday-Night-before breakfast and Luke, the eldest, waxed lyrical about his new love of "designing board games". I like to think that I have been some influence on this development given they've worn out two copies of Bloody Legacy and they always ask after what I'm "doing this year". I told him that he should play more games as this always helped me with discovery the art-and-architecture of design: how do other games achieve the things they achieve - and with what tools? And when he finally asked what I was "doing this year", I realised that I needed to take a deep breath:

Foothills (with a pal)
Snowdonia: Deluxe Master Set
Alubari: A Nice Cup of Tea
Guilds of London: Wards of London
Lux Aeterna, and
The Gruffalo Game (with pals)

Um?! Wot?! Really?!

Add to this a 2020-ish reissue of Paperclip Railways, Attention All Shipping and a couple more super-secret irons in the fire and it's quite the 18 months for Uncle Tony; oh, and that's not counting Surprised Stare Games Ltd's forthcoming Aurora (Bez), Ming Voyages (a spiritual sequel to The Cousins' War) and March of Progress (also in the SSG small wargames in a box line) which will keep Alan on his "I thought I was supposed to be retiring?!" toes!

I told Luke to keep at it and pointed him in the direction of the recently-famous viral Tweet from Richard wotsit; Luke is quite the comic book scribbler (and has two more years of Graphic Art study at Cheltenham), so should be well set to deliver something to look at seriously in the medium term. Do it; do it again and, when you've finished doing it, do it some more.
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Tue Jul 16, 2019 6:10 am
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Death of a Gamer - 27

Anthony Boydell
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Mon Jul 15, 2019 6:10 am
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Summer flings don't mean a thing but, uh oh, those summer nights

Anthony Boydell
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The days of good weather continued and we were long-overdue for the first Ross-on-Wye Molkky of the year; assembled in the be-shitted pub garden for this monumental milestone were the Batesons, a fruity Jobbers, Gary (all the way from 'ereford'), Gerv and myself:



Hot off the mark, after an adorable puppy had lolloped his way around the pins (too small to carry one off), Jobbers latched on to mine and Gerv's similar attire (shorts, a tee-shirt, boat shoes) with a belongs in the 1970s "You look like a gay couple!" tirade. I silenced this bumfoolery with three straight (!) wins - a whitewash - that not even the aged red setter/labrador-cross could quell when it pissed all over my 'hit the 50' pin no.7!

To a soundtrack of 'bloody game of luck!' grumbles from the losers, we repaired to the back room for some proper sit-down entertainment (sans piss, hopefully); first, to keep the six of us together, was a run at my newly-revamped Off The Rails observational party game prototype:



I noted a couple of textual tweaks and clarifications and then packed it away with a satisfied pat...after Becky insisted, despite being dead last, on following her route to the very end (HOME)!

The moment Ben informed me of Gary's desire to try Le Havre my evening was pre-determined; I certainly didn't want us hanging about the garden playing with our wood when there was a much more serious distraction to be immersed in:


Gary, Becky and I giving it seven shades of chit!


Ah, but what a singular pleasure it is to revisit the beauty! It's quite astonishing to believe (and I'm sure I say this every time) that Uwe released this and Agricola within just a single year! Despite constant interjections of "How long have you got?" from the other trio, we took our bloody time and enjoyed every bloody minute of it! Becky went 'big, valuable ships' and shipping, Gary did a little bit of everything but got rather obsessed with killing his cows for less-valuable meat while I built buildings and built some more; in the end, just ten francs separated Becky from my victory and Gary trotted in with a highly-respectable 1st game '150-ish'.

We had planned to close with a two teams of three Codenames but Gary cried off and went home; this left us with a minor dilemma that was easily-solved when I spied Dixit:


The Dasher's clue was hinting "Wheel of Fortune" but Becky guessed it correctly thinking it was "Supermarket Sweep". I feared for Ben's health; you really had to be there.


Becky, despite her hilarious faux-pas, nudged passed me to hit the 30 points exactly on our predicted 11:05PM finish. A thoroughly delightful and happy evening of gaming.
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Sun Jul 14, 2019 6:15 am
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Matagot-ing, Matagot-ing, Mata-gone!

Anthony Boydell
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Some news about Alubari: A Nice Cup of Tea, you ask? Well, here you go (I hope you can read French): http://ludovox.fr/nouveaux-horizons-avec-matagot-studio-h-fu...

No? Well, here's the general gist




New Horizons with Matagot, Studio H, FunnyFox, and The Play Team

The play world is constantly moving. Publishers amalgamate, are bought, actors change their house, decide to start their own business (or go bankrupt ...). The news from the people who made (or continue to) Matagot at the moment gives us a good example of these dynamics.
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You may have seen , on the side of Hachette (who has taken over Gigamic lately ), the arrival of a Hicham Ayoub Bedran at the Head of a brand new studio, named Studio H (distributed by Gigamic) made a little noise in the playful environment.

Must say that the man who founded the house Matagot in 2005 had undoubtedly made a name in the edition of the board game. His history with Matagot is now a thing of the past, since he works today at Studio H on two big projects, namely " Alubari " (Tony Boydell game illustrated by Cécile Guinement) ... and " Oriflamme "(a play by Adrien & Axel Hesling, illustrated by the great Tomasz Jedruszek), a game in a medieval atmosphere based on the struggle for influence and betrayal. These two future titles were until now stamped Matagot, but they now pass in the Gironde Hachette.

In addition to Studio H, another brand has been designed within the Hachette group, under the name of FunnyFox (also distributed by Gigamic).
"Our editorial line will revolve around titles intended for a family audience but also more confirmed. They write on their site . Some were able to see them at ELP with their first two games, Suzanne & Chris Zyl's Ceylan and Theo K. Mavraganis' Monster Rush, which will be released in October 2019."

In Ceylon , you will play the role of the pioneers who developed the tea industry of Ceylon. You will have to build plantations, harvest, develop the necessary technology and export the different varieties of tea worldwide. Monster Rush is a fast-paced game where players reveal Weapon and Spell cards in order to capture the biggest monsters to win the game.

New project manager at Matagot
Arnaud Charpentier , former partner of Hicham within Matagot, remains meanwhile at the head of the company, which has just welcomed a Antoine Davrou (founder of Superlude , which continues independently) in quality and title new project manager and fun development.
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New horizons for the play team
To be complete on the subject, know finally that some (former) members of Matagot have founded their own company recently, called The play team and composed of Yann Bartelheimer, Virginie Pleau-Varet, Mathieu Blayo, Mathieu Pams, Stephanie Pleau- Varet and Dylan Dab.



Well, there you have it! Onwards and upwards!
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Sat Jul 13, 2019 10:30 am
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