Every Man Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Dad, Husband and Independent UK Game Designer, Agricola fanboy and jealous admirer of Carl Chudyk. www.surprisedstaregames.co.uk

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FLGS 50 (Egg)

Anthony Boydell
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(we are in a friendly local game store; it is split according to a third/two thirds ratio of games and gaming space. The tables are only minorly occupied - a couple of couples playing Fog of Love, ...and then, we held hands..., Roll For The Wet Patch and games of that ilk. The cashier is idly revving a garden mower engine which has a flexible hose leading to a propped-open skylight. Outside it is snowing heavily; drifts have formed against the presentation window and deep troughs - marking pedestrian traffic - lead along where the pavements probably are, breaking in to branch trenches in front of every shop door. A customer enters, brushing fresh flakes from his shoulders.)

Doorbell: (muffled, as it's outside apparatus is covered in snow) *mmmph-mmmmmmm-mmmph-mmmmmmm*

Customer: (patting himself down) Goodness, but it's treacherous out there!

Cashier: (looking up from the engine) Indeed, Sir?

Customer: (blowing on his hands) Oh yes! The coldest July since records began, apparently!

Cashier: (discretely switching the engine off; it sputters to a halt) ...and they say there's "global warming" eh, Sir? Ha! Seems pretty cold to be "too warm" to me!

Customer: (looking askance at the cashier) That is a deeply offensive thing to say!

Cashier: (holding up his hands, palms facing the customer) Only joking, Sir! Just joshin' with you!

Customer: (serious of face) Well, we should have less of that if you please; pollution and wastefulness on such a catastrophic scale is no joking matter, young man!

Cashier: (takes a step back) Um, I would prefer it if you referred to me as 'young puggle', Sir

Customer: (confused) Why?

Cashier: (straight-facedly) I identify as a Duck-billed Platypus, Sir; and seeing as I am yet to reach my 'age of maturity' -

Customer: Oh, I see -

Cashier: - it won't be until my thirties before I will be able to lay any eggs.

Customer: But, how can you lay eggs? You're a male

Cashier: (presenting a marsupial-splaining expression) I never announced my puggle gender did I, Sir?

Customer: But you don't have a cloaca?!

Cashier: Granted; neither do I have a sousaphone but that doesn't preclude me from joining a marching band.

Customer: Um -

Cashier: (reaching under the counter) I do have a 'bill', though! (proudly afixes the plastic bill to his face by its elastic strap)

Customer: (backtracking furiously having realised the ice is thin) Er, have you got a copy of Discover: Lands Unknown, perchance?

Cashier: (relaxing) Indeed, Sir; over there by the discounted copies of Founders of Gloomhaven

Customer: Is it a game that's been produced ethically?

Cashier: 'Ethically', Sir?

Customer: You know, young puggle: manufacturing processes, materials, distribution etc?

Cashier: Still not following you, Sir

Customer: For example, is the cardboard recycled?

Cashier: Don't know, Sir.

Customer: Is it manufactured by fairly-paid staff in a healthy factory environment?

Cashier: Don't know, Sir.

Customer: Were they produced in Europe or further afield thereby increasing transportation costs and pollution?

Cashier: Don't know, Sir.

Customer: What is the designer's carbon footprint? Has it been tested for colour-blind players? What is the gender pronoun in the rulebook? Has the rulebook been properly authored and tested? Are the wooden pieces sourced from sustainable forests? Did anyone use profanity in close proximity to the printing machines? Were Prayers offered up before, during and after the manufacturing process? Is the pricing calculated to apportion a fair royalty to the designer and fair profits to the distributors and the retailers? Is there an open and transparent exchange program for errors discovered after purchase?

Cashier: (taking a deep breath) Don't know, Sir. Don't know, Sir. Don't know, Sir. Don't know, Sir. Don't know, Sir. Don't fucking know, Sir. Don't know, Sir. Don't know, Sir. Don't know, Sir.

Customer: I see.

Cashier: (optimistically) It has got nice artwork, Sir.

Customer: Are they natural inks? On acid-free paper?

Cashier: (opens his bill to speak) -

Customer: (interrupting) - let me guess: "I don't know, Sir"?

Cashier: Yes, Sir.

Customer: (irritated, he gestures to the outside) It's that kind of attitude that has led to all of this nonsense!

Cashier: (affronted) It's hardly my fault; I'm only a young Anatinid, Sir!

Customer: (angry) Oh for Heaven's sake! Stop this platypus nonsense and find me an ethically-sourced, sustainably-manufactured, low-carbon-footprint, fairly-tradeable board game immediately!

(the Cashier leaps over the counter, grapples the him to the floor and then plunges a large ankle spur in to the customers calf. The customer cries out in increasing agony, rolling around and clutching his leg)

Cashier: (triumphantly) That is a deeply offensive thing to say, Sir! (stoops and picks something up) Oh, and in all this excitement you've made me lay an egg!

(the cashier holds up a Cadbury's Cream Egg, upon which the camera eye now zooms)

Narrator: And, thus, did Christ's Easter sacrifice save all Mankind for all Eternity:

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Today 6:10 am
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sweet especial rural scene

Anthony Boydell
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Newent. Glos
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We woke to a dusting of snow; it was almost dismissable on the back lawn but the road on our street and the lanes off the roads in the surrounding landscape were packed, smooth and virgin-white and slippery-as-heck. It will melt away by the afternoon, of course - because the sun is out and boiling across the cloudless sky - so Mrs B and I took this rare confluence of circumstance (WAH day, car being serviced, dog needs walking) and took a long plod back home across the fields and streams:


Quelled or quenched in leaves the leaping sun


Making sure to pack woolly gloves and a sturdy pair of wellington boots, we crunched and crisped through the spiked-and-frosted greenstubble, leapt the banks of the River Leadon (here just a vigorous dribble) and nip-nosed our white-breath clouds through broken fences, fallen branches and iced puddle soup.

Home, then, for a hot beverage and porridge.
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Wed Jan 23, 2019 10:37 am
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In Which I Am Very Much Pleased With The Quality Of Games I Played...But Less Pleased With The Lazy B*st*rds Who Don't Wash Up Their Dirty Crockery And Cutlery.

Anthony Boydell
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(Bastion 2019, Days 3 & 4)


Up early, then, with the lark...and (as it turned aht) with the Crested Pipsniffer, the Greater Spotted WeeTit, the Red Bungsnuggler, the Prairie Sott and the Dwarf Huntsman Pickled Fidgett; yes, we kicked off the day's proceedings with new hotness Wangspin:


You can't make an Egret without taking a few eggs.



Don't fancy your bird, much.


A straightforward and beautiful action-spending, egg-hoarding, tableau-expanding, action-chaining delight that will fill family and casual households and pub lounges with chirps of pleasure (without a doubt). It's mostly multi-player solitaire and you're somewhat at the mercy of your card draws so don't be too enamoured of 'complete control'. However, it does what it does butter-smoothly and pupil-dilatingly well and I simply MUST get a copy. Just as soon as shops actually have copies available: yes, it's that hype-induced, Terraforming Mars-esque scarcity again.

Having warmed up - and wandered about for chats - I was collared by Aaron by the raffle prize stall and offered the chance to 18XX; given I'd brought both 18Lilliput and 18CZ myself it was a two thumbs up and a startled-yelp-of-a-YES from me. Five of us - Denise (with child), Tom (father-to-be), Aaron, Tim (sporting a rather fetching long curl-under hairdo) and myself - settled in for just under three hours of Stock-and-Operating Round hilarity and Excel spreadsheet-powered mathematics:


My Spokane to New York spectacular! More 18XX please...


1879 is an 1830 spin-off and it was a straightforward affair. Twice I followed Aaron - to the Black and then the Orange - only for him to sell his stock leaving me with the Companies to manage. Initially fearing I'd fucked it all to Hell and back miscalculated, I managed to settle Black with a permanent 6 train (courtesy of an unconventional train deal 2/3rds of the way through) and off-load Orange before the Diesels could kill it stone dead. Tim was a narrow winner over Aaron; the former's Yellow Peril (UP) I abandoned just before the end and it ended up costing me 2nd place. To be fair, Tim did warn me. I've said it before and I'll say it again: those Snowdonia Dragons are an admirably-fearless bunch - willing to try any-and-everything. Chapeau, my darlings; chapeau!

It was time to start in to my small-but-perfectly-formed supply of bottled beers as the sky outside darkened (evening AND rain cloud) and fit in a couple of rounds of the excellent Fleet before the raffle draw:


Fishy fishy fishy fish.


We played a couple of times and, with four, we all struggled to get scores approaching mid 30s. Odd, this, as I recall (it's been five years at least) scoring much more than that previously. Ah, well; no matter as it was enjoyable - and I finally got to play a game with Dragons West co-honcho Alan.

The raffle - put something in and you'll get something else out - was a rowdy hustle of the usual 'take the biggest boxes first' which, fortunately, left me access to Rocca Town that I'd been coveting since Thursday evening! There were enough prizes for two each so I also managed to snag an under-appreciated gem: Pointless: The Board Game. Great.


Avarice is a Deadly Sin, you know. And so is a zombie-themed copy of 'Frustration' (!)



Simply the best (better than all the rest)


Boldly, Stewart recovered from his late-night surliness and volunteered himself for a second go at the best card game ever designed and seemed to cope a little better with the flow. The problem is, of course, that unless he has access to a pal with their own copy he is unlikely to get to play this again for some time...and then he'll have forgotten it all!

The room was heating up with the hubbub of happy chatter and the aroma of takeaways (Italian, Chinese, Indian); during a scheduled comfort break, I took a couple of redundant bags and the container of Eclipse back to the car and spotted an empty parking space right outside the YHA front doors: result. Upon my return, I had no trouble in keeping the band together for Symphony No.9:



I do enjoy this one very much but, as yet, have been unable to win a game!




Night may have fallen but the day was most-definitely NOT over; Paul abandoned us, however, when he realised I was proposing the noisy Fun Bus that is Chinatown:


It was all smiles until the shutters came down.


Stewart was quite astoundingly-obstinate in his negotiations if there was to be any benefit to myself in a proposed deal; he and Ed carved out some astonishing exchanges that initially left Stewart with a seemingly-unassailable lead. A little bit of deliberate gamesmanship on my part - utterly allowable and appropriate in this to-and-fro treasure - meant Stewart shut up shop for the last two rounds and let Ed in for the win. Phillip and I danced around the madness with some generous deals of our own just for shits-and-giggle; Chinatown is not nearly as much fun when folks are playing it 'straight'.

The room had thinned out significantly as 1AM approached and so Phillip and I settled in to the corner for a test run at Foothills:


P stole 6 points off me with his final action by ending the game before I could build in Devil's Bridge. He won by 20.5 points to 18.5. Gaaah!


bacon


Unable to sleep-in thanks to a) an aching back (the beds are thin and hard, like my 'lovin') and b) the soft snoring of room-mate Andy, I packed the suitcase in to the car and mooched in to the main room to find a cloud of burnt-bacon smoke. I had promised a 5-player Snowdonia to a group of Board Games Trading And Chat UK pals (Chris, Richard, Judy and Mervyn) so I set everything up while choffing the last of my marmite toast: today they would be treated to the forthcoming delights of The Wye Valley Tourer (one of the five new scenarios included in the Snowdonia: Deluxe Master Set) - beer-drinking surveyors and tunnel-digging being the wrinkles:





Unashamedly and ungallantly, I wiped the track-bed with my fellows and placed ALL of my 16 score markers for 129 points and a 60 point lead over the others! Judy made amusing use of the Drunken Worker train (who misses his next turn when used but 'blocks' the space he'd been occupying); my 'Temperance Society' quips were especially-pertinent given that Richard is an Addiction Counselor (!).

It was almost Noon which meant there was just one more game to be played before going-home time:





I managed to win courtesy of Phillip's final choice of roof placement and immediately offered to buy this copy off (father-to-be) Tom; he refused, politely, so I pulled one off the BGG marketplace as soon as I could get access to my laptop again.

Thus ended a superb and varied weekend of games; if you're in the area ie. the North West of England OR Wales in general, you should REALLY consider coming to Bastion in 2020 (maybe sooner if they get their Summer Bastion idea confirmed) - it's friendly, cosy and full-to-bursting with enthusiastic and adventurous players. It's an absolute gem of a Con and - for just £40 including accommodation - an absolute steal too!
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Tue Jan 22, 2019 6:20 am
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In Which I Deliberately Wind-up Some Of The Other Attendees

Anthony Boydell
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(Bastion 2019, Day 2 Part 2)


After the bumper 4 hour Eclipse marathon (see yesterday's blog), we flowed back up the stairs to the main room for a late luncheon. A quick ham-and-cous-cous plateful (washed down with lime-and-soda and a small banana) meant I was more-than-ready to tackle the gaming demands of the P.M and gathered up a couple of strays to play the always-tremendous AuZtralia:



I've realised, subsequently, that I've been playing combat a little bit wrong but don't tell that to the others with whom I wiped the VP floor. Indeed, young Ross - a self-confessed member of Asmodee UK's demo staff - should really have been soaking up the laurels after twatting old dangle-chops himself in to next week when the be-squided bell-end woke up within 3 hexes of his Port! Ross jumped in, punched the ancient pillock in the balls and then tactfully-retreated then repeating this until the requisite 15 damage was dealt. Good job, that man!

I bumped in to young Paulio Naynay and roped him in to a quick run-thru of the forthcoming Foothills:



He made an excellent fist of the mechanisms and was only 9 points behind me at the finish (a better performance than Boffo has managed in recent weeks). I'm still a little unhappy about 'the endgame trigger' at the moment, so I shall be mulling some more during this week's forthcoming work commutes.

There was a brief pause as we all congregated around one of the gaming tables to admire Yvonne's edible board game:


A work of tasty beauty...and the game is good too!


New arrivals Jen and Ryan joined myself and Aaron for a second run at Symphony No.9; this is an absolute treat of a game and much fun was had by all concerned! Inevitably, I was pipped to victory by the inestimable Aaron who is quite the gaming force to be reckoned with:



Moving on, it was supper time and then Xander (he who failed to kill a simple alien derelict on Friday) suggested 'something quick' so...we opted for Terraforming Mars with everything APART FROM the beshitted kitchen sink that is Colonies:



It was during this most revered and reviled of card-floppers that I delivered the first sleight of the session: by piling asteroid upon asteroid on my bit of the Red Planet, I just happened - coincidentally - to burn up Ed's supply of saplings and tender shoots. Encouraging a new-to-it Eddie to do the same shortly after (and then threatening further airborne cataclysms to his hardy annuals) made Ed stand up, push back his chair and throw his cards to the table in a disgruntled retort*. Xander was the real target of this particular missile and took it in good stead while we attempted to talk Ed down from his place of high dudgeon**.

Marmite toast beckoned - as did the dribbles of Carmenere in the bottle - and it was a 20 minute session of Ticket to Ride: New York: all the fun of the hobby-dominating behemoth but in a pocket-sized suppository:



I think I breezed this one but I can't remember too clearly; all this gaming and staying-up-late takes it out of old folks like me...God help me at Leiriacon, then!

My second offensive move - albeit couched in a warm, end-of-the-evening demeanor - was to rope Stewart in to a Glory to Rome:



Stewart played this 'a year ago' and thought he might just "get started and pick it up as we go along" - ah, the poor deluded lad! GtR for those 'without the requisite experience' is a Gordian Knot of card transitions, confused strategies and horrifying over-power; for those who are it's friend, Glory To Rome is simply exquisite. Stewart's eagerness evaporated over the 30 minutes until he was grumbling through gritted teeth at the lack of "anything to do"...as it turned out, he was one turn away from stealing a Forum Romanum win but couldn't be placated either way. GtR is for the big boys, people; snowflakes and the casual 'fan of fillers' need not apply.

*hissy fit
**it was funny, tho'
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Mon Jan 21, 2019 6:17 am
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In Which The Galaxy Is Conquered. Sort-of.

Anthony Boydell
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(Bastion 2019, Day 2 Part 1)
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Sun Jan 20, 2019 6:30 am
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In Which I Forget To Pack Any Pants

Anthony Boydell
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Note: For the U.S-afflicted, this does NOT mean my 'trousers' but - instead - my undergarments. My knickers. My grits. My Y-Fronts/Boxers. My Smalls. My Undercrackers. My Buttslings. Etc.

This weekend is a long weekend of gaming courtesy of North Wales' Bastion (https://www.bastionwales.com/). Hosted in the YHA (Youth Hostel Assocation)'s resplendent Conwy site (overlooking the Castle, the mountains and - in the distance - the Llandudno/Great Orme peninsular), I have returned to what was once a regular and beloved haunt. Now that I work in Bristol, occasions to meet up with the Snowdonia Dragons/Prestatyn Prometheans/Abergele Argumentatives are very few and very, very far between so - for the bargain price of £40 all-in, I booked a bunk bed for myself back in August and that was that. Indeed, 2019 is shaping up to be an extraordinarily busy year for me and the gaming world: four games coming out, Leiriacon, UK Games Expo, Essen Spiel, a KS-funded holiday in Snowdonia and - gosh - maybe some family 'away time' too?! I shall not think about all of that too much as it sends me a little 'anxious'.

Picking young Phillip up from Wrexham on my Thursday afternoon 'drive up', we paused for me to shop for fresh fruit and cous-cous before checking in to the YHA and get immediately in to gaming:


Futuropia for Four


Futuropia was a lot more fun playing by the advanced rules where we got buildings with special abilities (as opposed to the vanilla set-up we endured in Ross-on-Wye). It still reeks of Factory Manager sprinkled with Power Grid and I think I'd rather play either of those instead, if I'm honest.



Next up for the fabulous foursome (Aaron, Tim, Phillip, me) was the marvellous Caylus:


Phillip is a bit of a beast at this but was edged out by a canny Aaron.


The room, for the first evening, was buzzing merrily and all were engaged in other things so it was stay-where-you-are for my recent KS acquisition:


Railroad Rivals: I did better than last time but still came last.


More fun but a nagging irritation with the auction for turn order; the basic one results in the 'winner' jumping to the front but the others staying in relative position - this was particularly irksome for me given I ended up in fourth and would have had to tank my VPs irreparably to move to first. There is a suggested alternative auction process which I'll try next time so we'll see if this rises or falls in my estimation.

Key Flow closed the published game part of my evening and, to be transparaent, I was two-thirds of the way through a bottle of delicious Carmenere by then. I hazily-drifted through the drafting and ended up with a respectable 4th place but my most urgent requirement - once we'd spreadsheeted the final totals - was to make myself several rounds of marmite-y toast.





Phillip, Paul N and I ended the night - it was 0130HRS - with a Nusfjord-with-new-expansion playtest: the tourists again. I let Phillip grab some horrific combos and he powered to a maniacal 70 points winning total...compared to my 44 and Paul's late 20s. I'm sure there were plenty of things we could've done to rein him in but the glubbable red had clouded both my vision and my brain. To sleep, then, perchance to dream.
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Sat Jan 19, 2019 6:20 am
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Tummy Ache

Anthony Boydell
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Fri Jan 18, 2019 6:20 am
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Ward Up

Anthony Boydell
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Thu Jan 17, 2019 6:50 am
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FLGS 49 (Repeat)

Anthony Boydell
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After yesterday's Parliamentary Vote, the future of the UK still hangs in the balance; perhaps, then, it's time to re-present my take on this from 30 months ago. God Help Us.

soblue


(we are in the open gaming area of an FLGS and there are many tables ‘on the go’: see four two people playing Hanabi while the other two sit, bemused, watching them argue about the best way to give clues; see Game of Thrones, full to capacity - but stalled – because someone mentioned, in passing, that “the books are better than the TV series”; see a five player game of Agricola where three of the players have stood up and pushed their chairs back...things are getting heated)

Player 1: I think we should be allowed to leave this game.

Player 2: (confused) Why?

Player 3: Because I’m deeply concerned about the number of Occupations that are coming in to this game that aren’t ours (points to the others who are standing)

Player 2: So why don’t you take the Start Player and go on ‘Lessons’ yourself?

Player 1: Why should we have to? It’s my game…

Player 3: (supportively) Yeah; it’s his game!

Player 1: (continuing) We should carry on playing the family game rules; it will be less unfair...

Player 2: What about the occupations we’ve already played?

Player 4: Put ‘em back to the game box.

Player 2: But...

Player 3: Yeah! Though we get to keep the resources we’ve already collected, right?

Player 1: Of course we should; it took me ages to accumulate all this wood and stone...

Player 2: If you want to restart the game from scratch then that’s fine but you can’t just change things half way through!

Player 1: Why not?

Player 2: Because it’s a different game with different rules!

Player 1: (clicks fingers and points because he’s just been reminded of something) Oh yeah! About that...

Player 2: About what?

Player 1: The rules: I fundamentally object to being told what to do on my own farm board by a German!

Player 2: (speechless) Er...

Player 3: Yeah! Where does (looks at the rulebook and reads aloud) Uh-wee...Ross...enn...berg get off telling me what I can and can’t do?

Player 2: He designed the bloody game!

Player 1: (outraged) So? Just because his name’s on the box doesn’t mean we have to cow-tow to his every demand! And talking of cows, why can I only have ONE baby even if I’ve got more than one pair of parents? That’s imposing quotas, that is!

Player 2: Those are the rules, mate.

Player 3: (pointing around the table) Doesn’t matter! The three of us think that we should change so you’re out-voted!

Player 2: But you’ll break the game!

Player 1: We don’t know that for sure...

Player 3: ...No-one knows that for sure...

Player 1: ...and, anyway, we could spend the extra food we get from the extra animals on more family members!

Player 3: (under his breath) We could, yes; but I won’t...

Player 2: (exasperated) This is madness!

Player 3: You’re just a sore loser!

Player 1: Yeah – call yourself a democrat! You should accept the majority decision and move on!

(the three standing players move to another table, taking their farm boards and resources with them)

Player 2: (turning to the other, remaining, player) Fancy a game of Isle of Skye? I hear Scotland’s lovely this time of the year...

(there is a shout from the other table)

Player 1: Why won’t you let me put my worker on the ‘Plow 1 Field’ space?

Player 3: Coz that worker was ‘born’ when we were over there (points back the original table); here it’s "new table actions for new table family members", mate!

Player 1: You bigoted bastard! (tips the table and storms out of the shop)

Cashier: (feigning surprise) Well! I never saw THAT coming!
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Wed Jan 16, 2019 6:10 am
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Better Out Than In

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angry


Jesus Suffering F*ck. The world needs another Lord of the Rings game like it needs a volcano breeding program. Or a kite the size of Cumbria. Utter horseshit, all of it. In an already crowded market (eg. The Hobbit: Goblin Legacy of Mirkwood, Lord of the RIngs: Frodo's Quest For A Quiet Wanking Place, The War of the RIng, The Battle of the Ring, Fight for the Conflict of the Skirmish of the RIng ,The One Ring: Cockroach Battle Simulator, Reiner Knizia's "Lord of the Rings Co-Operative Game", Gollum's Quest, Aragorn's Quest, Eomer's Horse Racing Game, Ave Elrond, Forging On: The Trouble Aeons of Sauron Kerr, River Deep/Uruk High: Das Kartenspiel, Gandalf's Staff Has Got a Knob On The End (CaH spin-off) and Kingdom: Death Franchise), this is a further turd on the generous tread of our gaming welly-boots.

angry


Dice City, Dice Settlers and Dice Hospital have been recent publications 'on a theme' from entirely-different sources and because the World can't just spin on to something new-and-interesting, the bandwagon is being well-and-truly hijacked: Dice Farmers, anyone? Dice Aztecs? Dice Medieval Merchants? One Night Super-Ultimate Dice Werewolf: Legacy Season 1?

angry


Roll-and-write games, too, are hurrying through the Ludomentary Canal like a rotten batch of oysters: {whatever} schon clever? Railroad Ink? Castles of Burgundy, Quixx, Shitzxxxx etc.

angry


I'd put money on us seeing a r&w Azul (Azul: The Liths Of Papyria), 'Dice Terraforming Mars' and Century: Spice Road Lite with custom polyhedra and a scoresheet pad within the next 12 months (and, I bet, Codenames: Cubes just to rub me right up the sphincter).

angry


The convention previews will be deluged by a b*kk*ke of 'likes', a proctologist-shocking quantity of thumbs. Long queues of panting content providers - the groupies of the gaming world - figuratively blowing any-and-everyone to be the first to post their gurning, effusive and ultimately-valueless reviews. Five years ago, 'dice' were the scourge of the industry: rightly scorned, derided and exiled. Then folks came up with 'interesting ways' of using them (ie. one way copied then changed ever-so-slightly by all-and-sundry) and now you can't walk across Hall 3 of the Essen Messe without slipping on to your bony arse on a carpet of hexahedral dogdirt.

"Oh, but these are excellent gateway games, Tony; why are you being so negatively-inclusive?" you wail, teeth gnashing in silent fury at my presumption. Because no-one else is saying it and I can't stomach the niceness of it all any longer!

angry
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26 Comments
Tue Jan 15, 2019 6:15 am
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