All the Meeples of the Rainbow.

A photographic journey through board games...

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [31]

Recommend
95 
 Thumb up
5.06
 tip
 Hide

Steph's New to Me List March 2019!!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2019!


This year I have made the goal of learning 300 games!



Steph's Awesome Spectrum Rating System!











Steph's Sad Cloud Rating 1-2.5/10
Steph's Bland Rainbow Rating 3-4.5/10
Steph's Primary Rainbow Rating 5-7/10 (Solid Play)
Steph's Super Rainbow Rating 7.5-8.5 (Keepers)
Steph's Double Rainbow Rating 9-10/10 (Top Favorites)




March List
from Worst to Best



GemPacked Cards:

I have been wanting to play this game for far too long. It is easily one of the cutest games out there. For me, there weren't many meaningful choices and it was just a slog getting through the game. Bored to tears. Probably better for small children.



3/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Andromeda:

Interesting push your luck element in this game. All in all not really my type of game with area control and a forced trading mechanic. Perhaps better with fewer players. Not really high on the play again list.



4.5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Gunkimono:

Dated. I was just bored playing it. Nothing engaging keeping me interested. Pull away leader/s and no catch up mechanic. Not really sure I have to return to try this again.



5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb



The Bears and the Bees:

Cute abstract family style game. Easy to play, but perhaps not enough control for honeycomb placements. Sort of luck dependent on what cards you draw and the combos you might be able to create. I would try again, but might just not be the game for me.




5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb





Robotech: Ace Pilot:

Definitely better with fewer people. Felt too long with 4. This game wants to be a better puzzle than it turns out to be. I think I either need more dice rolling or more puzzle. There isn't enough of either. It is fine.



5/10 After 2 plays (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Argoat:

Love the art! Exploration with some player negotiating. I am just not a fan of negotiating, and would rather have every man for himself. That mechanic brought it down for me a bit. I am also just not a fan of race-to-the-finish games. It was a miss for me, but I am sure if you like those mechanics you will find it more interesting.



5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Kodama Duo:

This game has been updated from the original. I like it better with the duel aspect to it. The card mechanic is nice. I want to love this more than I do, so I will give it a few more plays.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Haven:

Iconic art. A 1v1 game in a tug-of-war type mechanic. This is one of the better games in the genre. I don't particularly like it though. This game worked and I could easily play it again. Just stunning to look at.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Pralaya:

Love the Anime style art. This is a set collection and push-your-luck game. Interesting hate-drafting mechanic, but you are also trying to get the best sets for yourself. Its cute.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Trollfjord:

You get to whack a wooden tower with a wooden gavel. What more can you ask for? It is an awesome gimmick. Certainly makes the game fun, but not sure how much staying power it has. I could easily play it again.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb



Mystery Rummy: Jack the Ripper:

Interesting take on Rummy. I need another few plays, but I enjoy it well enough to give it that chance. Pretty colors! I still don't think I understand some of the rules though. laugh It was late.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




King of the Dice:

Cute push-your-luck dice game. Yahtzee-style dice rolling to try and claim cards for points. Love the artwork and am generally a fan of HABA games. Easy for the fam.



6.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Zocken:

An older title but still fun! This is a betting game where players to try and roll the dice in a particular order. I think it will be fun for holiday get-togethers. Not sure it will be requested ever, but I will happily play it. Rainbow dice!



6.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb





Kingdom Rush: Rift in Time:

Campaign-style tower defense game. This is a cooperative game where all players are trying to fight off the goblins and wolves. Interested to see where the campaign takes me.



7/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Grifters: Nexus:

If you like Grifters then this can be an expansion for it. It also works as a stand-alone game. There is a lot of take-that in this game, but it is quick enough where it doesn't bother me. I enjoy playing it.



7/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Canasta Caliente:

It had been far too long since I played Canasta. I really enjoyed the extra card added in Caliente. Traditional partnership games like this are fun. I always like card games!



7.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Miraris:

Quick little game which is super cute. I think it works as a great filler and plays up to 6. I love the simultaneous card selection mechanic. I would totally play this anytime. Quite enjoyable.



7.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Tears of a Goddess:

Choose-your-own-adventure type book with life and damage attached. This was super hard and super exciting. I had a great time playing this one and I very much look forward to the others in the series of books.



7.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Onirim:

Really clever solo game that is quite a challenge. So colorful! It is even harder as a 2-player game. Excited to play more with the various expansions.



8/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Hero Realms: The Ruin of Thandar Campaign Deck:

I love Star Realms and Hero Realms. This fits right in there. You get to have your own character and level them up with cooler skills and items. Really fun to work through a campaign. Would definitely recommend it.



8/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




MY GAME OF THE MONTH IS: Aeon's End: Legacy



Really great! Can't seem to get enough. I haven't played any other version of Aeon's End so I can't compare. Love opening the new chapters and choosing all of the awesome upgrades and additions for the next chapter. So much fun and I am loving it.



9/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb







New to me Expansions!


Villainous: Wicked to the Core:

New characters to mix in or to play as a stand-alone game. If you are a fan of Villainous, this will be an easy no-brainer for you.



6/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Welcome To...: Doomsday Thematic Neighborhood:

New Welcome To board! Love the extra objectives of saving lives. Couple new city plans which are cool. I like mixing it up a bit. Great addition.



8/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Small World: Realms:

Super awesome expansion for Small World! Lots of boards to mix and match and make a unique world every time. Loved it and would totally recommend it if you enjoy Small World.



8/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Chronicles of Crime: Noir:

This expansion is awesome. Gives you the same feeling of CoC but you have new abilities since you are a detective and not necessarily playing on the side of the law. Super challenging and fun to figure out.



8.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb





The Tally


January: 12
February: 13
March: 21





Total new to me games for the year: 46!



mb mb mb mb mb mb mb mb mb mb mb mb





I have been seeing a bunch of movies recently... hopefully more and more with AMC's A-List!








Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow



All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
64 Comments
Mon Apr 1, 2019 12:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
104 
 Thumb up
4.05
 tip
 Hide

The Week of Campaign Games! Aeons End Legacy, Hero Realms Ruin of Thandar, Kingdom Rush Rift in Time... MORE

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!

Groot is my Guardian





mbmbmbmbmbmbmbmbmbmbmbmbmb



I can't seem to get enough of Aeon's End: Legacy. It is certainly shaping up to be the best new game of the month for me and I am only halfway through!

This week we played through chapters 3 and 4. Ooh boy, the game ramped up in difficulty, and fortunately we made some pretty wise choices when we were presented with opportunities.

I like leveling up my character. I was sad when I couldn't choose a certain upgrade because of past choices, but I don't regret the past choice, so it was just something I had to deal with. I am sure I got an equally awesome power instead, but it wasn't my favorite.

We still managed to win both chapters and advance to the next. It was not all so easy though - it would have been fatal if the nemesis turn had happened before one of our turns. We got some extreme luck at the end, and as fate would have it, we were successful. We left the baddies in the ashes and rejoiced.

It is hard to take pictures of this because I don't want to give too much away. I only took a couple. I think I will take more next time and just keep them in the spoiler box.




Spoiler (click to reveal)


mbmbmbmbmbmbmbmbmbmbmbmbmb




I recently picked up an older title called Zocken. New to me!

I thought it came out in 2018 - well, it was re-released in 2018. Didn't know it was from 1998! Things learned when writing a blog. Heh I also thought it was a Roll n Write game, but yeah it is just a dice game.

Zocken is a game that is best with lots of players because you are betting on others to roll and perform well. On your turn, you roll 7 different colored dice, but you'll roll them one at a time. Each time you roll one, you will place it into a line up, but they must be placed in ascending or descending order. After you roll the 3rd die, all other players get to bet on your roll if they think you will score 50 or more. Those who bet will either win half what you score (if you score 50+) or lose 20 (if you score less than 50).

There are bonuses to be had if you match the specific colors on their spaces or if you place all the dice in a line. Each die that can't be placed in the line will lower your score by 20.

My strategy is always to bet on the player. Worst case is that you will lose 20 points. It was not a losing strategy since I ended up winning that game. I mostly won because I had a bad first 3 rolls and no one bet on me in round 4. Yeah, worked out swimmingly for me since I scored big that round and no one else was able to cash in. Mmmhmmm, no faith in my rolling ability. I think that you have to lose a bit more than 20 for me to really consider not betting on people. Only risking 20, I like my odds.

It is a fun game. I can see this being played with the family over holidays and stuff. Very easy to learn and definitely not much thinking happening. I liked it well enough and will happily play this again.








mbmbmbmbmbmbmbmbmbmbmbmbmb



I took out a classic that hadn't been played by the group called Thebes.

MAN, I LOVE THIS GAME! I am not sure that I won the crowd over, but most players had fun. If you dig sand, sand, sand, sand, I can see how that would be draining on a player.

I told everyone that we would play 3 years for a 4-player game. Midway through year 2, it felt like the game was near completion, so I looked it up, and sure enough, it should end after 2 years with 4 players. #badteacher No one seemed to mind, so we just finished at the end of year 2.

It ended up being a close race and I won by only 1 point! 3rd place was just 4 points behind me. It could have been anyone's game.

I never expect to win this game. I always find more sand. I just love the surprise of what I might find when I go digging. Such a great game. Everyone needs to play it.







mbmbmbmbmbmbmbmbmbmbmbmbmb



I was looking forward to playing fun games so I picked out Most Wanted.

This is a really engaging, push-your-luck kind of game. Will I win the duel this time or will someone outshoot me? This is a game I will always lose, but I enjoy playing because I feel like I can win. False hope. lol

We were playing the first scenario, so we had a casino to gamble in and that wasn't coming up in my favor.

There was no way for me to catch up and the 2 players leading the pack decided to duel for the ultimate winner and then it was really over. I was the goodie-two-shoes this week and definitely not Most Wanted.







mbmbmbmbmbmbmbmbmbmbmbmbmb



Another game I recently picked up was GemPacked Cards. New to me!

I am trying really hard not to write the word cute so much, but I have to. I JUST HAVE TO! Seriously, this is one of the cutest games out there, and it pulled me in because it was so cute. Love the cute art in this cute game so much. #cute

GemPacked Cards is a (cute!) set collection game where you collect small gems and combine them into bigger and better gems. Very entry-level color combos happening in this game - red and blue make purple sort of thing. Without getting into too much detail, it is just very basic.

I was bored to tears. I was not invested in anything any player was doing. I was just begging for the game to be over before we got through the rules. shakeshake Yah, not a good sign, I know. I still wanted to play though, because cute! I always gotta try the game and not just the rules. I think I ended up losing by a point, but I am pretty sure we all lost for playing.

Maybe this game is better for kids. I just can't see ever playing it again. I wish they would reuse the art though. Love that art so so much. CUTE!














mbmbmbmbmbmbmbmbmbmbmbmbmb




To end the game night we played a game of Miraris.

This is my favorite of the trilogy that is currently on KS (click here!). It plays out super quick and you are constantly surprised at what happens.

This game I was CRUSHING IT! I think I ended up with 12 collected cards, and doing that in just 8 rounds is quite good. My end-of-game scoring card was that ALL my cards would be worth 7 points if I didn't have ANY 1-value cards.

In the final round of the game, I was forced to take a 1 card! Nooooooooooooooooooooooooooooooooooooo! I was all doom and gloom. However, to my delight, another player had a card that STOLE our cards. He got to do this twice and I was able to get rid of the 1 card that would have ruined my ability! It was shocking and excellent! He stole 2 cards from me but I still ended up with a score of 70 points. Like, incredible score. Boom. #ownedit.

Just makes me laugh that evil MWAHAHAHA laugh. Having a good time with this one.








mbmbmbmbmbmbmbmbmbmbmbmbmb



Saturday I got to play a bunch of games and we started with Kingdom Rush: Rift in Time. New to me!

This game is hitting up KS in the next few weeks and my copy is a pre-release prototype.

Kingdom Rush: Rift in Time is a cooperative tower defense game. You and your buddies are working to build up some high-level towers to fend off the goblins and wolves. Your goal is to destruct the portals that are opening and advancing on your kingdom.

Each round, everyone will use the tower cards in their hands to place onto the board to attack the enemy hordes. Towers that you do not place on the board will be upgraded and passed to a neighboring player. You definitely want to be passing towers, because better towers do more damage! Each tower (in scenario 1) can get up to level 3! In later scenarios, it can be up to level 4. The greater the tower the more damage it will do!

If a horde is destroyed, it is removed from the board and you will gain gems from it. Gems are used to purchase new level 1 towers and it is the last thing to do in the round.

After the towers do damage, they are gathered back into your hand. Each horde will advance and a NEW horde of enemies will spawn. The never-ending supply of enemies! Eventually, a portal will be opened and will host a LOT of enemies in that horde. This is the critical horde, because if you can destroy all of the portals, you win. Portals can be damaged only by high-level towers, though.

This is the basic rules for the entry-level scenario 1. Getting into scenario 2, you start to be able to use special heroes and their powers. They will walk around the board and help fight the hordes. I haven't had the chance to play scenario 2 yet, but I'll get back to you on that.

It was really easy to win this first scenario and it was sort of an anti-climactic ending we had. It was like, "oh, okay, it's over." Regardless, it was the entry-level scenario, so it is probably like a tutorial on how to play.

We got a pretty good feeling for the game, but I am definitely looking forward to trying Scenarios 2 and 3 with the help from the heroes. The hero I already picked out is Magnus spellBANE. I wonder where they got the name idea for that. #Shadowhunters

I like the whole theme and puzzle aspect to this game. I am curious about how hard it gets when we start having to deal with 2 and 3 portals. Should be interesting!























mbmbmbmbmbmbmbmbmbmbmbmbmb



It had been far too long since my last play of Letters from Whitechapel so I suggested we play this.

Maybe I just wanted to play some Jekyll and Hyde music like I always do. Definitely that.

So, turns out, I've always been playing this game incorrectly. Go figure. Basically, I have been playing that you move a cop and investigate, then move a cop and investigate. Yeah, that is not how it is supposed to be played. You have to move ALLLLLL the cops and then investigate. It definitely makes it much harder for the cops to win.

As a result of this finding, I played Jack and made it through to night 4. I was caught though. I spent too much time in Night 1 and the coppers were on my case from my first move. They were pretty sure where my hideout was all game long. It was hard to really make it work in the end. I am shocked I got to Night 4, though.

Nearly escaped with all my murders. I will have to try Whitehall Mystery next time.






mbmbmbmbmbmbmbmbmbmbmbmbmb



Since I wanted a walk in the park, it was time to play Sanssouci.

This game is easy breezy. I like it and it is relaxing. Especially after the manhunt for Jack. It can be tiresome to run for so long.

I ended up with a very successful walk in the park. I got my secret bonus cards with top scores and a lot of in-game bonuses from the special spaces. It just worked for me this time around.

It is always refreshing to get this one back on the table.







mbmbmbmbmbmbmbmbmbmbmbmbmb



At dinner, there were a couple of games of Brikks.

It is a pretty good dinner game. I really hate that D4 die though. It is really hard to pick up. angry

It is a cute game. I am not sure of the longevity of it though. There are just better Roll n Write games out there.

I always strive to complete the top-most row for the x4 multiplier. I didn't do it the first game but I still scored well. I did do it in the second game but scored poorly. Weird how that worked out. Dice were not in my favor the second game.

Got around 100 points that first game. I still managed to win both games I played. There is that! Success!







mbmbmbmbmbmbmbmbmbmbmbmbmb



The plan for after dinner was to start the Hero Realms campaign game. To prep for that, we played the basic game to get a feeling for the mechanics again.

I have played A LOT of Star Realms in my day, but I can never seem to get this game down. I lose every time I play, and this time was no different. I had a deck that was very focused on damage. I didn't pick up any healing powers though and of course, I was playing vs a healer. Little by little I was getting nicked and it led to my demise.

It was certainly a losing situation for me, but it prepared us for the campaign game.







mbmbmbmbmbmbmbmbmbmbmbmbmb



We played Hero Realms: The Ruin of Thandar Campaign Deck. New to me!

This game is a cooperative Hero Realms. Players will select a character and work their way through the campaign deck upgrade and specializing their character as they go. Of course, I chose the fighter (red) character. The Wizard also joined the team for our 2 player experience.

The Ruin of Thandar Campaign Deck adds a new nemesis each scenario and they will get progressively more powerful and harder to beat as you level up. In order to play the campaign, you will need the base game for your Market deck. All of the nemesis cards are included in the campaign box and you will also need to buy the character packs that you want to play with.

Your character will get to start with a couple of upgraded cards to help specialize you. These items and skills will also be upgraded to be bigger and better as the game goes on.

Your goal as a team is to defeat the baddies. You will have to kill off the main boss guy in order to win. If you do, then you get to proceed to the next. If one of the teammates dies, then everyone loses.

When it is your turn, you have to reveal a nemesis card that might attack you or your neighbors. It could also be a power-up gem for him. Every card will have a color that will activate one of the nemesis' abilities. These cards are always bad. If any minions show up in your face, you will have to fight them off.

It is pretty straight-forward game though. It will work just like Hero Realms but you are beating up on the bad guy together.

We had a pretty strong start and picked up a few really great cards to add to our deck. I was all about the fighting cards. devil I don't think we were ever really nervous about the bad guys getting out of hand. Once the nemesis leveled up, it was more worrisome but we were able to manage it well.

I was nowhere near losing my final life before we were able to end him. I do think we had some good cards early on and we were both able to focus our decks pretty well to work in our favor.

We got sweet end-of-game rewards - two elixirs, which paired randomly and nicely with our characters, and two character treasures.

I can't help but compare Hero Realms: Ruin of Thandar to Aeon's End Legacy. This game is easier to set up and play than Aeon's End Legacy. But I think if you like either of the titles, then you should check out the other. Very cool games.

I had a great time playing this. I am very much interested to see where the next scenario leads us. I anticipate the enemies getting more difficult.
















mbmbmbmbmbmbmbmbmbmbmbmbmb





I had to reorganize all my small games! They were a mess!




New to the Collection:
Kingdom Rush: Rift in Time
Zocken
GemPacked Cards





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
36 Comments
Fri Mar 29, 2019 12:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
104 
 Thumb up
4.75
 tip
 Hide

gaaaaaame (Second Edition)

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!

I am playing catch up from a few weeks of gaming.
It was my Birthday on March 12! Yay! I got to have some delicious cake!






mbmbmbmbmbmbmbmbmbmbmbmbmb




Looking for a couple of quick fillers, I ended up teaching Fold-it to a bunch of people.

We ended up playing several rounds but not really keeping score. It was mostly used as an activity. It can be a tough game for people to wrap their brains around.

I am still happy to try and plan everything out. I certainly did the best and then demonstrated how each card was to be solved. So, playing this a bunch, you pick up a few tricks! Gets easier with time.






mbmbmbmbmbmbmbmbmbmbmbmbmb




There was interest in playing Ninja Dice.

OMG what is happening!? I haven't played this game is sooooooooooooooooooooooooooooooooooooooo very long! It is as fun as I remember when the KS was first delivered to me.

NINJAS READY ROLL!!! I was going to see how long it would take me to say cute in this blog post, but I mean, this game is just so cute!! I am so happy I got to play this again.

Of course, I lost. My dice would never cooperate with me. People were stealing from me left and right. I couldn't complete a mission. I must push my luck too much or just roll very poorly. I was a very clumsy ninja. ninja









mbmbmbmbmbmbmbmbmbmbmbmbmb




At game day, there were people looking to play Between Two Castles of Mad King Ludwig. I was able to teach this with ease as we played a 5 player game.

Half of the fun of the game is naming your castle at the end. I have to say, Firestone was pretty good, but not as grand as the Purple Phallus Palace. whistle So funny. The purple tower was named after all the purple rooms inside. We were able to stack them high! Firestone was more of a mixed bag and we had a lot of points from the sleeping chambers.

I had such a high-scoring purple palace, but my lower score of Firestone is what won me the game. It was a very well balanced game for me, for once! I was shocked since I never actually get to win this game. Always happy to give this game a whirl.











mbmbmbmbmbmbmbmbmbmbmbmbmb




I had seen a new game called Haven at BGG.Con in Nov that I was interested in trying out. New to me!

Haven is a 2-player game and was in the play-to-win section so I wanted to give it a try. In this game, you are playing cards from your hand to try to claim lore tiles. Each of the normal cards has a lore value and a combat value. After enough cards have been played on one side of a lore tile, the cards are revealed. Whoever has the higher lore value will claim the lore tile, and whoever has the higher combat value will place a token on the map wherever that lore's elemental is. When one player has a majority of spaces around a region, they claim the region. At the end of the game, points are scored for lore tiles and for regions.

There is a lot of back and forth with the card majorities as most duel games go. This feels somewhat different because the player's decks are slightly different. There are also special cards that you can only use 1 of each turn and they will give you a bonus of some sort like counting a card as a wild type or you get to take 3 actions this turn. Different things that will give you an advantage.

The artwork is pretty great as Red Raven Games has that distinct look and feel. There was one card I had to take a picture of because I am sure the inspiration was from Princess Mononoke. It totally gave me that feeling anyway.

I totally kicked butt with the forest people. I had barely any areas on the map since I kept losing the combats. But I ended up with nearly all of the lore tokens. Even though they are all just worth 1 point, it was enough to put me about double over my opponent.

This is a game I would happily play again. I enjoyed my time trying to figure out the right time to play a card or whether I should trigger a reveal to happen. Definitely things to consider. Though I am not the biggest fan of dueling games, this is one of the better ones as well as one of the prettiest!














mbmbmbmbmbmbmbmbmbmbmbmbmb



Another play-to-win game I had wanted to try for a few years now was King of the Dice. New to me!

I am always up for learning new push-your-luck dice games and this has some adorable art that just sucks me in. I am fairly sure HABA hasn't ever let me down either. I love their games all around.

In King of the Dice, you get 6 dice to roll on your turn Yahtzee-style (up to 3 times), and you are trying to match the cards on display. Each of the cards has a color and a value. If you match a card on display, you can take it, and if the card's color matches the town color, you also get to claim the town card for points. After you claim one the cards in the display, the other cards fill the gap and a new card is revealed. Players take turns until the cards run out, a town stack runs out, or the penalty cards run out.

I had an extremely lucky first roll and I managed to hit a 6 die straight in one roll. Boom, just like that, I collected a 7 point card. I was henceforth the target for the game, so a lot of the special attack cards were aimed at me. Yeah, it didn't end well for me and I was the epic loser, about 20 points from the lead player.

I might have lost the game but I WON the play to win! It is a game I took home! Wooooohoo!











mbmbmbmbmbmbmbmbmbmbmbmbmb



Another play-to-win we tried was a 3 player game of Little Drop of Poison.

I had played this game years ago. All I remembered was that it was a bluffing game where you want to try to kill the Rat/Weasel king and maybe some other players along the way.

Little Drop of Poison is a 10-minute filler type game. Perhaps not the best with 3 players. We had a good time though. Ganging up on other players instead of the King always makes for a good time full of laughs. You can't take this one too seriously and it is so quick anyway.

I ended up winning this time around but it was a close one. I had some very lucky pulls and managed to cure myself before dying a few times.

I could easily play this game again. I am not sure I would request it though!










mbmbmbmbmbmbmbmbmbmbmbmbmb



I had been wanting to try out Gunkimono for a while and since it was a play-to-win, this was my chance. New to me!

Gunkimono is an older title that was rethemed and reprinted. I never got to play Heartland so it was all new to me.

This game sort of reminds me of a dominoes type of game. In Gunkimono, you are placing tiles to create colored regions on the board that will score you victory points and/or honor. Gaining honor allows you to race to the top of the different honor tracks for big points. As you place tiles, you are also trying to actively destroy other players regions in the process. The thing about the tile placement is that you can never cover a space with the same color on top. You have to carefully craft your regions the best you can.

The game is very abstract, which doesn't bother me. It was more bothersome that I couldn't ever seem to find a tile I needed at the time I needed it. Of course, by the time the tile showed up, I no longer needed it. I ended up really far behind with no real catch-up mechanic, so the rich got richer.

For me, the overall game was mediocre at best. I could play again, but there was nothing exciting about it at all. It looked swanky but the mechanics were dated and bland. I just don't think this was a game for me and I will unlikely return to it in the future.









mbmbmbmbmbmbmbmbmbmbmbmbmb




I got to play another game of Robotech: Ace Pilot.

This time we played with 4 players and it just dragged on and on. It just didn't work for me at all, so I can't recommend playing this with 4 players. For me, this is a much better 2 player game.

During this playthrough, I was not invested in anyone else's turn. When it became my turn, I evaluated which pilots were available and hoped for the best. I just didn't care at the end of this play and I simply have no idea who ended up winning but I am sure it wasn't me.

It is a fine game but I definitely won't be playing with more than 2 players next time.












mbmbmbmbmbmbmbmbmbmbmbmbmb




There was a tournament for Crokinole. I love this game and when I play I am reminded how much I still love it.

There were a bunch of boards, some with various designs. There were a lot of hand-made boards that needed to be finished or waxed better because they had rough surfaces. It certainly made for tough playing.

I won my first 1v1 match and lost the second. In the team rounds, I got to the semi-finals. I think I had a lot more experience than most of the other players. But I am still way out of practice.

For 5 games of Crokinole, it certainly took up a lot of time, and that's one of the major reasons I don't enjoy tournaments so much. There is a lot of waiting around for other games to finish so you can proceed to the next game.

I still had fun participating, but I am not sure I will want to dedicate so much time in the future to do it again.











mbmbmbmbmbmbmbmbmbmbmbmbmb



There was a Skull King event that I wanted to go to.

It was a super late game, and no one except me knew how to play the game, so I was doing a lot of hand-holding this event. Weak. I love this game so much, but I hate hand-holding in games. Explaining what a trick is 4 times is just not cool.

All in all, it was a miserable time and I just was done for the night. I love Skull King, but it is sad when people are just not getting it.






mbmbmbmbmbmbmbmbmbmbmbmbmb



The next day, I played a 3 player game of Majesty: For the Realm.

This is such a great filler game. The artwork is stunning and the gameplay is interesting. I love drafting games in general and you get a set number of cards to try and do your best.

Majesty: For the Realm is a game I could play anytime, and this time I ended up teaching it. I think it went over pretty well too.
The winner won by a lot, so I was really battling for 2nd place.

We found out partway through that the deck wasn't prepared correctly. Everyone was expecting a few more rounds, but after we fixed the setup error, the game ended quickly. It was my mistake for not preparing it myself. I will do better next time.

I am super excited about the expansion I got to play in prototype form last April. I was thinking it was going to be released at Essen, but maybe this year? I hope!








mbmbmbmbmbmbmbmbmbmbmbmbmb



It is always a good time to play a few games of Avenue.

Avenus is a Roll n Write game that I won't ever get tired of. I could play anytime, anywhere. It is easily in my top favorites of the genre so I bring it around when I go to different game days.

I got to play 2p and 3p. I am not even sure if I won. I won because I got to play - how's that? I know I definitely lost the 3p game, though. I was begging for a 3 card for several rounds and it never came up, so yah, all hope was lost at the end of that 3p game. It just makes me want to keep playing.






mbmbmbmbmbmbmbmbmbmbmbmbmb



It is always great to play a game of Teotihuacan: City of Gods. This time was just a 2 player game, but I need to get in my practice because the first expansion is coming. I am so ready for it!

This game didn't go according to my plan. There was a cool end-of-game scoring tile that got me 9 points if I had workers who were level 4 and 5, so I did my hardest not to ascend my workers. But my opponent wasn't ascending much either, so the game went on for way too many rounds. I was also using a lot of locked abilities and that action doesn't level up your workers either.

I let the game ride on too long and ended up losing because of a final blow in the last turn. It was rough but the scores were 211 to my 193. SADNESS AND DESPAIR!







mbmbmbmbmbmbmbmbmbmbmbmbmb



I have heard so much about Onirim and I recently picked it up. New to me!

Onirim is a solo or 2 player game about managing your dreams to find your way out before the darkness gets to you. So you are managing your cards in your hand to try and unlock the different colored doors. If you can unlock all 8 doors before the deck of cards runs out then you are a winner! Seems easy, but yeah, it's really not.

I ended up playing this game 3 times in a row. The first game I just played solo and ended up finding all the doors I needed and won the game. That was just basic mode though. The second edition game box contains all the mini expansions, so I had to test out some of those.

We lost both 2 player games because it is just that much harder. Instead of just finding the 8 doors as you normally would in a solo game, you each have to find 4 doors in one of each of the colors. When we threw in expansions, we had to do the same thing, but it was harder since we had to not only each find each color door, but find in a specific order. Man, that was super hard.

We came close in both of the games we played, but mannnnnnnnnnnnnnnn we have some work to do.

Very good solo game and I would totally recommend it to anyone who plays solo games. Even the 2p coop mode was lots of fun and very difficult. I look forward to seeing what more of the expansions add to the mix. I suppose I should try and win with what I have already tried and failed at...













mbmbmbmbmbmbmbmbmbmbmbmbmb



At a recent game day, folks were waiting on food and my go-to game when you are unsure on time is always Linko!. A round isn't that long so you can always play another or finish up quick.

This time we were playing with 3 players. All my cards were mid-range, so I was eating up what people were laying down, trying for big hands and big plays. It only really paid off in the final round where everyone was playing wicked cut-throat. We nearly got through the entire deck. I think I scored like 23 points that hand. It was not enough to win me the master of the night, but I came in a solid #2 place.

Love Linko so much. It is also super cute! Yay!









mbmbmbmbmbmbmbmbmbmbmbmbmb


I was looking to play History of the World or Vinci, but we settled on Small World with Small World: Realms. New to me Expansion!

I really love this game, but it is not surprising since I love HotW so much. I didn't even know this Realms expansion existed, and it is just awesome!! You get to make your own map! I love that they are like hex tiles with different regions. They really really make the game better. The variety of everything in this game is super. You will never play the same game twice with this expansion.

I had forgotten the river rules from the underground expansions so we just played without the water rules. We were also playing with a bunch of character expansions - I don't even know which ones. Tons of new characters and abilities that I hadn't seen before and most were awesome, of course.

I was doing pretty well all game until I had a two really bad turns that got me 2 points and 0 points. Not even my one 16-point turn could make up for that! I ended up in 2nd place with 100 points, with the 1st place score at 120! Yeah I was pretty far behind. In my score-tracking app, it was my personal best though.









mbmbmbmbmbmbmbmbmbmbmbmbmb



We managed to get in a game of Tichu. This was a teaching/learning game for most players, so I wasn't being crazy. I did manage to call a few times and the first few rounds were just killer. I think we started off with a Tichu and a 1-2, so yeah, it was a solid start for us.

Midgame went a little sideways but we had a strong finish for the win. It was great, and even as a teaching game I love it so much. I hope I get to keep playing it whenever I can. I expect at the Gathering I will get to play it like at least 5 times - but hopefully more.





mbmbmbmbmbmbmbmbmbmbmbmbmb



The final game of the night was Canasta Caliente. New to me!

Now I think the only difference between regular Canasta and Canasta Caliente is a hot pepper card that is worth like -100 points and allows you to draw up to 11 cards.

Its been years and years since I played Canasta online and I couldn't tell you the rules before I played this game if I tried.

Canasta is basically a partnership set-collection game. You have to get so many points in order to place your cards down initially, but then you are just trying to get sets of the same numbers. It is actually quite easy, a lot easier than I remember it being when I played online.

We played the first few rounds incorrectly, so we had to start over. You are supposed to play until 5000 points and we were about halfway through before we called it quits. I am sure we will pick up where we left off since my team was in the lead when we ended. But I am fine leaving it at that.

It is great to play some card games. I love partnership games like this. I hope we get to play some Pinochle soon. #goals



mbmbmbmbmbmbmbmbmbmbmbmbmb






New to the Collection:
King of the Dice
Onirim
Canasta Caliente





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
57 Comments
Mon Mar 25, 2019 9:18 pm
Post Rolls
  • [+] Dice rolls
Recommend
89 
 Thumb up
1.50
 tip
 Hide

Plethora of New New to Me Titles! So Much to Say!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!




mbmbmbmbmbmbmbmbmbmbmbmbmb



The first game I am dying to talk about is Aeon's End: Legacy. New to me!

The major problem with talking about Aeon's End: Legacy is that I really can't talk about Aeon's End: Legacy. It is a cooperative legacy campaign game that plays 1-4 players. I haven't had the chance to check out the original Aeon's End game (though I must now!) but there is an opportunity to combine the games at the end of the legacy campaign. I really don't know how to compare the games at all, but I can talk about the first couple of chapters that I have been able to experience.

In Aeon's End: Legacy, you are working with mage teammates to take on the baddie and hopefully destroy him before he destroys you. Each chapter will reveal new rules, player upgrades, different cards to put into play, etc.

The basic mechanic of the game is deck building. What makes Aeon's End: Legacy different is that you will never shuffle your deck, so you should have a good understanding of what cards are coming and when. Of course, I can't ever remember the order in which I place cards in the discard pile.

There are 9 piles of cards in the Supply that you can acquire to improve your deck, much like other deckbuilding games. To acquire cards, you will spend aether, which comes from the gems that you have in your hand. The cards you will acquire will be better gems, relics that are used to help you and your allies, and spell cards that are mostly used to destroy the enemies.

The mechanic that I probably enjoy the most so far is the turn order deck. In a 2 player game, each player and the nemesis has 2 cards that are shuffled together to form a deck. So you might have 2 turns back to back, but you might have to wait a long time before having another turn, so you really just don't know what will happen.

The spell mechanic is pretty cool, too. To cast a spell, you must first prep it to one of your breaches. You will start with 1 open one and 2 closed ones. Spells that are prepped to an open breach can be cast on any subsequent turn. To prep a spell to a closed breach, you must focus it first, which makes the breach easier to open later. Spells prepped to a closed breach must be cast the following turn.

When the Nemesis has his turn, lots of bad things will happen. There are a bunch of cards that will do lots of horrible things to the mages and to Gravehold, the city you are protecting, so you have to be prepared for the worst!

There are a few ways for us mages to lose. A mage that reaches 0 life is exhausted, and if everyone is exhausted, we lose. If Gravehold reaches 0 life, we lose. Sometimes, when the Nemesis runs out of cards, we lose.

That is the general flow of the game, and I am only going into Chapter 3!

In the first 2 chapters, we were able to win! It wasn't with flying colors at all. It was by the skin of our teeth, coming down to the final turn each time. Turn order was everything, and we both cast whatever we could prep in time. If the Nemesis had another turn, we would have lost both times. Again, super tight!

Half of the fun is in what happens between chapters. You get to experience all the new mechanics being added and all the choices to be made for upgrading your character. For me, it is so much fun getting into the game and deciding how to make my character better for the team. I get to name a few abilities and cards. I didn't know what to name my character but settled on Xyrren because the letter X is awesome. I had to restrain myself not to name him Legolas. Just look at his pic!

I am also glad I got to play 2 games before writing this review. The first game was good, but the second game hooked me. It is still set up on my table ready to go for Chapter 3. I recently saw an Instagram post from Littlepinkmeeple saying how she loved it so much and finished the campaign in 3 days. Now, that is dedication! I don't blame her either! I am very much looking forward to seeing what happens!


Spoilers just in case you don't want to see the pics, though I don't think there is much to learn from them.




Spoiler (click to reveal)
















mbmbmbmbmbmbmbmbmbmbmbmbmb



I quite enjoyed the game Grifters and didn't even know about Grifters: Nexus until recently. New to me!

Grifters: Nexus has stunning art. I love the different colors and the noir feeling it gives me. If you are familiar with Grifters, this game will come easily to you. It plays pretty much the same except the job cards are in a pyramid display instead of in stacks.

Your goal in Grifters: Nexus is to have the most money at the end. You do this by playing specialist cards from your hand that will give you money or more specialists. There is also a set collection element for completing jobs that will give you bonus money at the end of the game.

On your turn, you will advance all of your cards one space on your tableau. Each space represents one night, and cards have to cycle through Night 2 and Night 3 before they are discarded and returned to your hand. Then you will play one or more cards to the Night 1 space. If you play 1 card, you get to perform that card's ability. You can play multiple cards to perform an available job. Each job requires a specific mix of colors to complete. For example, you might need 2 red guys and a blue leader. If you play that mix of cards, you complete the job and activate the leader's ability.

There are a lot of different abilities and a lot of take-that in this game. You will be stealing your opponents' specialists and money, making them discard cards, etc.

This game claims to play 2 players but I would definitely suggest 3 or 4 players for more laughs and enjoyment. You really can't be too serious when playing this game. If everyone at the table thinks you are in the lead, prepare to get hammered on. It is only a 20-minute game so it's fine if you are picked on a bunch, especially if you play well in the beginning.

In my play, I was kicking butt all game. I found a couple of cards that really worked well for me by advancing my cards faster than normal. Any opportunity to advance your cards faster is good so you can gain your cards back quicker. No one could really stop me until the final turn when someone stole 4 from me, which is an 8 point swing. But I still managed to win by 1 point. It was a close one!

I had a fun time playing Grifters: Nexus. Again, if you enjoyed Grifters, this will be a shoo-in for you. It can be played as a stand-alone game or mixed with the original.














mbmbmbmbmbmbmbmbmbmbmbmbmb



Once upon a time, there was a game called Kigi, which turned into Kodama: The Tree Spirits, and now we have Kodama Duo. New to me!

I have played the other games before. I was originally drawn to Kigi for the art and beauty, and I love the mechanic of building a tree. Kodama added some extra rules and scoring cards that I wasn't too keen on. I was a bit wary of trying this one because I had such big issues with Kodama, but this has an additional designer, and I was hoping the scoring cards were more balanced.

I am always looking for 2 player games because they tend to have a low downtime ratio. And the artwork in this game is just too cute. These little tree spirits remind me of characters from a Miyazaki film. So I wanted to give this game a fair chance.

Your goal in Kodama Duo is to collect the most points. The main way is by placing branch cards, but you will also choose an end-of-season scoring card from your hand at the end of each season. At the start of each season, an event card is revealed that will change up the gameplay a little bit. You will only use 3 each game, so there is a lot of replay value.

Each turn, you will add a branch card to your tree. After you place each branch card, you will get to score for the icons on the branch that line up with the matching icons on the next lower branches. You want long lines of matching icons to score a maximum of 10 points each round.

This game has an interesting "I split/you choose" mechanic. Players alternate roles for splitting/choosing each round. Each round, 3 branch cards are dealt. The splitter will put 2 in one pile and 1 in the other. The choosing player can choose either pile and place 1 branch card in their tree. The splitting player will place 1 branch card from the other pile. Whoever had the single-card pile gets to claim a token of a matching symbol on the unselected card. This token can be placed over any other symbol on your tree, ideally connecting more of that type of symbol.

Kodama Duo is a pretty simple game to teach and play, but much harder to master. I am simply terrible at this game and the others like it. I like the cool "I split/you choose" mechanic, and of course, that mechanic was my downfall. I tended to always choose the two-card pile, so my opponent was collecting all of the tokens. The tokens were totally beneficial because you can control your paths of symbols much better.

All game I was trying to get the most points for the end-of-season cards I had. It all fell apart and I was getting only decent points for them. My opponent totally crushed me with their end-of-season cards and just killed me in the end. I got wrecked. I guess I need more experience playing Kodama Duo I haven't figured it out at all.










mbmbmbmbmbmbmbmbmbmbmbmbmb



I had been interested in trying out Trollfjord from the Essen crop last year. New to me!

I hadn't seen much on Trollfjord since Essen, but it was still on my radar. When Rainer PiFFed it to me, I was excited to finally try it! This looks like an everyday Euro game, but there is one defining feature in this game to make it stand out among the rest: a cube tower that you get to take a gavel to! Waaaaaaaat?! You get a wooden gavel to use on a wooden cube tower to try and get the cubes to come out.

In Trollfjord, you want get your trolls onto the board and surrounding forts so you can try to claim treasure tokens from the land. Your opponents can also choose to help you with your rock extractions.

Players have to acquire a treasure next to a Level I fort, then a Level II fort, then a Level III fort, then acquire one more from any fort to trigger the end of the game. The higher the treasure value, the harder it is to claim. For example, if it has a value of 26, you must hammer out 26 cubes from the tower. The number of whacks you get to take on the tower is the number of trolls you (and your helper) have recruited for the job to a maximum of 9. So if you have 3 guys and another player helps you with 2 guys, you will get 5 whacks at the cube tower. Here's the catch - if more than X cubes of a single color comes out (except white) you will bust. X is the number of participating trolls, and in this case, it would be 5.

To attack a fort, you must be present in 2 adjoining regions next to the fort, and if another player wants to help, they also have to be in 2 adjoining regions. You can claim a treasure as soon as you whack out enough cubes. If another player was helping, they can also claim one if they can or continue whacking as long as there are whacks remaining. You can only select treasure from a region you are located in. If it is your turn, you will place your treasure in your bag in the slot that matches the fort level. If you are helping, you will place your treasure face down in your bag in the bonus area. More treasure will populate the board at the end of the turn.

The turn order works much like Thebes or Tokaido. The person furthest behind on the time track will take the next turn. What is different about Trollfjord is that a person who lands behind someone else will give everyone ahead of them a small but significant bonus.

There are 2 types of spaces to choose from on the time track. You can choose a terrain type up to 3 spaces away and then drop that many trolls into a region that matches that terrain type. Alternatively, you can choose to land of a foot space up to 3 spaces away and migrate that many trolls one space on the map (or one troll multiple spaces).

I ended up playing this with 4 players and it took a bit longer than I might have liked. It was slow going in the beginning to get all your trolls properly placed on the board. When it was my turn to finally start whacking the tower, it was totally fun. "Everything looks like a nail when you are holding a hammer," amirite? You really have to smack that tower hard if you want cubes to fall out, though other players were finding it easier to get the cubes out. I think it is better to accurately hit the tower than to hit with brute force. I just hope the tower holds out for a few more plays. Some serious indents are already happening after one playthrough.

Playing with 4 players was a good call though. You really want to have options to help other players or to get help from others when you can. Getting more whacks at the tower is always better.

In the beginning, we were hitting nice and lightly and no cubes would come out, or very few. But, as the game went on, cubes were falling out left and right. We were hitting the big treasures, I still don't know how!

I totally lost since most of the game I was off in my own world, trying to manage the treasures on my own. I didn't want to help others and I didn't want them helping me! Yah, you really don't want to tackle some of these treasures by yourself. There were a few rounds where I was just one cube short of claiming my treasure, so that was a huge setback for me!

I still had a lot of fun and will be ready for the next time I get to play Trollford. It is super cute and definitely one for the family. I do anticipate cubes being everywhere if kids are involved though. Still would be fun.










mbmbmbmbmbmbmbmbmbmbmbmbmb




I had the opportunity to play a quick game of Robotech: Ace Pilot. New to me!

I first learned of Robotech: Ace Pilot at Origins last year, I believe. I got a quick rundown but never got to try it out. This time I got to actually play the game. It is a push-your-luck dice rolling game for 2-4 players. Your goal is to collect the most points from the enemy ships you destroy.

On your turn, you will roll 5 dice, and like Yahtzee, you can reroll dice up to 2 more times. The dice will help you acquire hero cards that will deal damage to enemies in a 3x3 grid. Each of the hero cards have different abilities and can interact well with other heroes. If you are lucky you will acquire 2 heroes on your turn to help battle the enemy ships. After a player uses a hero, that hero is out for rest of the round. After everyone has had a turn, the hero cards will reset and the start player token will rotate.

A lot of the enemies can take 1 hit for a small amount of points. Some can take as many as 5 hits before being destroyed and are worth many more points. The game will end when a number of stacks are depleted from the 3x3 grid, depending on player count.

Playing with 2 players is more my speed since the game can roll on much longer with more. There is a lot of downtime between player turns because you have to wait until one player is totally done before moving to the next. Playing with 2 players keeps it snappy and to the point. You are handing off turn order and will get a couple turns back to back, but still works nicely.

I thought I was doing well, but I still managed to lose by 7 points. I wonder if it is just luck of whoever can kill off the big ships. I seem to fight a lot of little guys but the points just aren't there for them and it doesn't seem to be enough to win. I am also pretty bad at rolling dice and I often had only one hero. That was probably my other downfall.

Robotech: Ace Pilot is a cute little game, and I would happily play it again. But I am not sure it is strong enough for me to want to request playing it.


















mbmbmbmbmbmbmbmbmbmbmbmbmb




Japanime Games has an upcoming KS for a set of 3 small-box games, and I was provided an advance copy of them to review. They are all card games that were first published by Domina Games. A recent partnership with Japanime games will allow for US distribution.

The first one I got to play 2 player and is an older-ish (2015) title called Pralaya. New to me!

I am a huge fan of the anime art style and will always be drawn to Japanese games for that reason.

Pralaya is a game where you are trying to gather the most points by collecting different relics and people scattered around a sinking island. You not only have to have the most points, but you have to get off the island too.

Each turn you will have 3 Vitality that you will spend to rescue available cards in the display. Afterwards, you will fill in the empty spaces. Most cards have no immediate effect and will just be worth points at the end. Some cards have a currency value that can be used to purchase a Veda, which grants you more Vitality, or a Dhoni, which is a boat that takes you off the island. The deck also contains water cards, which do nothing but represent the island sinking.

The game ends when all players have left the island or the island sinks and there are no more cards to gather. Players who haven't escaped by then will be out. No fear, you can buy your escape at any time, but once you leave, you can't return. The other players can keep scavenging the island for more valuables, so you don't want to leave too early but you also don't want to leave too late and miss your chance.

In the game I played, we had 5 water cards by the end of the first turn, so the island was already 1/3 sunk. It certainly makes the game interesting each time you play. I was feeling rushed since the water cards were showing up more often than not. Sooner than I imagined, we were down to 3 island spots remaining, so I decided to hop ship and escape.

I still managed to come out on top even though I escaped earlier than my opponent. I had collected a bunch of different types of cards, and I had a card that scored for having different types of cards. It was a good strategy! I ended up winning by 30 points, so about double what my opponent had.

Definitely a cute game, and I'm interested in playing this with more. I can see how playing with more players will change up your strategy and timing a bit. I like the added stress of trying to outwait the other players for that first boat off the island. You are pushing your luck on the timing of everything and it makes you stop and think about the choices you are making each turn.














mbmbmbmbmbmbmbmbmbmbmbmbmb



Argoat is a game for 3-5 players. New to me!

I didn't know much about this game going in, but I did know it had pretty colors. The artwork just draws me in wanting more. There are also awesome bunny tokens that we can ride around on!

Argoat isn't about collecting points, nor is it about goats. It is about exploring and collecting knowledge. You need all 8 types of knowledge (it makes a rainbow!) and then be the first to make it to Eden. On your turn, you will move one space to an adjacent location and activate the location's ability. There is one location for each knowledge type, but there are also a variety of other locations that will help you in other ways.

Emeralds are the currency in Argoat, and you can use those emeralds in different ways. An exciting way to spend an emerald is to ride the huge bunny an extra space. There is also an item deck where you can buy cool artifacts that have special abilities. You can also spend emeralds to search one of the four Dark Forests to try to find Eden. Eden is hidden inside one of the Dark Forests, and you can spend a lot of time and emeralds to try to find Eden or just hope for the best at the end of the game.

If you move to another player's location, you can also trade with that player before you activate the location's ability. You can trade knowledge, emeralds, and the information you have about Dark Forests. There is a lot to gain from working with other people, but this mechanic is a bit of a turn off for me. I am not really one for semi-cooperative games where I am helping you and you are helping me. People were using it in our play and it was certainly helping them.

I was just doing my own thing and exploring the lands a lot. There is one location card that I put into play that allowed me to spend 2 emeralds to learn any type of knowledge. I did this action as frequently as I could afford to. Emeralds are not easy to come by, and that is why I kept exploring because you get an emerald each time you explore.

That is the strategy I tried, and it failed me. I didn't know what any of the Dark Forest cards were, and everyone else had perfect or near-perfect knowledge. So I was flying by the seat of my pants. I had all of the knowledge I needed, and I had a few turns to try to find the right Dark Forest. I picked the wrong one, of course. Had I picked correctly I would have managed a win, but it would have been a close call either way.

For the most part of it, I didn't much care for the gameplay. I am not into trading information and I don't much like a race to the finish. I do like the exploration and the different strategies to work around. While I didn't win, I still managed to come very close to winning, and everyone was doing very different things. It just felt a bit too long for me. I certainly wouldn't mind playing again, but I am just not sure it offers much of anything new.


















mbmbmbmbmbmbmbmbmbmbmbmbmb




The final game is called Miraris. New to me!

Before playing this game, I already knew it was going to be my favorite out of the 3 games. It has one of my favorite mechanics and that is simultaneous card selection. I love games with this mechanic, and the game is super quick, which really appeals to me.

In Miraris, you are trying to collect the most points. You mostly gain points by collecting the cards from a display. Every player has a hand of cards numbered 1-9. Each round, every player will select one of their cards to play. After the cards are revealed, the cards are arranged in order from lowest to highest underneath the row of cards in the display. Everyone who bid a unique amount will get to claim the card (or cards) above their bid. Players who bid the same amount as someone else will not be able to claim the card above their bid. New cards are dealt out for the next round, and some slots will have multiple cards if some players did not claim anything last round.

You are also given a choice of 3 characters at the beginning of the game. You will get to choose one of them and they will guide a strategy for you in the gameplay. Your character is kept hidden until the end of the game when everyone will reveal who chose who. These character cards will give you an additional end-of-game scoring opportunities. One character gives 4 random cards at the end of the game. Another gives a 25-point bonus if you have only 3 cards or a 50-point bonus if you have fewer than 3 cards. There is even one character that lets you win automatically if you collect all 7 types of cards. Well, that is a challenge for sure!

We were playing with 4 players and it was pretty fun. I can imagine 6 players being total chaos, which is fine for a 20-minute game. I like chaos, in fact! If the gameplay were much longer, it would be more of an issue. You can see the cards that you want, but you have to actively think about what other people might be going for and what they haven't played yet. My end-of-game bonus was 4 random cards from the top of the deck and I was very unfortunate with my draw. I think I got a 1 and three 2s. It could have been four 7s! I was just not lucky this time. I thought I might actually win since the other players kept canceling each other out. Turns out I was 9 points shy of the win. My poor draw at the end is what did me in.

I had a great time playing this. It is an attractive game that is easy to teach and play. Can be a filler for any time and now that I know the rules, it will probably be a 10-minute game. I will happily play and request this game. I look forward to my future plays.











mbmbmbmbmbmbmbmbmbmbmbmbmb





New to the Collection:
Robotech: Ace Pilot
Grifters: Nexus
Kodama Duo
Trollfjord
Pralaya
Aeon's End: Legacy
Argoat
Miraris





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
12 Comments
Tue Mar 19, 2019 10:27 pm
Post Rolls
  • [+] Dice rolls
Recommend
86 
 Thumb up
5.50
 tip
 Hide

gaaaaaame

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb
Fold it

Ninja Dice

Between Two Castles of Mad King Ludwig, Haven (new), King of the Dice (new), Little Drop of Poison, Gunkimono (new)
Robotech

crokinole x5 Skull King


Majesty

Avenue

Teotihuacan, Robotech, Omnirim (new) x3, Linko, Avenue, Small World (New Expans), Tichu, Canasta Cliente (new)
Twitter Facebook
39 Comments
Mon Mar 18, 2019 4:27 pm
Post Rolls
  • [+] Dice rolls
Recommend
123 
 Thumb up
4.60
 tip
 Hide

TotalCon! All The Games and All the Fun!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!

I took a pic of all of the Convention badges and pins that I found recently. I know there would be more if I actually had them allllllll.







oh. Here is Fables - the best graphic novel series ever. At least for me.





mbmbmbmbmbmbmbmbmbmbmbmbmb



Recently I got to try out an older title called Intrigue. New to me!

I mean, it is pretty crusty at this point - but not as crusty as most of Joe R's basement collection. laugh Anyway, this was described as a pretty mean spirited game and to not take it too seriously.

Each player has a manor, and each manor has five jobs in it that can be filled by other players. Each turn, you will collect income for the different jobs that are occupied by one of your ten tokens.

To place one of your tokens in a job, you have to bribe the owner of that manor. There is a catch though. The owner of the manor will take your money and they can slot you in any job they see fit. They might say, "oh yeah, if you give me THAT much money I will give you the best job", then take your money and put you in the worst job.

There are a lot of interesting choices to make and enemies to make as well. As the game continues, the job slots will be filled and you will start competing for the jobs that are already filled, thus giving the owner of the manor dueling bids. The owner gets all the bribes and decides which person will get the job. There is a lot of backstabbing going on in this game for sure.

In our game, I really thought I would win for sure. It was really hard to tell what was happening, but I thought I was doing a pretty good job gauging who was making what and who was the richest. Yeah, not so much. Dan and Geoff TIED!! They each had $150,050 and I was at $150,020 Just $30 away from being tied with them!! Man, it was a close game.

I actually quite enjoyed this game in the end and would gladly play it again. It is quick and devious. You can see the evil glimmer in everyone's eyes when playing which is always fun.











mbmbmbmbmbmbmbmbmbmbmbmbmb



I got to play an awesome game of Medici.

Playing this again just makes me want to play it over and over. I love this game so much. I was just not pulling the cards I needed to get to the top of the tracks. I did manage to get there by the last round, but it was already too late for me.

I think I managed to come in 3rd place. It didn't much matter though. It only makes me want to play more auction games. I wish more were being created. They can be a hard sell, but when done right, it is magic! Love that mechanic and this is the best of the crop!














mbmbmbmbmbmbmbmbmbmbmbmbmb


The final game of the night was another fav where Dan and I absolutely kicked some butt in Tichu.

MOAR! I WANT MOAR! We should have played 2 games of it. I have been loving my new cards. They are just so pretty!







I had a Mega Bomb in my hand...




mbmbmbmbmbmbmbmbmbmbmbmbmb




TotalCon!



The first game of the con was going to be a solo game of Dimension but Joe R was available to play with me.

I got to play this a few years ago as a demo at GenCon, I believe. I really like the idea of this game, but I think Uluru: Tumult am Ayers Rock does it better.

Joe hadn't played before so I taught him how to play. It is fairly abstract, but that is why it is so fun. Trying to puzzle out the different combinations to work is just fun for me.

I was so winning all game but Joe ended up gaining a few extra points in the final round that gave him the winners title. #math










mbmbmbmbmbmbmbmbmbmbmbmbmb



A highlight and game I was hoping to play a few times during the con was Blackout: Hong Kong.

Star was interested in playing and I taught Jon how to play. He was prepared though and had studied up on the game with tutorials so he only had a few questions. That was awesome! I love teaching games where people mostly know the rules! So easy! I don't have time for tutorial videos though. Not really my thing to do (I gotta write a blog and all).

I am getting much much much better at this game the more I play it. It was not really a shocker when I won the game in the end. I mean, I crushed it. I was working my deck near perfectly and getting good combos with my cards. My bonuses were nutso - and awesome.

Really been enjoying this one and I am curious for my next play if I can play as well scoring 141 this game. I haven't seen a score that high before. #goals










mbmbmbmbmbmbmbmbmbmbmbmbmb




There were a few people looking to learn Fine Sand.

I was happy to teach and play it. We ended up playing 2 times since the first game was really to wrap their brains around what was happening and how to play. I really enjoy playing this game twice in a row because you can change up the decks and see how all the next cards mesh while you are already warmed up with the play. It really makes a better game for me.

I ended up winning both games, and I think it was since I am more familiar with the cards from playing more. I look forward to going through the deck again with the same group of people so we can all grow with the game together. Right now I am playing with a mix of people and usually teaching the game when I play it.

Loving it so far though.













mbmbmbmbmbmbmbmbmbmbmbmbmb





Over the next few days, I managed to get in a few games of That's Pretty Clever. This is a great filler and has been requested a bunch. I was really hoping someone would have Twice As Clever to play but no one did.

I ended up winning the first game I played against Star, but then later in the week, he took the win when we were playing 4 players. The 4 player game was not great since I was teaching it and it was late at night. I don't really enjoy it as much with 4 players.

I have since bought the Twice as Clever app and have taught myself how to play. I have played about a couple hundred times now and just love it! I can't wait to play against real people! More on that game when I do, but I recommend the app.











mbmbmbmbmbmbmbmbmbmbmbmbmb




Riley had a game I had been wanting to play called On Tour. New to me!

This is a roll n write game where you are trying to tour the USA with the best possible route to score the most points. Each turn, three map cards are revealed. The map cards each display a region of the US. The two D10 dice are rolled and all players will choose 2 of the 3 map cards to write the two possible number combinations. For example, if 2 and 4 are rolled, all players will write the number 24 in one card's region and 42 in another card's region. The map cards will then be replaced and another turn is taken.

The game will end when all of the locations on the board are filled up. The catch is that you have to make a connecting route in ascending order. There are ways to score bonus points along the routes, but the more spaces you hit, the more points you will get, generally.

It is a pretty solid game. I was definitely stressing out because I needed a very specific number range and it was not rolled in the final turns. So it totally went the wrong way for me.

I had a pretty good time playing this. But I was definitely more interested at the beginning of the game than by the end of the game. Great production quality and interesting gameplay, but probably not one I have to own. I would play it again for sure.











mbmbmbmbmbmbmbmbmbmbmbmbmb



Next, we played a 4 player game of The Quacks of Quedlinburg. Riley hadn't played this before and I felt he would really enjoy it! We decided to play with the backside of the player boards.

Riley is just like me - we will push our luck each and every time. Despite busting over and over and over, I managed to push the potion droplet to completion. Because I did so well with that I was able to score quite well at the end of the game. I ended up 2nd place to Adam who was just 1 point ahead of me! I will just surrender and know that I will never win this game.

Still having a great time playing this one! Good times.









mbmbmbmbmbmbmbmbmbmbmbmbmb




The final game of the night was epic! We had 4 players for a game of History of the World. I can't seem to get enough of this game. I also wanted to play another game with Joe and Len so I managed to convince them to join in.

Oh, it was a tricky game. I was always hitting up 1st or 2nd in the round and I never got a last-first advantage. It was pretty funny how Joe would always seem to roll really terrible. He did manage to find a card that scored him battle victories for rolling so low, and that was really great for him.

It didn't much matter though, because Len ran away with the game. But I had a pretty decent final turn and scored nearly enough to win. It was a super close match with Len on top at 155, I scored 154 and Matthew was 152. Joe was a losah at 123. I still think that was the closest game of HotW that I have played thus far. Just talking about it makes me want to play it.











mbmbmbmbmbmbmbmbmbmbmbmbmb




The next day, I found Lexi and we played a few games. I picked out a play to win game called ROLL for Your Life, Candyman!. New to me!

I like the concept of play to wins in general. I think it is good for publishers to support some conventions with their titles. It really gets people focused about playing their games, or at least getting their games noticed, which is great!

This game is so cute it is hard not to want to play it. This is a speed dice-rolling game. You are trying to destroy the other gingerbread men at the table. In order to do that, you have to roll all 4 of your dice until they show the same symbols. If you do this faster than the other players, then you grab the candy cane and take the appropriate action of the symbols you rolled. The action might be to destroy another players arm or leg, to protect yourself, or to remove another player's protection. In order to attack the body, you have to get rid of the arms and legs first, and all the protection has to be removed. If you remove someone's protection, you get to claim it for yourself, and it will give you a power of some sort.

It is a pretty fast game that plays out in about 20 minutes. I ended up reading the rules and we played pretty quickly with 2 players. Lexi wasn't really rolling the best, and I seemed to get the matching 4 symbols right before she did. I ended up with about double her score.

It is a cute and harmless game. I am not really one for real-time dice throwing games like Escape. I could play again, but it is not high on my to-do list.










mbmbmbmbmbmbmbmbmbmbmbmbmb



Lexi hadn't played Russian Railroads so I ended up teaching that game to her and Chris who stopped by and was interested in playing.

Two people who hadn't played RR! I am not a big fan of the base game, but I was still happy to teach and play it. I really do love the game and think it needs more love and a reprint. Bring back German Railroads!

The game went well and seemed to go by pretty quickly. I was totally focused on Lexi and Chris understanding the game versus my actual strategy and playing of the game, but I still managed to win. I did well with the industry, but there was still some competition for that and it wasn't totally easy for me.

I gave some strategy tips at the beginning of the game, which Chris chose to ignore, but by the end he was fully understanding what I was talking about. He ended up going top track by the end of the game and had a strong late game top track score. If he had focused on getting the white tracks out sooner, he would have destroyed us both.

Awesome game and one I will happily play.












mbmbmbmbmbmbmbmbmbmbmbmbmb



Star and I signed up for a game of DinoGenics. New to me!

I actually didn't know much about this game other than you are making a dinosaur park. I am so into the dinosaur-themed games and was intrigued by this new title hitting the scene.

This is a worker placement game where you try and build up your park by gaining DNA samples to create dinosaurs, build up your cages for those dinosaurs, gather hotels for holding more guests, and building lots of buildings. There are a lot of ways to score points in the game, but they are mostly coming from the dinosaurs you are holding each round. Points are cumulative, and the longer you have a dinosaur in your park, the more points you will end up earning since there is a full scoring at the end of each round. The more common the dinosaurs, the fewer points you will earn. Creating dinosaurs will also gain you reputation, which is really great for determining turn order, and you want to go first, so you want that best reputation.

Each round you will get to place 3 guys until the halfway point where you will automatically gain a 4th guy (at least for a 5 player game). There will also be an event that was revealed the previous round that will then be active in the current round. You will always have one round to plan for that future event. I like the events because it changes up each game and you can't really know for sure what will happen.

Since we were playing with 5 players, the game went on far too long in my opinion. I knew it would be a problem for me before I sat down to play, but I wanted to play with Star and Nate, so I ended up trying it anyway. I would definitely advise not to play with 5 players. The rounds get muddled since turn order is always changing, and it is hard to keep track. Spaces fill up quickly and you can't really plan for locations to be available on your turn.

All in all, I had a decent time playing the game. The mechanics are fine and the gameplay is fine. But there is nothing outstanding at all.

I found one card to be insane and it really hindered my enjoyment of the game. The card allows a player to take a 50/50 roll to copy another player's dinosaur into their own park. I literally spent 9 actions over 3+ rounds trying to find the right cards to create my awesome dinosaur. Then another player took just one action to copy my dinosaur - just like that. I can understand if there was like a MAX dino to copy, but my highest valued dinosaur... so freaking mad. If I were to play again, I would consider removing it because, even two weeks later, I am still ticked off about the situation. Anyway, because of that, it left a sour taste in my mouth.

Besides my sour experience, I think the game is adequate. I would definitely play again with fewer people and without that card. It seemed to have very strong runaway leader problem, though - Star was winning all game and totally took home the win. It's not the worst game I've played, but I don't think I would request this.











mbmbmbmbmbmbmbmbmbmbmbmbmb



Next up was a 3 player game of Teotihuacan: City of Gods. Star taught Matthew how to play and we got to it.

I like this game with 3 players - it is very snappy. However, it is a beast to teach because there are a lot of small rules that can easily be overlooked.

This game, I was trying a new strategy collecting masks that didn't work at all for me. It was a mess. I just couldn't collect enough to make it worthwhile. I think this was because Matthew was pushing the end of the game so quickly. Star was working on that too because he had a sweet tech that allowed him to double boost his guys if he paid cocoa. Yah, it was an accelerated game and it was just too fast for me to push the mask strategy. Star ended up winning that game with 158, and I was 153, so I wasn't too far behind. It was all around a low scoring game compared to my others.

Still loving this and I can't wait to try out the expansion!









mbmbmbmbmbmbmbmbmbmbmbmbmb




Another play to win game was Istanbul: The Dice Game. I got to play this game last summer on the BGG Cruise. It was cool enough where I thought, "oh I wouldn't mind winning that". I ended up teaching 3 people how to play.

It is a cute push your luck game. It can somewhat drag with 4 players though. I anticipate it being better with 3.

I got a major rule wrong, so a few rounds into the game, we decided to start over. So this game took a bit longer than I might have liked, but I think everyone was enjoying it.

I thought for sure Nate would win this game, but he wasn't able to secure the win the round I thought he would. I managed to collect 2 final gems needed to win the game in the round before 2 others might have won.

It was pretty good and I could play this again, but I don't think I will request it in the future though. I didn't win it.










mbmbmbmbmbmbmbmbmbmbmbmbmb





The next morning, Riley and Nate were around so we ended up playing a 3 player game of Rococo with the cool Jewelry Expansion.

I really like the expansion for this game. I think it really gives you more to focus on and goals to set for yourself. There are even a few different modules to the expansion so you don't have to focus on all of it, but some of it will really work out for you. I like that it also adds in a bunch of new cards that you can work to try and claim.

This game I was all about trashing cards from play. I was collecting so many cards and then trashing them using an early card that I got from the row. I had a ton of decorations and I collected a lot of jewelry tokens for some heavy end of game scoring.

All of this ended in my favor as I won the game with 87 points. This was much higher than Riley at 69 and Nate at 68. I was feeling pretty good. I think I did so well since I was collecting a lot of in-game points as well as end-of-game points. #toteswon












mbmbmbmbmbmbmbmbmbmbmbmbmb



We picked up a few more players so I thought it would be cool to play another play to win game. We ended up playing 2 games of Skull King.

I can't seem to get enough of this game. There is something so compelling and interesting and will always put a smile on my face each time I play. The first game we played was just with 4 players. Everyone was so cut throat and trying to screw each other up. It was hilarious. Jared even had to leave at round 8 for a tournament, but he still managed to tie me for the win at 40 points. Too funny!

In the second game, we picked up 3 more people for a 6 player game. It was pretty awesome. I love playing this game with 6 players. It is just total chaos and so much fun to see what people bid and what happens. This time I played much better and ended up winning with 240 points. I am pretty sure everyone had a great time playing though.

I will always play this game if asked. Love it!








mbmbmbmbmbmbmbmbmbmbmbmbmb



We played a 5-player game of Kerala: The Way of the Elephant.

This is always a great go-to game for 2-5 players that is quick and easy to teach. Everyone seems happy when they are playing and no one has ever disliked this game. It is a solid choice when selecting a game to play.

Riley ended up winning this game in the end. He had a final score of 47. I think he just picked up a bunch of elephant points. I was going for more 5-point bonus tiles and I couldn't quite make them work to my advantage because of tiles that were in the wrong places. It was not optimal for me, but I love trying!

Drafting games are always high on my list of favorites. I am glad we had the chance to play this one.








mbmbmbmbmbmbmbmbmbmbmbmbmb




Next up we played a 5-player game of Lords of Vegas with Lords of Vegas: UP!. New to me Expansion!

This is awesome. I have been wanting to play this expansion for quite some time now. The expansion adds the ability to play with 5 players, but it also adds tiles that you can buy to make your casino higher. By increasing the height of your casino, you will generate more points. I think this was a clever addition to the game since the property color tiles run out so quickly, and you can't generate those high points that you would need to get to the next bracket on the score chart. This will allow for that to happen. Now, these new tiles are not cheap, so you have to make some money first before renovating your casinos.

It was a fun play and I know I definitely lost this game. I was doing well in the early game but then lost momentum mid-game. I also kept losing my money when I gambled it away in another players casino. Jared was in the same boat as I was, so we ended up losing that time.

So fun to get this game played. I am glad Riley brought it around.














mbmbmbmbmbmbmbmbmbmbmbmbmb




Four of us played 3 games of The Grizzled. Several were learning the game so we just played the base game.

We had to play 3 times because we were just so bad at it. The first game we lost almost instantly. It was just a train wreck. It can be difficult explaining this game, so playing out a few rounds to show how it works, is usually easier. It was a disaster from round one though. We ended up playing the second game better than the first, but it was still a train wreck. By the time we got to the 3rd game, it was much much better. I think we played out like 5 or 6 hands that game before losing.

In the end, we lost 3 games in a row. It was pretty sad, but we had a good time. This game is so difficult! I hear there is a campaign game now. I MUST check it out! I have to know more about this game! Love it!








mbmbmbmbmbmbmbmbmbmbmbmbmb



Next, I found myself playing a 3-player game of Ludus Senatus. New to me!

We had a 4th player who was teaching the game, but he decided to sit out.

In this game, you have 3 hidden cards that will read Yay or Nay. Each card will also have an action on it. Each turn, you will reveal one of your cards and perform the action on it, or you will place one of your cards in the council area (in the middle of the table), then draw a card to replace it. You are trying to get the majority of votes in the council to match the majority of votes in front of you. When enough cards have been placed in the council (7 in a 3-player game), the votes will be tallied. If your vote matches the council's vote, you get 1 point, or 2 points if you are the only one to match. First player to 5 points wins.

It was a pretty simple game and I think it is going to KS this week. I could easily play this game again. There wasn't much to it, but for a small 5-minute game, it was fun with an interesting reveal at the end of each round. I would gladly play this one again.











mbmbmbmbmbmbmbmbmbmbmbmbmb




Chris and Derek wanted to show off their updated version of Comic Auction! I learned this game last TotalCon and really enjoyed it then. Man, the game has come a long way since then. Derek and Chris have really refined and developed the game to be a great auction game. I really hope they find a publisher for the game. I do think there needs to be more auction games out there. I think publishers are too scared to produce auction games. Maybe the general feeling is that the auction mechanic is not good? I don't know, but I love the auction mechanic.

In this game, you are collecting comic books. This game is great because of the interesting choices that you have to make. Do you hold on to a set of comics until they are more valuable, or do you sell them to get more money to get other comics? It is clean and simple.

I ended up winning this game since Jared made a pretty critical mistake in the game early on and gave me lots of money (evil laugh). Loved it and looking forward to a final product sometime.







mbmbmbmbmbmbmbmbmbmbmbmbmb



The final game of the night was Dinosaur Island with Dinosaur Island: Totally Liquid. New to me Expansion!

Wow, there is a lot of expansion in that box. So many new modules and of course Derek taught us each and every module. We played with the whole shebang. It was a lot to take in.

We had to draft a couple new things at the beginning. I ended up getting a special worker that could gain me excitement for learning new recipes for dinos. My excitement this game was through the roof. I WAS SO EXCITED! I also ended up drafting a tile that gave me hotel space for my guests and it was just one more addition that would allow me to keep guests overnight. After playing the game, I know now that was a terrible combo and it didn't work well at all. I had all the guests from being very excited, and I didn't have enough room in the park for the hotel guests and all the excited guests. #mistakesweremade

There was a blueprints module that gave everyone a blueprint of a park and if you managed to match enough of the features, you would gain a few points at the end of the game. I kinda felt this was just an add on, and I focused much too heavily on it for so few points. Again, #mistakesweremade.

I can't even remember everything else that was included, but the water dinos were seriously awesome. Awesome in that they totally make you re-think making them. I had some seriously crazy water dinos that were just insane. They drew in so much excitement to the park, but I was so far over the threat level I was losing like 10+ points a turn for having them in my park. It was just a mess. Even though I was gaining each round, it was not enough to make up for the 0-point dinos at the end of the game.

It was a rough balance for me all game, and I was having a hard time making it work, but it was certainly fun playing. I will have to pick Jon Gilmour's brain a bit when I see him next. I want to hear some stories about the balancing of some dinos.

It was so much fun exploring the new additions. I very much look forward to my next play!
















mbmbmbmbmbmbmbmbmbmbmbmbmb




It was the final day of the con, and I was sad to see it come to an end. Fortunately, Shrey was able to come that day and we got in a few great games. While waiting for everyone else to show up, Shrey and I played a game of The Mind.

We are pretty good at this game, and we made it easily to rounds 10/11/12, but by the end of the game we had a bunch of friends just hanging out and talking to us, so we were losing focus a bit. I think we ended up losing on the final round by one life, however, it is hard to say. I think my app says we won the game, so I could be remembering it incorrectly.

Regardless, we did very well, and it was a good filler while we waited for everyone else to show up.








mbmbmbmbmbmbmbmbmbmbmbmbmb



Next up, Star, Shrey, and I played a game of Underwater Cities.

I was so happy to play this game again since everyone knew how to play already! No teaching required! We ended up playing with the advanced boards, which are super easy to add into the play, and we got going.

I was getting all the combos this game. My combos and end-game scoring cards just soared me into first place with an incredible score of 147. I mean I am getting really great at this game. I am finding combos and actively seeking out the best end-game scoring cards I can.

The 3 of us did a very good job taking the Special Card space this game. I think that space should be taken every turn because those cards are WORTH IT! If that space is not taken, then everyone is playing wrong. It should always be taken because those cards are just too good to pass up.

It was an awesome game and I can't wait until it gets a US printing for everyone to be able to play it. So good!







mbmbmbmbmbmbmbmbmbmbmbmbmb



We didn't have Joe C, but Star was willing and wanting to play Ginkgopolis with me and Shrey. You know I am always down for a game of Gink!!

This game Shrey was doing a very good job of hate drafting cards away from me. I was just not getting the cards I needed or wanted to generate in-game points or end-of-game points. It was all pretty lousy for me this play.

Shrey won this time! Star was very out of practice and handed Shrey all the good cards, I am sure of it. haha I kid I kid! maybe.

It was awesome and I am glad Shrey took the victory. I can't win them all... it was super close though. Shrey 71, Steph 69, Star 64. Good times!








mbmbmbmbmbmbmbmbmbmbmbmbmb



Shrey brought along Yokohama.

I always seem to be left out when this game is being played so getting it to the table was awesome. We were playing with only 3 players.

We included a little mini-expansion promo which was kinda neat. If you complete all of the objectives, you get to gain a promo bonus token which might be a flag symbol or a foreign agent.

Shrey and I were doing very well in the game. I was racing him all game for all of the goals. The major problem we had was that no one wanted to end the game. He could have done so a few times, but chose not to. It was a mess and the game went on far too long. Because of how long it took, Star was able to build up his engine, and he totally took home the victory.

Shrey and I just needed that game to be like 3 rounds faster for either of us to win. It would have been pretty close. Since that didn't happen Star totally crushed us! whoops! It was awesome - I am always reminded of how much I love this game whenever I play it.











mbmbmbmbmbmbmbmbmbmbmbmbmb



The final game of the con was a 3-player game of Fuji. Star had to take off, and Shrey and I convinced Randy to join in. Shrey and I were both curious how this would play with 3 players since we would all be actively trying for different cards each round.

Let me tell you! It was a SUPER DIFFICULT GAME!! We were also playing on level 3 difficulty and taking a lot of damage on top of competing against each other.

I am actually surprised at how well we managed to play. I thought we were dead in the lava on turn two. We were just not having much luck. Mid-game we ended up doing better, but by the end of the game, it was, "okay baby this is it, all or nothing". Haha, it ended up in doom and despair, but we managed to try our hardest. Shrey and I made it out safely, but Randy barely got caught. But this isn't an every-man-for-himself game. We lost!

This is the first time I've lost this game. Makes me want to play it again right now! It was a lot of fun. I think Randy had fun too, which was important. We always seem to get in at least one game at TotalCon, since he is mostly tied up in the train games. Glad we could make it happen.









mbmbmbmbmbmbmbmbmbmbmbmbmb




TotalCon was fun since I got to play with some friends I don't normally get to see. I picked up some great games in the flea market on Thursday (list below). I got to play some play to win games, though I wasn't lucky enough to take one home. Thanks to everyone who played a game with me!


meeplemeeplemeeplemeeplemeeplemeeplemeeple


New to the Collection:
Vindication
KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold
Scratch House
My Fair Princess
Jambo
The Lord of the Rings: The Return of the King Deck-Building Game
The Lord of the Rings: The Two Towers Deck-Building Game
Time's Up! Title Recall!
Bausack





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
43 Comments
Thu Mar 14, 2019 10:46 pm
Post Rolls
  • [+] Dice rolls
Recommend
115 
 Thumb up
2.25
 tip
 Hide

Steph's New to Me List February 2019!!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2019!


This year I have made the goal of learning 300 games!



Steph's Awesome Spectrum Rating System!











Steph's Sad Cloud Rating 1-2.5/10
Steph's Bland Rainbow Rating 3-4.5/10
Steph's Primary Rainbow Rating 5-7/10 (Solid Play)
Steph's Super Rainbow Rating 7.5-8.5 (Keepers)
Steph's Double Rainbow Rating 9-10/10 (Top Favorites)




February List
from Worst to Best




ROLL for Your Life, Candyman!:

I am not really into speed rolling dice games. This didn't change my mind on the subject. The components are super cute, but the game just didn't do anything for me. Could be good for kids and families to enjoy though.



3/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Cabo:

Luck-driven card game. You have a few choices, and you simply have to hope for the best! The artwork is amazingly cute and I hope they create more games with these characters and world. All in all a filler game that didn't really grab me.



4/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb





Memo Street:

Memory meets Yahtzee. Very very simple design. Not terribly exciting and not one I want to play all the time. It was fine.



4/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb





Lisboa:

Was very hesitant on playing this game since I hadn't been too fond of other titles from Lacerda. There is far too much going on in this game for me to appreciate it. Too many moving parts. I didn't hate it, but I won't ever choose to play it. All in all, not for me.



4.5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Ludus Senatus:

This actually reminded me a bit of Cabo. Hidden cards that you are trying to manipulate. This was faster, therefore, I liked it more. Very fast, but not terribly exciting. Could play again.



5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




On Tour:

Roll n write game. Kind of hard to plan, and can easily be screwed over. Really enjoyed at the beginning, but by the end was kind of over it. Nice production and a game I could play again.



5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb





Intrigue:

Mean game. It is pretty entertaining though. I enjoyed it and would definitely like to play again. Really hard to gauge the situations in this game. Fun to see the final outcome.



6/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb



DinoGenics:

Solid gameplay. One card really ticked me off which set an overall gloom for me. Would play again with fewer people, but if I had to pick a dino game, it would be Dinosaur Island.



6.5/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Eye My Favorite Things:

Cute party type game with personal information. You are providing top 5 lists and people have to try and win tricks based on what they think they know about you. It is silly and fun. I had a good time playing and will definitely play again.



7/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Vadoran Gardens:

Super cute card laying game. Totally drawn to the box art. I like card placement games with pattern building. A quick and clever game in the realm of Honshu. Would happily play this for a filler game. Can feel a little restrictive though.



7/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb




Ab in die Tonne:

I am always up for a good dexterity game. This is fun times and plays in 15 minutes. The pieces never seem to slide in the correct direction no matter what! Lots of fun!



7/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Obsession:

Love the theme. Some interesting game mechanics and hand management. I am not really a fan of the take-that element to the game, but I enjoy everything else that is happening. Definitely a game to revisit.



7.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb



MY GAME OF THE MONTH IS: Wingspan



Love the theme and production of this game. So many cards, and I really like the different combos and strategies to go for. I'm constantly planning in this game, and it gives me a feeling of accomplishment at the end. I enjoy it.



7.5/10 After several plays (Owned)



mb mb mb mb mb mb mb mb mb mb mb





New to me Expansions!



Celestia: A Little Help:

Cute addition to the game. More cards that will help the active player and give player abilities. Definitely a great choice if you love the base game.



7.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb





Welcome To...: Halloween Thematic Neighborhood:

Perfect game to put me in the mood for Halloween. Hahah just enough addition to keep it easy to understand for new players. Really love the change up in this expansion board.



8/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb



Lords of Vegas: UP!:

Really great expansion. I am not sure I like playing with 5 players, but it is a good option to have either way. I certainly like building upwards. Makes it easier to get those otherwise difficult-to-gain points.



8/10 After 1 play (Not Owned)



mb mb mb mb mb mb mb mb mb mb mb




Dinosaur Island: Totally Liquid:

So much content added to an already awesome game. I might recommend not adding it all in at once, but a few here and there. I really enjoyed this expansion. I do have a lot of questions for Jon Gilmour though. I look forward to playing again soon!



8.5/10 After 1 play (Owned)



mb mb mb mb mb mb mb mb mb mb mb






The Tally


January: 12
February: 13






Total new to me games for the year: 25!



mb mb mb mb mb mb mb mb mb mb mb mb





Last year I started keeping tabs on the movies I was watching. This year I am also adding in the completed series I watch! I love TV too...









Thanks for following along! I hope you have an amazing 2019.


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow



All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
34 Comments
Fri Mar 1, 2019 12:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
99 
 Thumb up
2.00
 tip
 Hide

Obsessed with Games... Well Just One- Ginkgopolis. And All The Others!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!



mbmbmbmbmbmbmbmbmbmbmbmbmb




Saturday was game day! In an effort to boost my New to Me list for the year, we played a couple new games, woo! I still have TotalCon happening this week to help with February numbers. To start the day we played Ab in die Tonne. New to me!

This game is super simple and silly. You are trying to get the least amount of points. On your turn you select a piece of trash and everyone selects the same piece of trash and slides it into their trash can. The higher the trash piles up the more points you get. Having your trash compact will score you fewer points!

You play the game over 3 rounds and each round offers a new challenge. First round you just play. In round 2 you are trying to cover up the gum that is showing on the trash can or else it is +2 points. In the final round you want to SEE the gum and you will get -2 points per showing gum.

Very simple game and can play up to 5 players so we were full up. I knew Riley would want to play so I made him join in before we started. You need a good eye and a little dexterity to slide the shape correctly. It doesn't have as much force as you want it to and will often fall into a place less than ideal.

This game belongs to Joe H. He had knowledge of the game beforehand, so it is literally no one's surprise that he ended up winning the game. Haha I think I actually came in second, so I did pretty well!

I have to say this game was super cute and I would play anytime it is requested. Super fast and fun to try and slide the pieces into place. I liked it a lot.













mbmbmbmbmbmbmbmbmbmbmbmbmb



Next up we had a FULL game of Just One. I played this for the first time back at Dice Tower as a prototype and with only 3 players it was just ok. This time we had the full 7 players and it was far better.

7 players kinda made it pretty easy, it felt. I think in all of the 13 rounds we got only 1 incorrect. That is pretty awesome. There were a few really good rounds. One round, Joe H was given only 2 clues: mine which was "biggest" and Riley's which was "dunes". This is the spoiler if you want to know what the answer is:
Spoiler (click to reveal)
Sahara


Since we had 7 players, I really didn't want to have to try and figure out the clue so I was the last player and had one shot at answering the correct clue. Unfortunately, when it was my turn everyone decided to cancel on each other and I was left with the clues "Sunbeam" and "Orbison". I figured Orbison was a person I didn't know and I was right. I totally disregarded that clue. So, I was really left with one clue and my answer was
Spoiler (click to reveal)
Ray
. Hey hey!! I was right! Man, I didn't screw up somehow. I was pleased.

I had a great time playing and I think everyone was having fun. We ended with a score of 11? Not bad!











mbmbmbmbmbmbmbmbmbmbmbmbmb



Next up, Joe H, Scott, and I decided on Emperor's Choice. I hadn't played since this game originally came out, so I forgot basically all the rules. Scott also forgot most of the rules too so it was a total refresher game. Halfway through explaining it, Shrey showed up and he hadn't played at all, so it was a full teach, which was great, because I think I needed it.

This game has a lot going on, but having played this a second time now, I think I can go back to it soon and teach it. It is really not so bad once you get going. The game is a bit longer than I might like, and it kinda seems like one path is just terribly strong. Joe H used the same strategy to win this game and the other game I played. I am sure he has tried other strategies and has found this one to be dominant.

Anyway, I still really enjoyed relearning the game and I look forward to the next play! I still don't like it as much as Yokohama.













mbmbmbmbmbmbmbmbmbmbmbmbmb



I was super pumped to get Obsession to the table! New to me!

All I kept hearing about the game was how much like Downton Abbey it was. I just LOVE Downton and recently finished rewatching the series so I was highly interested in learning this one.

It is a game that was recently played at my house but I didn't get the privilege of getting to play it. Dan was in that game, so he was happy to teach this one! I suppose there are a couple of ways to play this game and one is a short game and another is a longer game. Since he had played the shorter game last time we opted to try the longer game. I believe it is just a matter of rounds you will be playing. This write up will reflect the full-length game.

This is indeed the Downton Abbey board game (no, not really, there is another game called that) in which you get to play a respected family in society. You are looking to gain wealth, guests, and reputation in the game, all of which help you to get prestige.

The heart of the game is really a deck-builder with some tableau building. Each round, players will take turns using an available tile in their manor. Each tile is a room/activity that requires a specific mix of family members and guests and servants in order to gain the tile's reward. For example, the Front Parlor/Whist tile requires 2 ladies and 1 housekeeper to activate. From your hand of cards, you will have to discard 2 ladies, some of which might require a handmaid. All of your servants are meeples that are on your player board. You can only select active servants for these actions. Once used, servants will be Expended and go to the Servant's Quarters in the next round, meaning you can only use a given servant every other round. After you discard the ladies and expend your servants, you will receive +3 Reputation as a reward, then flip the tile over to the upgraded side.

Instead of using a tile, you can just pass and collect all of your discarded cards back into your hand. You also get to either sweep and refresh the building market or collect $200. Regardless of whether you use a tile or pass, you will always be able to purchase a tile from the building market.

This goes on for about 16 rounds in the long game. Every 4 rounds, you will pass the first player marker and proceed with a courtship, which is basically a contest for whoever has the most building points in a given category.

There are a bunch of ways to score victory points. You get points from the guests you recruit and the monuments you construct. There are hidden goal cards that will score you points. Also, each of the tiles you place in your manor will have some points on them, and once you use the tile, the upgraded side appears, which is generally worth more points.

There was a lot to love about this game. I enjoyed having my strategy of collecting lots of guests and prestige tiles for my hidden goals. I actually thought that I would win this game for sure. But Pete just came out of nowhere with amazing KS stretch goal tiles that were totally overpowered, and he managed to win the game by a few points. It was pretty ridic, and I can safely say I won't be playing with those 3 tiles again. Even though Pete won, I know I played the better game and will declare myself the winner.

I had a good time playing this one. I do think with the full 4 players, this game would be better with the short variant. The long variant should be played with 3 or fewer players.

All in all this game is definitely good for several more plays. I had a lot of fun figuring it out. There are some rough edges and some house rules that might need to be implemented. Definitely not playing with the KS stretch goal tiles. There were a lot of spelling issues and the rulebook was terrible. With some minor tweaks and development work, this could have been a great game. For now, I am enjoying it, but I need to play a few more times.

























mbmbmbmbmbmbmbmbmbmbmbmbmb



I promised Derek that we would play a game of Wingspan. This was great since Wystan wanted to play too and I wanted to try playing with just 3 players.

I was so totally right that this game plays best with 3 players. The pace is perfect and the length is perfect too.

The game is pretty good after repeated plays, and I am happy to play it, but it is not wowing me. It is certainly harmless. I am not sure it feels much different from play to play though. I wonder if some cards are just too good, or some strategies are just better than others. It seems like just pumping out a ton of eggs in the final round is the way to go, but I could be wrong.

This time I did just that and managed to get a ton of points from eggs. I was getting points all over the place though and crushed it with a score of 101. Seems good. I think Wystan has similar opinions about the egg strategy.

Derek was fond of the game, which is great. I love teaching Derek games because he is always so positive! Happy!














mbmbmbmbmbmbmbmbmbmbmbmbmb



People were chatting, and while they were all doing that, Joe H was teaching Wystan how to play Jump Drive. This is a go-to game for the Monday night crowd and it had been a while since I last played so I JUMPED right on in. It was a 3 player game.

Ummmm I can't say I have ever won this game. I never seem to know what is going on. I just totally fail at this game each time I play it. I also never seem to remember how to play.

This time was no different. I started off pretty strong, actually. It turned out to be a disaster though. I was in the lead for most of the game, but I couldn't get the card turnover and the cards I needed to finish strong. I ended up with 60 and Joe had 75. Ouch. Wystan resigned himself to never playing again.






mbmbmbmbmbmbmbmbmbmbmbmbmb



NOW WAS THE TIME! Joe C arrived, so Shrey was amped up to get Ginkgopolis to the table.

There is just something about this game that is so great when playing with Shrey and Joe. Joe is super mean though and always blames poor Shrey on everything! It is rather amusing. No matter where Joe sits, either to my left or right, it is always wrong. No matter what cards get passed to him, they are always terrible. It is always somehow Shrey's fault. Doesn't seem fair.

Joe is just sad since he can never win this game against me. Perhaps I just rigged it all. I wouldn't even know how to do that with so many moving parts.

Anyway, I love this game and am happy to have gotten the chance to play it with them. I ended up winning (unless you combine their scores together, then I wouldn't have won). I got some critical cards that don't look fancy in the tableau, but they worked wonders for the area control on the main board, which scored me a ton of points. #works

I would play this game every week if I could. LUV IT.










mbmbmbmbmbmbmbmbmbmbmbmbmb



Shrey was up for a game of Blackout: Hong Kong, so I recruited Geoff to play with us in a 3 player game. Geoff was skeptical about this game because he didn't know much about it.

I have been wanting to play this game over and over because I know I can do better and better. At least that is what I keep telling myself. This time I didn't do as well as the last time, and here I thought I was doing better.

I managed to unlock my 4th card slot in the 3rd round! I don't even know how I did it! I was shocked and didn't even plan for the 4th card so in the 4th round - I still only played 3 cards. #newuserfail. I hadn't ever gotten that 4th slot opened before. It was a new strategy and I wasn't prepared.

All in all, it was a close game between everyone. I had a few really terrible rounds where I was using points as trucks and it probably cost me the game. So many terrible rolls and just nothing worked as it should have. I think I could have easily won if the rolls were slightly better. As it stood, Geoff managed to take home the victory this time.

It was an awesome game and Geoff liked it quite a bit, even more than he was expecting! That is always a great thing to hear! Love it and plan on bringing and playing this at Totalcon this weekend!












mbmbmbmbmbmbmbmbmbmbmbmbmb




We had a few minutes to spare, so we played a fast 3 player game of No Thanks!.

I forgot I had amazingly awesome No Thanks! cards! So rainbow!! This rainbow set just means I need to play this game more. I think Riley might have gotten me this set long ago. Thanks, Riley!

This game I took a chance. Well, I always take a chance. I take big numbers early so I am flush with coins. So I take a 27 and then a 29 hits... well, I mean a 28 is BOUND to come out in the deck, right? I always take that chance. It almost never pays off.

This game it totally did!! I ended with all of the tokens except 2. It was ridic. Hey I finally won this game! I am not sure I have done that in the past.








mbmbmbmbmbmbmbmbmbmbmbmbmb



Because Geoff was there we had the calling for a game of Tichu.

I was selected to team up with Ron. We dominated the table. Ron called Tichu and Grand a whole bunch and he made all of his calls. I think I made like 50% of my calls. It was a really good game for us. We ended up winning, leaving Geoff and Dan at like 300 points.

I am really loving the new Tichu deck. It is super pretty. I have been totally spoiled by all the Tichu games recently. I just want more and more and more!








mbmbmbmbmbmbmbmbmbmbmbmbmb



The final game of the night was a very rainbowy Reiner Knizia game called Memo Street. New to me!

This is a pretty easy memory/Yahtzee style game. There is a display of face-down tiles, and on your turn, you have to turn 3 of them face up. You must then take all the tiles of one type and place them into a corresponding line on your board. If you are lucky enough, you will find 3 matching tiles so you can take all of them.

Once a line has been used, it can't be used again. There are 10 rounds, one for each of the 10 lines on your board. If you can't score any lines with the tiles you flipped, you have to turn one tile upside down on any line, which will not score at the end of the game.

Ron ended up winning by a long shot. I wasn't having any luck with the tiles. I didn't get a lot of the extra bonus lines that I so needed. I did manage to get 3x 6s - it was hard to figure out whether I should put in the 6s line or the trips line. Tough choice!!

It is a pretty cute game and very colorful, which is nice. I could easily play this again. It is certainly harmless. I always enjoy pushing my luck.











mbmbmbmbmbmbmbmbmbmbmbmbmb






meeplemeeplemeeplemeeplemeeplemeeplemeeple


New to the Collection:
Obsession
Obsession: Wessex Expansion





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
49 Comments
Thu Feb 21, 2019 12:55 pm
Post Rolls
  • [+] Dice rolls
Recommend
111 
 Thumb up
1.26
 tip
 Hide

Some Favorites and No New to Me Games... What is happening?!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!



mbmbmbmbmbmbmbmbmbmbmbmbmb



Thursday was Fun Group! We had planned on playing Caverna with Forgotten Folk, but I had forgotten the expansion. Funny how that happened. The Folks were Forgotten. What the heck!

Instead, we landed on playing a 4 player game of Wingspan.

This is a game I learned the weekend before and was up and ready for teaching it. As explained last week, this game is pretty easy to explain. I hit all the rules correctly and everyone was feeling good!

Adam was rolling in the egg points and hidden cards but it ended up as a close race between him and Scott. Adam won with 84 and Scott was just 1 point behind!

I totally lost my focus and was trying to do too many things and ended up not succeeding in any of them. I was the big loser. Man, it was not a good showing for me. I will have to make it up this weekend.













mbmbmbmbmbmbmbmbmbmbmbmbmb




Both Riley and Adam took off and Scott and I picked out Carcassonne for a 2p game. Scott hadn't played in ages and forgot most of the rules.

It was clear that I was going to win this game because he was so unfamiliar with it.

Joe doesn't own any of the expansions so it was really just base base base Carc. I can't even recall the last time I played just base Carc.

It was still great, but I do like it spiced up with more expansions or other stand-alone special Carc games.

I had won the game before I scored a million points for farming. Scott underestimated the farming scoring. I am not sure he was that invested in playing this game though. I am happy to have played it though.








mbmbmbmbmbmbmbmbmbmbmbmbmb



This week we had a game day on Sunday! We started the day with a 3 player game of Blackout: Hong Kong.

I was so excited to get this game this week and just wanted to play it. I recruited Star to play since I knew he was also very interested in getting it back to the table. Shrey ended up joining in for a 3 player game.

The first thing I learned about this game was to play with only 3 players to help cut back on the downtime, and I don't think that is the wrong advice.

I picked this game to be in my top favorites from 2019 and I am still super pleased. This game is so engaging and keeps me interested the whole time. The first time I played this game we got several rules incorrect, but we were able to fix that and play correctly this time. It was just as good as I remember, and better because of the corrected rules.

In our game, Shrey was the one learning, but he had read up on it before and was ready to go. It was a relearning game for me and Star, but it was easy enough to get through. I love the player boards in this game because they really walk you through the motions easily and accurately.

I actually did pretty well this game. I got an early bonus to make my hand size 0-6 and take back cards. This would have been more useful if I actually had completion bonuses that were gaining me awesome things. I will work harder to get those check marks to show up more in my future games. I was feeling pretty good until I learned we only had one more round. I really needed 2 rounds to complete the goal I was going for and get like 10 or more points. It was a pretty abrupt ending, but we had been playing a while. It didn't matter much anyway since I managed to win the game with 104. I think Shrey was second place with 90 so he was right behind me.

I have to say I am even more excited to get this game back to the table over and over. I simply want to do better and see different possibilities. This is a game I haven't even scratched the surface. Seriously loving this one. I think the games are running like 2.5 hours long, which is longer than my usual favorites.





















mbmbmbmbmbmbmbmbmbmbmbmbmb




To lighten the load of thinking a bit, we scaled back the next game and took out Fine Sand.

Shrey had played before but Star and Leanne were learning. I explained it to Star and then Leanne showed up so I explained it to her! It is a super easy game to play so it was a good choice at that particular moment.

I was really sad to see the 3 cards go in the next installment of the fabled deck in Fine Sand. We lost a card we had JUST got in the last game that I was really excited to play with this game. That was disheartening. I almost reselected the 3 cards.

It was a close game and I was SURE Star was going to win. He had a crazy engine he was building and seemed to have a million things to do each turn. I wasn't able to end it quick enough and stop him. He did extremely well though and ended up winning. He won with 5 I was 6 and Shrey was 7 points. Leanne played too!

I am still really enjoying this game. I look forward to more!







mbmbmbmbmbmbmbmbmbmbmbmbmb




We were looking for a lighter game still and had reshuffled the groups. We ended up with 4 players for a game of Pirate Tricks.

I got to learn this last month and really enjoyed it so was happy we could play it again. Dan ended up teaching it to Adam and Leanne. I knew they were both into card games and it went over really well!

Last time I played, I was bidding aggressively for the cards I knew I wanted. This time I tried a passive strategy, with an "I get what I get" attitude. Yah, I should have bet harder for the cards I wanted. It ended up in miserable defeat.

Leanne was rolling in the points and she was betting super aggressively. She knew what was up, it seemed. I think she had a near clean sweep the first round of the game and it was impressive. I stayed pretty even all game, I gained a few points here and there and lost a couple in one round. Just didn't work out for me this time around.

Leanne for the win! Made up for her score in Fine Sand!









mbmbmbmbmbmbmbmbmbmbmbmbmb




Joe C finally showed up! We were at 5 players and I finally got to play my favorite 5 player game, Turn the Tide.

I have been trying to get this played for weeks. It is my go-to 5 player game. I explained the rules to Adam, Leanne, and Joe. And then to Joe again. And then to Joe AGAIN. And then to Joe... again. He had even played before!!! He was just not understanding it. It was actually pretty funny, but c'mon Joe!

Seriously love this game. It never fails to produce smiles on everyone's face at some point or another. I dare say this is my second favorite card game (after Tichu). It is that good! Oh, it might help that I won and I often win. Maybe I am just good at reading people.












mbmbmbmbmbmbmbmbmbmbmbmbmb



Adam is not much of a Euro gamer, so it was tricky to figure out a game to play when Joe C said he wanted to play a worker-placement game. I had been itching to play Bunny Kingdom again so I suggested it. Both Joe and Adam didn't know much about it but were willing to give it a go.

I explained the game since Dan hadn't played in a while.

This game is so interesting. There are sooo many paths to victory and things to focus on. The upkeep for scoring in-between rounds can be a bit rough though. I mean it isn't so rough when I play, apparently. I think I only had like 12 points by the end of the 4th and final round. But I got about 140 points from the cards I had drafted to make up for the fact that I made hardly ANY points in the game. It was an insane amount of points. haha, it was awesome.

I still came in 3rd place but we were all within like 20 points from first to the last place. Not bad!

It was an added bonus that both Joe and Adam both really enjoyed the game! They like that you draft 2 cards even though you really want to draft like 4 cards to prevent the next player getting what they want. There is a bunch of great things happening in this game. It is still a mystery why the bunnies are collecting fish though. I want to hear the reasons why...













mbmbmbmbmbmbmbmbmbmbmbmbmb




The final game of the night was a 4 player game of Skylands.

We were using all the Queenies too... or at least some of them were mixed in. There really needs to be a tile reference sheet so you don't have to go searching all the rulebooks for the building uses - it makes it nearly as annoying as the Japanese version. I still enjoy the colors and production of this game though.

OMG, I FILLED THE BOARD! This is the first game I have EVER managed to fill my board. Never in King of Frontier did I manage to do that. You get a bonus in KoF but you don't get a bonus in Skylands. I was really sad about that - mostly because I actually did it!

Oh man, I was proud of my score, I played a really awesome game and crushed all the guys. It was awesome. I think I managed a win this time since we didn't end up playing Ginkgopolis. Next week we will have to play Gink.

















mbmbmbmbmbmbmbmbmbmbmbmbmb



Monday night was at Joe's! This was awesome because Len promised to play A Feast for Odin.

I just played last week but I can't seem to get enough of this game. I might have to rank it higher on my top favorites. I am SERIOUSLY in love with this game. The new expansion offers so many amazing opportunities and things to consider.

I set out one goal in this game, and that was to cover my player board as early as I could. By round 3 I had surrounded all of the resources and was rolling in cash. It was amazing. I picked up some islands and just kept pumping out bonus materials. My cards synergized so well, they were basically unstoppable.

I have to say the "Artist" card seems too good to be true. So, the Artist card gives you $1 for each type of good used when crafting. Ugh, in the expansion, on the new board, you get AMAZING goods for one space that requires 3 types. Not only do you get awesome materials but you get $3 to boot. It was an amazing steal each time I went to that space and I think I only went 3 times in the game. #NotEnough.

By the end of the game, I had 3 islands and 4 houses. I could cover all the -1 spaces with $1 I had left over and I still had $10 remaining. First time in the history of playing this game I didn't have a SINGLE -1 point at the end. It was amazing, and it felt that way. I almost feel like I need to retire after that play since it was the single best score I have seen with 182 and there is NO WAY I will ever do better. I annihilated everyone. It was awesome. I freaking love this game so much.













mbmbmbmbmbmbmbmbmbmbmbmbmb




The final game of the night was Tichu. Geoff got awesome new decks from a recent Kickstarter!! I got in on that and got 2 myself! I am always on the lookout for new and interesting Tichu decks! This one is quite nice too!

I was randomly selected to team up with Geoff! I think it is just fate since we are the bomb. laugh

This game we were on point. I think we had a few down rounds, but for the most part, we were taking down Ron and Dan the whole time. I think it helped they were calling and we were setting them. There was one hand I called and had a pretty great hand, but Ron overcalled and made it.

It didn't slow us down much though. We came back for an epic win. I love this game and will always want to play it.








mbmbmbmbmbmbmbmbmbmbmbmbmb





meeplemeeplemeeplemeeplemeeplemeeplemeeple


New to the Collection:
Blackout: Hong Kong
New Tichu Decks!





Thanks for following along!

Happy Gaming!!!



-Steph




I made a FB group for the blog if you are on there and want to chat up some games! Check it out!
https://www.facebook.com/AlltheMeeplesoftheRainbow


All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Thank you.
Twitter Facebook
51 Comments
Wed Feb 13, 2019 5:56 pm
Post Rolls
  • [+] Dice rolls
Recommend
108 
 Thumb up
1.60
 tip
 Hide

Welcome to February! Wingspan, Vadoran Gardens, Cabo!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!



mbmbmbmbmbmbmbmbmbmbmbmbmb



Saturday I had awesome new games arrive to try out and play so we started with Cabo. New to me!

So, I am counting this game as new because if and when I played it, it was so long ago I couldn't even remember and I didn't log the play. It would have been like 6 years ago or something.

Regardless, Bezier Games is reprinting this game and will be available again soon! It is a light card game, perfect filler for the beginning of a game day.

The goal of the game is to end the round with the fewest total value of cards or to shoot the moon with all of your cards being 12 and/or 13. To start the game each player gets 4 face-down cards and will get to look at 2 of them.

One player begins and takes their turn. They can take the face-up discard and switch it with one of their 4 cards, leaving both cards face-up. Or the player can draw a card from the top of the deck and use the ability, if there is one, or take it and replace one of their 4 cards. Or if they think they have the lowest sum, they can choose to call Cabo as their turn and each other player gets one more turn to see if they can do better or screw up the person who called.

All players then score their 4 cards, and shooting the moon gives you 0 points. If someone called Cabo and didn't get the lowest score, they get an extra 10 points. Then another hand is played until someone reaches 100 points. Lowest score wins.

It is very luck based. I love the updated artwork and cute characters. I think it is a neat idea, I just wish there was more control over what was happening. You just don't have many choices. Some cards don't even have an action to peek or swap with another player.

In our game, we just played until more people showed up and it was long enough. It says play time is 45 minutes, but that seems too long for a filler like this. I honestly would just play a few rounds and the person with the lowest score would win. It certainly makes for a better filler than to play to a particular score.

It is very light though and easy enough for my family to play, so they would probably enjoy it. For my gaming group, it just didn't work so well. My group wants meaningful choices and strategy when playing games. This just didn't have enough of that. I would play it again for sure, but it probably won't be a regular game on the table.












mbmbmbmbmbmbmbmbmbmbmbmbmb



Scott had a new game for me to try out called Eye My Favorite Things. New to me!

This is a party type game. We were playing with 5 or 6 players and it was quick and entertaining.

You play the game over a few rounds and it is over. Each round you get to write a category of your choice down. It can be anything! You pass to the player on your right and they take the category and create a top 5 list for it. They will hide a 1 underneath their favorite thing, they will hide a 2 underneath their second favorite thing, and so on. They will also have to include 1 answer that is not favorable to them and hide a 0 card underneath it.

After the answers have been written out, they get passed to the right and the trick-taking begins. Players will select a answer (and hidden card) from their hand that they hope will win the trick. After everyone selects an answer, the hidden cards are revealed. The lowest card wins, and a 0 wins only if someone has played a 1. Ties are won by the player closest to the start player. If you win then you get a stamp. The start player passes to the left and another trick begins. The last card in the round will remain unplayed.

Then another round is played, writing answers and taking tricks. You want the most stamps after 2 rounds.

It is a wicked cute game. I had a fun time with this. I got to write answers for "Disney rides" and "musicals". Some other good categories that were mentioned in the game were "signs" and "cat breeds". So silly, I loved that. You get to learn things about people!

Wystan ended up crushing us in this game. He had like 4 or 5 stamps. It was pretty great. I was happy just to get one! I did think it was a fun game and I would gladly want to play again. The trick-taking part of the game was not great though. I was pretty spot on with what I thought the proper ranking was for the cards I was given, and I still was only able to win 1 trick out of 10. There was that. Still cool though!












mbmbmbmbmbmbmbmbmbmbmbmbmb



Another game that showed up was Vadoran Gardens. New to me!

I was immediately drawn to this game for the amazingly cute box art. A great box cover gets me every time! Love the little fox critter on the front!

This is a small card game that appealed to me for the card-laying mechanic. There is a drafting mechanic as well that I quite enjoy! In this game, you are laying out a single card on your turn and you have 10 turns. Your goal is to acquire the most points by creating areas on your tableau of at least 3 icons in a given region and delivering relics to a relic space. There are also common goals to race towards before other players can claim more points.

At the start of the game, you will have a hand of 3 cards and there is a display of 2 rows of cards. Each player places a meeple on on a card in the first row and then will take turns in order of their meeples from left to right. On the player's turn, they take the card they selected into their hand and will play a card from their hand to their tableau. In order to play a card, it must meet the round's requirements which will change each round. It might be a specific type of card that can be played or it might say something like rotating the card 180 degrees.

After the first card is played to the tableau, you must continue the line of cards by playing the next card on top of at least one of the 3 rightmost squares. There is a catch that you can't have more than 5 horizontal rows from all of the cards played though.

After placing the card, they will place a meeple on a card in the next row. This will be familiar to those of you who have played Kingdomino. Then the next player takes their turn. After everyone has taken a turn in the row, a new row of cards is revealed along with a new round requirement. This continues for 10 rounds.

In our game, we played 3 players and it moved along pretty fast. I like the ever-changing card placement rules, but it really means you have to diversify your hand of cards to be ready to play anything on a given turn. Kind of makes it difficult to plan since you can only really plan one turn in advance. It can also be a challenge since you have to play on the last column of a given card. I almost feel like you should be able to choose from the middle and rightmost column of the last card played, but I get it. I totally misunderstood a rule about the 7 point cards having to be in a region with more of its own color that is already scoring. Yeah, that would have changed up my game a lot.

In the end, Shrey won by a good deal since I misunderstood the scoring bit. That was cool though. It is easy enough to set up and play. I am sure I will be able to teach anyone this game. I will have to bring it around to other gaming events to show other people. Playing with more players, you get to see more cards on display, which is good, but could also make for a longer game. I quite liked it with 3 players though. I look forward to the next game.





















mbmbmbmbmbmbmbmbmbmbmbmbmb



We had a few minutes before the next table was free so we played Dragon's Breath. This has been my go-to 5-minute game recently and I have been loving it every time. I just NEVER seem to pick the right gem and always lose by like 10 points. It is quite impressive how poorly I play this game!

Maybe if I play enough I might win it some time. #goals

Love this game!




mbmbmbmbmbmbmbmbmbmbmbmbmb



We had 5 players and I have been wanting to get Celestia back to the table. We got to incorporate Celestia: A Little Help. New to me Expansion!

I also have the other expansion for the game but we figured it was enough just to add in this first one. The helping expansion adds in a bunch of new cards and characters for each player. It is designed to be more of a team game, even though you are all still competing for the most points. Some cards that are added to the deck allow players to help the active person with some cards to succeed. The player's powers also allow for helping a specific situation. In our game, Ray had the ability on his turn to make all of the black symbols null. That was particularly handy for his turns and making us all at ease with staying in the ship.

It was a fun game. I always enjoy playing this with bigger groups. We were constantly referring to the rulebooks for card clarification though. It kinda drags the game on longer than I like. Eventually, I was able to pass the 50 point mark at the same time Chris did. I happened to have more points though!! Hey, I finally win a game in weeks of trying to win a game! It was super great! I do love push-your-luck games like this. Simple, yet thinking.

I have to say I really enjoyed this expansion and that adding in the 2nd expansion would have been too much. We simply don't play this game enough to remember what all of the cards do. It would be really great to have player aids for all the cards, or even if the cards just had text on them saying what their abilities are.

Still, I am happy we got to play and I very much hope to play again soon!













mbmbmbmbmbmbmbmbmbmbmbmbmb



Perhaps my most anticipated game of the day was Wingspan. New to me!

I am a bit behind to this party since I have been seeing all the awesome posts on Instagram for a few weeks now! This game simply looks amazing and I had to try it out as soon as I could! And before I even received the game, I had already ordered cute little birds from Amazon to replace the action cubes. So cute!

Birds are a great theme and one that is particularly interesting to me. Learning about all the types of birds is a subject I love and one I have always enjoyed since elementary school.

In this game, you are trying to collect the most points. You can get points a number of different ways so it can be a bit of point salad in that way. It is really an engine builder though. The overall gameplay is really simple to learn and play. The game is in the choices you are making and the combos you can create.

There are 4 rounds in the game. You start the game with 8 actions and you get one fewer action each subsequent round. I really like how that works. You need more actions early to get your engine going and in the final round, you should have a lot of cool combos that will help generate more stuff and ultimately you will need fewer actions to accomplish what you want.

On your turn, you will perform one of 4 actions. You can play a bird card to a habitat where it is normally found and pay the bird's specific food cost. The birds you play will help with the other actions you will be taking. Each time you take one of the other 3 types of actions, you will activate the leftmost blank space in that row, then activate each bird that can be activated in that action row from right to left. Each additional bird you add to a row will make that action slightly more powerful, but the more birds you have in that habitat row, the higher the cost to place the bird.

The other actions you can choose to perform are gain food, lay eggs, and draw cards. When you gain food, you will draft food dice and collect the corresponding food tokens. When you lay eggs, you can place a number of eggs on any of your birds that can hold them. Each egg is worth 1 point, so the more eggs you have, the better! When you draw cards, you can draft from the face-up cards or simply draw blind from the top of the deck.

Everyone starts the game with goal cards to help form a strategy for which types of birds they might want to go for. There are also end of round scoring bonuses that will help direct a strategy, but they are common goals so everyone will be on the lookout for gaining points those ways.

The heart of the game lies within the cards and the combos you can create using them. There might be a bird that gives you a one-time bonus egg for each specific type of bird you have that is a certain size or lower. There is so much information on all of the cards and it might be used in various ways. You want to look out for cards that will provide a bonus each time you take those actions. Several birds that live in the forest will provide points for food each time you go collecting food. Playing those types of birds early is much better since you can rack up lots of points.

I just played the game once and I only saw a handful of the cards in the game. I honestly have no idea how many combos can be formed or what the best strategy might be! There is a HUGE amount of replayability here.

We were playing 4 players and Chris was teaching since he had played a few times before. He was pleased he was able to teach me the game. Unfortunately, there was a rule that was missed until mid-game and it would have altered several of our early plays. There are types of birds that have stars on them and those are essentially wild-type birds for the nests they create. A pretty major rule, so I will definitely have that correct for the next time I get to play.

I was so focused on trying to get the food I needed to get the birds played that I wanted, I couldn't keep up with what everyone else was doing. I was in my own little world all game completely focused.

It ended up being a bit longer than I thought it would when all was said and done. I think it will be a better 3 player game in the end.

Ray completely had us this game. He was getting a lot of points in the game from his cards and just ran with it. I don't think there was much else I could have done. I was trying to get a lot from the hidden goal cards. It was pretty great though. I had a fun game and I very much look forward to the next play.