GeekGold Bonus for All Supporters at year's end: 1000!
8,715 Supporters
$15 min for supporter badge & GeekGold bonus
19 Days Left

Support:

El Crosso a Boardgame Life blog

A weekly update on board games shenanigans. All about the life we live with those games and our impressions about the boardgame world. We love photography and will try and tell our stories through pictures, but also expect some banter. Love Your Board Game Life!

1 , 2 , 3 , 4 , 5  Next »  

Recommend
38 
 Thumb up
5.00
 tip
 Hide

* Ginormous Spiel 2018 Friday Madness * HeavyCardboard Meetup * Jordan & Cole

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and
let us know what YOU think! thumbsup heart






So we entered day two of the convention at the Messe Essen for the Internationale Spieltage Spiel. Today is a day filled with a lot of cool things like the full Kickstarter demo game of Jordan Draper's Tokyo Tsukiji Market together with Root designer Cole Wehrle, The traditional Heavy Cardboard Meet-up with an emotional Edward speech at Fitzpatrick and some enjoyable interviews with Eilif from Aporta Games, Clay from Capstone Games and designer Wei Cheng-Cheng with his Mini WWII board game published by Formosa Force Games!

Truth be told, I did start off a little slow today, because of the adventures the night before. But, as is common at these hectic days at Spiel, I continue on with a lot of positive energy and after a big breakfast, let's crush some more spiel fun.

One of the people I got to know a little over the last few years, is Clay Ross from the American board game label, Capstone Games. It's always such a pleasure to spend time with him. What was even cooler, he brought along his dad, who was running the booth with him. I did a short interview with him a while back to get to known him a little better. They had The Estates out, which is just a fantastic brutal auction game and they were demoing the currently live on Kickstarter game, Pipeline. From the demo and the Heavy Cardboard play-through I saw, this one looks really good! And how about The Climbers? If you haven't seen it, here our thoughts on that Simply Complex game from Holger Lanz

Now it was time for my planned demo game with Jordan Draper for his newest release coming to Kickstarter this January, Tokyo Tsukiji Market. As a surprise to me, Cole Wehrle joined in on this full play demo, so of course, I was a little starstruck. We played a full four-player demo in about 90 minutes, with Jordan destroying us. But I must say, the game is highly enjoyable and has a very player-driven core to it. You will never have the same game twice and this is one of those systems which will require players to really stay engaged the whole way. As always, the prototype already looks great and Jordan goes over the top in his production on the little eels, the fish markets, and the wonderful chunky money bits.

Quote:
The game is quite a heavyweight one, but it does leave room for playing with your gut too. And in fact, that's a positive thing too, a good market based economic game should have that in my humble opinion. Just dry number crunching is not what I enjoy doing. The metagame is fun here too, where you can talk another player's into buying your too expensive priced fishes and play out the poor player card can be beneficial in the long run. All in all, this was really one of the most memorable experiences from Spiel 2018 for me personally and I want to thank Jordan again for this.


From the Capstone booth, it was a short walk to the Aporta Games one, where I finally got to meet the amazing folks behind that publishing house. Well, Eilif, in this case, and we had a wonderful chat about the new releases from them. (Trollfjord, Santa Maria American Kingdoms & Rebel Nox ) As we are huge fans of Santa Maria from last year's Spiel, we couldn't wait to try out all the modules from the new expansion, American Kingdoms! Soon more on these on the blog.

And well, to keep it logistically efficient, I had to see the designer, Wei Cheng-Cheng, of one of my most anticipated games from the convention, Mini WWII. He designed this game with the intention to get to play a war game with his son. But he didn't want that 3+ hour experience, plus a lot of rules, but he wanted an accessible game which also teaches the broad impact World War II had on our societies. He did a masterful job with that! It stays a game, it organically leads to understanding some of the big scenes which happened during those times, but it doesn't turn into a mere simulation.

With a trip full of highlights, there's always also that less than ideal experience. Like I always preach and have written in our policy, we give you honest feedback on games and give you our whole board game life, well this was my least favorite moment of the fair. Sometimes, when meeting up with somebody, you know that feeling that you are just less "into the groove"? You maybe didn't eat enough, or you didn't hydrate enough water at the Halls (so important folks!) or are tired from the long day. Sadly for some reason that happened with my meet at WizKids with Zev this year. I totally blanked out, had nothing to really add for them and just failed the whole scene. I am still so sorry for that, Zev and I hope in the future I come more prepared. I did receive a nice review copy of Maidens Quest (Just 20$ on Amazon!), which is one of my most played games since Spiel! It plays solo, or with 2 players, and depicts Maiden's who are just tired of waiting for their saviors and go out save themselves! You can play this out of the hand and basically anywhere. Pick a Maiden, Pick an enemy, seed the deck and have a go at fighting or escaping your story! You can play a few rounds or go through the whole adventure, it's all up to you. This is such a clever design, with the rotating of the cards when hurt or when you are upgrading cards and the way your deck evolves throughout the game. Call me very happy about this one and if you like clever little card games, this one won't disappoint. One pickle though, the rule book is not the best out there, but it's worth getting through that hurdle and give this one a try.

What better way to get rid of this experience, then by joining some of my board game friends at the Heavy Cardboard meet-up 2018. I honestly forgot to take some pictures there, because I was just too much into having great talks with all those wonderful souls. Like my Guinness buddies Alexander Huemer (designer of Lignum and I now FINALLY have a signed copy of it!) & Harald or finally meeting Ross (from Moregameplease) in real life. Or chatting with Jon (Jon Gets Games), Mara (canibeblue) and the No Pun Included couple Efke & Elaine. I do have one epic story to share though, which is followed by a picture and that is, when you give out a prestigious award at your meeting, what's the number one priority? Bring the AWARD with you. Guess what Edward & Jess did not bring after a hectic day at the Messe? Exactly, not the award. As a good friend would do, I accompanied Jess (finally could hang out with her and chat for a few minutes after our crazy adventures from last year!) back to Messe in the pouring rain and found out a second important lesson, have a key to the closed booth. Let's say this, we couldn't get back without the Golden Elephant Award. So a thing happened but got neatly resolved after the fact, but we had a successful trip! Finally, Vital Lacerda, Ian O'Toole, and Paul could receive their award for Lisboa, as that was the Golden Elephant Award winner of 2017. After many more beers, even more, great discussions about a whole variety of topics, I went straight to my room to crash after another fantastic day at Essen




Now let's get to the board game photo's shall we? All that rambling Marlon, we are here for the shiny and the glitter! SHOW US! Well, much obliged, enjoy them again and let me know if you have any favorites among them.
________________________________________________________________________

Day 2


Pipeline by Capstone Games


Spiel 2018 Pipeline by Capstone Games Ian O'Toole Artwork


The Capstone Games Booth at Essen. Clay rocking it with his dad!


The Estates by Capstone Games


The Estates by Capstone Games


Snow White and the Seven Dwarfs: A Gemstone Mining Game by Usaopoly


Snow White and the Seven Dwarfs: A Gemstone Mining Game by Usaopoly


Lincoln by PSC Games from Martin Wallace


Lincoln by PSC Games from Martin Wallace


1918: Death on Rails by 2D6.EE


Spiel 2018 1918 Death on Rails by 2D6.EE


Smoox from the Taiwanese Boardgame Design group


Mini WWII by Formosa Force Games from Wei-Cheng Cheng, Zhi-Jian Yuan


Mini WWII by Formosa Force Games from Wei-Cheng Cheng, Zhi-Jian Yuan


Mini WWII by Formosa Force Games


Mini WWII by Formosa Force Games player aid


Mini WWII by Formosa Force Games from Wei-Cheng Cheng,


Mini WWII by Formosa Force Games from Wei-Cheng Cheng signing boxes


TOKYO TSUKIJI MARKET by Jordan Draper Games


TOKYO TSUKIJI MARKET by Jordan Draper Games money


TOKYO TSUKIJI MARKET by Jordan Draper


TOKYO TSUKIJI MARKET by Jordan Draper


TOKYO TSUKIJI MARKET by Jordan Draper with Cole Wehrle


TOKYO TSUKIJI MARKET by Jordan Draper with Cole Wehrle


Nanty Narking by Phalanx


Nanty Narking by Phalanx


Spiel 2018 Atlandice by Ludonaute


Bumúntú by WizKids


Maiden's Quest by Wizkids


Maiden's Quest by Wizkids


Valhal by Tetrahedron Games


Valhal by Tetrahedron Games player board


Valhal by Tetrahedron Games German event card


Valhal by Tetrahedron Games


Valhal by Tetrahedron Games


Dice Throne expansion by Roxley Games


Spiel 2018 Dice Throne expansion by Roxley Games


Dice Throne expansion by Roxley Games Seraph


Trollfjord by Aporta Games


Santa Maria and American Kingdoms expansion by Aporta Games


Santa Maria American Kingdoms components by Aporta Games


Cookie Rookie by Yokagames


Spiel 2018 Chio Hero by Yokagames

________________________________________________________________________

Here Day 0 Press Day, Day 1 Thursday or skip ahead to Day 3 or Day 4.
________________________________________________________________________


End of another fantastic day!


Thanks again for dropping by and sticking all the way to the end. I hope you liked it and if so, don't be shy and like this post or share it with other board game friends.

Thanks a lot!

~ Marlon


~ Love Your Board Game Life ~



________________________________________________________________________

Thanks for dropping by, sticking all the way to the end and we immensely love you for it!

Your , thumbsup or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna
________________________________________________________________________
________________________________________________________________________

________________________________________________________________________
Shout-out section!
Twitter Facebook
10 Comments
Thu Nov 29, 2018 3:09 pm
Post Rolls
  • [+] Dice rolls
Recommend
42 
 Thumb up
8.00
 tip
 Hide

* Spiel 2018 Thursday Photos * Gaming Rules meet-up * Lift Off! *

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Spiel 2018
Welcome friends! Glad you are here, have a fun read and
let us know what YOU think! thumbsup heart






Have a fantastic Thanksgiving board game friends and I thank each and everyone one of YOU who ever interacted or liked my content. I am blessed for that.

heartheartheart




After a short sleep and a big breakfast, it's opening day of Spiel 2018 and the start of the adventures of thousands of board game lovers getting together and create what is the Internationale Spieltage SPIEL. The crowds were absolute bigger and the time it took to get to the press parking lot and inside the Messe, was crazy. I don't think in the last 3 year's I saw a busier day.



Today is also my start of all the pre-planned meetings with various publishers, other content creators, picking up pre-orders or meeting up with new & old friends. It's a process which starts months in advance, which may sound a little crazy and artificial, but for me, it really is needed to get safely through these hectic days. On the agenda were meet-ups with Katie from PSC Games, Rafael from Game Brewer, Daniel from TMG and also at midday the German Blogger Meet-up, where I got to hang out with some of the local content creators from Germany and my Spiel buddy, Andre!

After Messe hours I went to Fitzpatrick for a more social event put together by Adhil to hang out with a bunch of board game Instagrammers, which after a bite to eat, fish & chips in my case, lead into joining Paul Grogan's Gaming Rules event later that evening. These nights are just plain fun, with a huge variety of people from designers to casual gamers and the raffle they did had a TONS of games for everybody. For me, that is no incentive to join these meet-ups, all about relaxing and meeting fellow gamers, but it's cool seeing people having fun with them.

Quote:
Paul is another one of those souls in the hobby having his heart in the right place and deserving more love for his contribution he is given to the hobby. The hours and love he puts into his content are bonkers! So if you feel that too, have a look HERE and maybe chip in a little?


One of the highlights, and a tradition really, is playing games with my American friends. Normally Steph is included in these play's, but she was crushing it at the BGG booth with the live streams and the board game demonstrations. So, this time it was an all boy's activity, Ron, Derek and my half brother from another mother, Rand, played Lift Off! by Hans im Glück. We got the pre-booked press table and got to play half a game. Besides the weird draft mechanism, it does what it sets out to do, quite well. There is more going on that meets the eye and what you are doing, does make sense with the space launching theme.

________________________________________________________________________

See here the other posts for more fun on Spiel 2018

Press day post, Day 2, Day 3, Day 4.
________________________________________________________________________


Day 1


Arraial by MEBO Games from Nuno Bizarro Sentieiro & Paulo Soledade


Arraial by MEBO Games tiles


Ragusa by Capstone Games & Braincrack games. Designed by Fabio Lopiano


Ragusa by Capstone Games & Braincrack games. Designer Fabio Lopiano


Ragusa by Capstone Games & Braincrack games


Gugong by Game Brewer designed by Andreas Steding


Architectura by Game Brewer


Spiel 2018 Architectura play mat by Game Brewer


Trade on the Tigris by TMG Games


Gentes by TMG & Game Brewer


Spiel 2018 Gugong by Game Brewer


Festo by Game Brewer


Festo by Game Brewer main board


Ruthless by Alley Cat Games & Roland Macdonald


Spiel 2018 Ruthless by Alles Cat Games & Roland Macdonald


Dice Hospital by Alley Cat Games


Discovery the age of voyage by EmperorS4


Hanamikoji by EmperorS4


EmperorS4 interviews


Realm of Sand by EmperorS4


Tales of the Northlands The Sagas of Noggin the Nog by Nick Case


Tales of the Northlands The Sagas of Noggin the Nog by Nick Case


Tales of the Northlands The Sagas of Noggin the Nog by Nick Case components


Tales of the Northlands The Sagas of Noggin the Nog by Nick Case heroes


Tales of the Northlands The Sagas of Noggin the Nog by Nick Case cards


Chartered the Golden Age by Jolly Dutch productions Alexander


Chartered the Golden Age by Jolly Dutch productions


Underwater Cities by Delicious Games and Vladimir Suchy


Underwater Cities by Delicious Games and Vladimir Suchy


Extraordinary Adventures: Pirates by Forbidden Games


Glenn Drover with Forbidden Games


Railroad Rivals by Glenn Drover from Forbidden Games


Mini WWII by Formosa Force Games from Wei-Cheng Cheng


Mini WWII by Formosa Force Games from Wei-Cheng Cheng


Majolica by Blue Magpie Games


The Forgotten City by TWOPLUS Games


Robin Hood and the Merry Men by Final Frontier Games


Spiel 2018 line-up from ThunderGryph Games. Tao Long, Dead Man's Doubloon, Spirit of the Forest, Overseers


Tang Garden by ThunderGryph Games


Tang Garden by ThunderGryph Games


Lift Off by Hans im Glück


Lift Off by Hans im Glück money


Spiel 2018 Lift Off by Hans im Glück spaceship


Lift Off by Hans im Glück money card backs


Lift Off by Hans im Glück with Derek (zenracer)

________________________________________________________________________

Some random snaps from around the Messe and late night farm racing in Iceland

Goodnight Messe, soo you tomorrow again!

Massive groupspledge pick-up for CO2

The Gaming Rules meet-up

Reykholt with Adhil at the hotel (Frosted Games & Renegade Game Studio)

Reykholt was enjoyable, but not great. Just not my cup of veggies

Blitzkrieg! from PSC Games. Had a lovely chat with Katie, such a lovely lady!

More Lift Off! by HiG

Lift Off! has more going than maybe meets the eye.

Pretzel time, yummy! :-D

________________________________________________________________________


And that's it for Thursday, which already went into Friday when finishing up our play of Reykholt with Adhil, and how fitting, Oskar & Magnus from Iceland! That was a bunch of fun, while to be honest, Reykholt is not the game for me.

Like they would say on television, stay tuned and be back to check out my Friday coverage of Spiel 2018 and more fun stuff to share with you all!

~Marlon


~ Love Your Board Game Life ~



________________________________________________________________________

Thanks for dropping by, sticking all the way to the end and we immensely love you for it!

Your , thumbsup or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna
________________________________________________________________________
________________________________________________________________________

________________________________________________________________________
Shout-out section!

Paul Grogan
United Kingdom
Cullompton
Devon
flag msg tools
designer
Check out all my instructional How to Play videos at youtube.com/GamingRulesVideos
Avatar
mbmbmbmbmb
Steph Hodge
United States
New Hampshire
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb
Adhil Patel
South Africa
Cape Town
Western Cape
flag msg tools
badge
Avatar
mbmbmbmbmb
Rafaël Theunis
Belgium
Antwerpen
Antwerpen
flag msg tools
Avatar
mbmbmbmbmb

Derek Jonson
United States
flag msg tools
badge
faster way to inner peace
Avatar
mbmbmbmbmb
Rand Lemley
United States
Boston
Massachusetts
flag msg tools
Avatar
mbmbmbmbmb
Katie Aidley
United Kingdom
Brighton
flag msg tools
Avatar
mbmbmbmbmb
Daniel Hadlock
United States
Roy
Utah
flag msg tools
badge
Avatar
mbmbmbmbmb
Twitter Facebook
6 Comments
Thu Nov 22, 2018 3:03 pm
Post Rolls
  • [+] Dice rolls
Recommend
70 
 Thumb up
5.25
 tip
 Hide

* Spiel 2018 Press Day Photos * Part one of many more photo reports *

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and
let us know what YOU think! thumbsup heart






Sorry for being a little of the blogging game after Spiel, sickness pre and post-Essen had me tight up, but what a magnificent few days it has been. Spiel 2018 was again fantastic, but as always I was also all over the place, meeting with a ton of fantastic people from the industry, playing the newest board games, hanging out with good friends from all around the globe, some late-night meet-ups at the pub with Heavy Cardboard & Paul Grogan from Gaming Rules, playing games at Motel One and of course most important, trying to see all the shiny (new) releases at the Messe Halls to share with you, the amazing online board game community taking the time to watch my stuff! Erna and I are so grateful for that and of course, we are also happy to see the growth of our little niche into something so blooming the last couple of years.

Quote:
More people [190.000] visiting the convention,
and more games [1400] releasing every year, 1400 this year.
That's just amazing, right?


There are some debates about the quality of those releases and if this was a great Spiel year or just a mediocre one, but that may be a topic for another post. Let's get to the meat, shall we? This post is massive and comes in parts, but there are tons of photo's, so take your time and scroll through them at your own pace. See you down below okay?




Press Day and Pleasant Company fun


Quote:
Spiel is something more, it's not just a trade show, it's an experience, it's a way of seeing the world,
it's a beautiful lifestyle of analog &
digital blending together in a surrounding driven by human passion.


My Essen adventure always kicks off a day early, before official opening dates, with driving from our home in The Netherlands to the biggest board game convention in the world at Germany to join my fellow media friends for the press conference and the pitching game fun at the Demo hall downstairs. I feel privileged I got that chance to be one of the first international bloggers to join the Press squad there a few years back and want to thank Dominique Metzler and everybody behind Friedhelm Merz Verlag again for their endless efforts to make this board game convention available for us to share with the online community.


At the back of the class, press conference and seeing Ella from Man vs. Meeple making some videos.


After all the Press day activities (photos are down below) were done, I went back to the hotel, to meet up with my roommates. After a quick drink, we went out to Motel One to play some games. I played Arraial by Mebo Games with my Icelandic friends Magnus & Oskar. Adhil was already there playing Symphony No.9 by Moaideas with Jenny from Brettspielsuechtig.





This year I shared a room with my good friend from South Africa, Adhil. He is also known as boardgameguru77 on Instagram and has an amazing feed going there. He was together there with Robert van Zyl, the man behind Pleasant Company Games and designer of games like Ancient Terrible Things, Konja and a new quirky one coming soon, The Dead Eye! But oh boy, what a fun character that one is. We had an impromptu dinner at Sabu Shabu, drank some beers, played a stupid crazy game called
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, which I even won. I must have liked it, right? What's a fantastic way to finish of day 0 of Spiel 2018!





But, enough with the rambles and my crazy feelings put down on digital paper, show us some photo's and tell us what stood out, will you? I will! I will put the photo's in a somewhat chronological order as if I were going through the halls. Enjoy them and I will see you at the end, let me know what you found interesting in the comments below or on the social's.
________________________________________________________________________

The Photo's

Press day, which is essentially Day 0 of Spiel 2018



Lift Off by Hans im Glück overview


Lift Off by Hans im Glück at Spiel 2018 Spaceship


Lift Off by Hans im Glück at SPiel 2018


Forum Trajanum by HUCH!


Kosmos Tribes


Blue Lagoon by Blue Orange Games


Isle of Skye Druid by Lookout Spiele


Forbidden City by Jumbo Games


#Hashtag the game by Jumbo Games explained by Romina Schwark


Lookout Spiele releases Caverna Cave versus Cave 2 and Patchwork Express


Neom by Lookout Spiele


Battalia by Fantasmagoria


Dare to Love by MIZO


Dare to Love by MIZO


Dare to Love by MIZO Blackbeard


Paleolithic by Shepherd Kit


Paleolithic by Shepherd Kit such cute animeeples :-)


Monster Lands by Second Gate Games


Sailblazer by Korea Boardgames Company


UBoot by Phalanx Games


Petrichor by Mighty Boards & APE Games


Petrichor by Mighty Boards & APE Games


Franchise by Queen Games


Cryptid by Osprey Games


Dicetopia by All or None Games


Dicetopia by All or None Games


Cerebria: The Inside World by Mindclash Games and the card game version in the back


Atlantis: Island of the Gods by Redimp Games


Architectura by Game Brewer


Magnastorm by Feuerland Spiele


Magnastorm by Feuerland Spiele look at those awesome Turtles


Magnastorm by Feuerland Spiele


Prehistory by A-Games


Pandoria by Írongames


Pandoria by Írongames tiles & meeples


Atlandice by Ludonaute submarine


Atlandice by Ludonaute


The Great city of Rome by Z-Man & Abacusspiele


Newton by Cranio Creations


Passing through Petra by Renegade Game Studio


Passing through Petra by Renegade Games Studio player board


Spiel 2018 Gunkimo by Renegade Game Studio.


Passing through Petra by Renegade Games Studio


Blackout Hong Kong by Eggertspiele


Crown of Emara by Pegasus Spiele


Spiel 2018 Crown of Emara by Pegasus Spiele


The Boldest by Pegasus Spiele


Spiel 2018 The Boldest by Pegasus Spiele artwork


East Indiaman by Moaideas


East Indiaman by Moaideas


Symphony No.9 by Moaideas oversight


Forbidden Sky by Schmidt overview


Forbidden Sky by Schmidt rocket


Tsukiji by Redbox & Asmodee


Tsukiji by Redbox & Asmodee


Tsukiji by Redbox & Asmodee


Fertility by Catch Up Games & Blackrock Games


Nemeton by BLAM! & Blackrock Games


Spiel 2018 Nemeton by BLAM! & Blackrock Games


Paper Tales expansion by Catch Up Games & Blackrock Games


Cerberus by La Boite de Jeu & Blackrock Games

________________________________________________________________________

DLP Games Press Event






























________________________________________________________________________

Next Up


After a long first day with seeing already a ton of new games, old & new friends, slightly too many beers and having a great time, it's off to bed for Day 1 at Spiel 2018 the next day.


Vital Lacerda, Martin Wallace and Ella from MvM taking a selfie! One of my favorite pictures from Spiel 2018


Thanks for getting this far. Want more fun? I continue the coming days here, so keep an eye out on the blog for more Spiel 2018 reports soon and many, many more photos.

~ Marlon

~ Love Your Board Game Life ~



________________________________________________________________________

Thanks for dropping by, sticking all the way to the end and we immensely love you for it!

Your , thumbsup or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna
________________________________________________________________________
________________________________________________________________________

________________________________________________________________________
Twitter Facebook
15 Comments
Fri Nov 16, 2018 2:18 pm
Post Rolls
  • [+] Dice rolls
Recommend
50 
 Thumb up
1.00
 tip
 Hide

* El Crosso's Spiel 2018 Top 9 Must Buy Board Games * and short rant *

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and
let us know what YOU think! thumbsupheart






At the pinnacle of our Board Gaming hobby


In anticipation of Spiel 2018, we are on the hunt for what the board game hotness is for this year and what games grabbed our attention. We will kick it off with the MUST BUY games, but a small caveat is that we already received some of the new titles as review copies and those will appear later on the lists we are planning to share with you all here and on Instagram. These ones are the ones we won't leave Essen without, will we run to grab a copy, bride people to save one for us or just cry when they get sold out.

Next lists are in the line of Must Do Demo's, Must Have Expansions, The Other 9 Which Could Crush All Others and when time allows it some more lists. As the header of this section already suggested, are we at the pinnacle of our board gaming hobby? The growth of the number of gamers, fresh new publishers arriving at the scene, bloggers & vloggers galore, major takeovers or joint ventures starting and even famous tv shows are depicting our small niche of the entertainment hobby. Growth is life and our great little corner of the world is alive as ever before!


Some of the titles we are showcasing coming days on the blog and Instagram


________________________________________________________________________


Let us first give a big shout out to our friends from TableTop Together and their magnificent TOOL. Without that, we would have been lost in the woods with a 1000 plus list of board games releasing at Spiel 2018. Accompany this games list with the Hall Plans which Alain (DukeOfEarl) on Boardgamegeek always makes and you are off to the races.

We have a handy post from last year which may be of help for this year too in preparation for your Spiel journey.

We also love The GeekPreview from Boardgamegeek, but keeping administration on both would be even crazier and we like the extra flexibility the system has on the Tabletop Together Tool. But, the lovely people behind the Geek are doing an absolutely stellar job on this. Nothing but endless props to them! heart

________________________________________________________________________


The Top 9 Must Buy Games




meeple Arboretum (2nd edition) meeple



Quote:
Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak – all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.


Sometimes you just want a quick game of something good, because the kids are taking up time or work has its impact on the available tabletop hourly quota needed to keep the brain playful. But, you don't want to have just a filler game and also want some meat on the bone still what to play? Arboretum looks stellar and play's this part fantastically from what we have heard and we have seen from the reviews. One we surely want to pick up at the Renegade Game Studios (2-F138) and if there are Deluxe versions left, we may grab a copy of that too.

meeple Codenames: Disney family edition meeple



Quote:
The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages. Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films.


It's quite simple, we are lifelong fans of the Disney brand and have visited the parks so many times and have seen all the movies. How can we not want to have this in our board game collection? From the mastermind Vlaada Chvátil and brought to Spiel by Usaopoly (5-I100) and CGE.

meeple Coimbra meeple



Quote:
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail.


We were a little on the fence about this one, we see the fun and well thought out design goodness in these games of Virginio & Flaminia, but we didn't love them. We did like the looks of Coimbra though while the opinions on that differ greatly. But we love the clever use of dice in games and in the end Rahdo did his magic on us and put it above some other euro games. It also reminds us a little of one of our favorite titles, Madeira, but some heaps lighter. So Pegasus Spiele (3-M110) or Eggertspiele don't let us down on this one, but we have faith in both these publishers to bring home the gold.

meeple Forum Trajanum meeple



Quote:
Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner, but also to foster the well-being and the fame of the honorable citizens of Rome.


Stefan Feld is making a huge splash again with not just one game releasing, but two! We looked at both and for us, Forum Trajanum edged out the other one, but you bet we will give it a swing if we get the chance to play it. In this fairly simple gaming with just a few actions you can take, you will need to build your own colonia but also assist in the capital growth of Rome. We read a lot of intertwining mechanisms with a lot of points to be had, so call us hungry for some point salad! Huch! is bringing this for the German crowd and Stronghold Games (3-O111) is taking the English version along.

meeple Futuropia meeple



Quote:
In this Utopian society, we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality, justice, and the fair allocation of the complete and still necessary work, which then gives us ALL more leisure time.


The men in Green, and no that's not Green Lantern or The Riddler, but the designer with his F named board or card games, Friedemann Friese. He is out again with tons of games, but one caught our attention almost instantly Futuropia. The dystopian future which he sets out to explore sounds just so interesting and something we do want to see happening. A zero luck economic strategy game is another nice premise and with the quirky art from Harald Lieske, you have something different out on the tabletop. Stronghold Games (3-O111) is again up there as a publisher which is a must visit when you are attending Spiel.

meeple Key Flow meeple


Quote:
The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.


We have a love-hate relationship with The Key series. We played Keyflower early in our board game adventures and we were not seeing the great strategy behind that one. We traded away our copy and eyed Key to the City in 2016, but to be honest, the theme appealed much more, but the game was rather stripped down from its magic. Last year's  Keyper had those fancy flippy boards, but that one also attracted us, but we didn't stay for the party. Now we are back for Key Flow, which again looks like a streamlined card game in the Key series. Again we are very hyped and looking forward to it, but will it satisfy our needs...? Quick, smart gameplay, lovely looking artwork (Vicki Dalton) and a farming game (not our favorite setting) which holds its own on short weeknight gaming moments. Richard Breese is a wonderfully kind gentleman and together with Sebastian Bleasdale, they have a fantastic brand going with their "Key" series. R&D Games (3-O101)  and Huch! are bringing it to Spiel 2018.

meeple Teotihuacan: City of Gods meeple



Quote:
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.


Is this the title, with the very difficult name (exact pronunciation here by Ella), the one game which will go down in history as THE Spiel 2018 hottest board game title? After seeing the videos from Heavy Cardboard, Jon Get Games and Rahdo we are almost certain it has the potential to do that. (Newsflash, mister Pfister dropped a bomb with his Blackout release, so will that dethrone Teotihuacan? Who knows, but if someone can do it, it is Alexander.) The game looks really like a big rondel with a lot of variability in the set-up. The board looks a little bland, but as we understand they tried versions which were more elaborate and that didn't work out. Gameplay with the dice movement and resource conversion looks very solid and the use of the dice is again something unique with the "workers" evolving and dying when they reach 6 pips. NSKN Games (1-G124) has a monster hit in their hands and Daniel Tascini & Dávid Turzi (only the solo developer this time, but still...) have established themselves now as a recurring big-time designers with 2 titles in the Boardgamegeek top 50 (Tzolkin, Anachrony and Marco Polo) and now this new Spiel hype game on their portfolio. Where will this end up?

meeple Underwater Cities meeple



Quote:
The earth is overpopulated. Only one way is open for human expansion: the world under the sea. Players compete to build the best underwater nation formed by cities connected by a network of transportation tunnels, with aggregate vital structure such as desalination plant, scientific lab but above all the kelp farms, vital for survival.


Talk about themes which inspire and which stand out of the crowd. Building Underwater Cities just sound awesome and when Vladimir Suchy is involved, you can expect something special. At first, we thought this to become quite an abstracted out game and wouldn't bring a lot of theme to the table, but with recent information and after screening the rules, both the gameplay with the clever card play and the theme seems so well implemented. The way you will need to time and play your color cards at the best place possible, to get the most out of them in regard to actions, sounds just so intense & enjoyable. Gather stuff to build out your vision and in the end, regardless if you win or not, having really built something to glance over is always is win for us. Published by Vladimir himself with his Delicious Games (5-C111) label.

meeple Valparaíso meeple



Quote:
In 1811, free trade is declared for the harbor city of Valparaíso in Chile. A short time later, Chile proclaims its independence. As an influential citizen of Valparaíso, you want to push the development of your city, so you send merchants into the hinterland to get hold of important export goods and send your ships overseas to gain new achievements there.


Rococo is most-likely our favorite mid-weight board game due to great gameplay and just a stellar theme. Erna and me love playing this. So when you see father and son Malz having a go at a new DLP Games (1-F133) release, Valparaiso, call us groupies, but we go in blind! It may look a little generic for a eurogame, but we don't mind that if the gameplay is just rock solid and enticing. And generic is very subjective and not the correct word when mister Michael Menzel is responsible for the art.  The rulebook does look like a solid game is present and the main board looks just really aesthetically pleasing, we love the real world like map-based games. It just triggers something in the brain and transports us to a place in our minds. The premise of the gameplay tells us it will give a lot of interactions around the table and players are involved in each other turns and are affected by other players choices.

________________________________________________________________________


Still here, now for some closing thoughts


Those are just 9 out of so many more games we are liking to bring home from Essen Spiel. The growth of the hobby is such an amazing thing and overall just immensely positive, but with the growth comes also the fact that we cannot see all the games anymore and even more likely, we need to judge games sometimes to quickly on art, back of the box, designer pedigree or publisher preference.  Or sometimes better, read deeper pockets, marketing or bigger companies behind certain titles grabbing all the footlights.

Is this something which you also see? And what are your thoughts on the growth of our niche hobby?

Thanks for reading along on another one of those lists and we are very grateful for each and every person doing just that. Please let us know with a comment or a thumb, heart, like message pigeon, what you thought about our content.

~ Love Your Board Game Life ~




________________________________________________________________________

Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook

________________________________________________________________________


________________________________________________________________________
Twitter Facebook
9 Comments
Thu Oct 11, 2018 3:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
23 
 Thumb up
1.00
 tip
 Hide

* Carson City The Card Game * Did you know that there is a cowboy code * A CrossWord review.

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and let us know what YOU think! thumbsupheart





When we found this package at our doorstep, with clearly a bad written send to name on it (very fun Paul!), we did not expect it to be one of the new hotness releases coming to you this Spiel 2018. This title is released by one of our favorite Dutch publishers, Quined Games and it is nothing else but Carson City the Card Game by the popular French designer Xavier Georges and illustrated by Alexandre Roche. You can imagine what we did next right? We grab us a bottle of good old scotch, sorry there was no bourbon, and unpacked this beauty as soon as the first drink was in! Like every story before, from there it took off and let's see where this Wild West ride will take us, shall we?

But first let me introduce you to the Cowboy Code and my question to you, should we reintegrate some of those customs back into our habits?

Quote:
Cowboy & Cowgirl Code

The cowboys of the Old West had an unwritten code that they lived by. The code included such rules as being courteous, always saying "howdy", don't wave at a man on a horse (you should nod), never ride another man's horse without his permission, always help someone in need, and never put on another man's hat.


Sounds like a code we may have to re-introduce? But, that's something for a whole other discussion. Let's get to the meat, shall we?



________________________________________________________________________

Designer: Xavier Georges
Artist: Alexandre Roche
Player count: 1 - 6 players
Playtime: 30 - 45 minutes and some extra time for score counting
Theme: Western
Mechanisms: Bidding, Card play, Tile placement


________________________________________________________________________

Highlights



With an easy set of rules and just, a few components you will have a Wild West Carson City experience.
Beautiful artwork from Alexandre Roche.
Clever use of the back of the character cards. They are used to change priority ever round or kill characters of back into the deck.
Out of the box, a solution to get a bigger player count experience with low player counts. Read, smart integration of the use of the spare bidding decks.
It plays one to six players and that's just an achievement on its own and it does it well too.

Lowlights



While thematic, why black border cards? For non-sleevers a poor choice.
Deck knowledge is a power and will set first-time players a little back against people who have played Carson City the Card Game before them.
Scoring can be a little fiddly and takes time to get used too. After some play's though, it's on par with something like 7 Wonders, but it does take a little practice.
We do miss that central board where you compete on land grabbing, making use of other players buildings and settling one big area with each other.
________________________________________________________________________




Which story are we telling
That of explorers of the West and settlers of the Wild. You start out with just dust to make your dreams come true by building houses, mine mountains, ranch kettle on your ranches, sell your goods in the stores, make money by funding a bank and defend yourself against outlaws. With all western stories, you will feel like sitting in a saloon, playing some poker and judge the folks around the table for their worth.

Setup-Time
With the inlay provided by the publisher, you will have an easy time setting up this game. Sort and shuffle the 2 era terrain cards, provide players with their chosen symbol auction cards, set-up possible virtual players with less than four players and shuffle the character deck.  Now hand each player a player aid for reference of the characters when they can activate and information on the number of buildings each era holds.



The flow of the game
The game is played over two Eras, each of which takes nine rounds. On your turn, you will play one of your 9 auction cards in an attempt to buy some terrain or scoop up one of the available characters.

The dealer, one of the players, reveals four terrain cards (5 with 5 - 6 players) and one character card. Now some character abilities may trigger, see the handy-dandy player aid for that or a character is just drawn gets killed when the top card of the deck is a Skull. Replace it with a new one.

You now pick your auction card in secret and play it face down onto the tabletop. Those will get revealed simultaneously. Starting with the highest card, and then in descending order, players pick their terrain or character. You will only use every auction card once per Era, so make sure you make those high cards count. Players who want to make use of character cards in this stage, need to announce that to other players and execute its effect now. Again, make those character actions count because the effect is only allowed once per Era per character. This continues nine times which will end the first Era. Rinse and repeat for the second Era, with of course now the second Era terrain cards.

Building your town is done in an 8 x 8 plot maximum fashion, which is 4 times 4 terrain cards (1 terrain cards holds 4 plots) placed out on the table. Joined terrain needs to touch at least one side, not just at a corner. You may not rotate terrain cards and cannot slide a card under one or more cards. You may place it fully or partially to cover one or more cards. At least, only when that chosen card covers empty land or three exceptions: mountain over a mountain, building over an identical building. House over a house or by Townhouse. When you have the Sheriff or a prison, you may cover Outlaw plots.



End of the game is when the second time around you played all your nine auction cards and we can start tallying up the score from your town. Count the VP from buildings and those from your characters. The highest one wins the game.

Component quality
Let's start with the obvious, and less than ideal choice, black border cards for people who don't want to sleeve their card games. While thematic and looking wonderful, on a practical viewpoint we don't think this was the best choice. So we recommend sleeving the character cards and find some whicCardstockthe square terrain ones. Cardstock is good, the inlay is working properly, but won't hold any possible expansions though. Pure speculation on if there ever will be an expansion, but we sure hope to see more. The game comes with a score pad and we hope that there will be a scoring app soon.

Shelf Life
We love us our games which play a big range of people, 1 to 6, and that is something which always comes in handy on busy game nights. And especially still having a real game, instead of becoming just a party game, and that is important to us. In most cases with for example 6 players it's also a very long experience, but in this case, it's still as quick as with fewer players. We don't have too many Western style games in our collection, at least, so we thought. We did a search on Boardgamegeek on "American West" and this was the result put in what we think is the complexity:

Bang The Dice Game
Montana
Carson City and Gold & Gun.
Cavum
Gold West
Forged in Steel

From these, we would scale Carson City the Card Game above Bang the Dice Game and on a same level of complexity as Montana. For being light and somewhat social, but below most others in sense of weight & complexity.

And what about the comparison between the big brother and this new Card game version of Carson City? One of the big differences is that you will build your own terrain instead of on a central map where you will fight for places to get your stuff to build. That is one of the big attractors to bix box Carson City for us. Also, the worker-placement part is lost in the Card Game and is brought down to a single fight for those terrain & character cards in the center of the table. So instead of Duels and the agonizing wait if someone is coming for your stuff, all that is captured in that auction phase of the card game. There are more meaningful decisions to make in the big game and also has a lot of mind games going in what we described as those agonizing times when you are unsure if players are come after you for terrain, buildings or with characters.



Weight
Boardgamegeek ranks this on a 2.00 out of 5 and we would agree on that. The most complex part of the game is the final scoring and keeping track of what you scored and what is extra with certain characters or situations you gathered along the way. The way the game is played is mostly guessing what others are thinking and wanting to grab from the market.

Theme Consistency
It's a compact game and does what it sets out to do very well. The flavor of everything you do is done in a Western style and gives you the feeling of being in the Wild West. From the fact you are quite social with the auction cards, simulating the crowdy poker plays, trying to trick each other and grabbing land as if nobody's business. Settlers at heart, but greedy or devious people in the execution of becoming the richest lot out there. The artwork helps to pull out that theme and does add very much to this consistency. What takes you out of this experience a little, is the eventual final scoring and the accompanied, number crunching. But with a few plays, you will know where the most profitable combinations are and you can take or deny those to anyone eying those.



Fun Factor
Playing the social and psychological part here is just so much fun. Grabbing what you want or tricking people into overspending for mediocre terrain which they thought you wanted so bad? The game goes by so quick and is almost certain to give you those tables flipping or cheering moments. And those games are in the end, for our taste, often the best.
 
Audience
Besides knowing what is coming out of the deck, which gives a huge advantage if we are fairly honest, this is really an accessible card game with a lot of appeal to many potential players.  So we would say, with everybody who likes some interaction around the table while in the meantime laying an optimizing puzzle on your own side of the fence. The gist of the game is easily explained, but it may take a full play for novices to really see which buildings work with which character and besides what other land or building they want to be for maximum scoring purposes.









________________________________________________________________________




In Short Our Conclusion

If you want a quick Western game fix and have a just a few or just too many players for a longer strategy board game, this one is a fantastic choice. Mind games are guaranteed and accompany it with some bourbon, and you have a feeling hanging out in a saloon banging out some land grab with your fellow cowboys or cowgirls.

 
If you want more strategy out of your Western game fix and want to compete on one board with your competitors, plan ahead for more steps and also have some more strategies to choose from, this is not the game for you.


________________________________________________________________________

So? Will you pick up the cowboy or cowgirl code and when you at it, maybe have a glance at this fun little Western card game?

Let us know in the comments below and don't forget to follow along on the blog for more board game fun.


________________________________________________________________________


Rating






________________________________________________________________________

Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook

________________________________________________________________________


________________________________________________________________________



This review copy was provided by the lovely folks behind Quined Games,
thanks y'all for this kind gesture!
Twitter Facebook
4 Comments
Thu Oct 4, 2018 3:10 pm
Post Rolls
  • [+] Dice rolls
Recommend
69 
 Thumb up
11.00
 tip
 Hide

*Noorderspel 2018 photo report * Board game convention in Groningen * Tons of Photos *

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and let us know what YOU think! thumbsupheart





Noorderspel 2018 board game convention, hosted by WirWar Spellen Groningen



Since our recent move up North in the Netherlands we hadn't had the chance of visiting any of the Dutch conventions there yet, but now we were only 45 minutes away from Groningen so we couldn't pass up visiting Noorderspel 2018 in the beautiful venue of the Der Aa-Kerk.



The local friendly board game shop, WirWar Spellen, is the driving force behind this wonderful convention and with proud one of the owners, Kim, told us they expected this year to be the biggest turnstile event yet. Congratulations on that fact!



________________________________________________________________________


The diversity of crowd and a lot of board game hotness

There was no lack of great publisher houses and the venue was packed to the brim with board game hotness from recent years, but also some new tasteful 2018 titles were present. What also stood out for us was the variety of different kind of people which were present. Let me explain, from people who never had played any board games, besides the classics of Monopoly or Trivial Pursuit, light casual gamers with their Munchkin or Cards against Humanity fun and the expected many players, who are well aware of what the modern board games have to offer to them. Also, the diversity between male and female was something which we were pleasantly surprised to see.

There were tons of tables and enough possibilities to demo the games. All tables were hosted by friendly and capable demoing guys & girls. One little quibble, with the growing crowds, some paths could get a little crowded, so with the hobby sitting in an upswing of popularity, they may outgrow this atmospheric place in coming years. Which is a great thing, of course, more great souls enjoying the board game hobby is a very positive one.

We could say many more things about this wonderful event, something about the very affordable price for entree (2,50 euro and free for kids below 11), the practical place it has in the city center of Groningen, the huge giveaway of great games for a lot of visitors with the big raffle, but we prefer speaking in visuals and let you have a sense of being there yourself. So without further ado, let's get to the photos, which are quite a few again. We have sort them by the publisher, and with the present games they showcased (may not be on pictures) and they are without a particular order to them.

Enjoy and sorry for the tons of scrolling ahead, you are warned! ;-)
________________________________________________________________________

White Goblin Games

E Codenames
E Hanamikoji
E Holmes
E Machi Koro
E Professor Evil
E Queendomino
E The Mind (we have a review on it here!)
Ubongo
 














________________________________________________________________________


999 Games

E Beverbende
E Drop It
E Ilôs
E Manhattan
E Muse
E Raja's van de Ganges / Rajas of the Ganges
E The Climbers (another review)













________________________________________________________________________


Quined Games

E Carson City The Card Game (soon a review on it here!)







________________________________________________________________________

 
Game Brewer

E Castellum Maastricht
E Chimera Station (and look at that, review!)
E Gentes
E Gugong













________________________________________________________________________

 
Alley Cat Games / Roland's Revenge

E Ruthless (soon a review on the blog)

















________________________________________________________________________


Jolly Dutch

E Chartered: The Golden Age (preview here and soon an update!)

















________________________________________________________________________


Portal Games

E Detective: A modern Crime Board Game
E Monolith Arena (awesome website!)
E Robinson Crusoe







________________________________________________________________________

 
Geronimo

E Magic Maze Kids
E Penny Papers
E Photosynthesis
E Blue Lagoon













________________________________________________________________________


Hot Games

E Flamme Rouge
E Gang Up!
E Luxor











________________________________________________________________________


And many more people, publishers, designers & games

E Rifugio
E Blasted Hollowheart
E Beach Cleaner / Goudjacht
E Okavango
E El Gaucho
E Go Go Eskimo
E Bloqs
E Forbidden City
E Junior Party Alias
E Century Eastern Wonders / Oosterse Rijkdom
E Trans America
E The Great Tour
E Terraforming Mars (demo door Rabenhaupt)
E Game of Trains
thumbsup And many, many more publishers you can find here.







































________________________________________________________________________

 
What's a convention without prizes?

E Winner of the Icecool competition
E Designer game of the convention (Chartered: The Golden Age)
E Play against NOX Spellenzolder









________________________________________________________________________

 
Closing out

I hope you liked our contribution to one of the biggest board game conventions in the northern parts of the Netherlands and showcasing all the people enjoying these fantastic board games. We would like to thank Wirwar Spellen again for such a great event. We had a ton of fun doing it and with the family there, we and even got to play some games together also. Good times with likeminded people for a moment and being entranced by the magic sitting around a table together is worth a lot in this digital age we are living.

E Noorderspel website
E More Noorderspel fun on Bordspeler.nl
E Nox Spellenkerk on YouTube (Dutch)

A little side note, please contact us when you want to use any of this content for personal use, we only ask to credit us properly.

Any publisher's wanting to use our content, please see our policy and let us know how we can help out.




________________________________________________________________________


Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook

________________________________________________________________________


________________________________________________________________________

Nox Spellenzolder
Netherlands
Terschuur
flag msg tools
badge
Avatar
mbmbmbmbmb
Erwin Broens
Netherlands
Leusden
flag msg tools
badge
Avatar
mbmbmbmbmb
Twitter Facebook
20 Comments
Thu Sep 27, 2018 3:07 pm
Post Rolls
  • [+] Dice rolls
Recommend
15 
 Thumb up
5.00
 tip
 Hide

*Terrors of London, a Victorian Horror tale about legendary monsters and a Dark River * a Kickstarter preview.

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and let us know what YOU think! thumbsupheart





A horror story intro



As most stories start, there was a time when everything was easy and the flow of life was like an easy stream of water belonging to a small creek, which belonged to a bigger river and maybe even to a bigger ocean. The river flowed its way into where it wanted and it never came across anything but beautiful riverbanks with colorful flowers, bees doing there bee like things and wild animals drinking just a small portion of the river's presence. But, like so many stories before ours, such peace and happiness won't be the way this stories will come to be and this zen-like state would change, forever.


On one dark and cold December night, the river flowed into, what soon will be, it's biggest and most scary crossing it would take in his long and everlasting presence. From afar it saw a darker and more red glowing sky as it had ever seen. It's wasn't the moon, which was bright and glowing above it, but the pull of its magnificence being did weigh heavier on the river for some unknown reason. The heavy sense of toxins, smoke, and blood became more and more noticeable within every inch of the river flowed towards that smoke-filled sky. The melody of strange sounding wolves, other beings, and were that mortals flowing in the river which gave their last breaths, were getting louder and scarier. As soon as the first wooden houses rose up, the river could almost feel itself being consumed by some sort of evil, like a thick and syrupy substance being mixed into what once was a clear blue water, it turned into a red stream of death, decay and maybe even a spark of dark sorcery.

The river, as rivers do, still wanted to keep flowing downwards, but when it approached the harbor it almost came to a complete stop and found the source of all these changes. What it found beyond that scene, was the clear and dark reason why it was called what it was called later in history, the River Thames (Tame), or better know in our story, as The Dark River.







________________________________________________________________________


Designer: Brad Pye
Artist: Ryan Pye
Player count: 2 - 4 players (team game)
Playtime: 20 - 40 minutes
Theme: Victorian Horror, Halloween, Monster-lore
Mechanisms: Deckbuilding, Hand management, Variable player powers





Highlights



The elephant in the room and we admit it freely its something we love a lot, the artwork is one on a level we have rarely seen in board games. It's so detailed, it's so fitting, it oozes horror and is just absolutely one of the best ever created for a board game.
Diversity in unique character cards (both relics & monsters) and the available Overlords (8 with the Noble pledge!) are awesome. So much cool creatures from the well know horror stories or ones which get lesser attention are portrayed in cool ways.
Horde actions versus faction monsters to boost your own Overlords powers. You cannot go for only faction monsters, you will need other ones too, to make hordes of monster for extra actions. So mix your deck up with all kinds of creepers.
The possibilities are humongous with the easy set of Keywords and the stories which are out there to include in this adventure. It seems a smart choice by Kolossal Games to put out games which have legs for many moons to come.

Lowlights



We are curious what the team game will bring. This really seems like a 2 player battle card game only. So there may be a limit on gamers who are looking for a game for a higher player count.
Cleaning up some of the Keywords, trying to limit some edge cases which may lead to confusion is a development activity which needs to be done still before production retail launch.
Player boards need some work, we don't want that health marker being on the wrong position due to a bump. But being a Kickstarter, and seeing the unlocked stretch goals, this has been unlocked already.


Playing Terrors of London at night on our family vacation at full moon was quite the moment. Plus, it was quite scary...


Which story are we telling

Not much here, for this time, our opening has set the scene hopefully and puts you into the fantasy times of classical monsters, beasts and dreaded humanoids roaming the streets of London. As one of the mighty Overlords, which are the big bosses behind the curtains, you will be trying to be the one left standing in a clearly broken world of darkness, magic and more shades of grey. You will horde, trick and play the big puppet master from behind the curtain on your minions, underlings or other creepy creepers.


Acolytes are the money makers of the game, but they have their own factions


The flow of the game

Every player is given his starter deck, ten cards containing money cards (cultists), power cards (fanatics) and two out of four of your influence cards (special power cards related to your Overlords faction) which you can choose before the game. Out of the ten cards, the start player takes four cards and the other, five to start the game off.

The goal of the game is to slay the other Overlord and reduce its health to zero.

Resources come in three flavors, Coin, Power & Regeneration.


You can do the following actions on your turn, which contains playing as many cards from your hand as possible and consist of three phases, passing is only allowed with at most 1 card in hand. Which you put onto the draw deck.


1 Phase 1, The Action Phase. Play cards, form hordes, activate Relics, use Overlord abilities, buy cards from the street and deal damage.

EPlay Actions are simply played a card from your hands with no costs and play out its immediate effect or which may activate later in the round.
E Buy Actions are when you have enough money played on your play area, you can purchase a card from the Street to build up your deck better.
E Attack Actions is putting your build up power to use and deal damage.
E Horde Actions lets you form or expand a horde, which will give you nice bonus actions and ways to manipulate the game state. This is one of the unique, or at least fun parts of Terrors of London, making compatible factions lines.
E Relic Actions lets you activate one of your maximum of three Relics.
E Overlord Action is a one time a turn possibility to active your specific faction power on your player board.
E Pass Action is simply that, passing out of your turn.

2 Phase 2, The Clean Up. Simple, clean up the mess you made with all those cards but leave those Haunt given monsters where they are.

3 Phase 3, The Draw Phase. Draw five new cards, if your deck is empty, shuffle your discard and form a new draw deck. Next player is up.

This continues until one of the players is down to zero health and then you may put out your best evil laugh you can as the winner.



Keywords

As is the case with most deck builder card games, Terrors of London has a list of specific KEYWORDS with their unique actions within the game. We won't list them here to avoid having conflicting meanings with the eventual production rulebook being out versus what is now present in the preview rulebook version. But understand that most of the ones figured out by Brad Pye are very clear and are making sense in most cases and aren't hard to grasp after a few plays.

Component quality

Being a preview copy, this is always difficult to say, but based on the artwork and the reached stretch goal of for example 300GSM cards, this will be a beautiful game, where the artwork will be the key factor eventually. The rest of the game components are quite basic cardboard chits and player boards. The cubes we used for health tracking are replaced by small open cardboard donuts with a hole which lay flat on the player board. Sorry, we couldn't come up with the technical term of those. At least, that's a better solution when you bump the table instead of the cube. The Player aids are fine, but we do like to have them include all of the Keywords and the possible Actions for the production release. We think it could do an even better job there when they do that. Less friction is more enjoyment. But, knowing Kolossal Games as a publisher a little, they will do their utter best to deliver the highest possible product as possible.


These Cultist and Fanatic cards make up your starter deck and will give you money and power to obtain better cards.


Shelf Life

It is another deck builder and there are many of those out there in the wild. So where will this one hold up on our game shelves? We don't own many of them, if we look at Boardgamegeek (we did search on deck builder & card game) we don't own a lot of competitive deck builder cardgames. Helionox, Hands in the Sea and as a co-op we own Aeon's End, those don't have any overlap. So for us on both theme and mechanisms, this can stay on the shelf for a while as a go-to deck builder game which takes just a few minutes to play and have a hell of a lot of fun. We often like the deckbuilding part in grander board games as one part of the experience, and we do less go for full-blown deckbuilding only games like Dominion, but in this case, it is theme, cleverness and the easy to grasp rules & keywords, which makes this a keeper for us.


These influence cards spice up your factions powers. As Overlord it can give you the needed extra actions to derail your competitor's plans or get stuff back from the dead.


Weight

Using the Boardgamegeek ratings, this is a light to a medium-light card game. When you understand the Keyword principal it's just matching icons for the horde abilities and trying to make the most out of your hand of cards & abilities. We found for example Omen a Reign of War from the same publisher a notch higher in complexity on Keywords, but just a tad. There are meaningful decisions to make, which monsters to add and where do I balance variety versus own faction? But there is also a big amount of random luck of the draw with the stuff available from the Streets.


Staring yourself in the face


Theme Consistency

This game breaths theme in every sense of the word. It's really that simple and it's a full-blown thematic card game. The card actions make sense with the characters, the Overlord special abilities also make thematic sense with their factions. The one thing which is less thematic, or at least it isn't in the same style as the hand-drawn cards, is the 3d like faction symbols, but for gameplay purposes, it does work quite well and it's a nitpicky thing either.


Let's lay out some pain and monsters


Fun Factor

We really like playing this one and that obviously is very personal, and the concept fun in its sense is also very subjective. If fun sets you off on the wrong path, replace it with enjoyable instead. It's a good thing more Overlords and Monsters are added through stretch goals so the game won't get stale soon. Combining the right monsters, with the right artifacts and delivering your opponents tons of damage is just a satisfying feeling for us. Playing a couple of games, in just an hour, makes this an acceptable thing and won't make the other side too grumpy. It stings, but shuffle up and start over making the world a darker place.


The death of an Overlord, a tragedy for some, a win for others.


Setup-Time

You will bust this out in minutes and same for clean up. If you keep the Acolytes separate, the starter cards, the special overlord cards and just the big deck of other cards, you are set for the races in a quicky.



Audience

The horror style game does mean you need to be open to somewhat more explicit kind of artwork. It isn't a gory style, but nonetheless, it is something to be aware of. But being a light game it's playable with a lot of people and the explanation is done in a few minutes. So there's a broad group of gamers to play this game with. For our D&D friends this is a game which they are going to love to pieces, but for our family, it may be a little too explicit in its exposure, but if they can stomach it, try to let them see the beauty of this title.


The streets are filled with tasty monsters and horror


________________________________________________________________________


In Short

If you like a little Horror in your life and adore beautiful artwork, or if you like a solid deck builder which isn't overly complex but still has a lot of cool little things going, don't look any further. This game is going to fire up some of your senses and scare other games in its niche away. A more strategic way of play is possible, but there is a sweet sense of randomness left. which fits the setting very well.

If you don't like darker subjects and want heroes in your stories, don't take this path. But do know that on the dark side there can be a beauty too. If you want a highly strategic deck builder with zero luck, that's also not the case here. This game needs you to do a little of many, and for players who want's set strategies to explore, they may be lost in the balancing act this game needs.

________________________________________________________________________


Our (preliminary preview) verdict



________________________________________________________________________

 
We hope you liked our contribution to this Kickstarter and if you do, let the publishers and other gamers know this on the Kickstarter page or down below with a comment or a like. You can't imagine how much those are appreciated and do make a difference.

Thanks for reading and joining us on our board game journey.



More monster and relic cards from Terrors of London from Kolossal Games to close the preview out.




________________________________________________________________________


Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna


________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook
________________________________________________________________________



This copy was provided
as a preview copy
by the lovely folks 
behind Kolossal Games.
Thanks for the trust
Kira, Travis & co!

________________________________________________________________________


Kira Peavley
msg tools
publisher
badge
Avatar
mbmbmbmbmb

________________________________________________________________________


________________________________________________________________________
Twitter Facebook
0 Comments
Fri Aug 31, 2018 3:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
24 
 Thumb up
1.10
 tip
 Hide

* Combo Fighter, video arcade gaming pleasure in its purest analog form, a Kickstarter preview.*

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb
Welcome friends! Glad you are here, have a fun read and let us know what YOU think! thumbsupheart





When the fantastic Kira from Kolossal Games asked if we wanted to preview a new game coming to Kickstarter, we couldn't say no to that request.  The game set out to bring back sweet memories from days past, Combo Fighter which is a re-implementation of Caesar's Glory from 2017, is setting out to give you a fun, fast, video arcade fighting game experience. Arcade gaming has been a massive part of our school life and we can't deny missing out on quite a few hours at school due to it. Sneaking out of classes to go to the arcade playing all the new hotness games like Mortal Kombat was very addictive.

Will this new card game by Kolossal Games & Plotmaker Games bring us these experience back years later? Let's find out together and punch our way through the good and the bad, shall we?







________________________________________________________________________


DesignerAsger Johansen
Artist: Snorre Krogh
Player count: 2 - 4 players
Playtime: 10 - 20 minutes
Theme: Video Arcade fighting, button bashing delight
Mechanisms: Variable Player Powers, Rock Paper Scissor, Hand management



Highlights



It really feels like the old days and simulates slamming those button combinations so very well. Being just rock paper scissors in its simplest core, it disguises that fact well. The power bar lose is captured with the bleeding card lose from your deck (your deck is your life) and counting those hits out loud is just painfully fun. But yes, depends on which side you are on.
The artwork is fantastic, it's clean and very fitting to the theme.
Every character deck feels very unique and the different characters really have their own way of playing. So expect also a lot of different ways to experience the game between the characters having a fight off. They also have their specific backstory and we can't wait to see more characters and more locations to fight at in the future. The diversity of characters is as it should be and we expect more characters and inclusiveness to come in some stretch goals and future expansions. Good stuff publishers!
There is massive interaction and a lot of table talk and cheering, or painfully taking hits. Mind games are also an enjoyable part of the game, what will they play? Do they do what is expected? Are they going slow? Have a watchful eye on what is going on.
Don't take it too seriously and just get into that feeling of loading up that arcade game and just go with that addictive flow. Play a metagame! If you need help in emerging a little? Just play the Kung Fu Fighting song, watch some Bruce Lee flicks or finish your combo's with yelling out, FINISH HIM or HER!
Player versus player, Team game or Battle Royal! We played the pvp one and that was heaps of fun, but those other two ways to play the game will bring even more tabletop chaos to your house!


Lowlights



Randomness can be a big part, but it is also the place where the real fun is at in this game. Landing signature combo's, or regular ones, is still achievable and does take some planning to do so. Plus taking some hits to build it up. Admitted, it can be frustrating that your choices can be falling flat every time your opponent makes the correct guess of what you are playing. But with it being a lightning-fast game, the next round can be just the other way around. Just like a real fight.
If you take this game too seriously and want it to be a big strategy deckbuilding card game, then you may be a disappointment in the game. In essence, it is just rock paper scissor and collection the right combination of icons. But why not emerge yourself a little into your character role and feel the action come to live with your martial artist?
There is and will be a huge variety of characters, and there will be locations included which will break some rules of the game, but replayability after a while may wear off if players get to know the decks better and just start playing "the number game". A.k.a. card counting players can have an advantage and if you only see the numbers, it can get a very abstract experience.



Which story are we telling

You will be playing as martial artists or brawlers from around the globe, coming to a location to become the last fighter standing or just be kickass. Imagine the movies of Jean Claude Van Damme, Chuck Norris or Bruce Lee or the crazy powerful female characters from the arcade game Mortal Kombat like Sonya Blade or Kitana. Everybody thinks they can KO the other ones, a filthy rich person is behind it setting it all up for their pleasure, but in the end, just one will make it out as victorious and the rich gets richer along the way. In this story, that person is named Biff Bennett and he has money like water and a sweet rig somewhere in the Pacific.



The flow of the game

Everybody starts out with 5 starting cards in hand and will shuffle the remaining 45 cards to make their deck. The deck will also function as your life bar, so be smart about your discards and which combo's are worth stringing out. Each character also gets its specific power token and its character card with the Signature Combos and deck layout.

From your hand, you will play 1 card face down to the table and reveal that simultaneously. The winner of the play may string out his combo with cards which are allowed to be played or has to call out which specific Signature Combo it will make. You count the amount of damage and the losing player needs to discard that amount of cards from his hand or deck.

There are 3 types of cards in 3 different colors and 3 shapes. These are the tools given to make your combo's. Every card has a Combo Box and the next card in your combo needs to be present with its color & icon in that place. They have introduced a very smart wheel which easily explains which cards win. When you tie, you look at the initiative value on the Red cards and the asterisk on the Yellow or Blue ones.



After the rounds end, you will discard the used cards and any extra from your hand which you don't like and refill to a max of 5 fresh ones.

Staggering will happen in two ways, your fighter takes enough damage to empty your deck but you still have cards left in your hand or when refilling your hand you draw the last card from the deck. This will in both cases, show you the bottom card called the Staggering Card. This will mean you can continue playing, but with your next damage taken, you will be knocked out! Make that final comeback count!



Component quality

All still prototype, but it is already looking great on artwork and graphic design. Print & Play did another stellar job providing preview copies. We trust in the publishers here to get us the best game experience possible and they won't shy away to make fantastic products. The colors are already very snappy, the icons are clear and the cardstock is above par even for a preview copy. We won't mind them turning it into linen finish and some sweet thick tokens for the power tiles by the way.



Shelf Life

We are currently very into our two player only games which can be played almost everywhere and Combo Fighter is no exception to filling that niche too. Besides the character sheets, there is just a deck of cards for each character. So shelf life for our collection, with the knowledge there will be much more content coming, this is going to stay a long time on our shelves. Tie in the fact you can play it in teams too on those social and loud game nights or go even more extreme with a Battle Royal and we can bust this out almost everywhere.



Weight

That's an easy one really, we ain't going to add weight where there isn't or make it more complicated than necessary. This is a perfect lightweight game where players need to get into the groove and can start playing within minutes. But there's nothing wrong with that, we can't play a Splotter or an Arkwright all the time,  and it is also far from just a silly party game. It's just extremely accessible,  everybody knows the rock paper scissor game and sometimes you just need to punch it out with a game to clear the mind of the daily hassles.



Theme Consistency

As long as you stay in the mindset of being a brawler or martial artist, the theme is done in a pleasant way. The characters really feel as unique persons in a world of fighting and trying to be the best. The chosen artwork, the shouting out of Signature combo's and the comic style rulebook adds to that fact of being sucked into the story.



Fun Factor

You have fun and you have F U N. Guess in which fun Combo Fighter falls? On a scale of enjoyment and sheer enjoyment, this is just perfectly balanced. There is still a game, but not too much to overcomplicate the fights and the premise the game sets out to give you. Throw in a dollar or a euro, and start those quick battles, just like the video games.



Setup-Time

Less than 5 minutes and you are ready to go. So really not much at all. Put the Staggering Card at the bottom, place your power tile on the A side and take your starter cards and FIGHT! The rules teach is easy too and will take also not much of the needed play time.



Audience

We think really everybody can play this. The box says 12+, but we think much younger kids can have a go at this with some help from their parents. Figuring out what colors and shapes belong together is a perfect thing for those youngsters and they figure that out very quickly in our experiences. With the current hype around all those Marvel characters, these arcade-style fighting games, can attract a lot of adults too and may lead non gamers into our beautiful hobby. And yes, even grandparents may remember dear old Chuck and want to experience some of that fist fighting stuff for themselves. Let them and you will see how they unleash their inner combo beast.



________________________________________________________________________


In Short

If you like highly interactive various player power card games and like to play your games a few times in a row with every time a different experience, and you don't mind punching your friends around, this is a perfect fit for you!

If you don't like too much randomness and want a very strategic and controlled fight, this rock paper scissor game may not be your cup of tea.

________________________________________________________________________


Conclusions

As with every Kickstarter, we have seen a prototype in its current form and what is possible with a given system, model or game the designers are presenting us. So a final verdict is something to make when the production copy will be available and we can make a proper full blown review. But, being just a prototype, it is one which is looking very promising and is kicking off the entertainment scale to a high degree. Go check out the Kickstarter page for more information and even more previews and smash those stretch goals in a long-lasting COMBO STYLE!

________________________________________________________________________








 


We hope you liked our contribution to this Kickstarter and if you do, let the publishers and other gamers know this on the Kickstarter page or down below with a comment or a like. You can't imagine how much those are appreciated. Thanks for reading and joining us on our journey.



________________________________________________________________________


Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________


________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook
________________________________________________________________________



This copy was provided as a preview copy by the lovely folks behind Plotmaker Games and Kolossal Games. 




________________________________________________________________________


Kira Peavley
msg tools
publisher
badge
Avatar
mbmbmbmbmb
Twitter Facebook
4 Comments
Fri Jun 29, 2018 3:22 pm
Post Rolls
  • [+] Dice rolls
Recommend
24 
 Thumb up
5.00
 tip
 Hide

*May 2018: Kickstarter & Pre-Order Cross Section*

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb


What grabbed our attention and which Kickstarter board games should you have a look at if you like similar style games like us? We also include the current line of board game additions and possible upcoming reviews, previews or showcases!


Kickstarter


Still running (or late pledge open) and backed





The premise this game is set out to let you experience is that it will give you an 18xx game but in a much smaller package and time. We have played 1846, which we can appreciate and did like, but to say we are the biggest 18xx fans out there would be overselling that fact. One of the biggest reasons we are less into those type of games is the running time you need to finish them. This game seems to come in a much smaller scale, hence the title but does bring the facets we did like a lot such as track laying, shares and things may be less regular 18xx, beautiful artwork, and nice components. Especially hopeful is it comes from the creators of 18CZ, which also looks great and good with 2 players! Fox in the Box!





We are really liking what 2Tomatoes (review for Peak Oil is being drafted) is bringing and New Corp Order is another title we are looking forward too! We even hope to showcase it here on the blog, if the stars align that will happen before the Kickstarter ends, fingers crossed. Megacorps taking over, mega Conglomerates setting the tone to the connected citizens, sounds familiar? With a range of 1 to 4 players there is a lot of flexibility to play, quick playing time from 30 - 45 minutes, a retail version and a deluxe one, again the beautiful art from Heiko Gunther and what we saw at the Heavy Cardboard teach was very good!



Still running (or late pledge), but thinking about




Another Roll & Write title, but men do we love those at the moment. A lot of game in a much smaller package and it is so easily brought along to friends & family and bang out for some board game fun. The theme is fun and is also very appropriate for what you are doing. Smartly done Chad!





Quite an interesting setting and something we haven't seen that many strategy games about. Stranded on an island or floating on the sea, you will need to get back home and outsmart your opponents in the process. The tagline is fun too, a game of shrewd tactics. Does have the sound of something with a real narrative packed into it and that is always something we want from our board game experiences. And those Light tower meeples are just fantastic! The reason why we are on the fence about it, one too many backed projects already and it does look quite abstract to our liking. Brought to you by Sharon and Lior from Tyto Games





We must be very honest, we were in as backer number 6, but also backed out of it after some thought on it and watching a few videos on it. The way the rings are working sounds amazing and it is such an original thing to do. But the overall game isn't making us really want to play it or maybe better put, is it going to be another dry euro or is it really sets itself apart? Really on the fence about this one from Academy Games, Inc.





We did not go for the first Vast: The Crystal Caverns, but we did hear a lot of great things about it over the last few years. As vivid d&d players, we do love the setting and the whole idea behind the game. On the other hand, it also has a steep learning curve with so many synchronized features to it, that teaching it to other players everytime is not something we are looking forward too.

We like this too, smart move to put your reasoning out on the campaign to Leder Games!







We know, Game Salute (Starling Games) isn't being one of the most liked publishers out there, but this game does have somethings going we think sounds cool. We personally don't have any experiences with this publisher, so we want to treat every publisher on the same level until proven otherwise. Second chances are there for a reason.

The first thing that drew us in was the artwork, we love that painted feeling it gives and a somewhat faded look to it. The chosen color scheme is also to our liking. We love civ like wargames, with unique factions and a lot of interaction between players. The round shaped board does look interesting, it does give a feeling of being on a real globe. We haven't done any more digging yet on the minutiae, but we are intending to do so. It has a huge Game of Thrones feeling too it and we love that game.





Card drafting and sweet clean graphical design is always something which has us turning our heads on a Kickstarter launch and Villagers are no excepting in that regard. Building out your Village with a variety of different people with an array of skills. There is a tech tree feel to it with the way you need to follow a certain path to get people into your village which will give you better and more rewarding actions. The campaign is crushing it and it is already on its 48-hour mark. A lot of tasty stretch goals have been already achieved and there is one still on the horizon and has our interest to, solo mode upgrade! Sinister Fish Games did very well on this. We do find it regretful that the 2 player scaling is taking out quite a few cards. You will not use two types of the cards in the game and that does not add to the replayability. In spite of that, we do really like what we have seen on this game and Tom, Slickerdrips, did a stellar job with his playthrough.



Finished and backed




This came out of left field, at least before our friends from Heavy Cardboard were very stoked about it on their podcast, we never heard of it. This is a classic British kids tale which showed on the BBC and the creator of the board game, Nick Case, made this his passion project. And it shows in almost every inch of what is happening around this project. The stories on his meetings with the artist, Peter Firmin, are just wonderful on its own. The fact it has two ways you can play the game, family style or standard, is a huge advantage for us! The game has a coop vibe to it, you all don't want Nogbad to win so some progress as a whole as players are needed, but you must make sure that in the end, you should be the one helping Noggin to his rightful throne, the most.





We liked the releases The Game Brewer did together with TMG, Chimera Station (here our thoughts) and Pixie Queen (coming also soon!), and this one seems to be another hit. At least, the project did great and the community brought a lot of extra's into the game. Even with the whole needed name change, they kept the momentum going. A project where 1 to 5 players can explore the imperial palace in China of 1570. Especially the clever way the cards are played had our interest and also the fact you need to reach Palace of Heavenly Purity, makes this a euro game which is anticipated and we cannot wait to give the deluxe version a swing.



A list of backed board games in 2018


E The Omen Saga by Kolossal Games
E Habitats 3rd edition by Cwali Games
E The Estates by Capstone Games / Simply Complex
E Imperius by Kolossal Games
E Architects of the West Kingdom by Garphill Games
E Spillover by 2Tomatoes
E Kami Sama by Kolossal Games
E CO2 by Giochix.it
E Gentes by TMG
E Western Legends by Kolossal Games



Additions


indigo Paperback by Fowers Games
tobacco Paperback: Unabridged
sugar Fugitive by Fowers Games
coffee Boarding Now by Fowers Games
corn The Sands of Time by Spielworxx



We hope we put some extra attention on some of the projects and we would love it if you go check out some of these awesome people's works of art and don't shy from sharing this forward.

Which ones did we miss and which ones should we check out? Let us know in the comments below!


________________________________________________________________________


Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________


________________________________________________________________________
Follow Us:
BlogTwitterInstagramFacebook
________________________________________________________________________
Twitter Facebook
7 Comments
Tue Jun 12, 2018 3:11 pm
Post Rolls
  • [+] Dice rolls
Recommend
19 
 Thumb up
0.05
 tip
 Hide

** What did we play aCross the Month of May **

Marlon Kruis
Netherlands
Hoogeveen
Drenthe
flag msg tools
badge
Avatar
mbmbmbmbmb


What have we played
across the month and 
what is worth mentioning? 
We will tell you and we
also give our initial
feeling on our experiences
with the games?




________________________________________________________________________


The Mind


What a game The Mind is and we are still flabbergasted why this got us hooked as much as it does! We already did a crossword review on it here, but we cannot stop pulling this one out and try to crush those 12 levels. It can be so hard, but also so satisfying at the same moment. You will never know how intense people can stare at you until you have played this one.

4 / 6




Lords of Hellas


At long last, we received our first wave copy of this beast of a Kickstarter board game, Lords of Hellas by Awaken Realms. The expansions are more coming at the end of the year, but we don't need that yet. There is so much going on in this epic Greek Gods meets future technologies megamix. It's a strange cocktail of themes, but for us, it works brilliantly. Another genuine theme would not have set this apart from the masses. But it isn't just the theme alone, the gameplay is solid as a brick too. Quests, hunts, area control, working together, backstabbing, there's so much going on. Again, the mix of different influences here is reminding us of games like Kemet, Cry Havoc, Blood Rage and more. Is that a bad thing? Hell no! I played a 4-hour session with the guys from the Epic Game Day The Hague and we had a total blast with it. The miniatures look fantastic, and we cannot wait to see what Martijn will do with his copy. We need to play this soon and more and often and always! Really need to get this played with Erna too soon, let's make war and not love!

5 / 6


Peak Oil


A belated board gameplay from a game we received at Spiel 2017, Peak Oil, finally we have got it to the table. And we can say that we wasted far too long before playing this. It is published by the Spanish publisher 2Tomatoes and spiced up by the wonderful art of Heiko Gunther. We will be releasing our full thoughts on the game soon, it's already in draft version, so keep your eye on the blog for it soon! It's a wonderful set collection meets action spot majority based oil themed game. You will try and invest in the future tech and make that as valuable as possible. By drilling around the world, you will put black barrels all around the game, which have a different function where they are on the board. But, be aware, it's very player interactive and much shorter then you may expect. Lovely game!

4 / 6


HUE


We needed an extra game to make it across the free shipping amount, so we picked up one of the Packogames game, HUE. As most will know, these tiny games are ideal travel companions and make even for some fun weeknight gaming when the time is very limited. Hue is all about connecting colors and scoring your last card, which holds 3 colors. The longest adjacent color will be scored. Fun little abstract game and a fantastic niche they have found with these titles. Any others you can recommend?

3 / 6


Orcquest


To be fairly honest, my mind was still at the Lords of Hellas game I just finished and I wasn't grasping Orcquest immediately. It's all about slamming cards to the table at the right time, getting in (or out) of fights and trying to gain the most loot or get your fellow Orcs killed. There are a bunch of cards and from what I saw, a massive variety of effects through a bunch of expansions. The ways to screw over your opponents are endless. The art is so good in this and it is of course one which has that Heroquest copy box cover. I only played it once and I really need to play this one again to say if this is something I may like more with more plays. Don't think this is in anyway a game Erna will enjoy though, from that I am sure.

- / 6


Fuse


Can we say this? Yes, we can, it's our own blog, so let's say it. This instant classic dice game from Renegade Games, which is designed by one of our favorite designers, Kane Klenko, is always such a blast to get to the table again. In just 10 minutes you will experience the pressure of being blown to pieces if you do not solve the needed amount of bombs to escape that dreaded vessel. It's so simple, roll the amount of dice that there are players and everybody needs to take just one. But the choices, the decisions, and the frantic communication is hilarious and always keeps you coming back for more. It is one of our favorite filler and social games out there and we really should try Flatline, the sequel of Fuse, someday.

5 / 6


________________________________________________________________________


Thanks for dropping by, sticking all the way to the end and we immensely love you for it!


Your like, thumb or heart really matters, so please do so if we brought you any value through our content :-)

Thanks!

~ Marlon & Erna

________________________________________________________________________


________________________________________________________________________
Follow Us:

BlogTwitterInstagramFacebook
________________________________________________________________________
Twitter Facebook
12 Comments
Fri Jun 8, 2018 1:45 pm
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.