Browsing the Gaming World

A daily journey around board games

1 , 2 , 3 , 4 , 5  Next »  [41]

Recommend
17 
 Thumb up
 tip
 Hide

...day off in the farm...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 408. February 12, 2018. Lagos...

An unusual occurrence in Ana's life. Monday = day off! Thank you, Carnival and all your masquerades and “free days” shenanigans! As soon as Alice went to nap, these were the games on the picking table. Alchemists, Agricola and Yedo. I was leaning for Yedo... but we missed a visit to the farm more than to stroll in ancient feudal Tokyo!


The good forest.


Life on the farm.

This time there would be no bread baker in town. Instead, the cards showed me a path of free stuff every round, under the guise of Private Forests, Clay Deliveryman, Fruit Tree and Reef Pond. With Renovator and Master Builder in tow as well, right from the get-go I set my mind straight. Get a five-room stone house asap no matter what. For feeding, I was counting on the Gypsy's Crock for that extra piece of meat whenever I butchered more than two animals. And animals in this game barely touched my farmyard. Straight to beef and tasty stews I said!

As for the construction of the house... It took a while. Ana's people kept blocking my plans and my people kept blocking her plans. Never a two player game of Agricola felt so tight. At least until a mid-game miss calculation by Ana, that turned the mood and vibe for the rest of the game. She forgot to feed her people and despite my offerings that we tried to go back a few turns, she would have none of it. She played the rest of the game with the four!! beggar cards at her side and just tried to do the best, even knowing that there was no way she could win now.


Endgame... not enough crops.


But Ana wasn't the only one eager to play some games. Alice has been asking for gaming time for a while now and today I finally decided to indulge her. First, with a double session of Animal Upon Animal, with us vs the rabbit. Once again, the rules are set in stone in her mind. So much so, that she will actively root for the rabbit, by "accidentally" bump the dice for a sun to come out when I'm not looking!


Rabbit, the cheater.

And then a play with the Playful Unicorn. This time, it took a while to finish. The unicorn kept popping out of the deck, several times on our first flip of the card, despite my intensive shuffling! Alice no longer keeps flipping cards until a Unicorn is revealed and instead will imitate her father by keeping a single or a double pair of animals once they are on the floor. Excellent game!


Pushing animals.


Night time, with Agricola still fresh in my mind, I decided to go back to the farm. But this time, alone and facing the forests and moors around the wooden house, with the Farmers of the Moor expansion! I keep reading that it becomes a ruthless solo game with the expansion, where the game keeps punishing you over and over without letting you accomplish almost anything! With 3 food per people and enough fuel to keep the house warm in every harvest, what can you do?


Taming horses.


Something tells me I did something wrong here...

Well... you can build a forest kindergarten that's what you can do, putting three forest tiles to good use whenever the family growths! And with a Plow Maker and a Baker's Oven in your hand, a semblance of a baker's strategy can be followed to provide nourishment to the fearful increasing family! Somehow, during fourteen rounds, I managed to keep the family feed and only once did I fail to warm the house, making three of the four family members sick for a single round!


The full game of farm life.


My first moors farmyard.

It was a very good first-time solo experience with the extra crunchiness of the Moors expansion. The game still feels just as tight (if not more!) as the multiplayer experience, where you want to do everything, but can only achieve a fraction due to the never-ending feeding habits of the Agricola citizens.


One year ago: ...animals in the galaxy...


Photo & Image credits: ZombieBoard
Twitter Facebook
0 Comments
Mon Feb 19, 2018 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
16 
 Thumb up
 tip
 Hide

...return to the Crown of the North...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 407. February 11, 2018. Barros de São João & Lagos...


Morning stroll in Limes.


After having played all the games brought for this min-weekend among friends, with the exception of the real game we wanted to play, this time there was no chit-chat after lunch, fueled by cheese and wine. We cleared the table, Carina brewed tea to go along with her delicious homemade cake, and on we went to Waterdeep... Finally!


Afternoon stroll in Waterdeep.

A minor rules refresh was needed, but as soon as the first agent was placed and the first quest completed, it was for them like riding a bike. And this time, since this was a 3 player game, they also experienced the wondrous world of having three workers right at the start! It's like a new world of possibilities versus the limited two agent scope a four-player game provides.

However... there was a doubt from Carina, even before the game began, that set the stage/race for this session. She wanted to make it clear how Larissa scored in the end, and by doing so, revealed that she was personifying the most dangerous lord of Waterdeep. The one that isn't focused on a limited type of quests, that builds buildings which everyone uses (giving her more resources via taxes!) and that gains 6 VP in the end for each of them! I don't know about you dear reader, but I've never seen Larissa lose a game of Waterdeep. João was blissfully undisturbed. He had no idea what was coming and had never seen the terrible red hair in action.


Racing for the quests.

João was playing on a different side of the town. One I never even realized that could even be played! Forget the plot quests, that should hit the board as soon as possible. Every other quest doesn't actually need to be fulfilled right until the last few rounds of the game! You can just gather quests, tied them up with each other, gather the necessary resources and when the time is right, every single agent that hits the board can complete a quest in quick succession!

So while I started to gain distance from Carina/Larissa, like a cyclist sprinter, squeezing and scoring every single point from my agents, and Carina slowly did nothing but two things each round: grab a building, fulfill a quest or two, João was lagging behind further and further as time passed... At one point, I actually thought we were going to go full circle on the score track and catch him!


Even the governor showed up to the party.


The prison break of my downfall.

But the last few rounds, João let lose his mass of adventurers, after days and days drinking at the Tavern, and began scoring impressively fast! On the other hand, João and Carina knew that I was the most experienced player. So when two competitive rookie players play a game against a player that has spent years in Waterdeep, what is the right move for them, when having to decide where to point their Intrigue weapons? You guess it! ...I would have done the same.


In the end, two things happened. Larissa/Carina won by one point with João not very far from us in third place. And coming home late in the afternoon, I realized that sometimes, when introducing new games to new gamers, the traditional trope of gateways might not always be the best choice. João and Carina were craving for meaty decisions in a super-tight euro game! Not a walk in a park game, singing Kumbaya and holding hands with the cooperative cube pushers or the king of fillers out there! They want a full competitive meal that engages them at all levels! Next time, I'm bringing the big guns! Get ready for Uwe and Lacerda guys!


Late train...


Late Sunday...


One year ago: ...ginkgopolis...


Photo & Image credits: ZombieBoard
Twitter Facebook
1 Comment
Sun Feb 18, 2018 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
21 
 Thumb up
 tip
 Hide

...we should have stayed in Waterdeep...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 406. February 10, 2018. Lagos & Barros de São João...

It's that time of year, when the first trains to leave Lagos, does so a few minutes after the sunrise. And sunrises are always a good time of the day to be outdoors, aren't they?


The A family says hi!

It was an easy train ride, for a family used to train rides. When we got to the destination, Parque das Cidades, we walked towards the meeting point, enjoying the views and the morning fresh air. Views of a derelict relic stadium, built exclusively for the Euro 2004 (along with the train station and surrounding roads, lots, infrastructures...) and since then used only by flies and birds. It's almost a dystopian area of the Algarve. Everything is there, waiting for people to come in and build their houses after the soccer event... But they never came. Nature did, however, so if you can picture an I Am Legend or Walking Dead scenery, taken over by the trees, bushes, and grass, you will not be very far off... But I digress. This is a gaming blog, right?


Sights from the road.


Another playground, another Limes.

The meeting point was a playground. And as if on queue, after playing with Alice in all the slides, swings and wooden trains, I sat at a picnic table, watching her and watching a mini-land growth before my eyes, in card and meeple form.


After one of those Saturday lunches were food mixes with conversation, with kids going to nap, with wine glasses and even more sleepy conversation, Rhino showed his gaming cape and perform admirably. Never seen this little guy fail to entertain once in over +20 plays. We were eager to play something else, but house errands, lateness in the hour and kids finishing off their sleep, postponed the games for evening duties. Instead, we went outdoors again for a small trek and to watch the planes take off. Or mostly, to show the kids how plains take off.


Sights from the afternoon.


In retrospect, we shouldn't have had a gaming night. Just as you should know when to play a game, sometimes is equally important to know when not to play a game. Everyone was tired and with the belly filled after a full day. We could have just continued to drink wine and watch the fireplace. Perhaps... But I digress. This is a gaming blog, right?

We all wanted to share a game that night. Any game, no matter what. And so, I took Hanabi out, thinking it would be our only game of the night. Mistake #1, it wasn't our only game and mistake #2, it was not the right game for that time. How do you balance, playing proven titles (aka, Lords of Waterdeep), with introducing new games?


A cooperative traditional card game?

I like Hanabi. Ana loves Hanabi. Carina enjoyed the deduction aspect of the game. João compared it to a traditional card game (Hearts, Sueca, etc) and not being a fan of those, the sentence had been set. The theme also failed to grasp the audience in those late hours. What theme, right? I bet that if I had introduced them 13 Clues, things would have been different...


Completely unsatisfied, we moved on to another, more proper game, but still sticking in the cooperative genre. Pandemic! How can the tried and trued the one and only, the best of the rest, master of cooperative gaming, the source, the origin, fail to deliver a good experience and an awesome introduction to the coop genre? ...how? Simple. Play in the medium setting with four players, and have the black disease explode in two turns of cascading outbreaks, after 10 minutes of play, without ever giving us a chance! We had bases all over the world (helped by the Operations Expert), Carina, a Scientist, had already discovered the cure for the blue gel and João was hitting diseases left and right with his Medic skills! So where did that black goo came from?!?! A most atypical game of Pandemic, that even so, turned out to be the best game of the night, and despite leaving us still with a sour taste in our gaming palate!


Darkness in the far East.


Wiping diseases.


Could the king of fillers, For Sale, save the night? Bringing virtually no downtime in the bidding rounds, negligible barrier with the rules and a even more interaction with the simultaneous reveal in the second phase, had one thing against it from the get-go, and like Hanabi was doomed from to fail.... The theme (real state) was another downer for this crowd.


Real state blues.

We should have stayed in Waterdeep, was the thought I went to bed with. We should have stayed in Waterdeep...


One year ago: ...artifact jones...


Photo & Image credits: ZombieBoard
Twitter Facebook
6 Comments
Sat Feb 17, 2018 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
23 
 Thumb up
 tip
 Hide

...pre-weekend travel...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 405. February 09, 2018. Lagos...

Tomorrow we're visiting our returned home expat friends João and Carina. Because the last time we were together we rekindled our communal boardgaming fire, games are traveling with us. But, this will be a quick visit (just one night) and with kids around, any gaming, as usual, will revolve around the little humans sleep patterns.

Lords of Waterdeep is coming for sure. It was a hit last time, I know they are eager to return to that fantasy city, so this one is a no-brainer. Rhino Hero is coming along also, to fill that quick party game slot. The rest, however, are tough choices. Torn between taking newer/flashy competitive games (Takenoko, Agricola, Splendor, Blueprints) or introduce them to the cooperative style of games. So after evaluating predicted play time, room in the backpack for games and what might or might not work with them, I cramped inside the Pandemic box, Lords of Waterdeep, Rhino Hero, Hanabi, For Sale and of course, Pandemic. Let's see if we can work together as a gaming group. Not always easy to find a good cooperative group...


Packing Lords and diseases for the weekend.


...and a hero too!


There was a lot of traveling in the geekland tonight. In all kind of media (a)venues.
From the podcast futuristic continent, the Ludology guys interviewed Stephen Buonocore about a lot of gaming related subjects and, off course, the Terraforming Mars subject/game was brought up several times, since this is now one of, if not THE flagship game of Stronghold Games. That more expansions are in the works is not recent news. But if I understood correctly, there will be Terraforming Mars add-on games to expand even further this product line! Are we talking about stand-alone TM related gaming here? TM light? TM worker placement? TM legacy? The possibilities are endless...



One planet, many facets.


Another interview, this time in The Cardboard Herald land was with Tristan Hall, from Gloom of Kilforth and 1066, Tears of Many Mothers fame. And if you think Gloom of Kilforth had strong and perhaps even disturbing art to give that universe its own distinctive mark, then you ain't seen nothing yet! Tristan is cooking up a game, specifically conceived to really push the gore/dark (very dark!) art style to the limits of what's been done so far. Kingdom Death Monster and HATE, move aside. A new dark kid is coming to town soon.


Taking the lycanthrope to the next level.


From the Daily Worker Placement house, two card games were quickly added to the radar. 13 Clues continues the Hanabi concept (cards you own but cannot see) and takes it to the pinnacle of its possibilities. Hanabi had no relatable theme to tie with the deduction aspect. This one does. Your a detective trying to solve a crime and your actions relate to clues from which you can later mull on. It's competitive and not cooperative and it plays in a comparable amount of time, despite adding a little more meat to the game and you're asking for questions instead of giving limited information.


Turin's animals?

Startups looked like a simplified version of Turin Market, regarding the endgame scoring for which everyone is working. The majority in a company will give points from everyone who also invested in that company but isn't the biggest shareholder. Sounds interesting and scales up to 7.


And finally, movetherobber posted a picture on Instagram of a solo aid sheet for his plays of TM. Now that's cool! With it, the movetherobber , his trying to prevent those "did I already do that?" kind of moments. Keeping tabs on all tracks during all rounds. I'll try to make something similar for the next solo TM session.


Keeping tabs on a planet forming!


A good traveling day before another traveling day. Thanks for reading.


One year ago: ...fillers of time...


Photo & Image credits: ZombieBoard, wizhyun, Shinner, EatMoreSushi, jitkotka, kalchio, movetherobber
Twitter Facebook
0 Comments
Fri Feb 16, 2018 6:05 am
Post Rolls
  • [+] Dice rolls
Recommend
54 
 Thumb up
5.00
 tip
 Hide

...arraial at LeiriaCon...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 404. February 08, 2018. Lagos...

Travelling in the new sprouts of recent additions to the BGG database, I came upon a familiar name. Arraial. It turns out that the familiarity with the word was correct. Arraial is an upcoming game from the designer duo, Paulo Soledade and Nuno Sentieiro and oddly enough, they are jumping in the abstract tile-laying strategy realm with this one and aiming at a younger target audience, partnering again with the MEBO publishing house. Let's see what happens in the Arraial of next Summer.


But this recent BGG sprout got me thinking... LeiriaCon will take place in less than a month. Surely they'll have the game there for playtesting/demo, no? Brasil too? Artificial Intelligence? I know that Uwe's upcoming Reykholt will also be there. So what else?

To answer these questions I changed gaming continents, left the BGG land and headed to the national counterpart, Abre o Jogo, looking for a public online file where you can see what games will be available at the Ludoteca, and if not, request for them, browse through second-hand games catalogue or sign up for planned mega civ games. But more importantly, check for the prototype games available to demo. I guess I missed that tab last year because it looks like a lot of good stuff is coming this year! I found a diamond mine of gaming possibilities!

Nuno and Paulo are indeed demoing/testing Arraial and Brasil. But also another, new to me title, Humanitas! I wonder what's that about. All under the What's Your Game banner. Another WYG demoing title is PRIMUS, from another designer duo Rôla and Costa. These guys I've never heard of before and couldn't find them in the geekland, but they are also being productive in the prototype scene, under another famous banner.


Brasil (Advanced prototype)


The next publisher bringing games for demo is Spielworxx, with Yangtzee, by Rôla and Costa (another yellow river themed game for 2018 I guess), The sequel to Ground floor, Ground Floor 2nd, from David Short (Automobiles), Throne of Allegoria by Robin Lees and Steve Mackenzie (Beyond Baker Street) and Captains of the Gulf by Jason Dinger.


Grinding more floors.


Frosted Games is also coming to Portugal with a bag full of goodies! I was already aware of Reykholt, by Uwe Rosenberg, but another Stefan Feld game, with the title Gebietsmanager, came out of the blue! And what about Sophia Wagner's follow up title, WonderBuilder, after last year Essen hotness Noria and Andreas Odendahl (La Granja, Solarius Mission) Cooper Island?!? There was also another game in the Frosted Games bag, coming from first time designer? Carsten Lauber, called In Via Nota.


A new era is looming on the horizon.


Next on the list was Lacerda's follow up titles after Lisboa. CO2: Second Chance was already at the playtesting table last year, so perhaps with a little luck this time we'll get to see a near-production copy of the game that's currently on Kickstarter? Escape Plan and Dragon Keepers (co-designer with his daughter) should also make an appearance at the Con.


Minimum age to escape.


Also from the national front, João Quintela Martins (Lusitania) is bringing three more titles, Surf Day, Rock Stars and Vidrado. And Antonio Sousa Lara (Viral, Estoril) should have, hopefully, a near finished copy of Adamastor: The Sea Monster.


Desining the typical Portuguese gamer.


Nick Case (The Front Nine, Nimbee), from A-Muse-Ment, is bringing his next baby called The Sagas of Noggin the Nog. Also from England, Tony Boydell should make and appearance. Maybe he can bring some of his next upcoming designs, like A Nice Cup of Tea or Lux Aeterna... maybe. Also a big maybe would be Inka and Markus Brand, Rise of the Queensdale beign avaible for demo. But being a legacy and all, we shouldn't see this one in the light of day so soon...


The sagas of the prototypes.

Man, if I only (!!!) played some of this titles in 3 weeks time at LeiriaCon, I would be a gamer in heaven...


Once again we stoped by the shop to say hello to Nuno and Joana during our morning stroll trought the city. Lately however, morning hellos at the shop turn into a quick goods conversion in Oh My Goods with Nuno. Good game and despite losing by several points, I'm starting to pick and wait for the buildings that can chain with future, higher value factories.


No use for the bricks...


Loving these goods!

Can't go wrong with Port Royal, can't go wrong with Oh My Goods, Tybor might just go down the same "can't go wrong" path...
Keep designing games for the Spiel Museum, Mr. Pfister. Please.


One year ago: ...ubongo kingdom....mb


Photo & Image credits: ZombieBoard, Sentieiro, poifpoif, henk.rolleman, newrev, david mendes, Big Bad Lex
Twitter Facebook
14 Comments
Thu Feb 15, 2018 8:30 am
Post Rolls
  • [+] Dice rolls
Recommend
19 
 Thumb up
 tip
 Hide

...sick pirate escape tales...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 403. February 07, 2018. Lagos...

Passing near the Até à Lua shop this morning, I checked the outside of the most recent addition to Lagos entertainment scene. A real-life escape room! It's still under construction, both the physical location and the escape room design. I think they're even still selecting human volunteers to test the efficiency of gaming prison. Being located right next to the shop, I'm definitely keeping an eye on this place, set to open in time for the next Summer season.


Escaping this guy?


Xscape It in Lagos!



Bear tales.

I arrived late. But I did arrive at Até à Lua shop for the weekly game night. Nuno and Hugo were battling each other in the two-player card game, Nature of the Beast. Actually... I arrived there soon as it turns out. Miguel and Sebastião arrived at the shop later, while Hugo, Nuno and I were having a go at Port Royal, with the expansion thrown in so that they could experience the extra VP paths. The contracts on display wanted us to fight boats! One required three swords. Another that we conquered all five colored ships and another still, that we went bust with the second matching colored boat.


Pirate tales.

Hugo was the first to start the fight, and the first to get the three swords. But I went bust on my first turn (grabbing the 1st contract), picked up some money from the new boats that came with the expansion which give another player a coin, hired the necessary crew to fulfill my 2nd contract and with just two swords I grabbed four different boats in one go! They just kept on coming! Eventually, I triggered the end game and that was that.



Andor tales.

By the time it took us to play Port Royal, a mere 20 minutes or so, the shop went from 3 people to 7, and for a while, we just didn't know what to play. I guess it would have been a good time to break out my PnP S.S. Secret Voldermort... Because good 7 player euro games are something of a rarity, however, we divided to conquer. Sebastião and Miguel went back to their preferred genre (cooperative fantasy) with Andor, and the rest settled for a good chaos organ control game of Viral! Only Nuno and I had played the game before, so I was little curious to see how it fared with 3 new players, especially with two of them, João and Tiago, who's previous gaming experience didn't go much beyond Catan!


Five virus walked into a body...

It went well... in all regards! For the newbies, who ended up tieing for 2nd place. For me and Nuno, who despite finishing last, discovered that at the full player count, this game can be really tight. Mainly because of crisis triggering with only +5 viruses tokens, it makes it very hard to have a virus tokens at your disposal during the game. It's like, once they get on the body, they stayed there for good!

My previous assumption after the first game, that if somebody controlled the digestive system more than once during the game, it would be very hard to catch him in the VP race, just went right out the window, as soon as I realized that the value for each zone is actually randomized in each game! So now I rectify... it's not the person who controls the poo-poo track more than once that wins the game, but instead, it his the person who controls the maximum scoring tile more than once that wins the game. And in this game, the max 4VP got stuck in the heart!


Viral tales.


Love tales.

Hugo realized this quickly. So the first three rounds of a game with only six rounds, he infected the body's pump drive and no matter what, we just couldn't stop him! He scored 16 points out of that zone, on top of a point here and a point there, from various minor organs, event cards, and a rare crisis.

I expected a chaos game, but that feeling never came. Everybody understood the mechanisms of the game really well, so there was little downtime with maintenance or AP. I liked it. I need to play this more, but I think I like it more with five player count and definitely more than the previous game from Gil and Antonio, Estoril: 1942.


One year ago: ...teaching...


Photo & Image credits: ZombieBoard
Twitter Facebook
4 Comments
Wed Feb 14, 2018 11:00 am
Post Rolls
  • [+] Dice rolls
Recommend
22 
 Thumb up
 tip
 Hide

...lonely clan...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 402. February 06, 2018. Lagos...

The only gripe solo Caledonia are the plastic bags. It really sucks to get everything out of each individual sack and on to the table, for a barely 40-minute suberb goods conversion euro and then bag everything up again! Baggies suck. The game is awesome!


Soloing in Caledonia.

The whole game felt like those first few generations of solo Terraforming Mars were you can only play a project at the time. It feels frustrating not to be able to do more! But unlike TR, where you have 14 rounds to create an engine, Clans is over by the fifth, so you just feel like you touch all bases from round one... but what am I doing comparing these two games? They are nothing alike.

It was the first time I noticed how desirable the "1" hexes really are. Playing on a two-player map, with all the "1" occupied by the "A.I.", makes expanding into the land really hard!


Really hard to expand here!

Around mid-game, it dawned on me that I might be approaching this game with the wrong strategy. Usually, I try to squeeze the most out of the turns, with the resources in hand, until I'm the penniless beggar that can only pass... This strategy didn't get me past the 87 VP mark. A solid newbie in the Caledonia solo ranking. One settlement shy to actually score in that department and with only 5 contracts fulfilled, that scoring venue didn't win me much more VP love either.

Maybe I shouldn't spread my wings so wide and focus on the engine first. Get those workers out, get those factories out, producing goods that I can later sell or convert. Stop pursuing the contracts. Stop pursuing the end of round scoring tiles. Become one with your Clan board and not one with Caledonia land! My only proud achievement was to have used all the ports in this game, overcoming impossible prices to expand!


Easy dice and good boats.


I'm done with you guys!

How on earth do you score those +150 VP I keep reading in the solo forums?!? And, I have to make an origami insert for this one as well. It will be a breeze to solo travel in Caledonia with the help of some paper boxes.

Thanks for reading and see you tomorrow.


One year ago: ...just bunch of animals....mb


Photo & Image credits: ZombieBoard
Twitter Facebook
10 Comments
Tue Feb 13, 2018 12:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
23 
 Thumb up
 tip
 Hide

...focus and nukes...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 401. February 05, 2018. Lagos...

It's been ages since I battled against the toxicity levels of Mars in a solo session of Terraforming Mars! So late this afternoon, I setup the Teractor corporation in the Tharsis board and dived right into the planetary science of life on Mars.

It started off like all games of solo TR start. Little to no action for 5 or 6 generations. Money is short and projects just take a while to become online. It's hard. But it's also hard to get sidetracked from your initial plans, every time a Research Phase comes up. Four extra juicy projects that you just want to put on the table! I would have none of it in this game. I focused hard on picking only the right cards. The ones that allowed me to capitalize on the Teractor bonus and the ones that were in tuned to my initial plan. Getting an Earth Catapult up and running asap and create my own water/oxygen producing plant facilities!


Martian projects in sight.


Distracting penguins.

Around mid game, it was clear that those tracks would not be an issue in this session, and that it was the time to direct the focus to the other track that had barely gone up a notch, the temperature! With nothing but projects giving me more and more plant life, (which I didn't really need), there was only one thing I could do to increase temperature. Buy my way into it with the Standard Project!

Those plants did help in a way. I kept placing greeneries on the board long after the O2 track had reached its limit, in order to get more money, due to the oceans near them. Come 14th round, with still 4 notches to go and probably not enough money to cover them, a most pleasant nuclear zone project showed up to win the day.


Just nuke it!


Greenish Mars.

Creating a planet one nuke at a time.


Good weather in Lagos means more playground time for Alice. As a consequence, the backpack game also gets to see the sunlight. And these days it's Limes I'm carrying again. Good result in the end. Even if during the play it was crappy placement after crappy placement...


Crappy session.

Thanks for reading and see you tomorrow.


One year ago: ...a splendorous afternoon...


Photo & Image credits: ZombieBoard
Twitter Facebook
2 Comments
Mon Feb 12, 2018 12:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
19 
 Thumb up
 tip
 Hide

...the sound of sorting...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 400. February 04, 2018. Lagos...

Some days you don't want to forget. Others fall into the category of should have stayed in bed all day instead. This Sunday, fell in the latter. Crappy day.

But not everything was lost as it turns out. Just before turning off the lights, I indulged in a "relaxing" paper sorting activity, while listening to Edward and Amanda in some of the Heavy Cardboard's latest podcasts. By the time Jordan Draper's interview was over, one cup of coffee had been gulped down the hatch and just the first card was in the sorted pile. But, more importantly, a semblance of a proto-layout of the deck had formed in my mind. Instead of blinding trying to move the first cards to the front and the last cards to the back, I was going for candy power!

Slowly grouping them in sequences that could give me more candy when the time came to shift the cards to the past. QE and its artisanal wooden components were in the ears when half the coffee cups had gone, 11 cards were laying in the good pile, and some sequences started to form inside the deck. Inside the deck... If there ever was a deck manipulation game that requires the player to constantly have in its mind the relative position of all the cards, this is that game! What a mind melt!

Lagerstatten's disappointing overall rating with its lack of player scalability was being acknowledged at the same time that a first for me happened in Finished! The deck was empty! All the cards left were laid out on the table across the timeline. And with still one coffee cup to go, I felt that this time, after the first eight sessions of the game, I would finally finish the job boss.


One card left on the deck! Victory in sight!


Just Finished boss! What's next?

The Very Easy Game is conquered. Time to move on to the Easy game...


One year ago: ...a good gaming day...


Photo & Image credits: ZombieBoard
Twitter Facebook
4 Comments
Sun Feb 11, 2018 12:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
20 
 Thumb up
 tip
 Hide

...gaming in São Brás de Alportel...

Alexandre Correia
Portugal
Lagos
Algarve
flag msg tools
Avatar
mbmbmbmbmb
Day 399. February 03, 2018. Lagos...

Woke up this morning to see a text message from Nuno, challenging me to tag along with them this afternoon, to São Brás de Alportel, to play some games at the 4th year anniversary of the local boardgame group! I've been aware of the group's existence for quite some time now. Heck, if we were still living in Tavira, chances are that I would attend their monthly meetings regularly due to the lack of such offer in Tavira itself! As it is, the only news that I gather from them are the ones João tells me when he visits them or the ones I stumble upon in the local newspapers.


São Brás de Alportel gaming group.

So after lunch, I meet up with Nuno and Joana, and after a long car ride to the other side of the Algarve, battling lazy Sunday commuters on the road and some missed exits, we finally reached the town's public library, where the gaming meeting was happening. How many games could we squeeze in about two hours? (we arrived later than we hoped for...)

As it turns out, quite a lot actually. And all new games for all of us! As soon as we entered, we were promptly received by one of the group's members, giving us the tour and trying to help us pick a game to play. They didn't have such a vast selection and most of the games being played were from the attendee's personal collections. In a nearby table, João was reaching the end of a +2 hour session of Lewis & Clark with four players. Probably not the ideal player count for that game. Hidden among shelves and shelves of books, in another room, TIE-Fighter's battled X-Wings in one of Nuno U.'s favorite games!


Library games.


We started with a children's game that we all wanted to try before, but never had the chance, Magician's Night. The goal here is to push one of your cauldrons into the fire at the center of an elevated board. The rules? Place your wizard token on the board and start pushing towards the center, without ever taking your piece out, until one of two things happens. Another piece falls off the table or your ingredient falls in the center. That's it.


Pushing cauldrons.

I certainly wasn't expecting this type of game but found it quite interesting for the younger crowd. The pieces, wizards and ingredients, all glow in the dark, so this game must really excel when played in pitch black conditions!


Moving on, we began learning the rules for the Made in Portugal, Lusitania. A simple game of gathering an army (aka, set collecting), until one reaches a certain amount of points (race). You do this by choosing from one of three possible actions, play a card (a soldier or a weapon on a soldier), trade with a card from the display (soldiers, weapons or personalities) or use a special power from one of the personalities.


Collecting armies.

Nuno and Joana didn't like this one at all. Having played bazillions of other games with kids at the shop, they are always on the lookout for something new to show to the children. This felt like a "been there done that" for them... I liked it, however! Of course, I have nowhere near the experience of playing board games with kids as they do, so, in that regard, it's still a brave new world for me to discover with Alice.


Lusitania was played in parts, while Joana and Nuno took turns participating in one of the event's tournament, with another game from Pythagoras, Aljubarrota. A Spot it! like dexterity game of trying to be the first to get rid of the cards. Neither of them won and it seems that the rest of the contestants were quite proficient with the game! I guess it's a house favorite around here.


Looking for something more in our wheelhouse, we then played three new games, that turn out to be the main dishes for the rest of the afternoon. First, was Tybor der Baumeister. Now I've been trying to get this one to the table for ages now! Ever since someone put it on the geekmarket, a day or two after Essen 17! Finally! Draft cards around the table during four rounds. Simultaneous picking and revealing a card, and then use it in three possible ways. As citizens (endgame points/gameplay discounts), as a workforce (in-game building resources), or by discarding it to build one of the building cards on display. And for the reference, some buildings are better than others and for a devious design purpose of making players race for the better ones!


Building a city.

No push your luck in Tybor, like in Pfister's previous Spiel Museum titles (Royal Goods, Port Royal). I think... I haven't checked all the possible permutations between scenario and chapter cards, which when combined, should give the game a decent level of replay value. We all liked this one. It's right in our sweet spot.


Among the sparse new to us titles available to play, Dungeon Time also stood out from the pack and we grabbed it. Mostly because it was from Ares and they know a thing or two about fantasy themed games. This one was cooperative and real-time and since Nuno U. had finished shooting X-Wings from the stars, the four of us sat down to beat this... dungeon crawl? Full communication is allowed in order to fulfill the quests. Each player has 4? cards in hand and those can be of two types. Objects (to fulfill quests) or Quests (that need objects). Once the timer is flipped whoever has a quest cards stars asking for the necessary objects to put on the table ASAP. "I need a flask and a sword! I have a book and a map! Who needs those?", and so on for ten minutes... Once the objects are down in the pile, the quest card should be placed on top. Quest cards, on the other hand, give more objects when fulfilled. And you're always drawing more cards whenever you place a card down or purposely discard them. Time runs out, you flip the dungeon deck and start revealing cards one by one...


Crawling dungeons.

Pretty soon, you start losing track of what objects are still available in the dungeon pile, that can be used later on. Why is this important? Because every object is placed on the backpack until it's used and if at any time the backpack is full... game over! We coordinated quite well for our first game, losing only on the final revealed object by ripping the seams of the backpack. Upon further inspection, the game also brings special characters with special asymmetric powers, increased difficulty quests, requiring +4 objects to fulfill them! Not bad for a 10-minute real-time game.


And finally, we ended the day with a game of The Game. Again, we did quite well for our first-time play, according to the rulebook. Only 8 cards left once the game was over. Horrible, horrible art, but an excellent addition to the Hanabi line of simple cooperative card games.


Playing... the game?

It was a good and unexpected afternoon of gaming for a Saturday. I love playing board games at one of my favorite public places in the world...the library. Any library, anywhere.


One year ago: ...winds of Christmas past...


Photo & Image credits: ZombieBoard, Grupo de Jogos de Tabuleiro de São Brás de Alportel
Twitter Facebook
2 Comments
Sat Feb 10, 2018 12:00 pm
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [41]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.