A banana, a suitcase and a game!

Follow me, Adam Majewski, on my wins and losses playing board games. There will be highs; there will be lows; there will be tears. Adventure through playing many games, old and new, which will tell the tale of a true board gaming maestro. New posts every Monday and Friday at 12pm GMT.

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Have you heard about Agricola and Port Royal?

Adam Majewski

Bishops Stortford
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"This again?"


24th March 2018

Having written about Port Royal, what feels like, a hundred times and Agricola a thousand times my inspiration to write about these games, in some details, has left me like a duplicate boat approaching port in Port Royal. So today I will do something different! A mash up between the two!

A Story of Port Royal and how I managed to escape Agricola.

It was 11:10am in Veldhoven, Netherlands. The clock was ticking away for Adam to write something witty, original and entertaining. At which point a cockerel squaked and the men outside of his modest, wooden, two bedroom house started to plow the fields. One of the men, bored with life on the farm, took his fortune he had earned out of the field and decided to do something different. Instead of spending his money on rum and prostitutes he decided to set up a contract in Port Royal to fulfil his life's ambition to see three and four different ships all ported at the same time. This was a dangerous prospect as the port was famous for its inefficient logistics. If two ships of the same type ported that would mean outright war. Matjaz, one of the jolly port managers, created many wars.


"Adam's farm- late night building leads to unruly farming plans"


The wars spelt bad news for the economy of McGamingripoffLand ( a province in Sweden). At Adam's farm, the war made feeding his people even more difficult. The war meant you could not purchase any food for a reasonable price and instead Adam's workers where forced to feed on a diet of bread made from his Winnowing fan. Due to the strict diet, many farmers had left the farm in a search of a more fulfilling life. They became traders and admirals in the many wars of Port Royal. Matjaz, the port manager causing all the wars, employed lots of sailors to protect him and enrich himself from the contracts the angry farmer had set up. He had found a Portmonger at his port and had employed him at his farm. The portmonger introduced Matjaz to a world of grain and vegetables. Matjaz, not having ploughed his fields, greedly eat these gifts instead of growing them.


"Matjaz's farm. He had the staff but couldn't put them to good use"


Matters have grown out of control at Adam's farm where he insisted the diet of bread continued, despite having plenty of cows, and one pig and a sheep. The jokes continued around the port where a rumour that the sheep was used for recreational purposes due to his Welsh nationality. It didn't help that the sheep lived within the house.

Matjaz taught his children to swim the moment they were born. This lead many of them to go out to sea on expeditions. Having been rewarded in the port for having many fighters and discovered religion in a far of land- Matjaz was rewarded with 12 points. But if 12 points finishes the game 13 points does win a game. Each employee, fulfilled contract and expedition does give a point or two. But a beautiful Mademoiselle makes a decrepit and war torn port all that more beautiful to visit.


"An impressive port by any measure"


The venture as a port manager proved just as unfruitful for Matjaz as owning a farm. Can you real compete with a farm with a well and stone rooms? Matjaz's large family were just waiting to feed a pork free wolf.

This concludes the tale of farming and ports. Next time expect even more changes to the blog that stops giving.



"Life on a farm is not all bad!"
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What's on a banana's wishlist? (Part 3) The games I have not played yet

Adam Majewski

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This is final part of games on my wishlist. Today I am looking at games I have not played yet. This list illustrates what I like in the gaming industry. There is a mixture of designers and publishers that have peaked my interest. What is interesting is that all the games have been released and I have found out about them mainly through youtube videos. I have two bonus games that I have also kickstarted. Hopefully I will be able to play some of these games and then make up my mind whether to buy them or not.

The Arrival


Martin Wallace is quite a divisive designer. Known mainly for his past glories his games are usually quite unique. Martin’s history as a publisher is known to be quite bad. Whether it was bad Kickstarters, games that have not been fully designed like Mythotopia (still a favourite of mine) or games that could have been refined like Ships, approaching Martin Wallace games is a risk. With “The Arrival” it is on its second print and re-implements an older game. The game mechanics have some charm and one of the Dice Tower guys have endorsed it. That is why I would like to give it a go.






Room 25: Escape Room


I have Room 25 and Room 25 Season 2 and have not played my copy yet. Everyone loves Escape Rooms these days so adding it to a game which was originally an escape room seems like a great idea. The one time I played this game multiplayer was with the older edition and I really appreciate the updated version and graphics. Hopefully I will get to play this semi cooperative game again and push people in to the flaming hot lava!









But Wait, There's More!


The gift of the gab- I int got it! Chatting nonsense is something I like to think I can do and a game based on selling nonsense seems like a winner. I've heard great things about similar games like Snake Oil and that's not all. I heard if you put it in your pants you become Elton John's rocket man! It is a shame I cannot find this game anywhere to buy.









Dynasties: Heirate & Herrsche


Lancaster is one of my favourite games and this game is not only by the designer of Lancaster but the game is also published by Z-Man. The art is beautiful and it is all very shiny. The reviews state that the game is a tad random but I am willing to look over that point as everything else points to this game being good. I recently bought a copy through the geek and still waiting delivery. The time has come to get hitched.







SteamRollers


A new hyped up game which has dice and trains. I’m not usually a fan of roll and write games but this game somewhat appeals. It is colourful, has a steam train on the front cover and doesn't look cheap! I would likely to be able to get a game with Maartje. This is another reason why it is on the list.









ZhanGuo


A game which is on my list from one of my favourite Euro game publishers. Not only has it got excellent reviews but also it is going to Kickstarter with Maderia. They are releasing a deluxe version and that is why I must buy this game, add it to my collection and only play it a handful of times. I hear it's a worker placement game with some area control. I would also like to delve into the history a bit more.







Heaven & Ale


When I first started to write about my wishlist I had not played this. The reason it went on my wishlist was because it got nominated for the Spiel Jahres and I like the theme. I have now played the game and it is extremely mathematical and very enjoyable. The game is an action selection game with tile laying. Everyone loves monks and that includes me. If I ever see this for a reasonable price I will pick it up.








First Class


Another game I have now played. A fantastic game by the designers of Russian Railroads-one of the best worker placement games based on a railway. This game is a drafting game, which I was not expecting, but has lots of Euro optimising goodness and points that appeals to me greatly (welcome Donald Trump to my vocabulary). I am looking forward to exploring the decks in this game and think it will be a good one to play with Maartje.






Incorporated


I know very little about this one other than it is a big game based on world economics. The idea of global business gets me very excited and I think I should probably just buy a book and read about the subject rather than getting the game. A Dice Tower reviewer stated that the game is long and feels like event gaming. I am paraphrasing but I am sure that once I finish a game of this I will feel very satisfied.






Exodus Fleet


The final game in the list is one I now owe. I wanted it for the art and because TMG are a great publisher in my book. I have only played the game two players but the game has not disappointed me. It has lovely shiny looking space ships that look futuristic, lovely and in no way practical. When is a game about phallic looking transporters going to be designed and if it is designed, will it sell? I was a bit put off with buying this game because of the auctions but the one bid auction is quick and does add a bit to the resource management game.

Conclusion

It appears that I am a sucker for good art and well produced games. I really hope these games will be as good as I hope they are. You will see below that the games below follow the same trend.

KICKSTARTER GAMES



Gùgōng


A full deluxe version of a game by the designer of Hansa Teutonica. If this game is not to my pleasing the market is more willing to purchase a deluxified game. We have all been reeled in like fish.









Homesteaders


A TMG with better production and a game which has got fairly good reviews. This is a abidding game set in the Wild West. It has nice shoe meeples and that's all you need for a good game. This is set for a January 2019 release. I am sceptical it will meet that date as there are always delays after the holidays in December.















What's on a banana's wishlist?

What's on a banana's wishlist? (Part 2)
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Fri Jun 15, 2018 12:00 pm
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End of an Age

Adam Majewski

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"Final words are best done with fists"


23rd March 2018

Me and Maartje had spent our final evening in Cambridge with friends. Today (Friday) was the day we had moved out. Maartje had a new job and part of the package was that they move us abroad. What should we do as we wait for our belongings to be safely packed away? My camera was stored away and so I have no pictures.


"Watch as the wheels of technology turn"


Wood, clay, stone, papyrus and glass=.....

You build structures that create resources and from the resources you create a civilisation. You choose from a gird of buildings, choosing from the bottom which unravels further choices. Maartje had built The Great Lighthouse and the Forum providing her with lots of resources. She had very little money the entire game but the competition was still intense. Her military had me on the brink of instant defeat. By the end of age 2 I only had 16 points but my civilisation would grow by over 50 points in third age. It is a funny way to measure a civilisation but the Pixies managed to do it with two deities. Maartje had obtained 36 points from civilian buildings alone but that was 15 points too short to even think about defeating me.

Game 2

History appeared to repeat itself but this time instead of Military, Maartje was one science symbol from an instant win. She had a few opportunities including the Great Library and the Mausoleum at Halicarnassus but both ended up dubs. The difference in this game was my guilds and military victory but of-course, Maartje had an impressive display of civilian buildings narrowing the gap to only 10 points? If Adam is 7 and Maartje is 6 than 7 Wonders is 8.

The next day Maartje would fly out and I would drive to Cardiff. My UK gaming adventure continues.
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Mon Jun 11, 2018 12:00 pm
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Spiced fuelled performance- dadah

Adam Majewski

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"Shakespeare- the overseer of all"


This blog has gone out of chronological order. Warm up the time machine!

11th March 2018

I had sold a game and it was time to say goodbye to it.


"The road is where this belongs"


A man finds a poppy on his path home and decides to make some cocaine. He gets high and doesn't bother finding spices to trade and fulfil contracts. At least that is a tale from an alternative land. Me and Maartje grew spices, traded up and fulfilled contracts. Someone won, someone lost. The art was very pretty to look at, the cards a pleasure to look at. The tales of cocaine was better. Simple, non challenging game and that it was why it hit the sale road.

Century: Spice Road is still a good game just not great.

18th March 2018


"Beautiful actors in a beautiful production"


I finally manged to get an out of print game for cheap off ebay. Now all I need is a deluxified Yokohama.


"’ll beat thee, but I would infect my hands."


What makes a play? Is it the script? Is it these questions? Whatever the answer, Shakespeare (the game) ask for a sturdy crew with beautiful costumes, great stage design and ofcourse a well rehearsed play. Me and Maartje tried to outperform each other by selecting the best actors, outfits and stage design. The difficulty is that there is only a small selection of these three offerings and therefore turn order is vital. Reminiscent of other production assignments, the less workers you employ the more likely you are to go first. You also must consider the actors you use! Actors are delicate petals and most will not work two days in a row. The stage is a tempestuous disaster zone. All the stress hardly seems worth. Maartje and I combated to have the best performance in the world. We are both fans of Shakespeare and regularly attend the Globe in London. The art is magnificent and the trivia of remembering which character is from what play struck an acting chord with the both of us! I tried to outperform Maartje in all three acts but she regularly didn't compete with me for first turn and had more workers at her disposal.


"Maartje's winner stage and cast"


Maartje had won and both performances where excellent. We had a mash up of different Shakespeare characters from different Shakespeare plays. The game is as sharp and witty as any Shakespeare play but it probably plays better with more play producers.


"Adam's loser stage and cast"
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Fri Jun 8, 2018 12:00 pm
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Three games I've played recently!

Adam Majewski

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I have an exam tomorrow but I want to write a blog. I have 19 minutes... go

I am behind on reporting on my sessions so here are three new games I have played and would like to give a small run down on. Also, including star ratings.


"Where no one dies but you wish you were dead"


Counter intuitive worker placement game where you take the actions when you take your players off the board. You have four ways to score points and some come up sooner rather than later. The rounds are unpredictable and the player interaction is akin to king making. If you do not get picked on you will win. The Dice Tower reviewed this recently and I agreed a lot with Tom whatshisface. The game was well designed, challenging and super frustrating. If you want to spend 3 hours plus with little control of your destiny this is the game for you.

/ out of the stars on a general's uniform.

12 mintues






"Are they ill? Shall we wake them with a song"


Hop little bunny, hop hop hop! You place bunnies on a map and hope to get them connected, or not, together to score you lots of points. The game is based on a grid. You draft cards where your bunnies will be and more. As you only draft 10 or 12 cards a round the game builds up slowly. The interesting part is collecting points from the cards, collecting bonuses and collecting cards that change the rules of the game. The bunnies are unnecessary cute and colourful for a game that builds up in fun and finishes on a plateau. Probably better the more you play it so you can plan. This game is also somewhat luck based due to the cards been drawn randomnly at different stages of the game and some not being drawn at all. I like these bunnies. So did Spielbox magazine, but certainly, at least for the Euro game fans, this game is not as good as the hype suggest.

/ out of the stars flying around a concussed Bugs Bunny

6 minutes left and still need to do ratings and pictures.







"All you need to do for me to enjoy this game is not be crap"


I love this game without even playing it. Stupid little space ships carrying people away from Earth. Reminds me of that Kanye Best song. This game is straight forward- collect resources to build ships or collect colonist. This is also an action selection bidding game. I only played this with two so the bidding was not as important but that didn't detract from the game for me. The collecting and building is solid and it all looks very pretty. I just wish they used resources more advance then Caylus aka wooden cubes. My friend is colour blind so he found it difficult to play and the writing is a tad small. Also, classic TMG, overpricing a game! Love space, love this game. Looking forward to playing with more players.

/ out of all the stars in the milky-way

1 minute left.

0 minutes left pictures left to do.

2 minutes late no time to proof read

6 minutes after posting- proof read and edited.
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Mon Jun 4, 2018 12:03 pm
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What came first, the worker or the tool?

Adam Majewski

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"Pray at the alter of the game"


21st March 2018

The dream is not to work and play games 100% of the time. Playing games 100% of the time would eradicate the dream and would likely become a never ending nightmare. I am not near that percentage so nothing to worry about. Day time gaming round Hans and Juliet's place!


"When you were out hunting, I was out painting- do you like it?"


Wow, what a great time to be alive! The stone age where all you need is sex, food, accommodation- in that order. You can get help with inventing tools, farming and throwing your new born babies into instant hard labour. Feast on mushrooms, fish or mammoths; I don't care! Go with your friends and collect resources. Collecting resources is easy, throw dice and see how much you collect. Gold is harder to collect than wood but the true difficulty is the opposing clans using the village facilities. I guess no one wants to come to a brothel second.


"Not a grey stone in sight"


Besides the everyday labour, you can go out to sea to discover new technologies and other goodies. Technologies look nice and at the end of the game you will be judged on your accommodation and technologies. Some technologies are just for show- like medicine; some technologies reward you for having focused on creating a farming/ equipped with tool/big assembly of people society. I like this game and I was playing against my old nemesis Hans. He always win. Here is what we did:

Mike- Mike kept it simple. He fed his people and built many houses for them. He however did not seek out the technologies and, despite his lovely society, lost.

Alistair- He was tooled up. He would go into a gold mine and the gold would jump in his pocket. He was playing against two pros however and could not get it right.

Hans- Hunting was not an issue for Hans. His people would feast on wheat every harvest! His society was rich with technology. Did he win?
Spoiler (click to reveal)
Yes


Adam- I had an army of people hunting for food and building houses. Sure they have to bunk up (see below), but at least half of them got to procreate. I had many bonuses for my people. Did I win?
Spoiler (click to reveal)
No



"Time to bunk up boys"


I now live in the 21st century, do you?
Spoiler (click to reveal)
Yes
Yet this game blew me away. I could blame the dice rolls for my loss but there must be another reason why Hans always wins?
Spoiler (click to reveal)
Cheating
This game is as good as when I first played it. I just wish I could play with the expansion more.

With Hans' victory he quickly departed and Pete joined us. There has been much debate which was the first worker place game. The Pillars of the Earth, Stone Age and Caylus.
Spoiler (click to reveal)
I don't care
What I do know is that the following game I hadn't played before. I would finally find out whether the hype is justified.


"Enter stage left: people I don't know"




"I built this for you, are you happy yet?"


I sometimes fictionalise the setting of this game but this game is based on a book- so if you care go read that book. In a land of innocence and one god, people lived simple lives. They worked, worshipped and gossiped with the town folk. How things have changed between the medieval times and the stone age. The game is interesting as you don't just place your people out but all your workers go in a bag and you draw them out one by one. If your worker is pulled out the bag you get a choice to place him in a spot to work. The earlier you do this the more costly it is. The challenge of the game is to get resources to help build the church and whoever does the most wins. There are no dice but limited resources for these workers so the competition is high. The random aspect are the events and people that come to town. Here is the story of went down:

Adam: I wanted the option to veto a person coming out of the bag. I choose start player on most rounds. This allowed me to visit the Kingsbridge Priory with Prior Philip making me rich in victory points. I also had a sculptor building lovely statues for the church. I went for the win!

Mike: Mike added a touch of class to the building. He also created the structure with his woodworker. A good attempt was made by Mike.

Alistair: The rarest resource of the game was consistently taken by Alistair. The late hiring of a metalsmith cost him the kudos he deserved.

Pete: Avoided paying much tax by hiring Francis. He choose the Mason to help build the Cathedral.


"Off to work we go"


The game has a nice mixture of narrative and strategy. I feel like it is limited by the cards in the game but I would gladly build the Cathedral any-day. The sequel, World Without End, I enjoyed more as it was more narrative rich and more variable.

Having felt I had worked too hard it was time to leave and get ready to leave Bishops Stortford for good. Will I get to play another time in Bishops Stortford? Find out next time in the blog no one reads...
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Fri Jun 1, 2018 12:08 pm
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Gathered around the Sun

Adam Majewski

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"I'm in Space, where are you?"


8th March 2018

It is always painful saying goodbye, even when it is to a game which is only passably enjoyable.


“Production is always more reliable than trade”

Maartje decided to hit the road with me once more. It was sad for Maartje to see me pick up a production card, producing me cardamom the second most valuable resource in the game. Century is all about trading resources up (in some cases down for more resources) to fulfil contracts. The game ends after 6 contracts are fulfilled by one player and the player with the highest combined value of completed contracts is the winner. You can pick up trade cards to allow you to upgrade your spices, play them and that’s the game. Spices are a treat for the taste pallet and Century is a treat for the eye. Shame the gameplay is a treat only for the casual gamer. I had won the game but both of us just shrugged as the excitement vanished. Century does play better with more as the competition is higher. With more players you can play a game thast feels like a cooked dish and not just a game with tasty ingredients.


"Coming up a spicy dish for none!"


The game got traded for money which is likely to be spent on bills. The excitement continues.

9th March 2018

My final Friday night gaming round Andy’s house had finally arrived. No tears (maybe) but business as usual.


“I fly my space rocket where I please”


Space is dark, usually black, punctured by lights from stars. Like the beams shining off a rotating disco ball. light is beautiful. Discovering these lights were three hungry entrepreneurs ready to put a tap on the free-flowing energy. Space being as big as it gets, leaves you with plenty of other options to choose from. I, for instance, decided to patent technology and build up my transmitters. Building transmitters uses the unique resource of dice, which you only have two of each millennia. You have to make sure you have the correct dice and if not hope you have the right influence to change numbers. The technology I patented (using dice of course) gave me the ability to use incorrect dice in addition to scoring each time I built more transmitters. The reason to do this is to become rich, with richer entrepreneurs paying you cash for achieving targets set by them. Building transmitters was not one in this game, yet the technologies allowed me to score well for my troubles. Peter and Andy were more focused on discovering the universe, setting up gyrodynes for a regular income of points and discovering the treasures hidden deep in the corner of the galaxies. The trouble with everyone’s favourite resource, dice, is that you never know what values will be rolled and how that will effect the initiative track and engineering track. 7 dice are rolled, a mathematician calculates the median and the price of the dice is established. Pay too high of a price and you will be forced to play last and receive less engineering cubes that contain infinite functions (not true). This was particularly hurtful to Peter which left him short to pay for extra points sold by the target makers. This left Peter about 50 points short from Andy. Andy had scored 56 points at the end of the game for visiting 15 different planets and leaving his mark. Clever, as Andy is, he also achieved all three targets and had enough engineering cubes to pay for all the bonuses. Despite all my lovely bonuses from my technologies and transmitters I was about 25 points short of a victory. Space may appear to offer you victory but at times you may miss it and hit a desert planet. Travelling in space was certainly an interesting aspect, your mind and skill trying to strike Gyrodyne gold but competing the fortune of the dice. Space and the light from the many stars are beautiful but together they all blend together to create a mist which promises a grand game but delivers just short. We even played the beginners version.

It made me so sad I could have cried but instead I decided to pray.


“Praying for a flood”



"The hieroglyphics are on the wall"


The currency in Ra is suns. If you have the strongest sun you can win any auction. The Gods decide when an auction takes place as the temples fill up with offerings. You can bid on the river Nile, floods to fill up your river or a variety of people. Sara entered the mix to increase the competition but it was to be Peter’s victory. Ra takes three epochs to play. To speed up proceedings you can evoke Ra to start bidding. Everyone has one chance to bid on the available rivers and people with the evoker having the last say. A monument alone is worthless, collect a large set and you’re on you’re way to winning. The winning sun is swapped with the last sun played and at the start of the epoch that sun becomes your new currency for the next age (of 3). A further pressure is that Ra may be evoked as an offering and once enough offerings are drawn, that means the end of the epoch. With so many pressures on the Egyptians it is no wonder their civilisation collapsed. Offerings are worth different values to different bidders. The stress can make you dance as bad as an Egyptian! Peter invested in Pharaohs ruling his score, I didn’t so I suffered a penalty. Pharaohs survive each epoch so I thought I would focus on the river Nile. To score the Nile you need a flood but the flood is lost each epoch. You want to show many monuments at the end of the three epochs to be remembered fondly and rewarded with points. This is not always possible. Add to the mix disposable Gods, gold and civilisation builders and you have as much to think about as a physicist trying to prove string theory. Shouting Ra to prove your worth is satisfying but only if you win the bid; as you grip your seat in anticipation to find out if you can get rid of your value one sun to win the highest value sun- thirteen. The narrative of an auction is limited but the excitement is top!

The evening ended with smiles on everyone’s face but inside I was crying. How rude not to let me win on my final night of gaming.
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Mon May 28, 2018 12:00 pm
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The theme for today's blog is deadly consequence.

Adam Majewski

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"Back to the drawing board"


4th March 2018

What the hell are we doing in Utrecht? Only rocking out to Franz Ferdinand. The grandparents were babysitting Maya so we did my favourite pastime of building civilisations


“For the people”


What are you doing now? Did you know that whatever you are doing is within a civilisation? Well it is and 7 Wonders Duel is about 2 different civilisations competing against each other. Victory is decided with bloodshed, big technological advancements or if both of those fail then by comparing the fanciest buildings in your civilisation. We take the buildings from a grid. What will you take? What will you opponent take? Can you afford to make that building? Maartje wanted to battle me to death and I was on the defence in the final age, of three. As I was combating Maartje, Maartje made the prettiest civilian buildings and built the best wonders. Her civilisation had the Pyramids, the Hanging Gardens, the Temple of Artemis and the Sphinx. Building the Wonders allowed her more time to build her civilisation and when it came to my civilisation, it looked like a Lego Death Star in comparison. Sure it was nice, but you really want to see the real thing.


"Your universe and mine"


5th March 2018

Back in Bakel, our holiday was coming to an end and I had something to prove against Maartje!

7 Wonders Duel
“Victory but at what cost?”

Man develops brain, which develops weapons, which allows him to bash the inventor's brain, to prove a point. The previous morning we learned to develop science and humanity for the benefit of everyone. That benefit did not include me so I would blugeon my competition to death. Maartje developed her civilisation with commercial buildings which would produce her resources and income. By the middle of age three I had three choices to defeat Maartje and I decided to choose my wonder Circus Maximus. Victory was finally mine and a frown belonged to Maartje.


"Slice of Glory"


Pirates and sailors feature in the development of any civilisation but the question asked in the next game is whose blood will stain the ocean?


"Blood of the leader"



"Has anyone got the prepared schedule?"


Yes, the ships are carrying in gold for you to reinvest in various sea crew. You manage your own port and decide to stop entry to man, woman and ship. If two identical ships visit your port then that is the end of your turn and because you never know what the tide will bring in you must make up your mind when to stop. Every person has a value and once you have a crew with a high enough value the game stops and the best crew wins. Sailors and pirates carry swords with them and have the power to see off unwelcomed ships to the port but be warned some ships are carrying cannons.

Game 1

Maartje had hired the Admiral to her port. The Admiral awarded Maartje with two money once she had five or more visitors to her port. The risk of allowing more visitors once she had a ship or two docked was tempting for the Admiral’s bonus. Her luck was not always with her and this cost her crew on a few occasions. I was more lucky but limited to draw five cards as I did not want Maartje to benefit from her Admiral once I had finished with my port that she had a chance to visit. Her port gradually got more arms and the risk of two identical ships appearing became less and less. It was Maartje's game to lose. I had invested in a few settlers, captains and priests that would do well if any expeditions came up. I was holding out for a large expedition but two smaller ones came out and Maartje, gracious as she is, illustrated how I would win the game if I picked out two smaller expeditions. She was right.


"I make it work with my friends"


Game 2

A race to arms was called and I had out armed Maartje. I had relied on my Clerk and Trader to provide me with extra money and an extra choice of ship or man in my port every time I captured a Skiff. Maartje recruited a Wholesaler scoring her points for each Galleon she traded with. Employing the Admiral once again would be a smart move and she would have won if I hadn’t employed expensive sailors with high values.

Maartje had lost out by one point in each game, some would say she was unlucky losing turn after turn to the visiting ships. I would say it was bad port management. It’s always lovely to visit the ports and meet such colourful characters- without them we would be lost out at sea.

Gaming session over I taught Maartje what would happen if she ever tries to defeat me again when we are on holiday.
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Fri May 25, 2018 12:00 pm
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Royal divorce.

Adam Majewski

Bishops Stortford
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A banana, a suitcase and a game!
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"You do it for the queen-just you"


1st March 2018

It must be a record! I get to play a game less than 48 hours after purchasing it.


"Horses for courses"


The trumpet is blown by Spielbox! "You must absolutley play this game!It's a fantastic game for two players. You know, for you and your better half. The Queen to your King". With fanfare like that you best believe that this game is divine. You and your heavenley partner hire the best in the country from the job centre. They all do different things. The brewer makes beer and money, whereas the warriors and guards visit the brewer and stop each other from fighting. Money is shiny and heavy and plastic. The most money after twelve golden handshakes, per player, seduces the queen (medieval gold digger). If you employ the most of one trade you get even more money. The more employees you have of one trade the more efficent that trade is. If you have lots of different trades you also receive lots of dollar. Lots to think about and lots of interaction to counter your opponent's stratergy. So much so that me and Maartje didn't remember who won. From the designer of Splendor is a game just as inconsequential. Too light to satisfy the gamer, too many choices for a non gamer. It is worth a visit to the world of Majesty to see all the spectacle. After one visit, you will see through the beauty and realise there is nothing there apart from a shiny crown and squaking feathers. Do yourself a favour, call your lawyer and cut this one loose.

This one entered and exited my collection in record time. Hope you enjoyed my elegy.

Did anyone watch the Royawn Wedding?


"Line up, line up get your vocations!"
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Mon May 21, 2018 6:00 am
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What's on a banana's wishlist? (Part 2)

Adam Majewski

Bishops Stortford
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Wish List

Previously, the banana explored the games on his wish list(loving the third person perspective). Last time, I covered games I had played and wanted to buy(link) and today is time for the expansions. So drum the drum of hype and excitement, below is the list.

Expansions

Eminent Domain: Oblivion


I love this space drafting game where people get to follow your actions. You try to conquer planets, settle on friendly planets, produce resources and even research better technology. Sadly, I don’t get to play this very often. You need experienced players to play with the expansions and I live in hope to find some people who I can explore this expansion with. My last expansion also remains unplayed.












Imhotep: A New Dynasty


The pyramids were not built in a day but 30 minutes! Building the structures is fun and punishing. You get to experience the slave's building experience. This expansion adds new mechanics. With a game so simple, that I have played dozens of times, more depth to the game will be fun to explore. The German version came out in Essen last year, I don’t why we have to wait so long for the English version. I guess Rome wasn’t built in a day.











7 Wonders Armada


This is my favourite game so I will definitely buy this the moment it comes out. The reasons why 7 Wonders is the best game out there is because: it plays quick (virtually no down time), there is strong player interaction and the theme of the game is fantastic. 7 Wonders Armada is going to give you more options and more player interaction. I enjoyed the last expansion but most didn’t. The Tower of Babel was never built and gamers are not interested in the chaos it brings to the game. I’ve played 7 Wonders hundreds of times and I am hoping to explore the game further in boats.












Agricola: Bubulcus Deck, Nusfjord Schollen
and Caverna Forgotten Folk


The king of the worker placement is bringing more variability to his games. I still haven’t had a chance to really play all three games enough to justify getting the expansiona. Like a child it excites me and I just don’t care. I want, I want, I want. I have explored both Agricola and Nusfjord solo to see how the cards play but these games (like all games) is at it’s best with more players. I’m looking forward to playing the Caverna expansion which appears to add more than just more cards and variability.











Viticulture: Visit from the Rhine Valley


The heaviest two player game Maartje will play with me. She often loses because she sets up a good engine just as I finish the game with point scoring visitors. We don’t play this game with the Tuscany expansion, which means that I do not get to play with the extra structures. There is a variant that allows you to play structures in Viticulture but it works as well as a flooded vineyard. This seems to be getting less and less play recently so I am hoping to explore it some more with some new visitors.












Princes of the Renaissance the Expansion


All the above expansions haven’t been released yet. This expansion is out and since writing the blog I have purchased it. The delay in purchasing it was because I still hadn’t played the base game. I now feel like I will be able to get this on the table and I like the extra bling. This cost me virtually what the base game cost me but I did pick up the base game for a low price. I’m looking forward to playing both this and the base game soon as it reminds me of a fun version of New Angeles.


The great things about expansions is that your not investing in a new game! You can buy as many as you want and store them in the same box. It’s like a secret. It is very rare that I do not buy an expansion for a game I own and like. Next time I will list the games on my wishlist I haven’t played yet.
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Fri May 18, 2018 12:00 pm
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