Well, the wait is over! You can download the final version (or, at least, the version we're going to present to the GenCan't contest) of Waffle Hassle
If you spot something that you don't understand or any errata just tell us and we'll try to correct it as soon as possible.
Shei and I hope that you like it and have a great fun with it. Enjoy it!
Download Waffle Hassle here!
A blog about what we (Llama Dice) play and sometimes design.
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I’m not that busy this week and I can brought you the weekly report a little bit earlier than the last week!
As I said last week, we’re going to participate this year in the GenCan’t contest with Waffle Hassle, a card-drafting game of 18 cards about making a waffle We think that is ready to be submitted to the contest!
Big day here! We started playing our prototypes in our home because we want to have it ready for Spiel (and for a prototype convention in Valencia in a couple of weeks). The mid-weight eurogame we’re designing flows and plays well but if we’re honest with our work, we’re not close to have a version to show to players. Keep working!
And more tests of Waffle Hassle (in solitaire mode too) to start writing the rules, the print and play files and all the things to put it online for you.
We finished the prototype session early (that what it happens when you only have to test a big game) so we played the last (of the frist three) Exit game we have: Exit: The Game – The Abandoned Cabin. And it was amazing as usual. We love this series and we’re going to buy anything that our beloved Markus & Inka do.
We travel to the Madrid mountains to play until Sunday with our friends Ana & Jorge (and a friend of them, Paloma and their lovely daughter J). Because J wanted to play with us, she decided to play Isle of Monsters. An easy “combat and resource management” game for kids (although I think that there are a few rules not so trivial for kids) The art is outstanding and I want a game illustrated by Kwanchai Moriya for one of our games (someday...in our dreams...) I liked it despite all the randomness, but I think that is pretty cool for youngsters.
Before dinner a couple of card games that I really wanted to try someday. We started with Herbalism, and I realized that is a deduction game... and I don’t like deduction games! I feel stupid when I play those games (despite enjoying them a little bit if I’m honest) The artwork is amazing and the game I have to admit is pretty cool but... It’s not my cup of tea
Finally I try High Society, the new edition illustrated by the Medusa Dollmaker a.k.a Fallera Mayor of the illustrators. I liked a lot the game but it is really tough! In Modern Art you get income from cards and you can be playing the game the whole time but in this one... if you spend too much, better not spend more if you won’t get out of the game. Anyway I can recommend it as an alternative to Modern Art.
After dinner, we played one full game of 1920 Wall Street, one game of the 19xx series from Looping games! I love this tiny boxed but awesomely good designed games. The next one will be 1906 San Francisco(rebuilding the city after the earthquake) and the next one... 1988 Dover Calais!
In this game you’re buying shares from primary products before the bombing of Wall Street in 1920. With a kinda-mancala-moving system that I love. If you have the chance to buy it (it cost only 20€) do it and you won’t regret it.
And then the heaviest game of the night: Biosphere. An area control game with dice that acts like markers that has “expiry date” and dies in a determined number of turns. I liked it very much but it was a brain burner for me. In this kind of games I prefer El Grande for simplicity but this one was really great.
Ana & Jorge have a huge board game collection (over 800) and they have weird games like this Zendo that I didn’t heard of it before. It is a clever guessing game that made me feel stupid in the same way like deduction games hahaha. It is cool but it requires a lot of games to get the point.
When everyone went to bed at 4:00a.m Jorge and I played a couple of games more. We played Space Race: The Card Game because Ia have it in my pile of shame and the rulebook is a little bit messy for me (now I played, the rulebook is nice, but at a first approach is not that easy). I liked the game a lot because (mainly) the theme. I’m a enthusiast of everything about the space race and modern spaces programs (I cried a little with the Falcon Heavy launch ). The game is a kind of Race for the Galaxy in which you select a card to play a phase and get cards from the center of the table and try to combine their actions. RftG is a better game for sure but in this one I can say that Valentina Tereshkova is in my team!
And one game of NMBR 9 after going to bed because is an amazing game that I can play it forever and it could be played in 10’.
When I woke up, J had put in the table Penguin Trap and I played with her this incredibly funny game. We’re looking to get a copy to play it with our nephews.
Then, J wanted to play Leo and so did we. Is a funny memory cooperative game that (for me) it isn’t easy to beat. We won but it wasn’t easy! I liked it.
And finally I play Monza! A game that I really wanted to play because my youngest nephew love cars and races (but not so much bard games) and this one could be the game that hooks him up
We say goodby to our friends and return to home. Since I played Space Race: The Card Game but Shei didn’t, I taughted her the rules (as I said, now is easy to teach) and play one quick game. The game is played in only 7 rounds and the cards you get can tell a history at the end of the game. I think that we’ll play it a lot this summer.
And the game of the week is...
See you tomorrow because we’re going to release Waffle Hassle to blind playtesting here!
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So, with a little delay, here’s the post for the 24th week of the year!
I said that Pulsar 2849 will hit the table more often and I wasn’t wrong. Another game of this gem that, in my opinion has be underlooked in the past Spiel. If you like games like Grand Austria Hotel, The Voyages of Marco Polo or Lorenzo il Magnifico is a really good addition to your collection. I love how the elements interconnect between them.
As a few of you know, we’re going to participate in the GenCan’t contest again this year. The last year we design a Roll & Write game about Terraforming Mars (and you can download it and play it here!) and this year the contest is a little bit different: Is organized by ButtonShy games too and the winner will be published by them. So we’ve design a 18-card game about making waffles! We called it Waffle Hassle and we think that it has all the ingredients (you got it?) to be a decent microgame!
We finally started a proper session of gaming with Signorie, because we wanted this weekend to play a lot of games that we haven’t played in a while (almost a year!). The game is fantastic but after a few plays with two and with four I prefer it with more players. Anyway, this is more or less the seal of quality of What's Your Game?: Good even with a lower player count.
After that, a game of Blueprints! We haven’t played it in almost 2 years! And it is gorgeous! I prefer it too with more players but you have a decent game with only two. The only thing that I dislike about Blueprints is its cloth bag. Too many loose blue threads in the table after every game hahaha
To end, one of the greatest games of Stefan Feld: AquaSphere: A beast of optimization and planning. I could say that The Castles of Burgundy is the best game of him but probably I’d say that AquaSphere is the second.
After a busy morning, we keep playing games that we haven’t played for a long time. This time: Fields of Arle, a big game of Uwe Rosenberg that is slightly different from the other games of him. We have played only 3 times but I feel that it isn’t as replayable as the other games of agriculture. I don’t know, probably we won’t play it again in a while so replayability won’t be a problem hahah
A quick game of one of the best card game I’ve ever played: Honshū. I love this little game and the middle-draft of every hand. And I only lose once in all of my games
Another game of Azul, because a week without Azul seems a wasted week. I’m trying to be creative with the pictures of Azul because we played it that often that my phone is full of the more or less the same pictures hahah
Working day in another game we’re designing, a middle weight eurogame of resource management, dice/worker placement, action selection and area control. We’ll see what we get from it but the first run of it were good enough to have a good start! And the final game of Special 14 in order to test the last tweak. The game is ready to show to people!
So, as I said the last week, the game of the week has to be…
See you next week!
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Since I’m synchronized with the Spanish posts on llamadice.com I want to keep this here! So let’s see how our gaming week number 23 was!
There’s a new game Spanish game line about a series of mini games about a mystery called Q. We played Sherlock: Last Call. There are 3 in the market but there are several more announced. It came as a small deck of cards and you throw “clues” to the investigation or discard fake trails. Then, there’s a resolution of the mystery and you can check your guessing level with a scoring. Not a game for us and I got bored a little bit. I’m not the target but I can see an awesome selling rate. This is a good social game for casual players.
I wanted to play something but Shei was too tired for anything, so I played one game of Finished! and I almost achieve it! I see certain patterns in cards that worked better than others. I always try the combo of put the 48th card under the deck without passing to the past area in order to not to discard coffee. I’ll try till get it!
If you spend the whole week taking decisions in your prototypes instead of playing them or playing games there’s no so much to say about the gaming week. Fortunately, we spent a lovely evening with our friends Javi & Patri.
We started with one of the forgotten games of What’s your Game (along with Reef Encounter, Fairy Tale or OddVille, that is pretty good that game!): Asgard. This is a game that you can’t judge with only one game but... I think that the 7 games that I have of this publisher are better than this one. I mean, this is not a bad game at all but it hasn’t a mechanism that keeps me wanting to playing again and again. But finally I played it! And I enjoyed so it was nice!
Then we tortured our friends a little bit with our prototypes Rawr! and Special 14 and they worked awesomely well. Particularly Special 14 that was its first try at 4 players. I think that we can have it ready for Spiel 18!
And then, a game that we didn’t played it since March ’16 because we were lazy about learning the rules again but this is one of the greatest games that we have in our collection: Ginkgopolis. This is a huge abstract game with a “city building” theme in disguise. When you play ths game for the first time you think: “Yeah, ok, I’ll do this with no reason but I’ll try...” and when the game is over, you see how good is. It should be published again because is awesome (But its theme doesn’t help to bring it to the table)
And two light games for ending the evening. First one game of Perudo that actually I enjoyed a lot (I was the first kicked out the game but I still liked it) I can craft a copy of it since we have a lot of dice for prototyping but I’ll get a copy when I see it at a good price.
And the last game was another game of the Q series: Sherlock: Death on the 4th of July and same result with more people: I got bored but I think that the idea of the game is pretty good and it will sell very very well.
And finally we played our first game of Pulsar 2849 and it was AMAZING! Despite the theme (I don’t know why, but with eurogames of dice placement and so I dislike space theme) 8 rounds to do whatever you can. The dice drafting mechanism is quite good and it adds a layer of depth in just “Take the best dice and deal with it”. I can recommend this game to anyone that enjoys Marco Polo, Grand Austria Hotel or Lorenzo Il Magnifico. I think that it will hit the table very often.
Then a quick game of Pueblo with the gyratory stand from Ikea. This should be included in the game because is sooooo cool to play spinning the board trying to get the best position for your pieces.
And another game of Ginkgopolis that actually work pretty well with 2 players! But I think that its best number is 4. We had to play trying to get the rules in our minds and playing it again soon. This is a master piece!
And to ending the week playing a game unplayed from our shelves: Dale of Merchants, game that we played the last year a couple of times and I didn’t liked so much... but we saw it on Amazon at a awesome price and we couldn’t resist. This time was better BUT I won’t play with the raccoons again. My eurogamer soul cannot accept that someone can steal you a good card just because he or she can.
And because I know that Pulsar 2849 will be in our tables the next week the award of the week goes to...
See you next week!
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Yes I said on Monday but I speed up the things a little and here's the write up of the 22th week of the year!
Sometimes, when we start a new prototype, I want to try it out as soon as possible to see if it worth spend more time on it. So I brought the first version to my job to play it with my boss. It worked well but there is some work to do though!
By the afternoon Shei and I played a game that I love: Village. I like the simplicity of the gameplay. But the simplicity you get when you already know the game because it has a lot of things to take into account for newbies.
Polished some edges, we played a couple of times the new prototype that we call it “Special 14” (Don’t ask why) and it worked pretty well. Nevertheless, some modifications will be done aiming more simplicity and better flowing.
Not every day your country politicians give you good news. To celebrate the destitution of our awful commander in chief we played a game that summarize the feeling: Genial (like Cool! In English) And I also celebrate it with a proper gin & tonic (Please Mr O’Connor, I only have two gin bottles in my bar: The good one and the regular one and this time was the good)
And after that, a game of Azul because, you know, I could play this forever.
Did I mention that I love to play light games while having coffee? Ganz Schön Clever & Portuguese expresso (pingado for a proper definition) is one of the best combinations I could have.
We’re considering to trade First Class but before trade it, we want to try all the modules. We played E+D and I’m not sure if we will play C (Orient Express module). I don’t like the chance of not getting any point in the whole game. I don’t know why we thought on trading it because I like this game a lot.
We played (with permission of Castles of Burgundy) on of our top 5 games: Concordia. We love Mac Gerdts for making such a deep game so simple. We played with the expansion Creta and it was a nice variation! I like a lot the island region that allow you to take the bonus you want.
One of the acquisitions in Club DA2 was Finished! I liked a lot Friday so I wanted to try this one. I cannot believe that the guy with the green hair sold me a game about sorting a deck of cards. And I wanted to sort them!! A little bit fiddly in the order you move the cards and so, but is nice for a half an hour.
We spent the whole Sunday morning working on our prototypes. One of those moments that you want to play but if you want to get published, you have to work! I can see a “demoable” version of Special 14 soon. It is being fun to develop it! We are polishing Rawr! to reduce the frustration feeling a little bit more. I think that we get it!
Yes, I like to play light games while having coffee but sometimes I want to play something meatier! So we played one game of Agricola: All Creatures Big and Small. But Since we have the first expansion, we always play with it. Without it... you won’t feel any feel of replayability. Nice game when you don’t have the enough time (or space) to play its big brother.
Nothing more for this week! and if you payed attention to the text, you won’t be surprised that the game of week is...
See you the next week! Finally, I'm up to date!! Yay!!
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Again, our prototype duties had trampled me and I couldn’t make the post for the week 21. Now I’m trying to write them up at once and post it in two separate posts because I REALLY WANT to catch up with you. I think that the post for the 22th week will be posted on Monday.
The 21th week was quite special for us since that weekend was the anniversary of one of the greatest gaming clubs in Madrid: Club DA2. Typically we go there to test prototypes with core gamers and non-core gamers but this year, we only brought with us Rawr! and Fondue! just in case the feeling of the gamers were propitious. We went there for gaming!
It isn’t usual having a free day in the midweek but this time, we played one of the greatest Kickstarters we have backed: Clans of Caledonia. This time Shei smashed me with a quite fine optimization of the money and acquiring the right contracts in the right time. This games is a blast and I hope to meet Juma at Spiel this year!
Finally the big day! We went to the club and started to play two games that I really eager to try!
We play one game of Sagrada and I loved it. Despite playing with strangers I enjoyed the game a lot. Sometimes, when I take my first turn in a game, I already know if I’ll like it or not. This was one of these times. I wonder when it will be available in our country or if I have to wait till Spiel 18.
Then another game from Spiel 17 that I really wanted to try Meeple Circus. I like this kind of dexterity games despite being an eurogamer and my expectations met. At the end, your scoring doesn’t matter, you have had great silly fun. I still prefer Junk Art but this one is pretty good.
Prototype time! Manu Palau taught us his new version of his successful Spoilers and also we played Rawr! with them (Still need to adjust the frustration) and then go to lunch!
When we came back to the club we played one prototype of one of the members that was quite good for being his first game. Then more Rawr! and for popular request we played one game of Ramen (former Fondue!) with 5 players (its maximum) and it worked awesome.
Finally, we played on of the hyped games on my wish list: Santa Maria. And I was a little bit disappointed. It is not a bad game at all. It is good and the mechanics blends so well, but I got that hyped with this one that the expectations in this case didn’t met. Anyway, I got a really good time playing with those strangers and I’ll play it again when I have the chance!
More Rawr! test with different people applying the changes from the other tests. Still a little bit frustrating.
And for ending a perfect day another hyped game: Clank! In! Space! And it was really good. While the owner was tauhting us the game I said a lot of times: “Like –Star Realms/Ascension/Trains/Dominion- right?” Because it has all the good things about those deck builders but well blended. A little bit long for what I expect from a DB but probably because we are all newbies and spent too much time on the board. I want to try the non-space version.
While breakfast, Shei told to me that se need to rise her monthly h-index playing one game of Hanamikoji so... voila! This is one of the simplest and meatiest game for 2 players that I know.
One of the things I like the most is playing light games while having a proper Portuguese expresso. Ganz Schön Clever has become one of the perfect games for this purpose.
We saw on Twitter our friends playing The Castles of Burgundy and we wanted to do the same so... we played it! My favorite. I hope someday Alea publish a deluxe edition of it with thicker tiles and absurdly big dice or whatever. They have my money on advance
To ending the week, one game of Torres but this time interiorizing the rules of the king (if you don’t pay attention to the location of the king in every round, you probably will lose. At least with 2 players) I want to play it with more players because it will be better with more players.
But Shei said... Do you want to play an Azul? So Torres wasn’t the last game of the week. I cannot say no to a game of Azul. If it won’t win the SdJ award it will win in my heart.
The game of the week, because met all the expectations is...
See you on Monday!
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Hi again!! Two post in a week! Let's see how was our gaming week number 20!
As many of you may know, 14th is our anniversary So we decided to celebrate it playing one of our favorite games: Agricola. This time we played with the K deck that resulted in a mess with small acquisitions and not following a straight path. But it is so tense that is delightful. Probably we’ll still having Agricola in our shelves despite of having Caverna too, but if I have to choose only one, I’ll choose Caverna: The Cave Farmers because of the freedom of choices (not always thinking about feeding your workers)
Then one quick game of Azul that should be the winner of the Spiel des Jahres (with permission of Luxor) because we tried this week The Mind and… well, wait for it.
For a proper ending, one game of Pueblo that we’ve been playing it a lot lately. It is a master piece that should be re-printed again!
When we were on NYC we bought two Pack-o-games in a Barnes & Noble for $2 each. RUM & SOW and this night we played RUM and… well, I appreciate the effort of shrink a game in 30 cards (with an awkward shape) but the game is pretty bad. Not liked a lot and I do not want to try the others (unless a friend have cribbed before the whole packages).
Finally a sort-of heavy afternoon! With all the prototypes, contracts, and work with our games, we haven’t a whole spare afternoon just for playing! We started the session with Lorenzo il Magnifico that have been in the shelf for a while. I really like this game and I’m looking forward the expansion (not when it was released because I didn’t felt the need of it). Damn I love the worker placement system!
Then another game that we didn’t play it for a long time: Yamataï. This was a feast of coins and fans. I still prefer Five Tribes despite not being the same game but… it has reminiscences of it. Anyway, the game is pretty clever and it’s THAT beautiful that it is a pitty to put it back to the box.
After dinner, we wanted to play anything else so we played one game of Oh My Goods!, because we want to play the expansion soon. The game is quite random and if you’re expecting a quite strategic game, this is not. You get/discard cards in order to –sometimes- put your factories running… but not always you’ll achieve that. Anyway, I like this game that is played in 20’ because, ok, there’s no strategy but I still having fun.
We played a couple of games of Hanamikoji after going to bed! This was the first time I win in the first round! We always go to the third round and then do the scoring. It is a gem that everybody that regularly plays with two must have.
Yes. Too much work with prototypes but we cannot contain ourselves. This is a new mid-weight eurogame that worked awesomely well in its first try (for a first try, the game failed everywhere hahahha). We expect to have it ready for showing to people in a month or two. This short amount of time is due because we dismiss a lot of cool mechanics in The Red Cathedral that we applied them to this design.
A couple of friends came by and we played one game of Raiders of the North Sea, that is a winner with people that do not want a heavy euro but a straight forward game. It was a little bit long for me but we having great fun.
They were on Germany a couple of weeks ago and they brought us The Mind and That's Pretty Clever (before they were nominated!) and we wanted to finally try The Mind. And… we had fun, yeah, but… is this even a game? I mean, when people told me that you start “reading” the mind of your friends I was expecting another thing. Oh boy, I hope Azul gets the SdJ or I’ll be very disappointed.
We didn’t give up that early (I believe in second –or third chances) with The Mind so we played it only the two of us, twice. I liked the most with more people (because it got harder) and I still looking for the special effect of the game.
But we try That's Pretty Clever and this was pretty well! Not sure if deserves a SdJ nomination but the game is cool. Like a Qwixx on steroids with more decisions. Two games in a row and I think that it will hit the table very often.
By afternoon we played one game of Riverboat that we wanted to play something euro but not too much. So I think that it was a good choice. I like this game but I don’t know if it will be always in our shelves because sometimes it gets too obvious with the decisions… I don’t know! I have to play it more.
And another try! Same result. Insipid game that the only “fun” is not talking at all and expecting not to screw the sequence. All the concept of “synchronizing minds” and stuff now sounds to me like homeopathy, Reiki and Illuminati.
And, for a proper ending of the week, one game new to us: Torres. I liked it a lot, but I see that it will shine more with more players. I love this kind of abstracts that at the end you have a beautiful figure.
And we’re going to award with the game of the week to our beloved…
I hope to write it the week 21 and I’ll be up to date with the weekly logs!!
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I posted week 20 and 21 on my blog in Spanish but I'm not sure if I have the correct amount of time to doing the same here, so let's post of Week 19 that was rather short in gaming terms than these two.
We spent the whole Monday playing our prototypes in order to present them to our publishers from Mondrian (Tranjis Games). That's the sort of things that we must to do if we want to get published sometimes :
And so did us. We played our prototypes with the publisher but the things didn't went good. That's the sort of things you (most of the time) get when you try to get published
This day was my nephew's bday so we played one game that always is awesome in this kind of parties: Cheeky Monkey. If you can get this game at a good price is the essence of push your luck. Old Knizia is the better Knizia.
But finally at Saturday we played the game I said in the last week that "Could be a really great game" but I didn't get the point the first game of it: Kanban: Driver's Edition. And OH YES. When you're knowing what are you doing the games turns tense and hugely strategic. Vinhos is still the best for me but this ona is really really good (despite being the ugliest Lacerda)
And because The Red Cathedral has some tweaks to change, we played a super tense and fast game of it. The new victory point track woks perfectly (we adjusted some values in order to make it more interesting)
And for a proper ending, Medina (second edition). As I said before, two players isn't its best player count but I do prefer this number because I get really nervous and anxious in this game hahah.
Another game of The Red Cathedral with a different character setup (there are 3 different copies of each character and there's a bunch of them but only 4 cards are placed in every game)because we wanted to experience a really estrange game (weird combos or taught combinations) and the game is still good!! Can't wait!
And just because I awarded Kanban with the game of the week, this week goes to...
I hope to post here week's 20 and 21 but I don't know how much spare time I'll have so... see you in the next post whenever will be!
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Many of you know that I design games with my (now) wife Shei. Boardgames are part of our life and honestly, I cannot imagine it now without them. We started playing modern boardgames in 2013 and we started designing in January 2014.
Our first game published was Aloha Pioha, that won a design contest that the prize was being published. The next one was Mondrian: The Dice Game by a really Spanish successful publisher. Then Ray Master via Kickstarter by another.
And then we signed the contract for The Red Cathedral that will be published along 2017... but it is in illustration phase right now.
2016 was a huge year for us and it vaticinated a non-stop published games ride.
And then the void.
The design of The Red Cathedral wasn't closed and we have to spent all of our designing time in finishing it that made the whole 2016 empty of new designs.
By the begning of 2017 we designed the first version of Aalsmeer that kept the intereset of a couple of publishers and by the end of 2017 the design we thought it was closed. It was sent to publishers but they dissmised it and pointed some notable failures.
We started to lose our confidence.
The games we published was "forgotten" because they aren't new games. In the bussiness we're having many titles every week in the stores, so that's not strange. But it affects you. A bad rating here on BGG, a bad comment, or just the silence affects you in many ways.
But all the way, and all the work done cannot be put down in silence. Because it wasn't silence. It was just the volume wasn't as loud as we liked. So we turned up the volume.
We kept designing. Because we like it. Because we took the last piece of self-confidence and throw it towards the summit of the mountain that is being published. Because we believe in hard work and having a pinch of luck sometimes. You won't roll '1's always. We started 2018 with no sights of being published in the future but we wanted to change that.
After hardworking since December, the first spark of light finally arrived.
The prototype I showed you in the first week of the year (Week 1: Farting noise and Gymnastics) and failed miserably in its first playtest in Week 6 about the building of the Eurotunnel will be published in 2019 by Looping Games being the first game in their 19xx series that is not designed by their lead designer Perepau Llistosella.
But since we kept designing more games and not giving up on Aalsmeer, we took the design and pulling off the bad things and pumping up the good ones and finally we made it.
We couldn't belive when Ediciones Primigenio (our publisher of Aloha Pioha) told us that they will publish Fondue (we talked you about this cheese game in Week 50 and failed miserably in the same week, and they wanted to have it ready for Essen 2018.
But they're going to publish Aalsmeerin 2019 and we cannot be more exited!!!!
By this year (probably) will have published Fondue but in 2019 will have Dover Calais, The Red Cathedral and Aalsmeer. 2019 looks as awesome as dizzy.
I think that all of this joy comes from trusting in ourselves and kept working.
So signing publishing contracts is really cool, but experiencing that trusting in yourself works, is cooler.
Thank you all for being there an supporting us!
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Sorry for the awful post title but I wanted to mix Kanban, Sekigahara and Villacañas, the village from my wife's parents that we go to play sometimes that is located in Toledo.
The weekend will be awesome but first, some work done. We played one game of Aalsmeer with all the changes implemented and it was just awesome. We did it. We fixed the parts taht went wrong months ago and turn the feeling of "doing the same all the time" into "every turn offers me interesting decisions".
And all the work done just for showing our 4 games to Ediciones Primigenio, our publishers from Aloha Pioha. We spent about 7 hours playing and discussing about our prototypes and future projects... something tells me that could end in a good way this meeting.
Finally some real gaming! For having a decent weekend start, we wanted to do it thematically, so we wanted to play these 3 games inspired in England.
We started playing London (Second Edition). This time was way better than the other because Shei understood properly how the poverty works and could make her combos better. Also she won so it was her revenge The game is really great but I got the feeling that for 2 players the money is not REALLY a problem. With more players will be worse for sure!
Then one game of Holmes: Sherlock & Mycroft from our designer friend Chemo (Diego Ibañez) and it just fun as always. We played with a home-variant in which the starting player switchs in every turn, allowing you to make a double turn Cathala-Style very interesting. He dosen't recommend it anyway!
And we didn't have time for The Cousins' War It was just too late.
Big day! By the morning we played one game of Chimera Station confirming that is a really good game (even with two). One of the coolest worker placement games we have. We want to played it with more people.
And then a new to me game: Empire Engine. I liked the idea of the gears but the game looks like a mechanism of a bigger game. I kinda liked it but it was kind of a meh too. I cannot recommend it.
After having lunch, the biggest play of the day: Sekigahara: The Unification of Japan. The game was huge! And it was the first time we play a game of blocks. I liked the fog of war a lot but I trampled Shei too much. I liked it very much but it wasn't an insta-love like Twilight Struggle (games with similar feeling/duration/publisher/wargames/Not Wargames/Whatever).
After that, we played a quick game of the highly random game Oh My Goods! I love this game despite being that random. We played without the expansion because we wanted to refresh the rules for playing wi the Longsdale expansion. Great game!
Before dinner, two games in a row of Agamemnon. The rules are clear but the concept of "string" is so vague when the strings have ramifications. Anyway I like this little abstract very much.
And one new to me expansion! The Isle of Skye: Journeyman! And it is a game changer. It changes that much the feeling that Isle of Skye: From Chieftain to King gives to me that I don't know yet if I liked it or not. Tis expansion turns a 20' game into a 40' euro of track movement.
I think tat I liked but the next time we'll play with a home variant in whchi you advance the warrior track ONLY when people is buying your tiles, not when you're keeping them. We'll see if it changes my mind
And right after a good breakfast our first game of Kanban: Driver's Edition. And it was really great BUT it happened to me the same feeling like Lisboa. In the first game I didn't get the point of it. I played, because the actions are fair simple (too complex rulebook for really what it is) but you'r not making any big points there. A bittersweet experience just like Lisboa. Spoiler: I played the last week and it was HUGE!!! Awesome game!)
And for having a propert goodby of the weekend, a game of The Voyages of Marco Polo with the expansion The Voyages of Marco Polo: Agents of Venice. Neat expansion mandatory with 5 (eve with 4 I could say) players. I liked the new characters and the Venice board. It will stay in our collection by now.
And, despite not falling in love instantly the game of the week goes to...
See you on friday!! I have excellent news!!
PS: It is not a good excuse but, sorry if I made grammar mistakes in my English. I wrote this post quite quickly in order to get all the gaming logs done!
- [+] Dice rolls