Hi everyone! This week I'm on schedule and I can post here the weekly log that should apper here on Tuesdays!
Finally (since 22nd Dec) an order from milan-spiele arrived with all this gorgeous material:
Yeah, I know, the Family edition of Agricola is just for completeness. But we consider to buy upgraded tokens once, and this is cheaper than buy just the tokens so…
At night Shei didn’t wanted to play but I really wanted to play something so I played one solo version of Agricola: Family Edition. It is funny because in the rulebook there’s no SOLO VERSION! As I read here in the BGG, it is just play, get that score and play it again. I made 64 points but I don’t know if this is good or bad This is not a good solitaire. I’ve started to design a variant for this. I think that it worth it.
As I can saw, the game dismiss all the suffering from feeding and the penalties (except the -3 begging markers) and it is quite streamlined. In video games, this could be “the trial version” or “the introductory tutorial” of the real Agricola.
Finally the weekend came and we can stop a little bit and play something. We played one game of Quadropolis with its expansion Quadropolis: Public Services. We’re trying to reduce by 0 our pile of shame of expansions and we thought that it Quadropolis could be a good choice. And it was. The expansion introduces a new layer of depth that doesn’t interfere with the main mechanic. It is a good acquisition for sure! The game is fantastic with either hardcore games or casual.
And then one game of The Lord of the Rings: Journey to Mordor which came in the order of the clearance of Ludibay and because we want that size of its box for a prototype. Normally we try the game because if it’s good, it will remain in our collection but this is not the case. The game is not good at all. It is a kind of push your luck but without pushing a just luck. Not recommended.
We took this day off and played the same amount of gaming for joy and for work. That’s why we started two games in a row of Altiplano. The bag-building game from Reiner Stockhausen that we must love just only for the Alpaca from the cover.
And we loved it to the top. Don’t fool yourselves, this is a very dry euro with -practically- no interaction, but it’s gorgeous the way you develop and expands your actions. Not always we play a big game twice in the same afternoon!
Then, we had to balance the relation joy-work so we started playing one game of our -almost almost done- The Red Cathedral with one major improvement: The guild cards now are guld buildings and they aren’t in the player’s hand, they are on the board and they blend with the core mechanism making the game smoother. You play with 4 buildings and they will be dozens of them, so the replayability shouldn’t be a problem <3
Then another try with the new game we’re designing: 1988 Dover-Calais, the game about the building of the Channel Tunnel in which players are draining and tunneling the channel with an action-bidding mechanism that is quite addictive in over 12 rounds or less (each round represents 6 months of the construction of the tunnel). The new improvements fitted pretty well BUT there’s some work with the cards because they are unbalanced. And because we had a double-purpose deck with two degrees of interaction: Aggressive (you try to stop your opponent and destroy his/her things) and light (majorities scoring). We’ll see how it will go.
We loved that much the new mechanism of The Red Cathedral that we wanted to play again! Same feelings and we cannot wait to see this baby walking around!
We had a family reunion so that means family games! We took advantage of the situation and showed to the family Fantastic Gymnastics and they loved it, but it is quite frustrating because of the difficulty of the challenge. Anyway, when you nail the gymnast it is amazing.
Then another game of the most highlighted present from our nephew: Gas Out. It is actually a decent game for kids (and adults if they like the silly fun with kids).
After the gas, one game of ICECOOL with our home rules that makes it a more decent game. Yes, the flicking is the most important thing of the game, but if you involve a scoring, the scoring shouldn’t base just in luck.
So I brought the Agricola: Family Edition in order to check that is actually a “family” game and it is. The concepts of Agrícola farming were well assimilated by the kids and we played a really tight game. But I cannot recommend this if you already own the big game, it doesn’t worth it.
When we arrived at home, we decided to play another game of Altiplano because to pay tribute to the Llama goddess and because the game is awesome!
See you this Thursday because I’ll publish a very special interview we made to Andreas “ode” Odendhal!!
A blog about what we (Llama Dice) play and sometimes design.
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Hi everybody!! I’m back!
As a new year resolution, I said that I’ll do this weekly logs here in English and in llamadice.com in Spanish because, you know, I pay for a hosting and a domain and I have to exploit that benefit. That’s why this weekly log arrives so late, because I haven’t organized well myself. The weekly logs should be on Tuesdays. So let’s see how the first week of the year was!
We wanted the start the year in a productive way and we played the new version of our last prototype. I cannot say too much about it but I will eventually. It’s really close to be in a “showable” way. Do you guess the theme of it?
By night, one of our new year’s resolutions is to get our “expansions purchased to play” reduced by 0 (we have around 15 expansions to play with) so we played a game of Russian Railroads just for having the rules fresh the next time and play with American Railroads. Awesome game as always. It is a killer.
After really busy days we had spare time to play something. So we choose A Feast for Odin because our friends Jorge & Ana brought as the expansion of A Feast for Odin: Lofoten, Orkney, and Tierra del Fuego and we have under control the rules of the game so we decided to play with this mini-expansion. And it’s quite good! There are just three new islands (in two tiles because one of them is flipped during maintenance) and it fits quite well in the game. The game is FANTASTIC. This time I focused ONLY in island rather than the main board (just to cover the -1 signs) and I won by this strategy. Awesome. One of the greatest from Uwe.
The 3 wise kings came over our house and the left us Altiplano, Exit: The Game – The Pharaoh's Tomb, Riverboat and Otys and one very very special version of Azul that I made from scratch to my wife Shei: A Travel version of it in which, instead of tiles are cubes and the board size is 115mm x 115mm. She loved it and this is something that we would bring with us to every trip <3
But, our first plays of the year weren’t any of those games. The first 2 plays were with our nephew with Gas Out. And I have to say that IT WASN’T THAT BAD! It has some hand management and probabilities and some tension. Perfect for the 5-year nephew. I see a lot of games of Gas out in the future.
Once at home, we played the first new game in 2018: Riverboat. I fell in love with this one. I love the game play, the phase selection, the planification the taste of Burgundy… I loved it more than Heaven & Ale (but they are quite different games) I love the Klemens work here again, because the game is almost self-explanatory.
After Riverboat, we played the new tweaks of the prototype I said before and it was really cool. It is almost ready!
After dinner, we wanted to check if Heaven & Ale is worse than Riverboat so we played one game of it. I cannot say that is “worse” because they are two really good games but if I have to choose only one of them, probably will choose Riverboat. Anyway, the both of them will remain in our collection because they are awesome.
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It is hilarious but at the same time is not easy! Is very hard to do just the jump! With this one and Gas Out I see whole afternoons filled with this two games.
And after the hard gymnastic session, we played another game of Riverboat. Wonderful. I think that it will appear in this weekly log many often in 2018.
Thank you all for reading this! See you next week!
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As I promised, here's the last post of the year! Normally I'd post this in the beginning of the next week but I'd prefer to start the new year with all the things that belongs to 2017 in there. So let's see what we played! (Spoiler: A lot!)
We start the week playing on Christmas day with our nephews more runs of ICECOOL!! This time we applied from the beginning our house rule to spice the game a little bit more. It is a delight the tricks you can do flicking those penguins
Then a couple of games of our game stats killer Strike. It's really good in a relaxed environment or with really casual players. It is quite addictive !
And for ending, something meatier than the others: Kingdomino Loved it so much. The SdJ award is well deserved!
Shei suggested me why not to play everyday till the year ends and of course, I accepted . So we start the new challenge playing one game of the really really wonderful Hanamikoji. If you like 2-player games, this is awesome.
And because we bought the expansion Journeyman for Isle of Skye: From Chieftain to King, we played one fast game of it. I really like this game (despite not playing it in one year!) because it is really fast and always left you wanting another game. Lovely.
We kept our promise but this time we played only light (well, not-so-light because we think very well our moves) abstract games. We started with our favorite abstract game: Abalone. It took us half an hour to end the game because we're in such level that we are always blocking each other.
And then 3 games in a row of Kamisado that won Shei completely. We prefer Hive or Abalone instead of this one, but anyway, this is a great game with short time!
We were very tired but we still wanted to keep the challenge up so we played one game of Azul in which Shei scored 108 points and I don't know how She could score so much
And, just for raise a little bit our h-index, a game of Qwinto that I started to think that is quite better than Qwixx! Loved it!
This day we had enough time to play the beast Caverna: The Cave Farmers in which I played completely different than the first game and I won! I want to play it more with all the buildings in order to do more different things
I mentioned before the h-index, so to end the year with a higher stat, we played a game of Azul for the December's h-index.
Then 2 games of the gorgeous Santorini for the 2017's h-index. I forgot how much I like this game!
And finally one game of Qwinto just for fun! This time we tried to score the rolls secretly and it was more interesting! The only thing that we do is to warn the other player when fulfilling the first row. Lovely!
The last day of the year and the last chance to raise our h-index level So that's why after lunch we played another game of Azul to get an h-index of 5 for December!
Then, 3 runs of Strike and 4 runs of Kamisado for the same purpose!
I don't know if we're going to play tonight but.. I'll never tell I said that the first post would be 2018 plays (and other miscellaneous) so I'm stopping here for 2017.
Thank you everyone who reads this and give me a comment, or a like or geek coins or something, because I didn't expect any interaction here (We have plenty interaction on Twitter with Spanish people but we didn't have -almost- any interaction outside) and it was an awesome year!
Happy new year everyone!!
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Sorry, I'll explain it later .
Christmas week here with a considerably delay by myself but I've been quite busy!
So many games played so let's begin!
The day that we came back from Frankfurt we managed to play in the plane! Nothing fancy (You have THAT space with Ryanair) but still had a great time with Encore! and Qwinto! Two great roll and write games that we bought in our trip to Frankfurt, Mainz & Wiesbaden.
Today was a day of two awesome games. Michael Kiesling is on a row because this Heaven & Ale is really cool! It is a pure euro-game with no theme but the smooth mechanics and cool decisions. Loved it so much!
Then, another game of Clans of Caledonia that, once again, get beaten by Shei for a large amount of points. Really really cool game!
We didn't play anything, but when we were shopping christmas presents, we saw this on a big retailer store Love when we see Mondrian: The Dice Game on the shelves
We managed after the dinner, to play another game of Heaven & Ale that I was beaten AGAIN by Shei (she doubled my scoring) and another game of Cosmogenesis that was nice too, but I need to play it more because the game is too tight that you cannot appreciate the details on it.
Right after dinner, we teach to our nephews the awarded ICECOOL... and we had to apply house rules because the game itself is not good. Too randomness and nonsense feelings when you're the teacher. After that houseruling, the games got better and it is a delight to flick those penguins
But talking about the moustache guy On Christmas eve, every year we gather some friends to play something nice or something that we don't expect to be nice just for the laughs. But this year we didn't achieved that: All the games were nice!
Some weeks ago, we bought on Ludibay clearance all this stuff for 13€:
The most of them we bought for prototyping purposes (buying a card game for 1€ is cheaper than buying an empty box) but except for a couple of them, they are in French (so we cannot play it) The Fantasy S.A looks awful and Dogfight too (but since they are in French we couldn't probe it). So there's something murky on the guy with the moustache and after reading the rules, it could be a good candidate to be "the worst of the Christmas" so we started our Christmas eve session playing a game of The Dutch Golden Age.
AND IT WASN'T THAT BAD. You can feel that the game is almost 10 years old but it turned out that is a cool game of negotiation and area control. Won't trade it because I want to play it with more friends
Then, another game bought in a clearance that could be the deception of the night but it turned out too that it was fun! Yeah, a little bit of randomness but nothing exaggerated. We played The Adventurers: The Temple of Chac. The only thing that is wrong in this game is the size of the girls boobs. No cool.
With Shei sleeping, we play a game of the wonderful Azul. I cannot say anything more than said before. It's a must.
And to ending the night (almost 4:30 a.m), a play of the copy of Kingdomino that we bought in Frankfurt. I love so much the tower dealer!!
And that's all for now. The next week I'll write the first post of the year (or I try to write it on sunday) to get a clean start of 2018.
Happy new year everyone!!
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I wanted to pay my debt with you posting the Japan post and the weekly log was delayed. So let's see how was these two weeks!
A decent gaming week this one was! We played with friends to releases of Essen in a small town called "Cerceda" and we called the "event" "Cercedessen" !
But first, we played our first game of Caverna. And I have to admit that I was reticent to buy it because of the similarities with Agricola. But this is another game. It is amazing how with the same mechanism you get different feeling. Loved it to the most
Then another play for the very first time: Cosmogenesis. This is a game that is like a worker placement game but it mostly a drafting game. You choose different spots in the center board and get what you want (or the other players left). Everything with a tight gameplay and an unique theme: You are building a cosmos with planets, asteroids, comets and life. Loved it so much!
And then some tests for our new prototype about fondues! We called it "Fundue!" and it's a sort of trick tacking game but it needs more developing.
Finally Cercedessen started with a game of Indian Summer that we quite enjoyed! I liked it more than Cottage Garden. It feels a more solid game here. Looking for a reduced price copy somewhere
Then a game of Noria that wasn't that we expected... I liked it but it was more a "no" than a "yes". I mean, it is not a bad game at all, and it has some clever design deccissions on it but... I don't know. I won't turn out a game but I probably won't suggest it.
A relaxed game of Azul & panetonne for starting the afternoon after lunch. This game is an instant classic.
Before start something else, we try to play Fundue with Jorge and Ana and it wasn't THAT bad but there are a lot of work ahead. But the game worked! And we had played published games that works worse than this! But it is not enought for us.
Then a marathon of Fast Forward: FORTRESS (12 games) and we liked very much the new system. The game is super easy to play but it gets surprises along the way.
When the kids of Jorge & Ana went to bed, Shei and I played a game of Tokyo Highway and Ingenious: Travel Edition. The first one was ok. Too much hype for my taste. But I have to admit that it looks awesome on the table. The second one went directly to the wishlist. I NEED THIS TRAVEL VERSION!
Then another Uwe game: Nusfjord that it is more or less the same that Uwe offers you but with fish and elders eating your meal. Liked a lot (as always) but it is a little bit pricey for me.
Ana and Shei went to bed and I played a full game of Gaia Project with Jorge that smashed me in the final scoring. I hated it. Well, hate it is not the word but for me is overly complex for what is it (keep reading till sunday). I didn't liked at all because is the perfect example of "Less is more, and here we have a LOT of things". A 100% "no" for me.
After having breakfast we played 3 games of Flanx. Cute original frantic game. It is a decent microgame.
And after saying goodbye to our friends, a game that I wanted to try since long time ago:The Flow of History and... It was like a Through the Ages lite with the same problems of it: The snowbaling effect with the player who is stronger and the player who is weaker. Didn't liked and had the feeling of pissing another players without wanting it.
Time to put our christmas tree and play our first game of Clans of Caledonia that I LOVED IT. Do you remember the things I said to Gaia Project? This is 1000 times better than it. I don't like the complexity added to give you the feeling of "not doing everything and doing it efficiently". This game is exigent and I loved it.
This day we started a new prototype that seems to work pretty well in this early step of design. We'll see We're designing a lot because we want to arrive at Spiel 18 with a lot of games in our pocket.
We played a game of Agricola: All Creatures Big and Small with the first expansion Agricola: All Creatures Big and Small – More Buildings Big and Small. Awesome as always, and this expansion adds the replayability that lacks the base game. Cool!
I loved so much the game of Clans of Caledonia on Sunday that I tried the solitaire variant. Cool enough to play3 or 4 times but no more. It's just to get over you screo again and again. Still a great game!!
Time to fly to Frankfurt for a Christmas vacation! I played on the iPad games like Glass Road or Twilight Struggle! I loved the IA in Twilight struggle that smashed me very soon.
After doing a lot of tourism and buying a lot of games on Saturday (yes, I have to make now THE FRANKFURT POST -oh no-) we decid to spend the rest of the afternoon (but it looked like night because there's no sunlight at 17:00) playing for the first time to Encore! and quite liked it but It felt a little bit longer for what it is. A shorter game could be better, but it still a great game though!
Then the "travel" version for Carcassonne für 2 and we felt cheated by the publisher It is just the same Carcassonne and it hasn't special rules for it. Just different tiles (but less tiles) and less meeples to place. And no scoring board or notepad to write the scoring. At least it was cheap (5€) Very dissapointed
We played then two games of Qwinto and we felt in love with this kind of new Qwixx. It's more or less the same but it is really cool how you play with the odds. Very recommended!
And the last game played on the week (we played on the fly back to Madrid, but this is for the week 52) a game of Hanamikoji Lovely as always. Is a truly gem for 2 players. If you can, go for it.
The year os coming to an end and -more or less- I wrote about what we played and what we do in the boardgaming world. I'll continue throught the next year because I had a great fun writing this weekly logs.
Thanks for reading you all and merry christmas!!
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YEAH! FINALLY! THE JAPAN POST IS HERE!
But first I want to remember how the idea of playing a Japan-themed game in Japan came off.
In February, we travel to Carcassonne and we brought two oversized meeples to there and put it in places simulating we were playing with the city.
And because we have a travel edition of Carcassonne, in our board game illness the idea showed up: What if we play a game of Carcassonne in Carcassonne?
So did us! We played a game of Carcassonne in Carcassonne unlocking a sort of a gamer achievement Even we had a cool story about it.
While we playing, a US women passed by our side and
-“You’re playing Carcassonne in Carcassonne!”
- “Yeah, that’s cool right?” we said
-“Totally!! I played this on my iPad a lot and I didn’t know that it has a physical version!”
She didn’t know that Carcassonne is actually a boardgame
So when the time for the honeymoon trip to Japan was close, we decided to make the #JapanBoardGameWeek and play every game about Japan we had in our collection. We played Nippon, Honshu, EDO, Samurai, Sushi Go! and Traders of Osaka and it was really nice because there were a bunch of them that we didn’t played it for a while.
We wanted to do something similar in Japan. We thought about what game to carry with us and, despite to wanted to play a game of Nippon in Japan, we kept our heads cool because we went there for tourism, not for spending 2 hours in a board game . So we chose Honshu since we were travelling across Honshu Island… and so did we! We played a game of Honshu in Honshu.
We played on a beautiful park in Tokyo called Koishikawa Kōrakuen. Many people passing by and staring at us to see what we were doing hahhaha. No one came close really.
But we wanted to do MORE. We made a wedding gift that includes two meeples that were bought in the Hans im Glück online shop (the sold bags of 100 in one color, so we bought 200 ) and we saw this mini expansion:Carcassonne: Japanese Buildings (that was an omen!)
And we had planned to visit at least 4 tiles of them! (The fifth, the Pagoda, was close to Kyoto but we were too tired to travel to there). So we brought this tiles across Japan and took these 4 pictures:
Now we have 2 excuses to return to Japan: We have two tiles left for visiting
Today we head to Frankfurt for a quick trip around there. We tried to do something about it like Japan but we couldn’t. At least we’ll eat a sausage and buy some games
And you? You did board game related things for your trips?
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Hi everybody! This week hadn’t been that busy as the another two ones but it was kind of relaxed. Only 4 games played in the whole week but we attended to an Asmodee Convention in Madrid. Let’s see how our week was.
Finally this is our Black Friday loot was completed with the arrival of Dale of Merchants and because of that, we wanted to play something from it and tried for the first time Stellium.
And the game was nice and it has very clever and original ideas but it gets frustrating sometimes. In this game you have to match patterns that you can draw from an open display and this was something that I loved to. You see what the other players draw but you can’t remember everything. The point is when you match a pattern from your hand; you score it and then return all the marbles except one to the bag. And that frustrated me when the other player does because it will destroy a pattern you’ve just preparing along 3 or 4 turns. Not a bad game but it is not for us.
After going to the GameOn convention, we had coffee after lunch and played Azul again. This is a MUST. It is so addictive <3 (We don’t have pictures from it but you’ve seen plenty of this game )
Then we went to the first GameOn edition in Madrid brought by the company monster that is Asmodee. The event was for casual gamers and audience that is not into the board gaming world (or at least that was we understood). In that aspect was a failure but this is its first edition; the next one probably will be better. Many releases from FFG and Asmodee were shown and you could try them all. We wanted to play Fallout but it always be occupied.
We went to the “Game Jam” contest area because the activity organizers wanted to get participation and help from us (designers that had been published before) Was amazing the ideas the people had and we tried to do our best to help them out.
Then we stopped at Ludonova booth and tried the only game from the cold war series that we hadn’t played before: 13 Minutes: The Cuban Missile Crisis, 1962. Fast, clever and engaging game. Totally recommended if you don’t own the other games from that series. It is a different game, but it has the same theme.
We wanted to try the Spanish edition of Black Orchestra and we went to the GameOn to try it. It was amazing. Thematically one of the best I’ve ever played. Every action makes sense and you can feel that every action an decision in the design was took with a purpose. If you like coop games (and, very important, you’re into the WWII history) go for it now!
We left the convention with a skeptical feeling about what this event was made for: Casual, tournaments, hardcore, advertising? Anyway, we hope that the convention evolves in something that we can call “Mini Essen” in Madrid.
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These two weeks had been awesomely busy. Really tired and busy.
We had to get finished Flowar but now it is ready to get showed to potential publishers. We travelled to Cordoba to see our friends from Jugando en Pareja (The couple that we played in Ludicañas) and had an outstanding weekend. Even we had prepared a board game proposal for a publisher that didn’t went as expected and took us a lot of time (but we think that it worth it). There was the Black Friday and we had spent all our savings from not going to Essen …
Too many things done, too many games played. And also there is in “drafts” the Japan post! I promise (as always do and never keep) to get released before Christmas.
So let’s see what we played in these two awesome weeks because we had played games that worth to get bought instantly!
After working a lot in Flowar, we stopped for one day and played one game of Russian Railroads In which we can feel how it’s to score 400 points <3 This game is awesome and we’re looking now for the expansions!
The biggest day of the two weeks! We played a 20h session of gaming! (Stopping by to eat and doing maintenance tasks in our brains, you know)
The first game we played was Junk Art and it in the first 2 minutes we knew that this game will be in our collection sooner or later!
Then Cottage Garden, that I really liked but Shei doesn’t. It’s like patchwork but worse. The thing that I liked is that you can play with more than 2 players but if you’re going to play only with two, Cottage Garden is forgettable.
A quick game on NMBR 9. I LOVE this game. I could play it every day.
Then a 3 player Taluva(with a misunderstanding of a rule) that I always love to play.
Then we played Kingdominoand Valley of the Kings. Two awesome games!
We tried Pile up Rush and we didn’t liked it. If you have Junk Art you don’t need this one. The “real time” component is fun but unnecessary.
Main course of the day: Vinhos. There was their first time with this Lacerda and they liked it a lot! For me this is the best Vital Lacerda game ever (even liking a lot Lisboa and The Gallerist)
To smooth our brains after Vinhos, one game of Walk the Plank: Deluxe Edition in which, despite of being really fun (like a pocket Colt Express), the end was stuck for two coward pirates and we had to finish the game without an end (because the game will never end)
Before dinner, one game of The Castles of Burgundy: The Card Game. I love this card version of my favourite game. It makes your brain work all the time and never finish to do anything you wanted to.
The truly surprise of the day: Liguria. A game that we bought on a store clearance with no more expectations than trying it and then recycle it into prototype pieces… but we won’t do that! It’s like a Feld game but not designed by him! It is like an old eurogame with a few mechanics and fitted well in the game flow. Will play again because we loved it!
Then another game of Montanathat was a total deception again. Will trade it. We love everything of the game except the design itself. Probably because we expected a heavier game but it wasn’t. It’s a great familiar but it is not for us.
Then, a silly game of Cheeky Monkey! This game is just the mechanic of Push Your luck and no more. Elegant, ultra-random but finally, fun.
Shei went to sleep and we played a 3 player game of Kanagawa. It’s the same thing as Montana. Wonderful everything, except the boring gameplay. Will trade it too.
Only Andrés and I keep playing and we play a couple of 2 players game: Fight for Olympus that I really really like! Shei tried it long time ago and I couldn’t try it for myself. I liked it but it won’t be in our collection. Would play again for sure!
And another awesome surprise of the day: Hanamikoji. Loved it soooooooooooo much that I will buy it soon (We’re going to travel to Frankfurt and will buy it there). Totally recommended!
We played a 4 player game of Flowar that went awesome. Looked like a finished game <3 I won because I managed to make doubles and triples contracts at one time.
Then another clever and fun game for 2: Star Plus. Liked it very much! Will buy if we found it!
And to saying goodbye to our stay in Cordoba with Lorena & Andrés <3, we played another game of the lovely Junk Art.
We couldn’t play anything until Saturday (after Black Friday) but we had a session Shei and I really awesome.
We started playing one of our acquisitions in BF: Azul. Oh boy. OH BOY. Awesome! REALLY AWESOME! We played twice because just one is impossible! It is like Ingenious 2.0
Then two games of Iron Curtain. The first game was a little bit chaotic because we didn’t know very well the concepts of the game but in the second game was really awesome! Loved so mucho this microgame of a small Twilight Struggle!
If we loved the 2nd game of Lisboa, we loved even more the 3rd. This is an awesome game!! Tight till the end and very smooth (once you know how to play properly)
After that, we played another Azul because it is super addictive!!!
We had a birthday lunch with the family and we played Cheeky Monkey and Azul twice) with them. They loved everything! Really fun <3
When we arrive at home, to say goodbye to these two awesome weeks, we played our favorite game: The Castles of Burgundy in which, Shei won again but just for 3 points!
Whoah! I’m exhausted! I need a vacation
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I KNOW, this is another weekly log instead of the Japan post. Don’t judge me! I was busy…This is a very stressful week because we have to get ready Aalsmeer and another project
I wasn’t going to post this week but we’ve played a couple of games that I really loved and wanted to share with you!
Agra arrived at home and tough rulebook ahead but we’ll handle. Cannot wait to play it! Instead of digging Agra we played a couple of lighter games.
We played Kanagawa and both of us agreed that 2 players aren’t its best number. We played twice because we suspected that there was too many luck factor in the first play and that was exactly was happened on the second play. The game was won always by the player who had earlier the multi-color paint. Anyway, it was a nice pleasant game and we’ll try it with more people
Then, another game played for the very first time:The Cousins' War. Our friend Pedrote bring it for us from Spiel and I have to admit that I hadn’t read anything about it. I bought it only because it was published by Surprised Stare Games Ltd and delightfully painted by Klemens. Oh boy, what a surprise!!! I loved it so much!! It could be named “Twilight Struggle pocket”. I have to admit that the luck factor is quite important (I finally won because practically all the rolls were good to me) but also the bluffing component is important too. But it doesn’t matter, it takes only 30’ to play and the game is fast-paced enough for willing another play.
It is a truly hidden gem of this Spiel. Congratulations David J Mortimer, Tony Boyell and Klemens Franz. You made a perfect product/game to me.
Finally Shei and I played with our copy of Russian Railroads!! The first game that we played 2 or 3 years ago was very long with 4 players and left us a bitter taste. Now, once played with two in less of an hour, I loved it. Amazing. Awesome game. Willing to play it more and more!!
Big day this one! Our friends Jorge and Gema came to our place to test Aalsmeer with the last changes and they loved it. The game worked like a charm and flowed perfectly. Looked like a finished game !!
Then we played one quick game of ultra-tense Samurai. I love this game so much, never get tired of it. It’s funny but the games involves some luck factor (in the order you draw the tiles) but at the end doesn’t matter because if you don’t get that piece, you can get another. There’s plenty of space.
After dinner, one game of a game that I was willing to play since its relase: Ponzi Scheme. SUPER FUN!! I loved it and I’ll buy it instantly if it works with 2 players, but it’s for to 3+ players. If you game group is more than just 2, go for it. NOW!
By the morning we sorted all the components that we have for prototyping and spent a couple of hours trying to bring new ideas to our design studio. We succeeded, but we’ll tell you more in the future. By the way, if someday you hear me saying: “I’ll buy –whatever- for prototyping” please, give me a shout or something. We have A LOT of prototyping material
After lunch, we decided to play the second game of Lisboa and… yes. YES. Everyone was right!! This second play was more agile than the first and kept engaged all the game. I won by the tie breaker (Sorry Vital Lacerda, Shei wants to kill you) because I had just 2 more rubble cubes than she.
Loved it this time! I will play another game right now if I could!! Vinhos is still my favourite, but this one is really really good!
- [+] Dice rolls