Good morning everybody!!
Really stressful week here! But We still managed to play a few games. We spent the most of our free-time designing Aalsmeer. As always, thanks for reading and feel free to correct me when I type wrong expressions or whatever. You know my English isn't perfect.
We should use all the time we spent playing in designing, but it's hard sometimes look at the shelf and do-not play anything
We started the mini session playing one of our favourites: Grand Austria Hotel
I don't know what kind of magic Shei does, but She ALWAYS win. Awesome: 40 points more than me. Even I thought that I was doing the right actions every time. It's frustrating 144 - 104.
But I got revenge in two plays of Santorini I won the 2 plays and the gods are the key to success of this game. It is overproduced and overpriced for an abstract, but in this case It feels the right thing. The game shines for how it looks and the clever game that is inside. Something like Ingenious, but prettier.
We have a pile of shame with more than 25 games, but is more likely to open and play one of the newest than the older. We bought First Class: All Aboard the Orient Express! last week and it was time to play it.
Wonderful gameplay and really really fast with 2 players (~20 minutes?). I tried to go first to Constantinople and that move made me won by a few points. I really like this game and this is only the beginning, because we played with the first two modules.
Friday night we went out with friends but we came early to our place, so we decided to play AquaSphere, but we didn't remember well the rules and we only set up the game and left it there until tomorrow. Since we have a play room, we can set games and play another day without fear of Grunchie eating any bit.
I love this game (one of my Feld's favourites) but it's te same case as Grand Austria hotel. Shei beat me up by 20 points or so. Shame.
After that, this was our last try of Aalsmeer (our new Unpublished Prototype). It was like kind of deadline. If we fail, we didn't get to the fair next week, but if we succeed, we can manage to craft a new version of it and test it in the fair.
WE SUCCEED. We played a new mechanic that we thought on Wednesday and it was awesome. We must to do some tweaks and probably the game could change a lot since now but... the best feeling that a prototype can give you is: "I want to finish the game and see if I win". But, the scoring mechanic was broken hahhah (We've already fixed it)
Also Shei made this awesome looking euro-notes for the prototype
Them we had a good gaming session with our friends Patri & Javi in their place. We started with something light and quick but meaty. We play First Class: All Aboard the Orient Express! with them because I didn't have to read anything of the rules to get ready to play. I tried (again) to reach Constantinople but this time focusing on the railroad cards. I won by ~30 points and I can say, if you let a player go that far in the railroad cards, it's possible that this player will win. Sweet game this one.
Then, before having dinner, Javi taught us Fast Flowing Forest Fellers a race game about surf trunks in the river. I'm not a fan of race games but I enjoyed this one. It remembered me a mix of Powerboats and Flamme Rouge. Patri won by too little!
And after pizza a game that We wanted to play more than 2 players: ZhanGuo. I have to admit that my explanation of the rules wasn't my best and the time wasn't the best either. They didn't liked it so much and I played awful (but I managed to be the 2nd). Advice to myself: Don't play a WyG after dinner to late.
Anyway, I love this game from Stefania Niccolini and Marco Canetta. We bought Railroad Revolution on this day and we're looking forward to play it. We met the designers at Essen and they are an inspiration to Shei & me
It was really late but We wanted to taught them Turn the Tide. And yep, it was a success as we expected. Even it was the first time I won!! Two games later was time to came back home.
No games this day, only Photoshopping and designing things of Aalsmmeer. If we hurry, we can make it to the prototype fair.
Next week will be difficult to update. We'll travel to Zaragoza to prototype fair (Protos y Tipos) and then arrive Carcassonne on Sunday. Yes, we're going to visit Carcassonne!!!!
So it's possible that the next weekly blog will be late and full of prototypes <3
A blog about what we (Llama Dice) play and sometimes design.
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The last weekly log was a little bit late (health and job issues) but I'm fully recover and here you are a new post of what we play at Llamadice headquarters. As always, feel free to correct me any English mistakes or weird expressions I'm still learning
As I said in the previous post, on Monday we finished our 3rd and 4th era of The Colonists. It was very awesome and We truly enjoyed the later eras. This is when the game shines!
Time to play some tweaks in the new prototype Aalsmeer. Not good. Frustrating. Keep working!
This is not a "Forgotten in the Shelf" but We do not play it so often (and We don't know why). We played one of our beloved games: Agricola. We played with the deck I for the very first time and it was the most weird game that we played. I think that is because all the cards were new to us and we wanted to try all of them hahhaha. Anyway I won just by 1 point without cows and stables. I don't know how I did manage to win
Time to try for the first time two games that we really wanted to play since they are in our collection. Because we wanted to but besides we ordered online Signorie and First class in a Spanish online shop that was giving discount coupons and we were weak. We must bought something (28€ each was a bargain!!)
We started to play Guilds of London by Tony Boydell! Despite is a really great great game that works very well in its 2 player version, it looks like it will be better with 4. Anyway, we enjoyed very much the game and it was faster than expected! (Since you sometimes must skip your turn in order to refill your hand properly, it makes it very smooth).
Not so much trouble with the iconography (but those appendix sheets are MANDATORY) but this was our first game and Shei didn't understand very well some final scoring cards (or I didn't explained to she well) and I won by a lot of points because she didn't manage to score two important cards. Not a big deal, we'll do better next time
Then, we played one of our last Essen's acquisitions: The Pillars of the Earth: Builders Duel. How can I say... AWFUL. Reaaaaaaaaaaally really bad. I love all of Stefan Feld's games (It's my favourite designer by far) but sure not this one. And (for real) it's not about the luck factor of the seal tossing! It's about the cards that allows you to make things. YOU CANNOT DO PRACTICALLY ANYTHING!! I mean, if I play a game about build a cathedral, I WANT TO SEE HOW I BUILD IT. Shei won not finishing any part and I only managed to build ONLY ONE RESOURCE. We'll repeat (only for not judge with one game) but man, I was very disappointed.
Time to learn a new game again! (We have to reduce our pile of shame before the new games arrives) We started to play one of the hits of our friends Nuno Bizarro Sentieiro and Paulo Soledade: Nippon. And We honored them drinking some Delta coffee
This vanished all the bad taste that Pillars of the Earth left on us. Amazing. It's a heavy game but not so much! I find heavier (and complex) Madeira for instance. I loved the decisions in "I want to do that action but this is another different colour" and the "I should consolidate now but see how much coal I have to throw!". totally in love with this game. I won by the initial mid-scoring that Shei wasn't paying attention
Then we play another game of La Granja by our friends Andreas "ode." Odendahl and Michael Keller (II). One of my favourites. I played less than I'd like but anytime this gem hits the table, is different and fully enjoyable. We wanted to honored them by drinking some German beer but we hadn't any at home, so we drank a Spanish one
Shei beat me up with a extraordinary score of 75 points, her best's personal! Even I had a killer combo that allows me to send a resource to a cart when I send a resource to a commerce and VICEVERSA!
Design day, but we managed to play another game of Nippon to consolidate the rules -haha did you get that?- because when we play a complex game like that, we like to play a couple of times in order to remember the rules the next time. I think the same as Guilds of London. It will be better with more than 2 players but hey, it's really enjoyable with 2. I won AGAIN because Shei didn't choose well where to put the final multipliers. If she had done well, she would win .
The week was over and I guess that this week will be a fully design week. The prototype fair starts on 17th March and we haven't any version of Aalsmeer that we are happy with. We have to work work work in this one.
See you next Monday/Tuesday!
- [+] Dice rolls
Hi everybody! 4 weeks in a row. I'm quite happy how is this going and it makes me keep updated with my plays and who won and so.
We enter in the final weeks to present our prototype Aalsmeer to the prototype fair and we spent more time in it than playing. It will worth eventually, for sure.
This day we played our last acquisition: 13 Days: The Cuban Missile Crisis and we liked it very much but we misunderstood some rules that makes the game easy and un-tense. It's like a Twilight Struggle but really quick.
13 Days it's great when you want to play TS but you don't have 3h to spend in the same game. We're going to call it "Filler struggle". Shei won by 1 point but She made some crucial mistakes and we dibs on this game!
A quick game of Villages of Valeria at work! My boss played really well despite being his first game but I won by 2 points. It's a really decent game for playing after lunch.
Moar game design. We're spending TOO much playing time in order to get it done to the prototype fair in 3 weeks.
Usually We play a lot on fridays but this one we had family work to do. Nevertheless, my father and his SO asking us for playing Mondrian: The Dice Game and this is something that we can't never say no. Shei won by far but not by so-much
Big day! We played one of the series "Forgotten in the shelf" and another monster of Uwe Rosenberg. We started the session with Fields of Arle. A really heavy game of optimizing, farming, feeding, breeding, samethinging of Uwe. And we love it. We agreed that A Feast for Odin is better, but we still love this unnoted game of him. I won by a lot of points. Shei wasn't as optimal as always and I took the advantage.
Then we played Hawaii and We dind't know why we played this one more frequently! It's a lovely eurogame that hadn't the attention that it deserves! I played really nasty here and I won again. Yep. Shei and I love each other, but when We're playing, we aren't friends.
I also tried the strategy of make one bigger row instead of many and It worked very well!!
After going to bed, we tried again 13 Days: The Cuban Missile Crisis again, but playing with the right rules. AWESOME. Really tense and we bluffed each other along all the game. Shei won because the Epilogue.Fair enough. Yes. This is not TS but we loved it!
Sunday & Monday
Yes. We did it. We played THE WHOLE 4 ERAS OF The Colonists. And it was aaaaaaaaaaaaaaaamazing! I loved how the game grows with more eras you play. Something like the tools (in the first two eras you have a lot of them) makes sense with more eras, the buildings you unlock through the eras... Awesome. I don't want to play it again in weeks (because We end exhausted) but it's as epic the title says. I won by ~40 points but I think that it's not accurate because we did some things wrong. We'll do better next time!
This post came very late but... We felt ill and We're spending so much time designing that I couldn't manage to write it earlier. Probably the next weekly log will be very short because today is Thursday and we hadn't play anything! Only designing! But I'll manage to write here!
Thank you for reading and if you detect grammar or expression mistakes, please tell me in the comments As I said in the beginning of the weekly logs, I'd like to improve my writing English
See you in a few days!
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That was a busy week at Llama Dice Games headquarters (aka, our house) because we started the design of a new game because in a month we'll attend the most important prototype fair in Spain: Protos y Tipos. This is our 4th consecutive year and always is fun see designers and gamers that you meet year by year.
We'll show you a few pictures of the prototype but we're afraid that there's A LOT of work to do in this month. But as the Descendents say: Everything's gonna be okay (and we'll got it made together).
I had a really stressful week at work and we couldn't play until Tuesday. At a BK. On Valentine's day . But Hey, We played a couple of Hive Pocket that we love. We didn't like abstracts so much, but there are some in our collection that will never leave.
1 victory to Shei, 1 victory to me!
In the afternoon, we could play anything but we spent that precious time in putting all the ideas together for the new prototype. Being a designer, as Vlaada told me, is 80% work and 20% fun, but that 20% worths everything.
After going to the gym, despite being really tired, we played after dinner 3 games of Kamisado. Another abstract again. This is really good but We're agree that Hive is better. Anyway, 2 victories for me and 1 for Shei. I'm good at this kind of abstracts.
Then we played a classic our Carcassonne Big Box 4. With ALL these expansions:
·Carcassonne: Bonusplättchen Spiel 2016
·Carcassonne: The Festival
·Carcassonne: The Gold Mines
·Carcassonne: The Cult
·Carcassonne: The Phantom
·Carcassonne: Castles in Germany
And we agreed that that were TOO much expansions/mini-expansions. We love this game and we have A LOT of mini/promos/expansions that We hadn't played yet, so every time that Carcassonne hits the table, we push ourselves to add new material. As I said, too much. I won, but mostly by draw luck.
This day was the chosen for test our new idea for a game (We log the games under Unpublished Prototype). The prototype's name will be Aalsmeer. It's themed by the flower auction that takes place in Aalsmeer, Holland. We saw a documentary in Discovery Channel and we instantly thought: THAT is a game.
As always happens with the first playtest of something, there are many many many things that doesn't work and are unbalanced. Surprisingly, the game wasn't THAT bad but... it was a little bit boring and un-tense. There are a lot of work to do.
Top day. In the series of "games that were too many time in the shelf but we dón't know why don't play it more often" this time hit the table Macao by Stefan Feld. I quite love this game but Shei doesn't like it as much as I do. It has no theme but its puzzles with the windrose are amazing. The decisisions, the punishing for not being efficient. I wish to play it more, but I don't know when I will play it again. (And the fact I won by many points doesn't help to bring it on the table with Shei)
But Macao wasn't the only one of the series of "Forgotten in the shelf". We played too Akrotiri by Sen-Foong Lim and Jay Cormier. A totally brain burner that we played once one year and half ago (when We bought it). Awesome game that makes your brain hurts. And as I saw on Twitter, this year will has a re-print. I won for more points than I expected!
The last game of the session was one that came into the mail this week: Mint Works. Grunchie suggested that we should play this before go to sleep. So he's in charge.
Light, quick and really good. Packed into a tin box that could fit everywhere. It's a great game with not-so-much replayability due its size and original idea. But hey, play it repeatedly during a while, and play it again within a year 2 plays, 20 minutes. Tied in number of victories. Great fun!
Do you remember when I said: "You can carry Mint Works everywhere" ? So here it is. We stopped to have a little cake and a coffee and we play one quick game that was very quick. I loved it. Shei won by many stars due to the Gallery card.
Then We went to the prettiest FLGS of Madrid: Cuarto de Juegos (Jorge Juan St. 42). A small store where its owner, Mike, treats you like someone special every time you go to there. If you spend some time in Madrid, you should check it out. He speaks English better than me and you won't regret it.
We play First Class: All Aboard the Orient Express! with Pablo and We loved it. We only play the base modules but it was extremely quick and tense. We'll buy it sooner or later for sure. Pablo won by only 2 points!!
And then because we had 15 minutes before to go, we played another game of Mint Works with Pablo. Shei won again!
At night, I semi-played variants a tweaks for Aalsmeer that didn't work very well while we were watching a movie.
When you design games, eventually you have to spend more time in designing instead of playing. The sunday was one of these days. We spend a lot trying to figure out how to make Aalsmeer work but we couldn't find any idea. One thing is for sure: The pictures of the Thursday probably are meaningless because We're going to start the game from scratch.
After getting quite desperate trying to find solutions, we did another chapter of "Forgotten in the shelf". This time we played Saint Petersburg (second edition). A game that We loved since the first play. This game was a little bit weird because both made a good money and point engine and always had money for buying. Anyway, I won for not-that-much VP. We're ready to play with the Market or modules.
After having dinner, I played a solitaire with other of our kickstarter Arrivals: Days of Ire: Budapest 1956. I played the introductory game in solitaire and the image that gave me is a Pandemic with more things to take into account. With more theme for sure, but it's basically a complicated Pandemic. I really want to play the confrontation rules. But First I have to play CORRECTLY. I screwed up a couple of important rules that made the game way easier than expected.
Anyway, the history class I was teached by the game worths everything.
That was a refreshing week for real! See you next Tuesday!!
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This is my second post for the 7th week of the year. Will I quit before december? We'll see. As I said in the previous entry, feel free to correct my writing mistakes
I played our latest acquisition: The Colonists in solitaire mode because I wasn't confident to explain it to Shei and because I really want to play something and Shei didn't,that meants: Solitaire time!
Well, our cat Grunchie helped me with the setup throwing off some bits. So not-so-solitaire I think.
The Colonists is a monster. I only played one Era (not the introductory one since I read that has misprints) and I wanted more. It's a delightful brain burner. So many choices, so many paths, so few resources you get every movement... ah man, I really loved it.
Since you have to decide how many eras you'll play, I couldn't play the second era in a row so I had to stop there.
Despite of being exhausted about the day, we managed to rescue one game from the shelf of "We played this long time ago and I have to read the rulebook again because I don't remember how to play": Vikings that is in our shelf since August 2015 and we didn't played this again since then.
I had better feelings of this... when the game was ended the both of us felt the game as "too easy/slight boring" This is probably caused because that year (2015) we played for the first time The Palaces of Carrara that gave us so much choices in strategy. The game wasn't tense at all but it end with only one point of difference for Shei. That was the best part of the game. Anyway, we'll play it more but probably will be out of our collection sooner or later.
We played too a game of Santorini again but this time with Gods powers! Shei had Zeus and I had Chronos. At a first glance, Zeus seems to be overpowered but I managed to win her by regular winning coindition instead of Chrono's power (but I was close to it too). The Gods are certainly a win, because the game itself is a sort-of tic-tac-toe on height (as Shei cleverly pointed me), but with god powers makes the game different in every play. Good purchase. This is one of the Kickstarted games that I'm really glad to pledged.
I played again a solo of The Colonists in order to get familiarized with the game, because probably we're going to play together this week. There's something in this game that I hate: You know that there are PV in every action but you don't know how to get them more efficiently! 9 more points than the Monday but still far from 61 as Tim Puls said.
Oh my! I'm quite lucky for having Shei in my life. It was a ultra depressed friday because of job and family issues and she knows how to cheer me up. So we played 4 games that we enjoyed bit a bit.
We started playing a totally overlooked game by Stefan Feld: La Isla. Although is a sort-of area control game, I love this game even with 2 players. The scoring mechanism, the way yo play the cards, the flow of the game (it's mostly simultaneous) is something that gets me. I totally recommend this overlooked gem if you like point-salad's games (Because, you know, there's no theme ) It was so tense and tight that Shei won by only one point!!
We saw what time was and there wasn't enough time to play The Colonists so we made the set-up and went to the dining room to play a couple of quick and light games before dinner.
We started with Patchwork. This is a game that use to piss me off because I don't buy correctly the right pieces, but this time, I won by 10 points, making (probably) the best patch I ever made in this game. Great game when you have 20 minutes and still want to think a little bit.
Next another game of Villages of Valeria but this time with only 2 people. It's not its best number because of the mechanism of leading/following like others like RftG/San Juan/Tiny Epic Kingdoms but it's really great even with this player count. I won by a lot of points because I found a combo that allowed me to build practically without spending resources. I have to check the rules If we interpreted right the iconography.
After dinner, we finally played 2 eras of The Colonists. It was really smooth and it took us 2 hours to complete 2 eras. I can understand when people says that is repetitive. Yeah, it is, but if you play the same mechanich over 4 or 6 hours, you will say it about any game. I think that you shouldn't play the full game complete if you don't want to get fed up. We stopped in 2 eras because we don't want to play it more BUT... another day we'd like to continue with the game. The next time I'll print the save sheet that one user post it in the files section and try it.
I really like this game but as I said, I can understand its critics. It's not for everyone despite the lovely artwork that always does Klemens Franz. Damn you Klemens!
Oh, and Shei won 96-91 despite I trained 2 times before I advised her a few things but she managed to beat me up at the end. She's really good at resource management games.
The Saturday we were desiging (rather put some basis) a brand new game because in mid March will be the most important prototype fair in Spain: Protos y Tipos, where all of our games were tested, so that meant no play, only design. But the Sunday arrives with 2 scheduled plays and one surprise!
While we had coffee after lunch, I brought to the table, a game that we bought at Essen 2015 for 2€: Cheeky Monkey(a.k.a Cheeky Monkey) A push-your-luck game from Reiner Knizia. This game is definitely designed for more people than two. And it will be better with kids instead of adults, but, hey, we have tiny nephews that will love this game
Then we went to Patri & Javi's place to play one game that was new to us. We really wanted to try this one: Bruxelles 1893. A pure dry mechanic eurogame with 0 theme and many victory points.
It was really nice but we agree that, although we never will turn out a game, it won't enter on our wishlist for sure. Very pretty all the art nouveau made by Alexandre Roche. The game flows smooth even with 4 players and gives tough decisions in every worker you place. Javi won by a ton of points because (as first impression) the multiplier's track of buildings seems to be a little bit overpowered. But every player could try to achieve it. So maybe it's not overpowered, it's only a little bit obvious that you must to achieve that.
And then, the main course, the beast designed by Uwe Rosenberg: The wonderful A Feast for Odin!
Cannot get tired of playing this game. It has all the best from Patchwork and all the best from Agricola. The job cards made the game sort of different every time but it's kinda the same always. Sure I like all the Uwe's stuff, because although pizza tastes the same always, I'd like to eat it every day.
There's something that all see in our 4th game (and our friends on its first), that the most obvious strategy you have to follow is migrations. Turning a drakkar from 8 to 21 points seems good isn't it? I tried to go to new islands, new territories, completing the home board, having A LOT of sheeps and cattle but the best strategy is always make migrations (with knarr or drakkar, doesn't matter).
I'm saying this when I didn't open yet the decks B and C, so is possible that my opinion will change . We'll see. I love it nonetheless and it's one of the best from Essen 2016.
I made my personal best score with 111 points and as you can see, I made a lot of migrations. I pictured the board because probably I won't make this score again
I've to admit, I really like to write this posts. It helps me to improve my writing in English, remember good moments at the same time, and the most important: It gives us an excuse to play even we are a little bit tired
See you next week and thanks for reading!
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In order to keep track about what we play and who won and something like that, I'm opening this blog here, on BGG instead of make it in own personal blog (www.llamadice.com) because I want to write it in english (and try to improve my writing english skills -so feel free to correct me-).
We (llamadice) are game designers from Spain that we play more than we design and we do what we do because we love playing. So although me, Isra (Israel Cendrero) write this blog, the 99% of the plays is Shei (Sheila Santos) involved.
So the week started with playing the latest version of our 'secret' prototype that we sent to our publisher Meridiano 6 in the way the designers Nuno Bizarro Sentieiro and Paulo Soledade test their games: Playing the 4-player game but every designer playing with 2 'dummy' players. Totally a brain burner and we have to develop that skill because it's quite useful for testing our own games before test them with people.
The day after, we decide to play for the very first time Troyes with the expansion Troyes: The Ladies of Troyes (that it was in the shelf since 2014 when we bought in bundle with the base game) and some things we liked and we don't (at the moment) The new activity cards were awesome and give to the game a ton of replayability. The purple dice was really Ok but it makes the game easier and I'm not sure about it but it was cool. The other modules we didn't liked so much but well... you have to put more stuff in the box if you want to sell a bigger box. With a deck of cards adding activity, events and characters will be enough. Anyway: super enjoyable as always (and also Shei won teaching me a lesson).
The thursday we played again a hidden gem from last year Spiel: Coal Baron: The Great Card Game A twist of it's big brother that makes the game tougher but what could be a board game instead of a card game because the game expands in your table so much that it's mandatory to make room for the cards. Choosing Wolfgang Kramer & Michael Kiesling is always a winner.
Friday at last! We spend the whole afternoon and evening playing with our friends Dave, San and later Pepelu. We started the session with Lorenzo il Magnifico with 4 players. There was the first time for Dave & San and I admit that I took some advantage of they and I widely won. Shei didn't make it so well as the last times. I love this game so much even we designed a solitaire variant for it
Then we play a really quick game of Barony in which Shei won with quite a supremacy over us. I really like this game but I think that is better Taluva than this one.
After having dinner we play a brand new game that (finally) arrives at home: Villages of Valeria A kickstarter game that it's like Tiny Epic Kingdoms but waaaaaay better to me. Is the same mechanism of leading/following actions like San Juan/Puerto Rico/RftG but lighter. I liked it a lot despite having an awful experience with this kickstarter. It's difficult not-to-blame the game for it but being honest, the game is really enjoyable. Pepelu won this one but every one were near. Really tight!
And the last one of the friday session was Turn the Tide when Shei completely destroyed us playing the right cards in the right time. This game is totally a winner when you're under 5 players and you want to play something like Nimnt 6!.
On Saturday our friends Jorge & Ana came to our place to have another long session! But sadly the two games (and the dinner) took us too long and only we could play a couple of games.
We started with Vital Lacerda's The Gallerist. Such a great game but tough. I'm not sure about its version of 4 player (because until then, I'd only played with Shei before). I think I prefer its 2-player version because the mechanism of pulling off the players workers is cool but it makes the game a little bit tedious (especially when your turn never comes!). It's pure art on the table when the game ends. Such a pretty board and bits . Ah, I won with an advantage of ~20 points, but it's because of experiencie of the previous games
After having dinner (The gallerist took us about 4 hours) we played the new game from our beloved Stefan Feld: The Oracle of Delphi. A game of pick and deliver (and I hate pick and deliver) without points but with every Feld touch in every rule. It was super good and it was tense at very last time, when I made my final turn completing the last task and returning immediately to Zeus
And on Sunday, just a another game that came to us thanks to Jorge & Ana and their joint pledge that took to arrive a lot of time (exactly the same experiencie as Villages of Valeria): Santorini
Really good abstract game that we enjoyed only in its simpler variant. The nex week we played with gods because we felt that all the meaty gods give the game a rise for sure.
And the week was done. Many many games played in just one week <3
Thanks for reading!
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