Nothing Now Games - Failure, Success, & Ongoing Development of a Small Publishing Company

Nothing Now Games, LLC., Ongoing Blog. Follow us on our journey from founding our company, learning all about publishing, failing our first Kickstarter, through succeeding at Kickstarter and post distribution as we continue to grow...

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Art Too Soon

Sean Gardner
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Powell
Ohio
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After Buckeye Game Fest and signing all of those games, we worked on Dark Domains for a while, upgrading the map, playtesting, rounding out the rules, and obtaining some art from local friends who were artists (not a terrible idea, great for making prototypes but high end professional art is now a necessity for Kickstarter). We also had a fantastic boxcover done check it out here -Dark Domains

A bit about Dark Domains - it's a worker placement game, complete with a large map where you choose which option your workers will take in order, the great part is that the city itself is good when you start the game, each player has their own player board with mountains, city, forest, and plains areas that they can build buildings on which help with various aspects of the game. There is a way to purchase henchmen, resources (to build buildings), spells (offense / defense / construction / manipulation) and elements as well as manipulate the adventurers on the main large map at the taverns. The adventurers come out when they have a party of four and go after different types of things from monsters through different building types that have turned evil (did I mention that you win the game by collecting the most skulls which represent victory points for evil deeds) - your basically a bad guy, pretending to be a good guy to throw the town and adventurers off, eventually you turn your buildings evil, produce more victory points, summon monsters to defend yourself as those pesky adventurers come after you).

For Dark Domains we were imagining a map sort of in the style of Pillars of the Earth, possibly a bit more viking like, the Harrows World and settlement was founded by a northmen style long boat faring people, mainly with stone and wood beam longhouses, there are deep woods on one side of the map, water and docks on one side and a path with 17 different locations around the board on which you can take actions. The elemental towers were elvish in design, the workshop and building shops were dwarvish.

The boxcover we got back, we still love and may use for the final cover. The monsters we got back were great for a prototype game, but by today's standards, not great for helping to sell the game on Kickstarter and build a world, the same could be said for the map. The old addage of 'you get what you pay for' is very true. Not to diminish the mapwork, nor the monster work, it was ok, but in the end did not match the depth of what we were looking for.

One of the rules we have for our company, is to pay for things, to pay for value, if an artist puts in the work, and the hours, we pay them, it's the professional thing to do in our opinion, even if the results were not at the level we needed. We learned a valuable money lesson here, in terms of estimating for art, as well as paying for art, and the expectations that you need to set when contracting and setting pricing for someone's work. A good map can cost anywhere from $250 through $3000 depending on where you get it done, a boxcover $500 through $5000, card art $10 through $100 a card, the market varies widely within the US and outside the US in the international market where things might be found cheaper, but with greater time investment in terms of description / language expectations and toolset used to render the needed art files (you need Photoshop level art files for the best printing and color depth).

The remaining art requirements were the domain player boards, a circular phase turn marker, 84 fortune cards, minions, first player marker adventurer cards, henchmen cards, monster tokens, spell cards, skull tokens, coins/money, buildings (tiles), resources and workers. The Art we need, we are now estimating in the $10,000 range to make this game as great as it can be (along with miniatures, which fit fantastically in with this theme as well as a unique potential to link this game with our second Harrows world game - Fury of Harrows). However, being a very small company, not wanting to run up a credit line, mortgage a house, or steal the kid's college fund we needed to change direction and work on our process.

My lesson learned here is this - you do not need to have final art to design, develop and even playtest your game. Make sure the game works well, if all of your players are going 'wow that's a great game' when your playing on a black and white map with homemade bits / cards / pieces / tiles, then you can proceed to put your plan together to get your game to a publisher or to market through Kickstarter (or other Indie funding avenues). I'll be discussing our process and playbook in my next Blog as it was crucial to list everything out and when we needed to do it so that we got to our next failure, and then our first success (which were incidentally the same game).

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames

Upcoming Games From NNG -
Panic!
The Big Apple
Dark Domains
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Wed Aug 2, 2017 2:04 am
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Signing Games and Buckeye Game Fest, Getting ahead of ourselves

Sean Gardner
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Ohio
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Welcome back I should say

Been roughly a month of physical therapy for a compressed c-spine issue in my neck, that and chasing an 8 year old daughter around have left little time for blogging unfortunately. Starting up again now, sorry for the delay.

After our failure with Loaded Up and Truckin' we reconvened and went to Buckeye Game Fest here in Columbus Ohio (put on by our local Columbus Area Boardgame Society), it is a local convention that draws roughly 500 or so people for gaming Thursday through Sunday (there is a War Room Mon - Wed where traditional Wargaming occurs, a lot of MMP and GMT titles).

We looked over the games we had available - Loaded Up and Truckin, Fury of Harrows, Title Chase Basketball, Title Chase Football and at the convention we signed Stackrobats (which has since returned to it's creators) as well as Journey of The Emperor and Perspective of Mirrors (which was originally a political game). We also signed Lords of Baseball, The Big Apple and Dark Domains. It was a very exciting time for our small company, a ton of work and potential on the horizon, and a ton of lessons learned about to hit us squarely in the face.

I would say and offer this in hindsight, sign two games at most, focus on publishing one and working towards the second, then worry about signing other games. The good part of this is a lot of the games are with local designers who are working with us on timeframes. We decided to start to pursue Dark Domains, which followed closely by The Big Apple would be the two Largest games in our inventory based on component number and length of play. What happened next with the Art is a story of it's own, and I will discuss it at some length in our next blog.


Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames

Upcoming Games From NNG -
Panic!
The Big Apple
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Tue Aug 1, 2017 2:57 am
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Failure - Lessons Learned - Recovery

Sean Gardner
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Ohio
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Good Afternoon,

I'll start this week on recovery, been away for about 10 days since Origins, unfortunately my neck issue evolved into xrays, physical therapy, steroids, and finding out I have arthritis as well as compression on the right side of my neck. The only comment I have is that the best laid plans sometimes go sideways.

In terms of failure, after our first with Loaded Up and Truckin' without getting to far ahead of myself, we took some time as a company and over the next year jumped through a variety of potential projects, from re-doing the game, through trying to figure out what the crowd on Kickstarter wanted that they would back so we could start our company. In our case we are very much grass roots and starting from next to nothing in terms of investment (if we had 50k laying around it would be great to print 3 to 5 games and show up at a Con, however our initial funds were around 10% of that).

In terms of lessons learned, we learned that having a named designer helps (as they bring their own crowd at least partially), and having decent art, a decent video and lowering your cost as much as possible helps. I'll get into that further with our first success (Thunder Alley Crew Chief, which also failed closely the first time we ran it).

Next up i'll be talking about our trip to Buckeye Game Fest, signing a laundry list of games and figuring out where to go with them.


Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames

Upcoming Games From NNG -
Panic!
The Big Apple
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Thu Jun 29, 2017 6:42 pm
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Origins 2017 - How to not be prepared - missed interviews

Sean Gardner
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Powell
Ohio
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Good Evening,

I always look forward to The Origins Game Fair each year in Columbus, OH, especially since it is local. I have been attending for over 10 years straight, and a few years on and off since it's inception. We have a large local presence from our local Columbus Area Boardgame Society which runs the Board Room each year (the large open play area with access to the CABS library).

This year our local group of friends had a great day at Nate's house on Monday, played and won Airlines Europe as well as Inis, played and lost 7 Wonders and Great Western Trail. Tuesday was at my house, we always pre-game for two days and we got to play Boxcars (Rail Baron) which I lost, as well as Scythe which I won. Always good to get some focused game time with friends.

Wednesday was an early day at the con to pickup badges, to GAMA's credit the badge system worked very well this year, badge pickup was 10 minutes tops for me. Played Oh My Goods and then headed down to our annual breakfast at Sunny Street, I think there were 12 or 14 of us, nothing like chicken fried steak, eggs and grits to start of the con.

We then had our annual World Cup Soccer Game, came in 2nd, Congrats to Carla on the win. Got our beer glasses at Barley's and my annual Scottish Ale, their best beer in my opinion. Meandered down to Buca Di Bepo for a glass of Scotch with some friends, then dinner with the 14 of us at the Pope Table, much Italian food was consumed, evening filled with garlic. Played Age of Rennaisance and won my second game ever (out of 30ish plays) with an early 3rd round Black Death followed by some great die rolls and close to a $400 silk payout.

Thursday was an early day as well, a few small filler games with friends early, then the dealer hall, lunch at North Market - The Belgian place has Chicken and Waffles which is a staple for me every year. A lot more of the dealer hall and demo halls, Haspelknecht and Lisboa were added to my future buy list. Had dinner at Kooma Sushi Restaurant, great food and Sake to drink, relatively early night that night.

Friday is where the How Not To Be Prepared started to creep in for me. I learned a few years ago to carry a double shoulder backpack, for some reason I forgot that this year and wore my single strap over the shoulder bag for two days and threw out my neck (strain / muscle spasms). Friday was a very short day for me, a few hours getting my Mayfair Demo Ribbon (which I used to purchase Colonists, fantastic game by the way) and learned Agricola Family Addition which I bought to teach my daughter (8 years old). Headed home after picking up Yokohama and Terraforming Mars.

Unfortunately and with great regret I missed most of Friday including dinner with friends at Gordon Biersch, and I missed all of Saturday layed out on my couch, especially missed gaming with friends, exploring more demo's and the yearly Meatpocalypse dinner at Rodizio Grill.

Sunday I did manage to get back for a few hours in the AM, it is Daddy / Daughter day for me every year. Picked up Lanterns, Eureka and Zimbbos (Blue Orange has a lot of great games for kids). Also added KingDomino to my future buy list (they ran out of stock although it was available on Amazon today). My daughter loved Lanterns (the art) and listened through a whole demo, we also sat down for a frog jumping game demo that I cannot remember the name of, my neck started bothering me again so we had a short day.

We also were supposed to have a BGG Interview with W. Eric Martin for our upcoming Panic! game, which unfortunately we had to cancel. The person who knew the game best was ill, I could have spoken through it, or at least the basics but was in little shape to do so. So another lesson learned, have at least 2 people, preferably everyone in whatever size company you have that know how to teach and talk about at the very least your next upcoming product.

Overall a great year for the time we were able to attend, more planning to do for Panic! as we seek out people to do the top level Kickstarter launch video as well as how to play video review / previews.

I'll be back to blogging more this week, hope everyone that got to attend had a great time at Origins. If anyone knows a site that has a more 'reporter style' / list of all the games at Origins (or new release games) I would appreciate it so I can add it to my browser. I'll also be checking out a few other blogging sites, if anyone has suggestions, the block nature of the text here is a bit hard to read.

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames

Upcoming Games From NNG -
Panic!
The Big Apple
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Tue Jun 20, 2017 1:05 am
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First Kickstarter – Loaded Up and Truckin / Gencon Walk of Shame

Sean Gardner
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Powell
Ohio
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Good Afternoon,

Our first Kickstarter was for a game designed locally in Columbus by a friend, actually decent to play, however we miscalculated on a variety of things, the original cancelled project is here -

https://www.kickstarter.com/projects/772637281/loaded-up-and...

Loaded Up and Truckin' was definitely a learning experience for our company and our first failure. As a company we had attended Origins and Gencon, learned about Kickstarter, learned about running a small business, learned about publishing, distribution, shipping, and even tried some in your face Marketing at Gencon, where for exhausting sweat filled days I walked around the convention dressed up as the Trucker from the cover, complete with vest, flannel shirt, hat, sunglasses and an advertisement on the back of the vest for the game.

We failed in retrospect due to lack of advertising, lack of communication and engagement with the community, alienating the worldwide community due to shipping, and terrible videos. While we did have a video review, we needed more of that, and more previews. On a side note we did spent a decent amount on art for the cover and the game board, the cover is fantastic, the game board somewhat generic, for the theme we had, we would need better board art, player aids and something unique in terms of development and playability. We still have the game, and it is being re-worked from a mechanics perspective and we hope to get back to it in the future.

Definitely a disappointment for us, lots of lessons learned which I will discuss in more detail when we get back from Origins 2017 - I am going to try to post to twitter / Instagram pictures from the week next week. We will be getting together with several friends in the industry, people we game with once or so a year, demonstrating our next up game - Panic! by James Ernest, Mick Sullivan and Greg Parsons, and of course eating a large amount of food at Buca Di Bepo, North Market and Rodizio Grill. We have our annual 16 player (or so) World Cup Soccer game, and a few full days of gaming Monday and Tuesday at some local pre-origins cookouts.

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames

Upcoming Games From NNG -
Panic!
The Big Apple
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Fri Jun 9, 2017 8:12 pm
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Company Creation (Legal Stuff / Carry Cost)

Sean Gardner
United States
Powell
Ohio
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Good Afternoon,

To start, this is probably going to be a relatively short blog, more of a list of everything we put in place after attending several seminars on publishing at Origins and Gencon, after reading a small business accounting book, and reviewing the small business laws for our state.

We first signed up for 6 months of Legal Zoom and used their service to discuss starting a small business with a local attorney. After speaking with the attorney we decided to incorporate into an LLC through Legal Zoom which a fairly easy process. We did have to write a business Plan which they had forms with examples that we utilized. Once incorporated we had to list an RSA (Registered Service Agent - this is basically a person or company that is contactable by anyone for any disputes/legal issues with the company you just formed, we used legal zoom for the first few years, and then changed our RSA to one of our members).

We got a Post Office Box and utilize that and a home address (instead of a rented office to save on expense) for our business. We created an account with USPS for shipping, and contact our local Chase branch and setup a business checking/credit account. Other setup steps came later but included a website and webstore, a Square reader, a Mailchimp account, a Kickstarter Account under the business name, a Paypal Account, and an account with an import company as well as reaching out to several publishers to find out how create an account and work on quotes for production. We chose to do our shipping ourselves, it is the cheapest way I can find to ship product as most shipping companies charge shipping + $1 to $2.50 per package, there are some good fulfillment sites out there, however at least for startup doing our own shipping was the least expensive method so we could charge the least amount to our customers and not eat into any profits. On the production side, working directly with the printer will save your almost half on your production costs, although you will also need to get an import license and work with an import company to bring your product into this country and get it to the distributor or to yourself for shipping to you customers.

The total 'carry' cost for the company is under $500 / year in terms of our accounts / website / although we do maintain a minimum balance in our checking to avoid and fees, we will also need to upgrade our checking at some point which will cost $20/month so we can enable wire transfers to external countries to pay for production and shipping.

Initial startup for us was roughly $1000 in various expenses including incorporation/ legal zoom / rsa. We limited ourselves to recurring cost items such as photoshop / adobe memberships, clip art memberships, and software licensing by utilizing single purchase able versions (like adobe elements) although we will need to start utilizing the better software as we move forward and will include that in our budget.

The List -

LegalZoom - LLC Incorporation / RSA Service / Attorney Consultation.
USPS.com - US Postal Software for Shipping
GoDaddy - Hosting / Email / Online Store
Mailchimp - Email Marketing
Paypal / Square - Invoicing / Payment Processing
Chase - Checking / Credit Accounts
Kickstarter / IndieGogo - Fundraising and Campaign Locations
Magikraft / Wingo Games / PandaGM - Printers (Although PandaGM is a middleman)
Gamecrafter / DriveThruCards - Prototyping
ShipNaked / Funagain - Shipping
Facebook / Instagram / Twitter - Social Media

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames
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Wed Jun 7, 2017 8:25 pm
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NNG Beginning and History (Who We Are / How We Started)

Sean Gardner
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Powell
Ohio
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Good Evening,

How was Nothing Now Games formed? Who are we? Why do we want to publish games? Well, i'll have a post here eventually from Jeff and Carla but I can cover some of that, as well as my own interest and history.

The short version of my life - I am 48 years old this month, I lived in Harrisburg / Hershey Pennsylvania for roughly the first 30 years of my life (and yes when I was a teen I worked at Hersheypark annoying everyone from the games booths asking people to win a prize for a $1 a try, I also should be about 800 lbs as I have eaten my share, my families share, and your share of chocolate during my lifetime). After a year or so with family in Ft. Wayne Indiana, I ended up in Columbus Ohio in 1999. Met my wife, eventually adopted a now 8 year old wonderful daughter, and through a friend met Jeff and Carla Horger. I am a typical gamer I suppose, grew up on all the starting video game systems from atari through nintendo and had an Apple IIe, played D&D and my first board game ever depending on what you count would be Dark Tower, or Freedom in the Galaxy. After meeting Jeff and Carla while playing D&D I was invited to board game night, and after Carcasonne, Catan, and Ticket to Ride I was introduced to hundreds of games over the years, taking a thorough dive off the deep end into Age of Rennaisance and Advanced Civ which are two of my top five games.

Jeff and Carla had been designers before I met them with GMT Games publishing Manoeuvre, and later Thunder Alley, Grand Prix, and with other publishers 20th Century Limited and Fast & Furious Full Throttle. About 3 years ago Jeff and Carla had investigated trying to start publishing their own games, and after several discussions we agreed to start a publishing company. I have a project management backgound and would handle the business side of things with Jeff and Carla handling the development and design (although I do playtest a lot, I thought it would be a good challenge to figure out the intracacies of publishing, I have wanted to follow that dream since I was in my late teens). So we started, came up with a name of TFD Games which represented many different things from Three Friendly Dragons through Those F..... Dice....and others. Unfortunately that name was taken so during a discussion with a friend, Jeff when asked what our name was going to be, stated 'It's Nothing Now....' to which was answered 'that's pretty cool'. So it stuck for lack of something better, we became Nothing Now Games, LLC.

As to the 'why' we want to publish games, especially in this market where there seems to be a glut of new games coming out every week, and everyone and their brother seem to be coming out and self publishing, well I suppose in my case it seems like a challenge and it seems like there could be a better process in the long run for getting good games to market. I thoroughly believe that we have the capability to bring solid, well designed, well developed and playtested games to market.

We have had our failures thus far and learned from them and continue to apply those lessons going forward, we are always reaching out and asking for feedback, and we have the advantage of being in Columbus - home to Columbus Area Boardgame Society in which we actively participate and have a design group at, as well as being host city to Origins Game Fair, Buckeye Game Fest and within a few hours of Gencon in Indianapolis. We have had a success in Thunder Alley Crew Chief and since our last kickstarter which we closed out early, decided to bring on a valuable graphic artist into our mix. At the end of the day, thematic games, with good graphic design and appealing art that have been designed well, and playtested well is how we hope to differentiate our company as we move forward from our original failure at Loaded Up and Truckin', past our success with Thunder Alley Crew Chief, and on through our next project Panic! by James Ernest, Mick Sullivan and Greg Parsons which we will be previewing this summer and launching in September. I have a lot of blogging to do this summer, and it's actually an enjoyable process for me, the only piece is keeping it short and relevant as I tend to ramble on at times.

We hope you will join us on our journey.

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames
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Tue Jun 6, 2017 2:58 am
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Nothing Now Games - Our Journey and what we are sharing on this ongoing blog journey -

Sean Gardner
United States
Powell
Ohio
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Good Day Everyone,

This is Sean Gardner from Nothing Now Games.

I wanted to start sharing information about the history of our company as well as our ongoing journey to become a successful publishing company. We have had our share of failure and success. I will be posting about everything from how our company started, who is involved, who we yet need to get involved, how we failed, and how we turned that failure into success. I hope to be as transparent as possible in discussing how to get a game published, from start to finish, how we evaluate games, and what to do, as well as what not to do. The list of topics I will be posting about is below my signature, I expect to write about 3 posts per week. If you have any questions please feel free to ask.

Thank You!

Sean Gardner
Nothing Now Games, LLC.

BGG - Nothing Now Games
Website - http://www.nothingnowgames.com
Follow Our Blog - https://www.boardgamegeek.com/blog/6640
Follow Us On Twitter - http://www.twitter.com/NothingNowGames
Follow Us On Instagram - http://www.instagram.com/NothingNowGames


Topics -

NNG – Beginning and History (Who We Are / How We Started)
Company Creation (Legal Stuff)
First Kickstarter – Loaded Up and Truckin / Gencon Walk of Shame
Failure and Lessons Learned
Signing Games and Buckeye Game Fest, Getting ahead of ourselves
Art Too Soon
Development Cycle (Our Playbook from Evaluation through Post Shipment)
ORIGINS 2017 Week (I will be sharing what we are doing during Origins this year)
TACC Kickstarter Failure
TACC Recalculation (Our Calculation Sheets / How to Price Everything Out)
TACC Relaunch
TACC Success
TACC Distribution
TACC Secondary Market and Distributors (and GMT)
Shipping / VAT and EU Friendly Discussion
TACC Wrap Up / Cost and Profit
Finding our Graphic Artist
CABS Design Group
Panic! / Journey of the Emperor and Perspective of Mirrors Kickstarter Failure
Panic! Development
Panic! Relaunch – Looking for Feedback
Panic! Launch and Tracking
Panic! Wrap Up / Cost and Profit
...
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Thu Jun 1, 2017 8:13 pm
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