Discover the Fun
It was a busy winter working on several game designs. They have all been card based games, but Josh says we need to make more board games so I am sure those will be on the horizon.
First and foremost I should mention Xihe and the Sun Crows.
It is a card game for 2-5 players using (up to) 108 cards. I designed it for submission in a contest for Deep Water Games.
To my great delight it won! Xihe is now being considered for publication so I won't go into greater detail on this blog for the moment.
I completed a difficult dexterity game called Rattle and Die which is easy to learn, quick to play, and nearly impossible to win!
I have also developed 3 other games into alpha prototype form.
Simon versus Garfunkel (a 2 player asymmetrical card game)
Dances with Wolves (a Gamewright style card game for 2-4 players) looks like it has a lot of potential.
And finally, Semper Fudge , a card game for 2-4 players that uses some Rummy mechanics but with a few twists. I thought this one was going to develop much more quickly but it ran into some confusion during play testing and has been forced to take a back seat to Xihe and Dances with Wolves.
And I almost forgot to mention another game at the beginning stages of development called The Retro-Futuristic Backpacker Game...at least it was called that until play testing revealed that a shift of theme might be in order and therefore a new title was needed.
So for the moment I'm going with Mission to Mercury.
Discover the Fun
After watching some old rodeo highlights and a video by Primus, (https://www.youtube.com/watch?v=COSZGvkJWiI),I was inspired to make a game based on bull-riding.
It is called "Bodacious", being named after one of the roughest and toughest bulls to ever terrorize the professional rodeo circuit.
The game is for 2 players and is played with 54 cards being divided into two decks. 24 for the bull and 30 for the bull-rider (called the Cowboy).
The game is divided into 3 go-rounds. Each go-round lasts up to 8 seconds. Each second consists of 2 turns per player. Most go rounds will not last the full 8 seconds.
At the end of the 3rd go round, if the cowboy has accumulated enough points or has completed 2 qualified rides (8 seconds) they are the winner. If not, the winner is the bull.
It plays in about 15 minutes.
I've made a prototype and am in the process of figuring out the scoring. I think play testing will ultimately reveal the optimal scoring thresholds.
Over the last week I have adjusted and readjusted the scoring several times. The problem has been that there are too many scoring combinations to fit comfortably on a reference chart. I made one and it just looks too intimidating for a game intended to be this light. The solution may be to put a very small chart on each card which could be quickly and easily read by both players.
Discover the Fun
It will be our entry in the 2017 Children's Game Print and Play Design Contest here on BGG.
More details are forthcoming.
Rainbow Snake has been an idea for some time but aside from some rough sketches. it has not been made into a playable game.....until now!
Designed primarily by my 8 year old son, I have served in more of a development role. Helping him craft the rules so that he can get the actions he wants from the game.
Rainbow Snake is quick and fun for families of all ages.
It is language independent, and can easily be made into a colorblind friendly form, though this has not yet been done.
Rainbow Snake plays in about 15-20 minutes and will be enjoyed by players as young as 4.
The game begins with all players (up to 4) being dealt 6 cards. Cards are laid face up in a row in front of each player. The undealt cards are left within easy reach and constitute the draw pile.
The goal is to build a snake six segments long with each segment connecting in a ROYGBV sequence (red, orange, yellow, green, blue, violet). In the game we use Purple for Violet.
I have made a second version of the PnP files...
The tech side of doing all this is far and away my biggest challenge area. Here is the link to the files version 2.0
Body Parts, Heads, Tails and
the Action Cards, finally the
Card Backs (print 7 copies...optional, not needed to play).
Due to the integral role colors play in Rainbow Snake there is no option to print in black and white. Ultimately we want to double code the cards with a specific texture to match each color. This will enable those with color blindness to enjoy our game.
Here are three images of the original prototype; https://boardgamegeek.com/images/user/1541136/jfeast
We have playtested Rainbow Snake many times and with great success. None of these, however, were blind playtests so we would genuinely appreciate any feedback on our rule book.
Rainbow Snake now has its very own page here on BGG.
Mon Oct 23, 2017 12:15 am
- 1177372. jfeast
- 1d20 =
- (15) =
- Mon Oct 23, 2017 3:04 am