The Game Changer Channel blog (Classic Games Redefined)

This is the blog formally known as GamesByRich.com:Classic Games Redefined blog. It focuses the thoughts of the design process of Rich Hutnik and other things Rich, gaming related (pretty much), finds interesting. It has been changed to reflect a clear focus in regards to what is being worked on, and also in relation to the new name for the YouTube channel.

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Guidelines for initial deployment area in games with abstract armies (video)

Richard Hutnik
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This is another video in the abstraction of war in games video. I look aty some guidelines for initial deployment area for pieces in abstract army games.

Here is the video:




And here is a thread I will be using to discuss the videos in this playlist on the abstraction of war in games:

https://boardgamegeek.com/thread/1700811/videos-abstraction-...
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Wed Jan 4, 2017 2:18 am
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Cyvasse variant for the game of Feudal?

Richard Hutnik
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Cyvasse is a Chess-like game in the Game of Thrones universe. Looking over the game Feudal, I could see if could serve as a basis for a game of Cyvasse. Any thoughts?
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Mon Dec 19, 2016 2:28 am
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Integrating the Xiangqi Cannon with Chess

Richard Hutnik
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I did a video up on YouTube on this and also discuss Aigo Chess.

You can the video and discussion here:
https://www.boardgamegeek.com/article/24529293
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Mon Dec 19, 2016 1:14 am
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Integrating Checkers with Chess and Chess variants.

Richard Hutnik
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I put the video up on YouTube, and then posted it in my Guild forum. You can see it here:

https://www.boardgamegeek.com/article/24524780

I look at how to use Checker pieces in other ways, and also show how to use the version of Checkers I use in Double Draughts in Chess, complete with a suggested initial set up.
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Sun Dec 18, 2016 6:24 am
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Games with abstract armies and chess variants discussion (for guild)

Richard Hutnik
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I started this thread on here to discuss this:
https://boardgamegeek.com/thread/1688277/guild-here-discussi...

And here is one on the wargame forum on here:
https://boardgamegeek.com/article/24508870

Idea is to have a guild to discuss Chess, games like Chess, Chess variants, and also what would be called "abstract wargames" which I am calling "abstract army games".

Please feel free to comment there. I did propose a guild on here to discuss those. That will also be used as a place to be able to discuss my integrating Chess variants project.

And this Geeklist will give some ideas of games involved, if you also go into games like Risk, and also Chess variants:

I had started a guild on here, to discuss the world of Chess variants, games like Chess (Shogi, XiangQi) and other related games I am calling "Abstract armies" for a lack of a better word. I would have the guild to discuss what goes into this, and what would fit. Just like abstract category is debated, I would consider the category of "abstract armies" to also be debated, with possibilities of whether Risk would count, would be an example. I notice that some will debate if there is such a thing as an "abstract wargame" (see Risk), I figured I would use the world "abstract armies" for this. I would consider something like Power to be considered for it.

Anyhow, I am up for discussion and see if this would get any interest. Please feel free to provide feedback here on this.

And here is the guild:

https://www.boardgamegeek.com/guild/2777

And here is my video announcement on the channel for it:

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Mon Dec 12, 2016 2:51 am
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I am planning on a series of videos on integrating Chess variants.

Richard Hutnik
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I figured the best way for me to get input on my system for integrating Chess variants and getting Chess variant equipment to work together, to sell, I am looking to do a series of video to share concepts I have, and get input, so it can shape the series.

Here is a video where I discuss this:

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Mon Dec 12, 2016 1:33 am
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Checker pieces in Chess are wild and interesting.

Richard Hutnik
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So, here is the story... I am currently working on a system for integrating chess variants (and other games like XiangQi and Shogi) together. When I get a chance, I try to play a game with this system. Well, along the way, I am using Checker pieces in it. I am using the men rules to my Double Draught game for how they move and capture. The can capture laterally and forward. In this, they also MUST make a capture, when one is available, and do double, triple, etc... What I did originally is remove the mandatory jump, and found they were overpowered. When one promotes, it promotes to a King that moves like a Chess King and captures in all 8 directions.

What I found is that it ends up being a high risk and reward piece. You play with fire with it, but then have the reward of getting a multiple jump going. I resigned one game with it, where I had a checker man who moved to do a jump the following turn, but then my opponent moved down and captured a piece in front of my King. Because I had to jump the following turn, I lost the game.

Contrast to this last one, I won a game where I ended up doing a triple jump and blew a hole in a line.

In the last one, I did a 9x9 board, like XiangQi, with the Kings in the fortresses and couldn't leave. I had Chess Cannons (another cool piece) and also checkers. I managed to do one move where I force my opponent to do a series of multiple jumps with his Checker man, and I gave up at least 3 pieces, but it out of the way, to be able to then go and capture his King.

So, all and all, it was pretty wild. I consider it a really interesting hire risk and dangerous piece on a Chessboard. That is the Double Draughts version I have. I believe standard one would be weaker.
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Sun Dec 11, 2016 5:52 am
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Trying to create a viable market for chess variant equipment.

Richard Hutnik
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I started a thread on the abstract games forum on here, to discuss this. I am having ideas on how to do this, and welcome input. Please go here for the discussion:

https://boardgamegeek.com/article/24272009

I have a number of ideas I am looking to implement, to enable this to be so. Again, check the thread out.
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Mon Nov 21, 2016 1:04 am
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Inspired by Really Bad Chess, I push Formations Chess even further.

Richard Hutnik
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This is my entry on the idea:
https://boardgamegeek.com/article/24036576#24036576

The short is, allow one player to set up any mix of pieces on each of the 3 rows, for each color (each side gets its own side of the board), and then the other player picks whatever side to play. I am going to really let this go by removing the piece mix limit. You can even add variant pieces into the mix.

More information on Really Bad Chess can be found here:
http://reallybadchess.com/

I am looking to end up working up the rules more, and end up having it as its own entry. This is a framework to allow about any Chess variant pieces integrated into an 8x8 board.
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Tue Oct 25, 2016 3:37 am
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Idea for taking Faiduitti's Terra and make it cooperative turned competitive game.

Richard Hutnik
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I was kicking around doing a Zombie economic game, where players run a commune and work together, but then if the colony failed, they would turn into competitors. The inspiration is Jamestown. However, for me to get this to work, would require a lot of work, and I want to see if the concept would work well enough, so I ended up deciding I would try to do a variant on Terra by Bruno Faiduitti. I posted it as a variant:
https://boardgamegeek.com/thread/1649387/variant-have-cooper...

It needs to be playtested, but that is the idea. If there is something there, then I would look to press on about it.
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Thu Oct 6, 2016 2:48 am
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