The Game Changer Channel blog (Classic Games Redefined)

This is the blog formally known as GamesByRich.com:Classic Games Redefined blog. It focuses the thoughts of the design process of Rich Hutnik and other things Rich, gaming related (pretty much), finds interesting. It has been changed to reflect a clear focus in regards to what is being worked on, and also in relation to the new name for the YouTube channel.

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Adapting Big Bang Theory's 3 player chess Serpent and Old Woman to normal chess

Richard Hutnik
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This is a Wiki on Shelton's game:
http://bigbangtheory.wikia.com/wiki/Three-Person_Chess

The bookkeeping on the Serpent is too much actually, so I decided to streamline it a bit.

My take on it is to call the modified version of the Serpent piece "Serpentish". With a "Serpentish" ability, any enemy piece (go weird by saying friendly or any piece) next to the piece with the Serpentish ability, after it moves (performs a capture, etc..) dies and is removed from play. If the piece with the Serpentish moves away from a piece, the piece moved away from is no longer is subject to the Serpentish ability.

On the case of the Old Woman, any friendly piece adjacent to a piece with the Old Woman ability is immune to the effect of a Serpentish ability, and won't die if it moves.

So, following the chess variant tradition of naming, say we came up "Old Woman and Serpentish" Chess. In this chess variant, it works like normal chess, except that all piece have the Serpentish and Old Woman abilities.

I am blogging this now, so I don't forget it.

As for the other pieces, well, that is another story.
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Wed Jan 10, 2018 2:37 pm
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Using poker/casino chips as the board for Hex-based boards.

Richard Hutnik
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This is really cool, and added on the Acres of Diamonds Geeklist.

Here is the image:



Go here to discuss it further:

https://www.boardgamegeek.com/article/27909670#27909670
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Tue Jan 9, 2018 2:41 am
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Idea for making pure themeless abstract strategy games have thematic appeal.

Richard Hutnik
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Please go here to discuss it:

https://boardgamegeek.com/thread/1888490/idea-make-pure-and-...

What I see as a normal drive to add thematic appeal to a game, to generate interest in it, is to have a game be embedded with a game world in it. You can see a number of these, where the game is a game world played out. This ends up undermining what a pure and themeless abstract strategy game is. Well, here is an idea. Rather than do this, how about designing games that are PLAYED in fictional worlds that are abstract in nature? Rather than have a game about a said world, it is PLAYED in that world?

I believe you see some of these. Commercially, Tak is one of them.
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Wed Nov 22, 2017 5:18 am
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Who's Winning and Why?: A social deduction game to play any time with a small group, or even one other person.

Richard Hutnik
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So, I was away this weekend, playtesting some games for the DICE, and I came up with something else, a game not like this, but stand alone, and playable any time. You may of seen this done in another context, but here it is.

To do this, and I recommend you have people agree to be part of it, is that you have a group of people, small group, and you secretly select one of them, and the others don't know who it is, nor does the person. You wait until the person select secretly does something and you say, "They are Winning". The object of the players is to figure out who the secretly selected player is, and what they are doing that is winning. You then also give clues saying "No winning" when the selected person stops doing it. You have things like scratching one's head, arm or foot somewhere, arms crossed, etc... Even standing or sitting would count. Players could ask also if they are winning.

This is just a small thing to do while waiting around, as a way to pass time, that can be developed further, like have it so that when more than one person does a winning behavior, you announce a number of people doing it. Object would be to not be the last person who is winning.

Just a thought. Feel free to reply below if you have seen an actual game like this, or an activity. The inspiration for it was I was joking around with someone saying they were winning when they weren't doing anything, and kept doing it jokingly and realized it could become a game in itself. I am thinking of coming up with a handful more games, that would be a way to play, even if you have no equipment.

If you were to do it with one other person, you can end up eliminating the who is winning part, and have the person guess what their behavior is that is winning. It can also be done such that the who is winning can be either you or the other person.

On this note, there is a game called Pretense, which is a bit like this.[/thing]
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Mon Oct 23, 2017 3:20 am
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Morphing of the D.I.C.E Game System

Richard Hutnik
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I am not going to go into details about what is going on with the D.I.C.E project at this time. However, I just wanted to stop in to say it is taking yet another direction, based on issues that I could run in legally, based on possible naming. So, I am doing other things. The direction is heading to provide bits for game design, with components that work together, with the D.I.C.E (ok, dice) for it, being an initial part. Idea here is to have things as fluid as possible, while having enough substance. I am trying to work out the killer app problem for the system. I have some candidates, but I need to do more. I still haven't worked much in the area of what I had originally indented for the dice. I would want to see if I can get the other game system communities engages. I could see my original Rick and Morty, Chess in the multiverse game also being involved somehow down the road.

Ok, this is about it for now. I need to get to other things.
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Wed Oct 18, 2017 12:40 pm
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It is time to shut up about the D.I.C.E Game System for awhile.

Richard Hutnik
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It is time I shut up about this project. I will look to remain quiet for an undisclosed period of time, and see what I can do, without announcing to get a viable product to market, that can sell sufficiently in order to be sustainable and build up a fan base. I am now going to go into game development, and look more online. When I get more together, including a budget for development, and a few real good games approaching killer app level, I will then proceed. All this will be done without the help of anyone I don't know, and even those who do. It stands to be a do it yourself project, and self-made, in what I need to do.

So, I will shut up awhile and develop away from eyes of strangers, until I am presentable enough to be able to kickstart something.
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Sat Sep 23, 2017 8:59 am
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D.I.C.E Game System vs other dice game systems.

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For now, I figure I will go with D.I.C.E Game System as the name for the project I am working on. I am doing a bit of a backronym with D.I.C.E because I can think of a number of ways for what it means, and I want the word DICE in there, without just saying "Dice". Anyhow, here are some others I found out there, and what I am doing is a bit different. A main difference is that dice in a suit (a color) are connected together and dependent on each other. This enables 7 values on six dice, and other perks. I will have multiple other colors for suits with the dice, and have different colored pips also. Idea is to have a system I can do a range of games with. So far, I have created 4 games for it, of classic variety, and see i can do a number of dice versions of Euros, like think of Splendor as a dice game.

Anyhow for anyone interested in seeing other dice game systems, check out the links below, but I list them here:
* Six D Six
* Nestortiles
* 36-Dice: D.I.C.E Game System can be seen as likely the closest to this game system, but D.I.C.E Game System has the dice work differently and dependent, to generate a larger number of outcomes, and do things like be able to roll a 1 on 2D6, while also having a bell-shaped curve where 7 has the most frequent outcomes on the dice.
* Knot Dice
* Square Shooters: This is a bunch of dice than enable the rolling of a deck of cards.

I also created a Geeklist here on these others:
https://boardgamegeek.com/geeklist/230401/dice-based-game-sy...

Feel free to add to it.
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Thu Sep 21, 2017 3:49 am
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More possible games for the D.I.C.E Game System

Richard Hutnik
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Here are a few other ideas I am kicking around for D.I.C.E
* Splendor: The Dice Game. Well you can think of it as that. It would go off in its own way.
* A version of Catan using the D.I.C.E Game System, or something like Catan. Dice values would show what can be produced, and other dice are rolled to be able to say what is produced.
* Pit: The Dice Game, where the idea is to trade dice to get sets you bank for points.

There will be a bunch more uses. I also found I am able to have it so that 7 can have the greatest outcome while rolling two of the dice, while adding a 1 or 13 also as possible outcomes. Another thing also, if you wanted to do the 3D6 roles for the likes of Dungeon and Dragons, with the dice, you could end up generating outcomes of 2 or 1 also, and even 19. There you go, 3D6 generating a 1-19 outcome roll, with a bell-shaped curve to it.

EDIT: I would add more, if you roll 4D6 of these dies, the possible outcomes are 1-25, if you tweak.
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Thu Sep 21, 2017 3:24 am
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Some games developed for the D.I.C.E game system

Richard Hutnik
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In a prior post, I made mention of a dice-based game system I was working on and games for it. So far, I have a number of games I did for it, with more on the way:

* A version of Freecell, modified by fusing in Scorpion solitaire that went well.
* A game in the Yacht/Yahtzee family I am calling Mega Yacht, which played well. I am not a fan of Yacht games, but this seemed to play well. It needs more playtesting.
* A simple press your luck game called Bank or Blank, which played well and the blank sides add something to it.
* A version of Liar's Dice/Bluff/Perudo, without a name, I need to try more.

I have more planned, but so far, it is going well. Stay tuned for more details. I also want to use the dice with the likes of Backgammon and Monopoly.

I have ideas for a Chess-like game, and also some trick-taking stuff. I will look forward for the game getting the Icehouse Pyramids treatment and other people designing games for it.
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Sun Sep 17, 2017 6:03 am
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Rick and Morty chess anyone?

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So, I was wonder how in the heck to end up trying to make chess variants more popular and viable. To that end, I had proposed to have a chess variant that played with pieces from various universes, in and intersecting place. I had an idea for the game, and even started a guild on here to discuss it.

Well, inspired by Rick and Morty, and the infinite channel cable they would have on, how about a Rick and Morty chess game?

I started a discussion here:
https://boardgamegeek.com/article/26737571

And here:
https://boardgamegeek.com/thread/1836450/rick-and-morty-ches...

Feel free to comment.
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Fri Aug 25, 2017 3:01 am
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