Every Man Needs A Shed

Life and games (but mostly games) from Tony Boydell - Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy: www.surprisedstaregames.co.uk

Archive for Session Report

1 , 2 , 3 , 4 , 5  Next »  [39]

Recommend
74 
 Thumb up
1.80
 tip
 Hide

Les cartes avec Art

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
Arthur is nearly 10. Arthur has been exposed to the singular Joy of trading card games - in the form of Yu-Gi-Oh! Trading Card Game - by a so-called family friend. I managed, through a friend who happens to work for Konami UK, to get a box of a recent set release at the UK Games Expo and that gave us enough bits-and-bobs to build ourselves a couple of decks: Arthur was all about big dragons and a couple of 'board sweeper' Traps, while I went in for bouncy/recursive 'Lunalight' action.

At the weekend, Arthur learned of a set of three (loosely) Egyptian-themed 'God' monster cards and asked if I might see my way to getting them for him. He's been a kind and good soul this holiday (so far) so I had an eBay 'look-see' and found them as a trio for about £10 OR included in an actual constructed deck for £15; it seemed daft not to buy them with the extras, so the latter price was Paypal-ed.


The wording of these cards confuses me.


The plump package arrived yesterday and, while in the weekly Cardiff team meeting, I received a pleading text from the excited scamp:


How could I possibly refuse?


Momentarily distracted from worthy discussions of internet account authentication and service registration workflows, I replied in the affirmative and got an all-CAPS "THANKS!!" in return. To be honest, I was so proud and pleased to have had this little contact with my lad in the middle of the working day that my mood lifted and, before you could say "User Stories and Product Backlog", it was going home time!

Chips for supper and then I set my Lunalight deck against his highly-tuned, rare-threaded DadHammer(TM): it was close...for a while, at least, and then the big boys came out to play. I'm not sure we played the uber-monsters completely correctly, so a smidge of further Internet research is required. It was a great hour or so, though; just him and me and the dueling banter - easily worth every penny of that £15.
Twitter Facebook
4 Comments
Fri Aug 4, 2017 6:35 am
Post Rolls
  • [+] Dice rolls
Recommend
51 
 Thumb up
 tip
 Hide

There's a Guinea Pig in my soup!

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
The long day was done and I had just enough time to change my trousers at home before getting straight back in the car again to deliver Gengulphus (real name: Mushroom) the Guinea Pig to temporary, vacational accommodation. Having safely stowed him - with seat belts and bungees first - the two of us traveled 15 miles back (along the road we'd just come home by) to Casa Bateson wherein he was decanted in to a luxury holiday apartment: fresh water, hay, leaves and the skittering chirrups of several excitable females just around the corner.



Ben and Becky had kindly invited me to stay for some supper and, perhaps, a game of something; so, with a generously-large bowl of baked potato soup garnished with cheese, lardons and sour cream, long periods of scoffing were interrupted by bursts of smalltalk. Becky cleared away the crumbs while Ben and I set up Agricola - what else could it have been? We three drafted hands of 7 cards - 4 France deck, 3 base 'Interactive' deck - and commenced a quiet-and-thoughtful game:


I certainly did a lot but, despite all the cards and bits-and-bobs, it amounted to a disappointing (and last place) 29 points.


The France deck is an odd poisson: lots of interesting effects and curious abilities but, in the final analysis, a bit 'shruggy'; indeed, the majority of Ben's (winning) 35 seemed to come from the I-Deck Occs, Minors and trad Majors combined with building regular stuff. Becky, too, was a close (33) second employing similar 'base game' simplicity whilst I - all messing about with the shiny new combos - fell flat on my soup-dribbled chin.

A fat mist of rain was still thickening the air as I drove home to find a mountain of new catalogue-sourced clothes lying in 'try me on' ambush. A gentle evening.
Twitter Facebook
3 Comments
Thu Aug 3, 2017 6:35 am
Post Rolls
  • [+] Dice rolls
Recommend
104 
 Thumb up
2.00
 tip
 Hide

Keep Calm and Build Mechs

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
Arthur has been angling to play Scythe for a while now and is especially taken with the Mech miniatures: "they're cool!". It was a quiet Saturday and I had sort-of hoped to rope Benedict in to a three player run-thru just to get the young 'un up to speed'; Benedict, however, was in a monosyllabic teenage mood and barely able to give Kingdomino 10 minutes of his time, let alone an hour-and-half to an alternative-history steampunk-er! On the off-chance, I sent Arthur in to the Parlour (Mrs B's place of creative industry) to see if she would like to join us. She agreed, albeit a little nervously. Of course I still had to play this VERY carefully: the rules of Scythe are straightforward but take a little time to outline and Mrs B is not good with long explanations, preferring to just get on with it. I explained the pieces on the player boards by putting them on at the same time; I explained the main board and how rivers and encounters worked; I said I'd not talk about combat until it looked likely that someone would need to know; I explained the actions available and how doing both 'a top and a bottom' was A Good Thing(TM) too. And then we were (tentatively) playing...



Naturally, both started off relatively slowly as they were unsure of what they should be focusing on. I gently reminded the two of them of the rules, where needed, and made sure we read out the encounters in full - and embellished moves with made-up narrative - to help keep the storytelling element (and their interest) alive!

Mrs B spread out and exploited her swimming workers to set up some juicy production which, in turn, powered Mech manufacture and the building of buildings. Arthur, finally able to play with the minis 'officially', decided that he wanted all of them on the board as quickly as possible...so produced a tidy group of workers to mine all of the metal he needed. He also exploited his faction ability to teleport in to the Factory (with a two Mech escort for his Leader) early doors and pulled the 'Pay a Combat card for 1 Power and an Upgrade' card from the four available; he then dispatched his peeps in to Tundra hexes to complete one of his objectives, super-moved his Leader for encounters, max-ed the Power track and had four stars out while me and Mrs B had just plopped our seconds! I then noticed that a Power-poor Mrs B had presented Arthur with a double combat opportunity that would end the game and hand him the victory! It was DAMN CLOSE, though, because a straggling sent-home worker in the Blue faction knocked Arthur in to the lower Popularity zone and we ended 52/48/48.

For me, this impromptu Saturday sesh was nothing but wins all round: I taught and played a more complex game with the family, they all liked it (!) and - on a selfish note - I got to play Scythe again! Bloody brilliant!
Twitter Facebook
4 Comments
Mon Jul 24, 2017 6:20 am
Post Rolls
  • [+] Dice rolls
Recommend
54 
 Thumb up
 tip
 Hide

Water Water Everywhere

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
It was like driving through the heart of a storm cloud all the way to Bridgend and all the way back again: spray whiting out the windscreen. We managed to find a nice, tree-sheltered spot in the Asgardian camp - just over a tump from their 'longhouse' (see below) - and I was about to give eldest lad a hug goodbye (and £10 for the Bar) when I realised he'd disappeared: wandered off with his pal, Adam, to practice combat or somesuch. So I came home.



There was just enough time to warm up the curry leftovers from the previous night before Jobbers fair knocked the front door off its hinges and sent Ziggy the dog in to an excitable whirlwind of spins and bits of wee coming out. It was also the last day of the school term for Arthur so, with nothing but six long weeks of do as you please ahead of him, he watched Harry Potter and the Deathly Hallows Part 2 then joined us for some opening games:


The big, bright, brash and rather over-produced First edition of Peter Burley's excellent Kamisado


Jobbers was roundly thumped in game 1 but began to see the shenanigans and took the match 2-1; Arthur, ever gracious in defeat, wrought his revenge by digging out a succession of the noisiest games he could lay his hands on to distract J & me from another prototype run of (Snowdonia) Foothills: Dragster, Rebound, Operation and Ker Plunk*! We had to abandon Foothills, in the end, but not due to the rattling and shout-accompanied cacophony generated by the Arty/Mrs B end of the table BUT the arrival of occasional attendee Dan from Skenfrith. Skenfrith is about 20 miles away and accessible via some delightfully scenic-but-winding roads; I imagine this short-ish journey was made a little more 'interesting' by being flooded-to-buggery after the day's incessant downpour.

I wanted the three of us to get stuck in to something properly-chewy that would, normally, have been pooh-poohed by our Boffonian Overlord; Dan is (as you may recall) a huge fan of Agricola, so it seemed appropriate to introduce him to its bigger, tougher sibling:


Le Havre: an even more glorious mess than Agricola, when laid out in all its finery.


It was a very silent and subdued game and, for once, it wasn't Jobbers who was the slowest but he was certainly the quietest; this usually bodes ill with our cider-quaffing pal, it means he's not enjoying himself at all. He certainly seemed to be steering his way, rudderless, through the rounds; whilst I - and more noticeably Dan - were building buildings and setting up miniature combos, he seemed without any visible plan. I ended up scuttling myself when failing to get the (any) Steel Ship I'd been circling around; this cost me about 40 points, which would've made the final 180-112-92 reckoning a little less comprehensive a thumping! Job done, though; Dan declared it (as well as himself) a winner!

To close, it was out with the penguins:



*my original 1967 edition copy...as old as me, it is!
Twitter Facebook
8 Comments
Sat Jul 22, 2017 9:36 am
Post Rolls
  • [+] Dice rolls
Recommend
62 
 Thumb up
 tip
 Hide

"...a partly functional but deranged individual."

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
Jobbers came over to play games at the house yesterday evening and, unusually for him, he came bearing a game box. It's usually around the time of his birthday that this cider quaffing RoW stalwart bothers to bring something (he doesn't have a large collection and what he DOES have he is fiercely keen on) but, tonight, he was excited to share a recent discovery with me (of which more, later). He'd also brought a tiny packet of pork scratchings and a bottle of alcohol-free wine; sweet Christ at the all-you-can-eat cold buffet but the latter was an appalling chemical syrup!

With the rest of the household out, the three of us - me, Jobbers and Arthur - opened the proceedings upon the dot of 1930HRS with Arthur's daft dice-rolling Expo acquisition: Luchador! Mexican Wrestling Dice.


(even the Referee took a pasting!)


Arthur talked the (trash) talk, he walked the walk and he slammed me repeatedly - face first - in to the table; Jobbers didn't come off much better: elbowed in the pancreas and pinned until he was counted out.

Ah-wunnuh! Ah-toowuh! Ah-three-uh!


For his reward, Arthur received the NWF (Newent Wrestling Federation) belt, a cup of warm milk and was sent to bed to do some reading.

Time for Jobbers and me to settle in to some one-on-one action, so - to warm things up - we played The Cousins' War:


Er...a Round 2 win for Lancaster?!


This was all over before it started: Jobbers focused on the the battles and failed to notice me seeding the regions directly with my command points. A timely triple-2 in the second battle saw me drop a lone troop to the Centre and we were finished! I'm slighty worried that Jobbers saw this as a more luck of the dice scenario as opposed to my intended 'fight on the two fronts' approach; he missed what I was setting up for and came a cropper as a consequence. This is a brilliant little game.

And so to Jobbers' own offering - and one that he was evangelising as a perfect two-player: Letters from Whitechapel.


(from L to R): He lurks in the shadows; hot on the trail; and, "Gotcha!"


Arthur sneaked in to the kitchen claiming he was "too awake to go to sleep", so he sat at the head of the table while I explained what was going on: In summary: Jobbers was Jack, I was the Metropolitan police. Jack moves around London, killing and hiding, whilst I look for clues as to where he - and his hidden base - might be/might have been through. 'Jack' needs to successful evade my attention for five murders - returning home after each - to win whilst I need to either catch him in transit ('Arrest') OR stop him from getting home in the alloted time (number of movement actions).

I played this many years ago with four others (see https://www.boardgamegeek.com/blogpost/2887/hell) and, while it was fun, it was nowhere near as intense, dramatic and cinematic as our game last night: it was BRILLIANT!

After the first murder (above middle), I clocked the direction of his fleeing and was able to narrow the secret base down to being somewhere in the middle; now that doesn't sound like much of an achievement BUT it's a bloody big board with a lot of spots on it! More successful tracking during the second murder confirmed my suspicions and then we entered the third phase: a double murder! The previous two, being singletons, means that one knows where the Ripper is starting from; with the double, us Coppers have to narrow that down as quickly as possible. It seemed that Jack was having a real rough time of it - though not as tough as Mary Ann Nichols, Annie Chapman, Elizabeth Stride and Catherine Eddowes obviously - because I was, indeed, tracking him successfully: breathing down his neck and appearing - relentlessly - at every street corner or thoroughfare to impede his path! Arthur took on the role of my 'Chief': the sounding board for my theories and soaking up the rich atmosphere (and horrifying details) of the true story!

There was no escape, though, for the most wicked fellow: Officers Periwinkle and Brown heroically hunted and arrested the fiend within a single 'block' of his Hellish abode! In doing so, after the double murder, we also saved the life of Mary Jane Kelly who - in this now parallel Universe - had no understanding of her Fate Averted.

It really was (despite protestions) time for Arthur to go to bed (it was 10PM) and, to a diminished soundtrack of 'not fair' grumbles, we were joined by Alice (my eldest) for one last game:


Finca: a mouthwatering game.


We were on safer mancala-based/set collecting ground with this one and - as expected - Jobbers was able to focus his Euro-powers for a comfortable 57/49/46 win. Finca is a pleasingly-colourful, straightforward and tactile gem and provided a welcome come-down from the thrills of Victorian London: an absolutely-ripping evening of games.
Twitter Facebook
9 Comments
Sat Jul 15, 2017 10:34 am
Post Rolls
  • [+] Dice rolls
Recommend
134 
 Thumb up
9.25
 tip
 Hide

Minnellium 2000!

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb

Click [Play] and...




It hardly seems like three years since I crossed the magic 1000 posts line only, now, to find myself - chest thrust out against the shiny tape - pressing home the 2000! Only one other BGG blog has been this way before me and that's Eric's BGG News which had a head start, to be fair (but I'm catching him albeit very slowly).

Qn. Is there anyone who's been with me since the beginning*

I've laughed, cried, ranted, travelogued, designed (and designer diary-ed), japed, "session reported", surreal-ed, rumoured and generally muscled my way in to your mornings (or your last thing at nights) since 2011 and yet I still can't get any love from The Geek Weekly! I get (much) love from you folks, though, and that's the (second) best kind of Love of all.

Qn. Why don't people thumb humorous posts with Polls/Quizzes in?



Just like when its one's birthday on a work day, it is I who have brought along some treats!

First up, for those of you who are still having - or who just got the game and are about to have - problems with Guilds of London's iconography, I've done a couple of helpful markup sheets. Simply print on to A4 sized labels, cut out and then affix to the bottom of each card before sheathing in the branded sleeve of your choice:




(If my GoL expansion ever sees the light of day, I'll be sure and get these done on transparent, sticky plastic)




Qn. What is your favourite post evva?

Secondly, I have been awfully selfish in my persistent banging on about "having a shed" (and the need thereof/therein/wheretofore), so I've made some up for Snowdonia and they come in a variety of first-come first-served flavours:


Costs are varying (there is no defined order, just choose the one you want). Your 3rd worker costs 1 coal, but if you pay an extra coal you get your 3rd worker AND you may take a contract card from the selection - if you do take a card, replace it immediately from the top of the deck. During train maintenance you must discard a contract card you possess or lose the train Shed.




Finally, here's a special edition from Boydell's FLGS:

Quote:

(we are in a FLGS; you can tell because it smells of stale farts and pizza dough even though you’re just reading a description of it on-screen. There are a variety of new releases in the display window along with a sign that says: “Don’t ask because we don’t have: Gloomhaven, any 7 Wonders Dual promos, that game with the ‘tits’ in).”. The cashier is stood behind the counter trying to release his hand from the counter-top, to which it has been stapled)

Doorbell: Ding-dong-dong-ding. Dong-ding-ding-dong.

Customer: (brushing dry leaves from his shoulders) Good afternoon.

Cashier: (looking up; covers stuck hand with a tea-towel) Ah, yes. Good afternoon, Sir! Can I help at all?

Customer: (chuckling, he takes a piece of folded paper from his breast pocket and opens it) Yes, indeed; I very much hope so! Do you have...Whorer Et Labora?

Cashier: Do you mean Ora Et Labora...by Uwe Rosenberg?

Customer: No, I mean Whorer Et Labora by Duvet Rosenbonk. It's about building and running a place of ill-repute.

Cashier: We haven't got any games by Duvet Rosenbonk

Customer: It's about placing your workers in to empty action slots...mostly.

Cashier: That's as may be, sir, but we don't have it.

Customer: You must have heard of Fields of Arse?

Cashier: No, sir.

Customer: A Fist for Odin? (the cashier glares at the customer) - I see. How about games by Richard Breese?

Cashier: Why, yes, we DO have games by him.

Customer: Deflower?

Cashier: Key-flower, sir.

Customer: No, Deflower. Or Inhabit My Berth?

Cashier: (confused) How are you spelling "Breese", sir?

Customer: B - R - I - E - F - S. The 'F' is silent.

Cashier: (annoyed) Of course it is.

Customer: (looks at list again) I'll try another des-

Cashier: (catching on) Before you ask, "sir", we don't have any games by "Stiff 'un" Feld or Anal R. Moon or Ign-arse-y Trevijerk or Reiner Ker-tits-ia or Alexander Fister or Phil Wanker-Harding or -

Customer: (interrupting) Eric Wang?

Cashier: (fed up) No, sir; and now I am going to have to ask you to leave -

(the cashier tries to walk around the counter but his hand his still stuck to the countertop; he tugs extra hard and the hand is freed - the staple pings off and hits the doorbell)

Doorbell: ting!

Customer: Wait! Wait, I want to buy -

Cashier: (hustling the customer toward the door) Out!

Customer: Tony Boydell?

Cashier: What? (he pauses his pushing)

Customer: Tony Boydell - do you have any games by Tony Boydell?

Cashier: Not "Boney Toydell"? Not "Tony Bordello"?

Customer: No.

Cashier: (dusts himself off; notices there is a huge hole in the middle of his staple-less hand) Er...well I've got a copy of (reaches down to pick something up and shows it to the customer) this?


PAUSE

Question: What game did he show the customer?**





So, there you have it: two bloody thousand posts***.

-phew-

Can I stop yet?

*excluding anyone who has died or been imprisoned, naturally.
**there shall be a prize for the best answer
***Of course, I'm expecting peeps to thumb the 'flip' out of this post!
Twitter Facebook
44 Comments
Tue Jul 11, 2017 6:05 am
Post Rolls
  • [+] Dice rolls
Recommend
51 
 Thumb up
0.02
 tip
 Hide

I have TERRAFORMING for 29...

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
I took the car in for its M.O.T then walked back THEN I walked to the garage to pick up my car and drove home THEN I drove Ziggy the Dog and myself to Queens Wood and we walked down to the lake and back:



I'd hit my daily 10,000 steps Fitbit target by 2PM so - naturally - I rejoiced by buying an enormous tray of donner meat and chips for supper: mmmmm, peppery and, yet, greasy gulp

Arthur wanted a quick swim in our pop-up swimming pool; an exploratory toe dipping revealed a warm bath temperature in the top 6 inches graduating to a stomach-shuddering chill at the bottom. No problem, though; Arthur climbed in and walked in long-striding circles for a couple of minutes and 'mixed' it all up to an overall, tolerable, heat. It's not much fun splooshing about on one's own - I couldn't join in on account of imminent departure to Ross-on-Wye - so ten minutes later he was back in the living room watching Netflix cartoons while I had to struggle replacing the covers by myself. There was nothing like a struggle at The Plough, however; the Familiar Four gathered around Jobbers' spattered trestle in a calm and reflective mood: the Batesons are about to go on their hols and seemed demob happy, Jobbers had evidently avoided E-numbers this week and I was feeling the effects of long drives and interrupted sleep that accompany my extended work travels. Despite having lugged in a couple of bulky bags of his own, Ben grabbed two boxes from my meagre pile without a word(sy):




Becky was nervous due to her little-mentioned dyslexia but Wordsy fixes a number of the usual wordgame problems (smartarses always know the longest words, smartarses know them quicker than everyone else etc) with some neat mechanics:

In summary: you lay out a series of letter cards in two rows of four; each column has a points value from 5 down to 2. Players look for their best word that tries to include as many of those letters as possible but you can add extra letters too. You only score for the each letter once as it appears in your word eg. in the picture above I might write "CHARTED" which would score 10 for the C&D, 8 for the H&T (+1 bonus on the H itself too) and 3 for the R for a grand total of 22 points. The first player to write their word flips a 30s timer and everyone else must have written their word in that time. If any player has scored more than the 'timer flipper', they get an additional bonus whilst the 'timer-flipper' may get a bonus if their score has beaten everyone elses'. Proceed to the next round BUT the 'timer-flipper' is not allowed to flip the timer in that round.

Jobbers floundered a bit, Ben and I proceeded steadily and surely and Becky did excellent work despite her perceived handicap; in fact, in round five she identified DYSLEXIA as her word for a pleasing 20+ points.

There was no disputing the main event, however; Ben huffs and puffs about the perceived pre-scriptedness of Terraforming Mars but is happy to play it intermittently. For some reason he sees the combination of selected Corporation and Opening hand driving your strategy for the game as an 'issue' whereas, for his beloved Dominion, the tableau of fixed cards driving players' approach to the game as perfectly wonderful!



Despite intermittent whinging about card quality from the others (the usual recourse for deck-driven games, of course: "Its not my fault, its the luck of the draw!") - I was perfectly happy with my plants/action effects/build forests strategy from the get go - everyone tickled along their own paths and the final score reinforces the worth of it. Ben played an almost completely Mars-free game - he was forced in to a couple of tile placements in the last few generations - and still came in a strong second. In the end, my vast swathes of forest, an achievement and a pair of Awards kept my nose in front for victory.

This week I was most DEFINITELY on pick-up duty, so we had 30 minutes to fit in something breezy:



An insane second round that saw almost ALL of the SASHIMI cards dealt out garnered a trio for both Ben and myself; this ended up scoring me a whopping 20 points and set up for the win provided I didn't faceplant in the final round...which, thankfully, I didn't. After a busy week, then, a relaxed evening with good pals in a comfortable environment: perfect.

Twitter Facebook
13 Comments
Sat Jul 8, 2017 10:50 am
Post Rolls
  • [+] Dice rolls
Recommend
53 
 Thumb up
 tip
 Hide

Mechs on the Beach

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
Ultimately I am a man of routine and will likely end up, foetally-positioned, behind a photocopier, should I divert from the well-worn paths that I know. To this end, a "Wednesday" whilst working away in North Wales must always involve an evening of games in Prestatyn presaged by a trip to Marks & Spencer for a build-it-myself sandwich roll supper; parking up on the seafront is the safety-blanketing full stop. Ed, regular Promethean, was wandering along the promenade and had already clocked up 7 miles (Rhyl was involved) by the time I'd burped down a paté and strong chedder bap and ambled on to the sands:


(from L to R) Ensis arcuatus, fahzans offem, litter the beach; casting all caution to the wind, I went for a paddle.


The sea was surprisingly warm, the skies wisped with vague cloud and the windmills blinked in the reflected sunlight; you could even see the oil platform way out in the Irish Sea which, Ed assured me, was unusual indeed. Still, there are only so many pretty shells to divert one's attention and it was soon time to make our way to The Beach House.

We were a satisfyingly-divisible seven this evening so, with me being conferred honorary chooser status by the gentlemanly Mark (below, bottom-left) - and Jeremy having taken the trouble to lug it along - I plumped for the splendid, wonderful, captivating and addictive Scythe. Thus, me and Jeremy and Daffydd and Yvonne gathered around the red Pool table for Stegmaieric shenanigans whilst Paul and Ed and Mark did something with a Viking game somebody was slagging off in the latest Spielbox (edit:Vikings on Board).



Jeremy was trying a visitor from afar whilst I was Mr Shortcut-to-the-Factory which I exploited very early doors and ended up cashing one of my hidden objectives by (my) turn six; relentlessly, I also built mechs and sent my Leader off to hoover up Encounters. In an odd twist, I 'gained' a worker ('Olga') at the other end of the board and - because she was discovered by my Leader - had no way of getting across the river to join her (new) fellow citizens; the Leader duly buggered off, drawn by the promise of more Encounters, leaving her in solitary confinement! A couple of village production actions later, however, and Olga plus family built themselves a riverwalking mech and made a bee-line for the Factory via a couple of brutally-successful fights with Jeremy and Daffydd along the way! Yvonne, to my immediate right, shot up both the Power and Popularity tracks having set up a lucrative bouncy production/bolster/build combo and even though she'd only placed 4 stars when I triggered the STOP with my 6th, she was 5 points ahead in the final reckoning: 73-68-38-29. Another absolute corker made even more delightful by the quirky narrative of Olga's personal (violent) journey: Scythe got up-close and personal tonight!

There was still 75 minutes of good eatin' to be had from this buffet of gaming comestibles, so Yvonne and Paul and I took ourselves to the dark corner for some Grand Austria Hotel.



Pretty darn perfect with three, the new-to-it Paul struggled to build any momentum and was left - lapped - behind. Yvonne ploughed ahead with some VP-awarding staff and guests to challenge my three-for-three fifteen point bonuses on the Politics cards but it wasn't enough and - satisfyingly and justly - I managed to eke out a four point win: revenge for the Scythe 'pipping' served cold (like the slices of sweaty cheese that provided a delicious snack on the dark trundle back to Llandudno).
Twitter Facebook
8 Comments
Thu Jul 6, 2017 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
56 
 Thumb up
 tip
 Hide

Come and have a go if you think you're Viard enough!

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb
The road goes ever on; well, when you're trying to get to Llandudno via Carmarthen and Aberystwyth, it certainly seems like that. Not even the pleasantly bright and hot sun could alleviate the tedium of the drive; not even the hearty respite of a coffee, ham roll and a chat at my siblings' Aberaeron delicatessen; not even a pack of wine gums that was overly-biased toward the reds and blacks. I'd set off from my morning's West Walesian meetings around 1PM and, eventually, rolled in to the car park of the Conwy Golf Club (no time to drop stuff off at the B&B) around 6PM. Hot, sweaty and weary, there was the usual cheerful chorus of halloos and an offer to teach (my copy of) Tramways from the always-splendid Aaron:


The deck-building Age of Steam aka My Head Hurts aka How the Fuck Can I SEND people to Blues?


In (woefully-inadequate) summary: Each round you will participate in an auction for turn order then, in that order, pick a card from the display to add to your hand. Each player will - first bit - perform one action and then - second bit - two actions. The actions are: Build rails in a link, build a Building, upgrade a link, upgrade a building, place a passenger and/or move a passenger. The actions require the use of corresponding icons on your cards and moving passengers allows you to gain VPs, money and bonus (free) actions. Cards are added to your hand and used and then, at the end of the round, you redraw up to your hand limit and play the next round. Proceed for 6 rounds in all and tot up your Happiness Points.



There is, of course, a lot more to the actions: the details of what icons are needed to complete them, when resources are used/gained and so on; it's not really complicated, but it is clever, beguiling, tricky, thinky, subtle, frustrating and (in an odd way) actual fun. I was appallingly bad at it - "it's a learning game, m'lud" - and found myself with out a Commercial (blue) building icon on any of my cards which prevented me from accessing the commercial buildings for their 'get a new card'/get 5 money bonus (First World problems, eh?) and there was - as you can see from the pic - quite a LOT of blue buildings to be enjoyed. Ah well, looking on the positive side I now know how to play (rules-wise) even if I have yet to understand how to play (strategy-wise): one for a Friday night in Ross-on-Wye..? #theycanonlysayno #andtheyprobablywill

Next up was a quick playtest of my own 'Tram'-themed game which is really another train game in disguise; the personal clip-art library needs a bleedin' overhaul, mind! My love for multi-use cards rears its head again: think Oh My Goods meets Snowdonia ie. Snowdonia: Das Kartenspiel...sweet Christ I'm being sucked in to the Euro Designer Cliché wormhole.



A couple of very useful pointers thanks to Lee, Ed and Dean's patience and I'll just put them here so as I don't forget: extra action for "demolish" building(s) (to help pay for others), fewer track spaces and more build spaces to speed things up a bit and more uses for stone.

We were done in 35 minutes (a good length) so just had time to polish off seven quick rounds of Wordsy:



My brain seemed to be unable to process the visual input and I dragged in a weary-and-confused second behind the unstoppable Ed; Tramways had broken me after all that Cambrian, in-car day-dreaming and I checked in to my lodgings whilst it was still light but ready for bed. And I'd forgotten to pack any paracetamol. Ouch!
Twitter Facebook
8 Comments
Tue Jul 4, 2017 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
60 
 Thumb up
 tip
 Hide

Party In The Castle

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
badge
Welcome...to my Shed!
Avatar
mbmbmbmbmb


Now, I like a bit o'marmite on my toast of a morning but, really, Mrs B?


The Plough had a live band in residence, Friday, and while the old rockers wrestled with the back-stage snacks (unfoldable ham etc), the pub audio system played a rather wonderful selection of 1980s hits to warm everyone up. Squealing along to Heaven 17's Temptation ("Temptation!"), we sort-of/kind-of hit on a silent agreement of 'choose one game each'; me first, I picked Kingdomino:


The second of the SdJ nominees I've now played: it's a winner!


The rules are dead simple: select a tile, in turn order, and move your king on to it; pick up the tile your 'King' was on previously and place the taken tile in your tableau: adjacent to your castle (matches any terrain) or against another tile(s) as long as at least one terrain (half) matches. Rounds proceed in this bouncy tile-to-tile way until someone has completed their 5x5 (each tile is a 2x1) and score: crowns in a terrain type multiplied by the number of squares in that block of terrain. For example: above, my final score is (7x4)+(2x5)+(1x2)+(2x5)+10 for having my castle dead-centre = 60.

All but Jobbers enjoyed this brisk and chirpy little distraction, so the sulking Much Marcle Madman pulled another (unplayed by me before) pretty abstract from Boffo's swollen bag: Metropolys. While the rules run-thru ran it's brief course, I started cutting-and-sleeving a second copy of Snowdonia: Foothills that I'd brought along; I'm so used to this procedure that I liken it to knitting whilst watching a movie, doodling whilst in a long meeting or catching 40 winks while driving: it's an automatic thing.


I can see my house from here.


It's a weird take on the bounce-out auction mechanic mixed with area control and secret goals and you simply bid a bigger building adjacent to an existing bid or pass; whomever wins the bid gets the area they ended up on (and any chits therein) while everyone elses buildings get taken back. When someone has run out of buildings, the game ends immediately and you score chits, secret goals and region dominance.

Simple rules but lots of scope for argy-bargy, which is perfect for this little band of four!

Smudge's turn and it was a no-brainer given she'd taken the trouble to slip it in to the bag: Lancaster.



This played out as an absolute doozie! Thanks to an almost perfect string of nobles, it seemed that Jobbers was going to have an easy one of it BUT you must never discount Smudge who is - as we all know (and have remarked upon before) - really rather brilliant at this. A set of interesting Laws, cheap Wars and everyone bringing their 'A' game made this one of the best - and highest scoring - games of Lancaster the club has ever seen! An unbreakable tie for 1st, me only 5 points behind and a tailing-off Boffo that belies the nose-to-nose chicanery throughout!

The final round was accompanied by the now-cooking-on-gas band covering The Killers' Mr Brightside and loudly-encouraging the audience to sing along with the 'Now she is sucking his...' lyric. No matter. We closed with Knizia's "Soup" where Smudge and I found ourselves forced to play our 'No Soup' cards in the final round (an AWFUL predicament!); there was much glee to be had dumping hand-after-hand on a depressed Smudge who ended up with a negative final score.
Twitter Facebook
10 Comments
Sun Jul 2, 2017 6:50 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [39]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.