Joerg's Settlers of Catan Ideas

I have been toying with Catan variants for years, and I'd like to get some feedback from other people who created scenarios and variants. One thing I like about the Settlers of Catan game is that it makes it easy to create playable variants without having to produce a new game along with the game material from scratch. Mostly when I look at a new member of the Catan family I tend to look at the rules as modules that can be used with other modules. Any input appreciated.

Archive for C&K collection

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Cities and Knights Variations Reviewed - PDF Release V0.5

Jörg Baumgartner
Germany
Kiel
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I have decided to release the current version of my Cities and Knights Variations review/overview. I still have to research quite a few forums for additional variations and ideas, but I think I got most of the ones I wanted to include. (Writing this, I remember at least 2 that deserve mention - I'll change the file later, and then do an upload to BGG as well.)

Update: now available on BGG as well (since my website had upload problems).
I added a few variants I had missed before and created a new file, and there has been an update for the mapping tool - now with almost full E&P functionality, only the discovery areas are yet to place by hand. The links have been updated.

Due to a series of recent updates by the programmer, you might have missed the latest link to the game board generator.

I'll edit this blog post to announce minor changes. When (or if) I get around to a major change (like adding an index to all the variants), I'll make a new blog post.

If you feel that I missed anything cool, or misrepresented some variant, please comment here or contact me privately.

This is a pure text document. I am considering to add a collection of board layouts that I have used or that were proposed on websites that are not accessible any more (like e.g. catanien.de, which now appears to be an infected site).

If I decide to go that way, I'll be using a nifty German language tool created by LInsoDeTeh, a user on siedeln.de.
If you understand some German, here is the thread on siedeln.de:
http://www.siedeln.de/phpBB/topic,10360,-siedler-spielplan-g...
and here is a download link to the most recent version:
http://www.linsodeteh.de/siedler/130331_svcgenerator.zip
It requires a .net environment to run properly.

The standard edition uses the hex fields of the current German edition, but you can use custom hexes instead.

There is no English language version of this tool, but I think it might be useable anyway - you can contact me for clarifications. I used it to create the maps in this blog, in some cases cheating to overcome the 7 rows limit of the tool.
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Wed Mar 20, 2013 2:23 pm
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Cities and Knights Variations reviewed

Jörg Baumgartner
Germany
Kiel
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I have started a general review of all the C&K Variants, scenarios and additions that I have found so far, whether on BGG, siedeln.de or private websites.

It takes a lot longer than I suspected to put together this file, which originally was meant to be a blog post here. I decided to make a sneak peek pdf available after more than 2 weeks of revisiting and expanding that file, but it is still very much incomplete and under construction.

I try to give links to the original upload sites or at least forum threads dealing with the scenarios, whether in German, English or some other language I can decipher.

Quite a few of the older German scenarios were on catanien.de, a site that unfortunately seems to have been infected. I think I managed to save all the scenarios there to my harddisk, but I cannot place them online without risking copyright issues. Using the wayback machine on web.archive.org might be a work-around for avoiding the infection. If not, contact me via BGG for additional info - possibly also help with translations.


Scenarios for C&K include scenarios from other Catan expansions that are playable with C&K without changing anything but the victory points required to win the game, the combination advice for T&B with C&K, setup suggestions for combinations of Seafarers and C&K.

Quite a few variants add or alter some aspects of the game without much need for new material, and can be easily implemented.

There are quite a few variants available that add new progress tracks and progress cards. I try to describe each of them enough to give an idea what can be expected. Some variants are thoroughly playtested (HZD and KGR are in their 3rd revisions, and have expansions themselves), others are still in a draft state. I try to present the ideas in these variants so that C&K players can compare similar themes and decide which ones they want to use or adapt.

If you know about a variant or scenario I have missed so far, feel free to comment. I may have it already on my to-do-list, but any help is appreciated.
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Sun Mar 10, 2013 10:06 pm
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