Combat Commander: Solo

Adventures in solitaire playing of Chad Jensen's World War II Tactical Game System: Combat Commander: Europe, Mediterranean, Pacific and Resistance.

Archive for U.S. Victory

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15: Mazed and Confused (Scenario 49)

Joe C Faust
United States
Hartville
Ohio
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Captain Goranson struggled to get his men through the German communication trenches, but ultimately only lost a half-squad, the other half of which returned as Walking Wounded. Goranson played it cautiously and worked the trenches as cover, hampered by a lack of Move cards at the beginning and the constant German mortar fire from three teams at the top of the high hill. The U.S. was gradually able to consolidate several units into a firegroup chain, but couldn't seem to budge the Germans and their HMG out of the last bunker. After many discards, the Germans finally rallied and started with the heavy fire again. Unfortunately, the inexperienced Cpl. Strobel led the mortar teams down the hill to occupy the last objective, where they fell under the eye of Goranson's large fire team. Even though they were in the trenches, the Axis took two sets of 10 fires each turn, enhanced by concentrated fires and good rolls. It was enough to push the Germans over their surrender level.
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Won/Loss
Anzac: 1/0
British Commonwealth: 1/0
Germany: 5/9
Japan 0/2
Russia: 3/4
United States: 6/0
U.S. Marines: 1/0
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Fri Mar 25, 2011 4:12 am
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14: Pointe Du Hoc Planned (Scenario #47b - Map #39)

Joe C Faust
United States
Hartville
Ohio
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From 3/11/11

The planned Pointe Du Hoc attack had to be played after the fun of the historic version, and was even more fun. This time the naval shelling destroyed three bunkers and killed one German squad and leader and broke a number of U.S. Rangers on the beach. The first Rangers up the cliff numbered two squads and a team. One squad and the team took refuge in the northern most building on the point, while the remaining squad got stranded in the open and cut down by German fire. There then proceeded to be a long shootout between Axis defenders, and the Allied invaders in the building. The German deck ran out first, bringing up two more Rangers - and at the end of that time check the U.S. deck ran out, bringing up another two. The next German draw pulled a 6-6 time check and an American colonel came up the hill and entered the house. All of a sudden the U.S. was back in the game. Most American casualties were from Snipers and Routs. While the Americans made good use of Rout cards, a couple of key Melees cleared out the bunkers that just couldn't be cracked, even with the three large fire groups that had coalesced along the edge of the point. The Axis line dithered, never seeming to have the cards they needed to do heavy damage - but the American cards were a strange lot as well. Ended on the first turn of Sudden Death with 15 points for the U.S.

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Won/Loss
Anzac: 1/0
British Commonwealth: 1/0
Germany: 5/8
Japan 0/2
Russia: 3/4
United States: 5/0
U.S. Marines: 1/0
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Thu Mar 17, 2011 2:22 pm
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13: Pointe Du Hoc Historical (Scenario #47a - Map #39)

Joe C Faust
United States
Hartville
Ohio
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From 3/9/11

Pointe Du Hoc Historical with an initial bombardment of the German defenses, determined by 5 random cards from each fate deck. These random shellings turned out to be well-targeted and took out two bunkers, with and two double hits killing two squads and a leader. Then the U.S. Rangers started waltzing up the cliff to finish the slaughter. There were only three U.S. casualties - two were deployed teams eliminated by overstacking caused by frequent German use of Rout cards. The third was a broken U.S. squad driven by Rout to the edge of the board that was killed by a sniper attack. All other casualties were German, inflicted to Surrender by the U.S. Rangers. One wonderful moment: a three-hex line of Rangers are targeted by a machine gun nest. The lead squad pops a 5 smoke to cover them all and then steps out of harm's way to join another fire group next turn.

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Won/Loss
Anzac: 1/0
British Commonwealth: 1/0
Germany: 5/7
Japan 0/2
Russia: 3/4
United States: 4/0
U.S. Marines: 1/0
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Thu Mar 17, 2011 2:17 pm
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#4: Paralyzed From the West Down (Scenario #6 - Map #6)

Joe C Faust
United States
Hartville
Ohio
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From 10/5/10:

Germans suffered from Inferior Unit Syndrome, combined with a lack of fire cards to keep the intruding Americans at bay. Germans retreated back along the main road bisecting the board, but couldn't stand up to advancing Americans with smoke and large fire groups. Americans took 4 of 5 objectives. Germans held up in Objective 4 to be surrounded by paratroopers, who got them in a cross fire for a surrender victory (with 17 points to the Allies on the board).

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Won/Loss
Germany: 0/4
Russia: 1/0
United States: 3/0
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Sat Mar 12, 2011 5:32 am
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#3: RSG - Map #11

Joe C Faust
United States
Hartville
Ohio
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From 3/4/10:

Randomly Generated Scenario played on Map 11. A German platoon defends against a company of American Rangers intent on exiting the far side of the board. Germans dug into Bunkers and trenches, wire down the length of Row F to form a killing field. Rangers flanked fire teams on each side to pin down the Axis fire. Air support and snipers broke the German left as the Allied center slowly advanced and moved through the wire. American fire slowly wiped out the German left and a Melee with four Ambush cards (!) threw the German casualties over the surrender limit.

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Won/Loss
Germany: 0/3
Russia: 1/0
United States: 2/0
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Sat Mar 12, 2011 5:26 am
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#1: RSG - Map #8

Joe C Faust
United States
Hartville
Ohio
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From 2/26/10:

Randomly Generated Scenario played on Map 8. Instead of choosing which OB to play, nationalities were determined than randomly drawn from the chits. German Elite Platoon v. U.S. Elite Platoon. Game ended in U.S. Victory after a German advance into Melee killed everyone in the hex, putting the Germans at their Surrender Level.

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Won/Loss
Germany: 0/1
Russia: 0/0
United States: 1/0
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Sat Mar 12, 2011 5:11 am
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