Combat Commander: Solo

Adventures in solitaire playing of Chad Jensen's World War II Tactical Game System: Combat Commander: Europe, Mediterranean, Pacific and Resistance.

Archive for Russian Defeat

Recommend
 
 Thumb up
 tip
 Hide

#11: Stand and Die - Battle #5 (Scenario #45 - Map #36)

Joe C Faust
United States
Hartville
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
From 2/26/11

Back in the railyard, the Germans pull out all the stops, bringing in their remaining reserves, including two squads of Pioneers armed with satchel charges, flamethrowers, and a highly motivated Captain Vogel (a 2 leader). The Russians were down to mostly militia and stragglers/survivors from previous battles. The Reds built a defensive line they could fall back to using fortification points but most never got there - movement cards on both sides were at a premium. The Germans were able to inch into position on their left and provide fire, but the squads on the right never made it out of their smoke. Vogel and the Pioneers were responsible for the victory, inching ahead on Advances, going into Melee, and laying down withering fire against the Russians. The battle ended with a sniper shot on a broken squad, and the campaign ended with a German victory on the R2 map.
---
Won/Loss
Anzac: 1/0
Germany: 5/5
Japan 0/2
Russia: 3/4
United States: 3/0
U.S. Marines: 1/0
Twitter Facebook
0 Comments
Tue Mar 15, 2011 4:25 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

#10: Stand and Die - Battle #4 (Scenario #45 - Map #32)

Joe C Faust
United States
Hartville
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
From 2/19/11

Having pushed the Germans back to the ravine, the Russians are tasked with pushing the dug-in Germans further out of Stalingrad. But the Germans have plans to advance as well. By now the bridge has been rebuilt, and there was fierce melee combat for possession, with the Russians holding. However, the Russians were in poor position for an assault, and Captain Vogel took his elite troops on the attack across the north while the south flank held its own against superior Russian numbers. The Russians couldn't mobilize against Vogel's onslaught, and in a series of Melees he punished the Russians until the first Sudden Death roll ended the game. The Germans will now finding themselves tasked with taking the rail yard... again.
---
Won/Loss
Anzac: 1/0
Germany: 3/5
Japan 0/2
Russia: 2/3
United States: 3/0
U.S. Marines: 1/0
Twitter Facebook
0 Comments
Tue Mar 15, 2011 4:21 pm
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

#6: Stand and Die - Battle #2 (Scenario #45 - Map # 32)

Joe C Faust
United States
Hartville
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
From 12/26/10

The second battle of Stalingrad commenced with an interesting set-up: two lines of opposing troops across the width of a canyon (Map #32). Not each group on an opposite side – each was deployed down the hills into the bottom and back up the other side. Another interesting item about the site is that what turned out to be the main objective, the bridge in the center, had been reduced to rubble during earlier fighting.



Vogel placed his IG gunners (earned last battle) on his right while he took his crack troops on the left. The plan was for him to attack the Russian right, where the troops were thinnest, while the IG gun on the other side would rain down fire on whoever stuck their heads above ground.

Vogel and men made their way up the hill and immediately got bogged down in close combat, facing off a squad of similar size and composition. The Russians had an Advance and an Ambush, but unfortunately, Vogel’s attacks kept them broken and suppressed, with Recover cards again rare.

During this battle Vogel learned the value of Rout cards – used on the enemy. Mostly an urban fighter, he thought they were of little use, but in a battle free of buildings and woods, they became deadly, killing off at least two Russian squads. Unfortunately, Cpl. Winkler found out about them, too. The Russians were able to Rout him to the German edge of the board – but he recovered and began to make his way back before his shame was complete.



Using the IG gun to create a crossfire with his own weapons, Vogel kept his Russian counterparts in disarray until he could close on them in Melee. But as soon as the first group was destroyed, there was a second wave to take it’s place. The Russians began to rally, and set up a counter-attack on the German right, attacking the IG gun’s position and suppressing it.

Unfortunately, it was too little, too late. Vogel’s inch-by-inch progress through the Russian left, and the Infiltration of a LMG squad kept the defense on the Russian right in a shambles. When the seventh time check was pulled, it was enough to end the game. Vogel held the initiative and he held the points to win.



So the Germans win again – and the survivors will meet the Russians at a critical point on the next map. If the Germans are victorious a third time, it will be the end of the campaign. But it will take place in a more urban setting – the Russian rail yards. Routing will not be as easy, and the Russians will be desperate with their backs to the Volga.

---
Won/Loss
Germany: 2/4
Russia: 1/2
United States: 3/0
Twitter Facebook
0 Comments
Sat Mar 12, 2011 5:52 am
Post Rolls
  • [+] Dice rolls
Recommend
 
 Thumb up
 tip
 Hide

#5: Stand and Die - Battle #1 (Scenario 45 - Map #37)

Joe C Faust
United States
Hartville
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
From 12/18/10:

At this point in my solo career, I decided to play out the Stalingrad Campaign from the Stalingrad Battle Pack. The first battle takes place on Map #37, centered around the hilly edge of Mamayev Kurgan, with the Germans pushing hard and collapsing the defenses on the Russian right.

Of note here is the heroics of German Sgt. Biermann, who successfully stood off two waves of melee. In the first, he led a squad out of the woods into the brush as a preemptory strike against the advancing Soviets. But the Soviets played two Ambushes, leaving Biermann and his squad broken. Unfortunately, as well as the Russians were doing, Biermann pulled a time trigger – boxcars – out of the deck.

Next he rallied and withstood fire that killed the suppressed squad in the hex with him – just in time to be jumped by another Russian squad. No ambushes this time, and the Russians pulled a three from the deck – no match for Biermann’s ten. Add a No Quarter to the end of the second melee, and it made a nice point swing for the Germans after seesawing back and forth. And all of this done without using the initiative card!

In the meantime, on the Russian right, Captain Vogel dithered while trying to help reinforcements in the form of an IG gun find a better position for combat. It ended up a lost cause as something interesting happened. The battle became very Stalingrad-like. The Russians slowly continued to fire and move toward on Biermann, while to the south Vogel moved his men on the entrenched Russians to try and smoke them out. Before long I had two large clumps of point-blank battle going on, each around one set of leaders from each side.

For a few turns, it was brutal. The battle hinged around these two groups hammering at each other. Fire was exchanged, units suppressed and broke, Recover cards were rare and precious, popping up only to give one set of troops or another a second or third chance. Biermann’s group, all broken, used an Advance card to move away from the punishing fire from Gordov’s men, who continued the attack though their corporal was hugging the dirt.

Finally, Vogel’s men went on the attack against the remnants of the Russian right. Down a card from an earlier opportunity fire, they advanced into combat against a Russian leader and squad. It was an all-or-nothing proposition – both sides were two losses away from surrender. Vogel was hoping to pull at least one ambush card in the draw to augment the Initiative card, then survive the Russian turn until the combat resolved.

The Russians had no choice but to discarded for a draw. Vogel ended up pulling two ambushes out of the deck. The Germans carried the day.

So the victorious Germans push further into Stalingrad for the next battle, which occurs on map 37 – the deep ravine with the gully running through the bottom. It looks like Vogel will be sent back to HQ to report on the front, while his Veteran squad will be in the next fight. And rumor has it that Cpl. Gordov has a new assignment... in Siberia.



---
Won/Loss
Germany: 1/4
Russia: 1/1
United States: 3/0
Twitter Facebook
0 Comments
Sat Mar 12, 2011 5:43 am
Post Rolls
  • [+] Dice rolls