Combat Commander: Solo

Adventures in solitaire playing of Chad Jensen's World War II Tactical Game System: Combat Commander: Europe, Mediterranean, Pacific and Resistance.

Archive for Map #32

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#10: Stand and Die - Battle #4 (Scenario #45 - Map #32)

Joe C Faust
United States
Hartville
Ohio
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From 2/19/11

Having pushed the Germans back to the ravine, the Russians are tasked with pushing the dug-in Germans further out of Stalingrad. But the Germans have plans to advance as well. By now the bridge has been rebuilt, and there was fierce melee combat for possession, with the Russians holding. However, the Russians were in poor position for an assault, and Captain Vogel took his elite troops on the attack across the north while the south flank held its own against superior Russian numbers. The Russians couldn't mobilize against Vogel's onslaught, and in a series of Melees he punished the Russians until the first Sudden Death roll ended the game. The Germans will now finding themselves tasked with taking the rail yard... again.
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Won/Loss
Anzac: 1/0
Germany: 3/5
Japan 0/2
Russia: 2/3
United States: 3/0
U.S. Marines: 1/0
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Tue Mar 15, 2011 4:21 pm
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#6: Stand and Die - Battle #2 (Scenario #45 - Map # 32)

Joe C Faust
United States
Hartville
Ohio
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From 12/26/10

The second battle of Stalingrad commenced with an interesting set-up: two lines of opposing troops across the width of a canyon (Map #32). Not each group on an opposite side – each was deployed down the hills into the bottom and back up the other side. Another interesting item about the site is that what turned out to be the main objective, the bridge in the center, had been reduced to rubble during earlier fighting.



Vogel placed his IG gunners (earned last battle) on his right while he took his crack troops on the left. The plan was for him to attack the Russian right, where the troops were thinnest, while the IG gun on the other side would rain down fire on whoever stuck their heads above ground.

Vogel and men made their way up the hill and immediately got bogged down in close combat, facing off a squad of similar size and composition. The Russians had an Advance and an Ambush, but unfortunately, Vogel’s attacks kept them broken and suppressed, with Recover cards again rare.

During this battle Vogel learned the value of Rout cards – used on the enemy. Mostly an urban fighter, he thought they were of little use, but in a battle free of buildings and woods, they became deadly, killing off at least two Russian squads. Unfortunately, Cpl. Winkler found out about them, too. The Russians were able to Rout him to the German edge of the board – but he recovered and began to make his way back before his shame was complete.



Using the IG gun to create a crossfire with his own weapons, Vogel kept his Russian counterparts in disarray until he could close on them in Melee. But as soon as the first group was destroyed, there was a second wave to take it’s place. The Russians began to rally, and set up a counter-attack on the German right, attacking the IG gun’s position and suppressing it.

Unfortunately, it was too little, too late. Vogel’s inch-by-inch progress through the Russian left, and the Infiltration of a LMG squad kept the defense on the Russian right in a shambles. When the seventh time check was pulled, it was enough to end the game. Vogel held the initiative and he held the points to win.



So the Germans win again – and the survivors will meet the Russians at a critical point on the next map. If the Germans are victorious a third time, it will be the end of the campaign. But it will take place in a more urban setting – the Russian rail yards. Routing will not be as easy, and the Russians will be desperate with their backs to the Volga.

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Won/Loss
Germany: 2/4
Russia: 1/2
United States: 3/0
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Sat Mar 12, 2011 5:52 am
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