Every Man Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Dad, Husband and Independent UK Game Designer, Agricola fanboy and jealous admirer of Carl Chudyk. www.surprisedstaregames.co.uk

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Here Be Dragons!

Anthony Boydell
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Newent. Glos
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Tucked up safe and warm in the toasty comfort of Room 4 (or "The Boydell Suite" as it is now known) of my Llandudno digs, I can hear the storm howling outside and I am glad. For the third week running I have been able to avail myself of the generous company of The Snowdonia Dragons and later, as the wind whips along the back alleys pressed up against the mighty Orme, repair to my laptop for the write-up. I couldn't just make a nest of the many pillows and drop off immediately; no, indeed, I must empty my head of the day's events first.

To start, I'd prepared the way (via the BGG Guild) for a play test of my Snowdonia:Wye Valley Tourer expansion which, originally, started life as 'the B side' to a smaller Darjeeling and Himalaya scenario. The Wye Valley Tourer adds tunnels (co-opted by the recent 1881 Channel Tunnel), a couple of lucrative-the-more-you-build 'bridge' cards and the drinking of tea. With a postcard of 'bonuses', you send your Surveyor up and down the valley in search of delightful tourist spots in which to sup a brew - provided it's not raining - which, in turn, allows you to 'tick off' your postcard in return for points and/or bonus resources or actions.


Sarah, Bernie and Ed take a break from all that hard work!


It was a slow start with quite a lot of rain (ie. almost ALL rain) that cleared up in to a scorching Summer; the four of us drifted off along different paths (Sarah: a bit of everything including a tie for the most tunnel sections, Me: failing to complete my contract cards but clearing my Postcard, Ed: Track and Tea and Bernie: the Tunnel and Track King). We were done in 90 mins and, for a play-test, I thought it went excellently; the three 'new bits' worked smoothly, it's now down to a re-scanning of the contract cards to sort out a couple of minor inconsistencies! The aim is to have it ready for the forthcoming 3rd Edition Kickstarter campaign (Summer, I believe) along with a little tribute to my pal Peter: "The Bluebell Line".

The table in the opposite corner had finished it's Altiplano shenanigans, so we were able to mix things up a bit; in the end we seemed to have only swapped Ed for Aaron, so it was back to our table for a daft WP-ish filler from the makers of the excellent The King of Frontier:


Little Town Builders: King of Frontier 2?!


In summary: place a worker on the board in a free space and then gain resources from the 8 spaces around you OR spend resources to build and place a building. As the game progresses those 8 spaces will cover your buildings and those of other players; in the latter case you must pay the owner $1 to use that building's effect. Buildings are worth points, conversion of resources into points can be done on buildings, secret goals can be attained in-game for points and money is also VPs (3:1). You play four rounds, feeding your workers fish/grain at the end of each one, and then you see who has the most points.

Quick and fun, this is another daft gem from the East; I'm not sure I'd pay 60 euros + postage for it, but it was a hoot nonetheless.

Plenty of time to go yet, so one went up to one's elbows in Bernie's bag to tug out a couple of trinkets; firstly, something with quite a good rep from all I've heard and read:



In summary: Play cards from your hand to your tableau OR to a central 'Capital' that matches the suit (there are four). If you play to a capital, you gain a bonus of some kind (a gold, a card draw, a secret modifier or a low card from a capital); if you play to your tableau, you're setting up majority scoring at the end of each of the three rounds AND your final total too. The trick is to avoid the total value of cards in a suit in your tableau exceeding the total value of cards played to the matching capital in the middle of the table: if you do, you might be in line for scoring bonuses, if you don't you lose all of your collected cards in that suit!

A clever little decision brewer, I thought it would go down well 'at home' so I offered to buy it from Bernie (who had previously mentioned he wasn't likely to play it with 'just two'); he paused for a moment and then simply handed it to me as a gift - how utterly wonderful, how stupendously civilised!

I repaid this fulsome generosity by crushing him at our final game: DragonFlame...


In summary: It's Coloretto with special abilities and mixed scoring opportunities!


While the others were fighting over chests and 'hard VP' treasures, my Wyvern burned up a series of villages and amassed a collection of unique statuary for a comfortable victory; not even a vindictively-donated -3 point Knight from Sarah could dent my Smaugian triumph.

Next week I shall be training folk in Merthyr Tydfil and my Wintry sojourn of gaming luxury will come to an end. I'll be back in the Spring, though, which is something very much to look forward to!
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5 Comments
Tue Feb 13, 2018 6:30 am
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Rise Of The Machines

Anthony Boydell
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Newent. Glos
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Inspired by my Friday messin' about, I present - for your Snowdonian delectation - the following:




Cost: Remove your 3rd worker from the game(the march of progress, eh?)

i) When resolving a Stock Yard action, you may use your worker to take all iron ore above the 5th and all stone above the 3rd and all coal above the 2nd in to your supply; if you do, this replaces the normal Stock Yard action.
This ability is not modified by contract card effects (as it replaces the core Stock Yard action).

ii) You may take the Foundry/Works action ([C]) without placing a worker (resolve it after all other players have resolved their [C] actions).

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Mon Feb 5, 2018 6:50 am
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Moon Over Prestatyn

Anthony Boydell
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Newent. Glos
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There was a full moon over Colwyn Bay on a drizzling January evening as I beetled along the North Wales expressway in Mrs B's Nissan Micra (my Touran having suffered a dashboard-illuminating tantrum last week and now in the 'shop' for £600 worth of repairs *gasp*). It's fun rallying along the meandering Welsh roads in a tiny car but not so much fun when the wind gusting off the Irish Sea is threatening to tip one over and roll one up the bloody hillside! Thankfully, I made it to Prestatyn in plenty of time (and the right way up) to purchase my usual Marks & Spencer Food Hall Supper but, disappointingly, found the sea-front car park gates closed: no thousand-yard staring out at the beacons on the wind farm and DEFINITELY no ankle-dragging cuss words in to the flat sand #sadface.

The Beach House was just warming up for the evening and the gamers were arriving in fits-and-starts; at one point a couple of Tramps (that's 'hobos' for our American cousins) shambled in and looked like they were about to kick off and piss on our chips when I realised they were just Mark and Paul: club illuminati (if scruffy as fuck):


Not a bottle of meths or a dog-end between 'em.


Suitably soft-beveraged, we repaired to the upstairs room and promptly split in to a five for the excellent Peloponnes and four for tiresome Seasons. Peloppers - as no one is calling it - fair blistered along; the two of us who had played it before (and remembered it ie. me and Ed) managed our twin scores well enough to survive the disasters and end on a creditable pair of mid-to-late 20s scores. The others, rather distracted, failed to juggle the demands of their hungry populations and fell victim to the classic 'Ponnes' kick in the teeth: ending the game with 30+ points in buildings and a sad handful of citizens between 'em. Jeremy and Daffydd seemed unperturbed but Yvonne was visibly steaming with frustration - I fear this one is off her Christmas list.

She was still unsettled as we prevaricated over game number two and snuck off to a side table for a solo Fields of Arle while I taught my umpteenth game of Calimala! Jeremy and Ed were donating to buildings with such enthusiasm that Daffydd and I left them to it and built fleets of ships and the collective noun for trading houses of trading houses instead. It was all neck-and-neck, nip-and-tuck around the first corner of the score board as Ed, Jeremy and I hoovered up the scorings; Daffydd was being cut out of points by poor tie-breaks though, fortuitously, it was his hidden scoring card that provided me with the one extra point to steal the victory from Jeremy at the very last! Huzzah for me...and huzzah for Calimala!



Jeremy departed (and Yvonne was still arsing about with Arles) so D, E and me Rolled for the Galaxy to see the session out; I don't feel a burning urge to play this game but whenever I end up doing so, I have an absolute blast.

The journey home - now moonless thanks to rain clouds - was stormier but I was cocooned in a warm cockpit by the transcendent melodies of Dark Side Of The Moon. The whole effect was quite poetic especially when an ambulance sirened passed in a blur of spray and blue light to the strains of Time / The Great Gig In The Sky...

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Thu Feb 1, 2018 6:40 am
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The Company Of Dragons

Anthony Boydell
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The Snowdonia Dragons have decamped from the windy wilds of the Conwy golfing dunes to a snug, marina-side trendy Pub called The Mulberry; it was all open-plan pine-clad with an upstairs balcony bar perfect for gobbing on the general morass below. It being January, there was no morass to be seen, not even a mild hubbub. It was a notably small - for the Dragons - turnout with just about nine of us so after a brief catch-up about Christmas etc, it was down to some gaming...after all, I'd come here for my mental health after a four hour drive through (a bleak) mid-Wales and the prospect of a whole working week away from home.

Daffydd, Yvonne and Jeremy seemed to have pre-booked a Terraforming Mars sesh and were fully-loaded in one corner with Elysium, Corporate Era and Venus Next for good measure; Aaron was spinning lighter fayre in the other. Ed and a flu-recovering Tim joined me for some disc stacking, area majority fun:


Calimala for three?


It was clear, very quickly, that Ed was getting an absolute flyer; by the end, he almost needed to use his +50 token (unheard of)! I'd blame it all on him drawing 'Ship' and 'Cloth' cards while I kept drawing 'Bricks' and 'Donate', if I was a sore loser, which I'm not so I'll keep it to myself. Tim, almost nodding off in a fug of poorliness, dragged himself through the proceedings with the fabric warehouse he started with but was only picking up mostly-third place scraps.

Quickly done, Aaron joined us from an adjacent table clutching a skinny box of brainfuck & mindtwist a.k.a John Company:


Oddly co-operativeWorkerFamily placement with a sprinkling of Chicago Express?!


Basically, you're all involved in running the Company and making decisions about purchasing, trade and conflict; taking kickbacks from shipyards and factories that supply the Company that, in turn, supply the Indian regions for the Company's profit. Buy shares to get dividends, train up your peeps to take roles in management or the Armed Forces; all to earn cash to reinvest in the departments of the Company and - ultimately - to line your own pockets. It's a Cole Wehrle game so you get no bloody help from the game about what to do, how to do it or - most importantly - how to get through the entire game without tanking the Company. We made it to Round 3 when a horrible dice role on trade denied us $17 essential dollars and collapsed everything; three of us had family members in key positions shamefully-sacked (with their attendant VP penalty) while Tim - thousand yard staring at the busy board through rheumy eyes - was the only one NOT with a negative score! It was a lot of (obtuse) fun, though, and I'm glad I got to play it as I'm never likely to play it anywhere else!

With about an hour left - and Tim zombie-lurching homeward for a hot water toddy - Aaron, Ed and I settled in for a no-fuss Nusfjord; it's fab when one doesn't have to do any explaining and one can just get stuck in:



Apart from discovering we've been playing one (minor) rule wrong in Ross-on-Wye, this was the usual mix of tight decisions and good timing; indeed, managing to buy three shares (two of them my own) in Round Two set me up for a stable fish income. As always, the buildings were important and a deft final round juggling of wood and Elders netted me 6VPs - just enough to keep me ahead of Aaron who had been fishing with his Forests instead of boats! This game just keeps going up-and-up in my estimation: a corker!
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Tue Jan 30, 2018 6:35 am
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Con(temporaneous)

Anthony Boydell
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Time was when UK gamers had GenCon to look forward to and Baycon and, perhaps, a smattering of other bits and pieces around the place - usually hosted University campuses 'off Term'. I remember catching the train with pals for a Play-by-Mail convention in Sheffield, for goodness sake (we're talking mid-to-late 80s). Manorcon and Midcon, The Cast Are Dice, Dragonmeet, Dragondaze, Salute, Sorcon and the UK Games Expo. One's calendar is now bursting with a fecundity of gatherings that would make my 20 year old self blush with embarrassment; for example, in the next few weeks alone we have:



I'd actually penciled Handycon in to my mental diary but forgot to book any tickets; I'd love to go up to North Wales but - oddly - I'm going to be in the area during the weeks either side of the Con but not available at the weekend. OxCon was fun a couple of years back but I shall be holding the Fort at Boydell HQ that weekend and can't get a Pass out. There's a long haul, via Shrove Tuesday, through February until March where there's something happening oop North:



Too bloody far away? Not really, it's just that I couldn't get permission to sneak away twice in the same month and - to be honest - it was never going to beat this St David's Day (and long weekend) beauty of International gaming shenanigans:



I missed Leiriacon in 2017 but, with the blessings (and euros) of Surprised Stare Games, I get to go along this year! Four days of beer-ing it up networking with some of the best designers and players Europe has to offer and, I believe, Heavy Cardboard's Edward and Amanda flying in too. Mac Gerdts is a special guest and, of course, one can't escape the larger-than-life presences of the most excellent Messrs Paulo Soledade and Nuno Bizarro Sentieiro!

It's going to be a hoot, I'm certain and it'll be enough to keep me ticking along until the Expo in Birmingham in June and then the long Summer haul towards Spiel. Phew! This gaming lark is ruddy hard work!
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Wed Jan 17, 2018 6:20 am
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Playing with yourself for fun AND profit!

Anthony Boydell
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It's December, so:

Marty "approaching 5000" Malone
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is running his annual Snowdonia solo challenge ie. who can score the highest given a specific starting condition.

It runs from Today to the 31st and peeps are encouraged to play, post photos and write up their experiences (good and bad). I like to throw in some prizes too, as it's so rewarding seeing such direct love for my little board game!



This year the scenario is...NO TRAIN ie. who can score the highest with just two labourers per Round? If you're interested in taking part then here's the place to go:

https://www.boardgamegeek.com/geeklist/200307/item/5798056#i...

Good luck and happy steaming!
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Fri Dec 1, 2017 6:25 am
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I don't want to change the world...

Anthony Boydell
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My looooong week of working away had almost come to it's end. It being a Thursday, I'd normally have been off down The Marches with a song in my heart and a pork pie on the passenger seat but, this time, it's the full Monday thru Friday for Uncle Tony *gasp*. The dilemma of where to eat (and what to fill the evening with) presented itself on the dot of four o'clock when the last trainee logged off the training system and left the training room; it was too late to start anything new and, besides, I had been barking new functionality and spinning practical exercises since 0900HRS: it was time to get the fudge out. My choice was to either fritter away another £20 on a cinema trip to see the preview screening of Blade Runner 2049 OR be a true gamer and trundle 15 miles South - on the A55 North Wales Expressway - to join the Snowdonia Dragons (West) at the Pontio Arts Centre in Bangor:

Bangor is the oldest city in Wales and one of the smallest cities in the UK. Bangor lies on the coast of North Wales near the Menai Strait which separates the island of Anglesey from the mainland. The origins of the city date back to the early 6th century.

I had an hour to spare and the Sun had come out - how could I not go for a wander?


Garth Pier is the second longest pier in Wales, and the ninth longest in the British Isles, at 1,500 feet (460 m) in length. It was opened in 1893 and was a promenade pier, for the amusement of holiday-makers who could stroll among the pinnacle-roofed kiosks.


The Pontio Art Centre is all shiny perspex and angular carpets; it's also an off-shoot of the city's University and was buzzing with end-of-the-day students walking about in their so-called "trousers" and sipping their Soy Chai Lattes in an ironic way. I scurried to the lift, head-down lest one of them speak to me, and found the fifth floor café space that hosted the Dragon's meet-up. We were joined, for a prompt 6PM start, by Ed and Aaron and Tim and Tim and Rob and Alan and David (not Daffydd) and got stuck in to a raucous 6 nimmt! (see below); oddly, for me, I played an absolute fucking BLINDER and ended up with my last card scoring one piffling penalty point to take the win!

Eight is a magic number, so we split immediately the Nimmt! cards were back in their box for St Petersburg (them) and Rails of New England: me, Aaron, Tim (not that one, the other one) and David (not...well, you get the idea).



In summary: card drafting and money-spending to build connections in a Power Grid manner across a detailed map of New England; historical Events and Depressions/Prosperity interact with your economic engines like the Cubes and Weather in Snowdonia. Additionally, players compete for income-generating Mail Contracts, end-to-end long routes and 'State Subsidies' - the latter are cute VP wrinkles based on historic details like tunnels, riverboat routes etc.

It took us the better part of two and a half hours to puff through 14 rounds of play and it was a lot of pseudo 18XX-y fun - how could I NOT enjoy a 'proper' railway game? - but my knack with the d10 provided an extraordinarily-prosperous, money-rich session. At one point, Aaron called Tim - the other one - over to lament the general lack of poverty and loan stress. 'Our' Tim managed to squeak a $12 win over David (despite me playing all the 'Take That!' actions against him and hate-drafting his businesses), with me $49 behind and Aaron as far back again; we sort-of managed to run out of meaningful things to do in the last couple of rounds thanks to the vigorous fountain of cash coming our ways. It was still a satisfying experience, though.

We closed with a random table pick: Toledo 1085:



In summary: a set-collection affair with a Fzzzt!-feel ie. plenty of auctions along a sequential line of 'Lots'. There are four 'sets' to collect and the first player to collect at least 10 points worth in each set triggers the end-game. Money - we all start with the same fixed amount divvied out each round - comes in three types: vellum, Silver and Gold.

We misinterpreted the bidding as functioning like a kind of priority system ie. Vellum-only bids are trumped by a Silver-based bid (silver or silver plus vellum) and Silver-based bids are trumped by Gold-based bids (Gold or Gold plus other stuff etc). This made things very interesting but fell apart at the end when I'd managed to haul a load of coin-converter cards (promotes one type to the next one up) and was promptly able to easily win every card I wanted. It turns out the fan-produced translation of the original French rulebook, printed in 4 point font, contained an alternative explanation of the money in a random annex/paragraph which we discovered only at the end when looking for the final scoring rules ie. it was actually a mundane 4V = 1S / 4S = 1G mathematics arse-ache. The artwork and presentation are lovely, though.

Studious types were still gazing, pensively, in to their Macbooks in the 'Social Engineering Suite' as I scurried back to the car; it's a hard life being in your early twenties, they take everything so seriously!


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Fri Oct 6, 2017 6:45 am
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The Joy of a Toy

Anthony Boydell
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zombie

This is what the end of the world looks like:


A bleak, drizzling dusk on a broken shell-strewn beach; the salt/fish stench of rotting bivalves and the brown sea roaring and slapping against the sand. I was the only person for 500m in either direction; I wouldn't have been surprised if Viggo Mortensen had emerged from the myopic horizon pushing a shopping trolley of detritus with a child by his side. Hand-to-mouth, hand-to-mouth; the do-it-myself sandwich supper and the thousand yard stare through the rain-soaked windscreen. The waves break and the wind rocks the car; I am running the engine to keep warm but it will be much, much warmer inside The Beach House.


laugh

This is what happiness looks like:


Good folk sharing the simple joy of being together to play board games; look in to our eyes and see how they shine!

blush

This is what A Buggers' Muddle looks like:



The 10 minutes to get seated and the 10 minutes of looking up Leader abilities and the constant drafting/playing out of sync and the questions interrupted by other questions and the answers crossing in mid-air to end up in the wrong ears and the fiasco of the three-tries final totalling.

This is what a glorious evening looks like.

What a glorious evening.

A glorious evening.

Glorious.

Us.
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Thu Oct 5, 2017 6:50 am
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Dragondaze are here again

Anthony Boydell
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Hardly on the scale of an Essen Spiel or a UK Games Expo, South (Welsh) Wales' DragonDaze (http://dragondaze.com/) is a pocket-sized micro-con held in the chlorine-tanged environs of The Newport Centre: with flexible conference facilities, a music stage and a (mainly) family swimming pool with flume, wave machine and a fitness suite attached. The Saturday morning shoppers were out in force but seemed determinedly-focused on only one of the two main town centre car parks; this allowed Arthur and I to breeze in to 'the Kingsway', which has been in Newport as long as I have been alive, pretty much - I have lens-fogged memories of being in Arthur's age in the passenger seat of my Father's MGB GT or his Triumph Spitfire or his Vauxhall Viva or his Mini Clubman or his...well, he had a LOT of cars in the 1970s.

Arthur got in for free, so it was just £7.50 'on the door' and narrowly-avoiding ending up in the changing rooms, we navigated to the Main Hall:


From L to R: The esteemed venue; the meet 'n greet stewardess scares the living sh*t out of every child that enters; the view from one side and the (blurred) view from the other.


It was pleasant buzzing and there was plenty of variety to be enjoyed: foamy LARP gear, dice, miniatures, tee-shirts, comics, jewellery, an Esdevium-run demo square and a sprinkling of board games and board game prototypes. There was no chance of missing Bez (see below); Bez was dressed in bright red and her enormous pointy beard swung about in a graceful arc every time she turned her head. In a Bind has been picked up and given a much wider release (including a 10 minute spot on a French TV-based magazine show) so me and the lad joined a forlorn-looking punter to show off this ridiculous plastic-sheetless version of Twister:


Getting in a bit of a twist with Yogi (note that Bez can't keep still for even a microsecond!) and Arthur, proudly, finds one of his Dad's games in the free-play Library!


Of more pressing interest - because he and his models were eye-distractingly adjacent to Bez's contortionist lair (and hair) - was David J. Mortimer and his new pre-KS miniatures project. It's a combat game with 3D models that you buy the templates for and, thus, can then reproduce to your heart's delight; the system is straight-forward so that even I had a rough idea of what was going on:


Ironclads: Space Battles in the Victorian Aether: Rules and 3D printer templates coming to a KS near you very soon.


Arthur got off to a literal flier by special action-ing his entire fleet, across the length of the Sector, to lurk right outside my figurative front-door! Much ramming, blasting and asteroid-avoiding ensued in what was an ugly conflict; we were both rather too 'gung-ho' to be in charge of military hardware, littering the Po-Tay-Toh System with torn Victorian steel. Arthur managed to puncture my last remaining hull to take the victory; 'twas a hollow one, however, because my die-rolling was abominable. That's MY excuse and I am sticking by it (David? You were there...speak up for me!).

Arthur's RADAR led us to 'Find of the Day' in the form of this grandly-illustrated 1984 curio for just a pocket-money dispensing £5:


We trekked once more around the room to see if we'd missed 'owt (mind you, I'm not going to buy anything 'big-boxy' this close to Spiel) and nipped up to the boardgamer's free-play area for a mooch (see above); we managed a quick try-out of Rainbow Rage but aching feet and the urgent call of sweets called us homeward. Same again next year? I hope so.
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Mon Oct 2, 2017 6:14 am
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Life's a beach and then you (roll a) die

Anthony Boydell
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I'm working away in the Northern reaches of Wales while its still Summer in the UK and a traditional Tuesday evening is gaming-free; instead it is reserved for a cinema trip, supper and a walk of some kind. This week, having lost myself in the visual tsunami of Unicorn vomit that is Valerian and the City of a Thousand Planets* and possessed of a belly full of all-you-can-eat toffee beef with noodles and with temperatures in the sticky mid-20s (scorching for the UK), I wandered across -and-along the tide-out Llandudno beach; I say 'beach', but it's really more of a rock-strewn graveyard of jellyfish corpses and torn aluminium drinks cans. The tide was turning, however, so I creaked to the end of a lonely jetty and contemplated the bleak view of the Irish Sea:


(from L to R): Scruffy shores; a scruffy selfie; some scintillating souvenir shops and a sad, sobering seascape.


An excess of salt in the air, and in my buffet supper, had given me a rabid thirst so I retreated to the B&B with armfuls of cheap squash from the supermarket and sweated myself to sleep. Wednesday dawned as warm but, thanks to the clear blue, nowhere near as humid; thus, for the rest of the day, would it remain and made my usual drive over to Prestatyn a windows-down/face-breezy delight. Two days and two distinctly-different seaside experiences:


(clockwise from top L): A soft (if sweary) strand; a starving seagull sprog; a satisfied sunny shoreline selfie and some splendid sandcastles.


Having clambered across the be-barnacled sea-break boulders, pretending I was leaping precarious ravines and scaling Himalayan heights like I did when I was a nipper, I found regular Prestatyn club-attendee Ed perched on a bench and fart-arsing about with his iPhone trying to log in to BGG. We chatted for a short while then made our way to the Pub for our raison d'être ici:

Just the five of us and Ed, being the nominated Chooser Of The Week, chose Istanbul; this is a game I have managed to avoid playing and/or seeing played up until now, so it was eyes down for some Yokohama-inspiring dobber-chaining, resource collection and ruby exchanging. Disconcertingly, Ed was four rubies up while the rest of us were still on one apiece but - sportingly - he let us all catch up a bit before nailing the last one (we played with the Coffee expansion which extends the winning line from 5 to 6, apparently) for an insta-win.



To finish, with a realistic maximum of 90 minutes remaining, we all agreed to try some speed Scythe; everyone knows it very well, so we managed a tussle-filled session with even a few minutes to spare! The haste compromised our decision-making somewhat - as you'd expect - but it was a fine old time had by all and the scores were all daftly-close at the reckoning**.

Life is, indeed, a beach and then you (roll a) die.

*I really enjoyed its bonkers visual storytelling and ambition; then again, I'm big fan of Moebius, The Incal and The Fifth Element so it is no surprise.
**Apart from Jeremy who, true to form, ran out of steam and figuratively face-planted once again.
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Thu Aug 24, 2017 6:50 am
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