Some of you already know that we do that thing when we go to Essen Spiel: We ask boardgame designers/publishers/stars to take a picture with a tiny toy of an alpaca (or llama, depending on the toy) and all of them agree with a smile in their faces. If this post gets more-or less relevant, will upload our picturesfrom 2015 & 2016 <3
These are all the awesome people of the industry that took 15 seconds of their time to make this couple of designers very happy.
I realised that I "can't" tag reviewers/influencers from here so I'll tag them out in Twitter in order to notice them.
Will post a big write up about Spiel 2018 soon, but since Shei & I are working in several projects at the same time, my amount of time to spend in writing things on BGG/LlamaDice is limited.
I hope that I can make this thread every year because this pictures we'll terasure them forever.
A blog about what we (Llama Dice) play and sometimes design.
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Many of you know that I design games with my (now) wife Shei. Boardgames are part of our life and honestly, I cannot imagine it now without them. We started playing modern boardgames in 2013 and we started designing in January 2014.
Our first game published was Aloha Pioha, that won a design contest that the prize was being published. The next one was Mondrian: The Dice Game by a really Spanish successful publisher. Then Ray Master via Kickstarter by another.
And then we signed the contract for The Red Cathedral that will be published along 2017... but it is in illustration phase right now.
2016 was a huge year for us and it vaticinated a non-stop published games ride.
And then the void.
The design of The Red Cathedral wasn't closed and we have to spent all of our designing time in finishing it that made the whole 2016 empty of new designs.
By the begning of 2017 we designed the first version of Aalsmeer that kept the intereset of a couple of publishers and by the end of 2017 the design we thought it was closed. It was sent to publishers but they dissmised it and pointed some notable failures.
We started to lose our confidence.
The games we published was "forgotten" because they aren't new games. In the bussiness we're having many titles every week in the stores, so that's not strange. But it affects you. A bad rating here on BGG, a bad comment, or just the silence affects you in many ways.
But all the way, and all the work done cannot be put down in silence. Because it wasn't silence. It was just the volume wasn't as loud as we liked. So we turned up the volume.
We kept designing. Because we like it. Because we took the last piece of self-confidence and throw it towards the summit of the mountain that is being published. Because we believe in hard work and having a pinch of luck sometimes. You won't roll '1's always. We started 2018 with no sights of being published in the future but we wanted to change that.
After hardworking since December, the first spark of light finally arrived.
The prototype I showed you in the first week of the year (Week 1: Farting noise and Gymnastics) and failed miserably in its first playtest in Week 6 about the building of the Eurotunnel will be published in 2019 by Looping Games being the first game in their 19xx series that is not designed by their lead designer Perepau Llistosella.
But since we kept designing more games and not giving up on Aalsmeer, we took the design and pulling off the bad things and pumping up the good ones and finally we made it.
We couldn't belive when Ediciones Primigenio (our publisher of Aloha Pioha) told us that they will publish Fondue (we talked you about this cheese game in Week 50 and failed miserably in the same week, and they wanted to have it ready for Essen 2018.
But they're going to publish Aalsmeerin 2019 and we cannot be more exited!!!!
By this year (probably) will have published Fondue but in 2019 will have Dover Calais, The Red Cathedral and Aalsmeer. 2019 looks as awesome as dizzy.
I think that all of this joy comes from trusting in ourselves and kept working.
So signing publishing contracts is really cool, but experiencing that trusting in yourself works, is cooler.
Thank you all for being there an supporting us!
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YEAH! FINALLY! THE JAPAN POST IS HERE!
But first I want to remember how the idea of playing a Japan-themed game in Japan came off.
In February, we travel to Carcassonne and we brought two oversized meeples to there and put it in places simulating we were playing with the city.
And because we have a travel edition of Carcassonne, in our board game illness the idea showed up: What if we play a game of Carcassonne in Carcassonne?
So did us! We played a game of Carcassonne in Carcassonne unlocking a sort of a gamer achievement Even we had a cool story about it.
While we playing, a US women passed by our side and
-“You’re playing Carcassonne in Carcassonne!”
- “Yeah, that’s cool right?” we said
-“Totally!! I played this on my iPad a lot and I didn’t know that it has a physical version!”
She didn’t know that Carcassonne is actually a boardgame
So when the time for the honeymoon trip to Japan was close, we decided to make the #JapanBoardGameWeek and play every game about Japan we had in our collection. We played Nippon, Honshu, EDO, Samurai, Sushi Go! and Traders of Osaka and it was really nice because there were a bunch of them that we didn’t played it for a while.
We wanted to do something similar in Japan. We thought about what game to carry with us and, despite to wanted to play a game of Nippon in Japan, we kept our heads cool because we went there for tourism, not for spending 2 hours in a board game . So we chose Honshu since we were travelling across Honshu Island… and so did we! We played a game of Honshu in Honshu.
We played on a beautiful park in Tokyo called Koishikawa Kōrakuen. Many people passing by and staring at us to see what we were doing hahhaha. No one came close really.
But we wanted to do MORE. We made a wedding gift that includes two meeples that were bought in the Hans im Glück online shop (the sold bags of 100 in one color, so we bought 200 ) and we saw this mini expansion:Carcassonne: Japanese Buildings (that was an omen!)
And we had planned to visit at least 4 tiles of them! (The fifth, the Pagoda, was close to Kyoto but we were too tired to travel to there). So we brought this tiles across Japan and took these 4 pictures:
Now we have 2 excuses to return to Japan: We have two tiles left for visiting
Today we head to Frankfurt for a quick trip around there. We tried to do something about it like Japan but we couldn’t. At least we’ll eat a sausage and buy some games
And you? You did board game related things for your trips?
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Today is the last day of the GenCan't Roll & Write contest and we did our homework. We have a fully playable version for download!!
This is a short post (not the long ones that you used to of the Weekly log) because there's no so much to say, just let you know that you can go here to obtain the link for download.
Since this is a game that we submitted to the contest, the game is in Spanish and English! It was a lot of work to do in only one month but we know it worth if just one of you download the link
So here's the link: TERRAFORMING DICE DUEL
Shei and me hope you like it!
See you on Monday!
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