I know that I've got a couple of subscriptions and I only get visits when I tag a lot of played games but that's not the point. The point is that I miss write in English about my preferred topic ever: Board games.
I've been playing more than ever due to the confinement but I don't know. It's a strange feeling. I DO miss writing here but yet don't have the impulse to start writing.
And I love to talk about it here and chat with you all. Maybe too much extra-work from prototypes that keeps me away from writing hre.
Shei and I we're currently finishing some touches about a couple of boardgames that will be published in 2021-2022. We're in our finest moment as designers and that means a lot of work since we love to work close with publishers.
We do know that The Red Cathedral will be published sometime near September probably in USA too. So, this project started in 2015 finally will be released. What a ride !
Aalsmeer will be postponed to early 2021, but with one good new! Mihajlo Dimitrievski will be the one in charge of the illustrations and cannot wait to see his work!
So as you can see, we're perpetually doing and playing things but, for reasons beyond my comprehension, I don't have the impulse to shout them out loud here!
Whenever I can share some pictures about The Red Cathedral I'll do for sure. It's easier just to show pictures rather than write about them hahha
A blog about what we (Llama Dice) play and sometimes design.
Archive for Misc
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Well the title is rather clickbaity since I bought two sets of Carcassone tiles at the thread: Hunt for second hand games for Spiel 2019: HERE
The idea was simple: Buy a set of basic game of Carcassonne to frame the tiles. The idea, also, is buying them as lower as you can since you don't need the score board, rules, box etc.
So thanks toRukus (André Heines)(Rukus)Germany
30 km from EssenTobias Lunte(Tobl)Germany
And (with a lot of delay, you know, one thing is saying that your'e going to do a thing and another completely different is actually doing it) spending some isolation time, finally we made it! The Covid nightmare we're living in Spain mixed with the clear "Stay at f**** home" message helped a little bit.
So here they are the steps and the how-to:
The perfect size for this (including the enough deepness to hold the base+tile+standing meeple) is the Ikea's Ribba 50x50 frame:
Every Ikea item has its own instructions. So we took as guidance (to put every tile perfectly centered) those instructions to paste the Carcassone starting tile:
The original idea was playing a Carcassonne game ON the sheeet and then paste the tiles but since sometimes the map gets really ugly, we more or less designed a map in our taste. Once the map was designed, then we glued (with sticky tape) every tile to the instructions sheet. After that, glued some meeples in the tiles and some spare tiles in a sort-of drawing pile. It supposed to be a game in progress!!
Finally, with more sticky tape, glued the sheet (without any sign of being the instructions sheet) to the frame base to hold all the components
Close the frame (recycle the passepartout or use it in another frame) and there you go!
And see how it looks hanging on the wall
Saty safe everyone!
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In 2015 Shei and I started a thing when we travel to Essen for our very first time at Spiel. We brought a tiny llama toy that we planned to put on the top of games, things and so on but suddenly we took a picture of a designer with that toy called Bernarda and everything changed. We took pictures of designers, artist and people we know from the boardgaming world and it was super fun.
Then, we came back on 2016 and did the same thing with another different llama toy called Vicenta and many of them remembered that odd moment in which two stupid people with a smile in their faces asked them "to take a picture with Vicenta"
In 2017 we got married and didn't attend to Spiel, but in 2018 we came back again and took pictures with Benigna 'Beni' and it was amazing.
This is the 4th year that we do this thing, now with Paquita "Paqui", and we think that this will be a tradition every year we attend to Spiel but... do you know why?
At the end of the fair, we end with about 70 pictures of people smiling, doing shenanigans or crazy things with the toy and everyone looks happy and enjoying this wonderful boardgame world. Those smiles and faces remain us why we are here: To make people happy.
So here it is, the pictures we could take at the fair, enjoy them as much as we didUli Blennenman, master of SpielworxxSteven Buonocore from Stronghold GamesKlemens Franz & AndreaAntoine BauzaLivia from MOZI GamesJoey Schouten from Inkwell Games
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Well... that was an amazing SPIEL for us professionally and personally in which we have experienced a lot of love and kindness from every people we approached by. And sometimes it's something difficult to approach to someone and ask them to take a picture with a tiny llama toy, but we did it and it was a blast (You can check the pictures from Beni last year)
But today I'm going to show you the pornographic haul that we gather during the whole fair. The worst part is the one on Saturday we saw our purchases and said "We haven't bought that many this year, we can bought some more", tried to pack and realized that yes, we have bought THAT many
We already played some and this is what was our first impression:
Tee oder Kaffee
A small -very small- card game where you have to take sets to score them. Nothing sounds amazing and probably is a bit random, but we're addicted to it. Will be included in every trip due to its size and, at least with two, is quick and fun to play!
Skytopia: In the Circle of Time
I loved how the gears work and despite thinking that with more players will be cooler I enjoyed the first game of it!
Masters of Renaissance: Lorenzo il Magnifico – The Card Game
For me, can be the biggest deception of the Spiel Will play it again soon and will decide but the first impression is a game that I didn't like (but the marble mechanism is really really cool)
Ingenious: Travel Edition
It's one of the biggest findings in the Math-trade thanks to my friend Thanasis! This is the travel version only for 2 players of Ingenious. And it's amazing because is really hard to find!!
Silver & Gold
I loved it! A kinda different "reveal and write" drawing in the cards. Phil Walker-Harding, I love you. I like this a lot!
We bought this one without even looking at the box because, you know, this format always is a winner but... this time is not. It has some good ideas, but we found playing this without having any fun like we have plenty in Twenty-one, Qwixx, Qwinto and so. A little deception. Will play through all the sheets twice and play with the family and then decide.
Paris: La Cité de la Lumière
My god. MY GOD. I loved it!!!!!! Through the production, to the artwork, to the gameplay, to the scoring... everything. This could become one of my 2 player favorites for sure!
We expected to have fun this one only with my destroyer nephew but we found ourselves playing it and laughing a lot!! This is very fun!!
Humboldt's Great Voyage
A 5 Tribes style game. I liked the first game (and the mechanic of where to start is one of my favorite things) but I'm not sure how many plays of it will do. But the first impression is very very good.
Ka Pai & Ka Pai: Ranu
Our first game of Ka Pai was kinda just ok. But the more we play it, the more we like it!! And the expansions are awesome; when you think you know how to play, that new score sheets breaks you. I liked it a lot!!
We found this game in the Matagot booth kinda buried in their big boxes and Shei grabbed it and said: LOOK AT THIS ARTWORK AND THEME. WE MUST BUY IT. So we did. And we played. Twice. And we loved it!! Will be included in our list for trips since the game only have a few cards and the sugar cubes could be replaced by any other thing.
I don't know why I found fun in this game. It has 0 decisions and all the randomness of having a bad hand of cards... But I do like it! Will play it with my family to see if it worth to keep it.
A very good game of city building for non-core gamers. I'm saying this because I felt that for us, we need more. I liked their scoring mechanism of scoring right at the moment you're placing the tile! This is a really fine game! But probably too light for us
And that's it. Now we're heading to Ikea to buy another shelf... so yes, we have a problem. A big problem. But what a blessed problem <3
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Currently we’re dedicated in full in finishing the last prototypes to get them ready for Spiel but in the meanwhile we’d been doing a lot of things. September and October are complicated days for a couple of Indie designers like us. Too much to do, too less time to spent. But we manage
One of things we’d done is posting on BGG news the making of Smoothies! It’s something incredible to see: Watching your little game being on the web page you’ve been using for everything in your boardgaming life is something to celebrate!
So if you’re interested in why an Smoothie can be a sustitive of Carbon dating, go HERE to find out! (Yes it is a clickbait but a funny one!)
The nice people of Button Shy Games had the idea of making a contest of a 18 card game which every card should be identical. We thought that we could design something different and so do we! Here’s the teaser trailer of Tony Card’s Pro Skater, a 1-18 players game! We have to admit, we’d been laughing with this one.
We have sent 10 questions to a couple of designers we truly admire and when they have the answers we’ll post it here as well in our webpage! We’re pretty excited about it!
Some of you know that we’re releasing 2 new games on Spiel this year: Smoothiesand 1987 Channel Tunnel.
Well, you can make your preorders for Smoothieshere: http://ludonova.com/en/preorder2019/
But for 1987 Channel Tunnel there is currently a live kickstarter campaing in which, not only you can get our game but you can preorder the 19xx complete series! We’re right now translating the making of articles that we wrote for the Spanish campaign. We think that everyone who want to read them should be able to so, we’re translating!
In the meanwhile, you can pledge in their kickstarter campaign (which it’s going pretty well!!) here: https://www.kickstarter.com/projects/looping/1987-channel-tu...
So when we have ready some of the articles for the campaign, we’ll post it here asap.
Thank you for reading!!
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Some of you already know that we do that thing when we go to Essen Spiel: We ask boardgame designers/publishers/stars to take a picture with a tiny toy of an alpaca (or llama, depending on the toy) and all of them agree with a smile in their faces. If this post gets more-or less relevant, will upload our picturesfrom 2015 & 2016 <3
These are all the awesome people of the industry that took 15 seconds of their time to make this couple of designers very happy.
I realised that I "can't" tag reviewers/influencers from here so I'll tag them out in Twitter in order to notice them.
Will post a big write up about Spiel 2018 soon, but since Shei & I are working in several projects at the same time, my amount of time to spend in writing things on BGG/LlamaDice is limited.
I hope that I can make this thread every year because this pictures we'll terasure them forever.
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Many of you know that I design games with my (now) wife Shei. Boardgames are part of our life and honestly, I cannot imagine it now without them. We started playing modern boardgames in 2013 and we started designing in January 2014.
Our first game published was Aloha Pioha, that won a design contest that the prize was being published. The next one was Mondrian: The Dice Game by a really Spanish successful publisher. Then Ray Master via Kickstarter by another.
And then we signed the contract for The Red Cathedral that will be published along 2017... but it is in illustration phase right now.
2016 was a huge year for us and it vaticinated a non-stop published games ride.
And then the void.
The design of The Red Cathedral wasn't closed and we have to spent all of our designing time in finishing it that made the whole 2016 empty of new designs.
By the begning of 2017 we designed the first version of Aalsmeer that kept the intereset of a couple of publishers and by the end of 2017 the design we thought it was closed. It was sent to publishers but they dissmised it and pointed some notable failures.
We started to lose our confidence.
The games we published was "forgotten" because they aren't new games. In the bussiness we're having many titles every week in the stores, so that's not strange. But it affects you. A bad rating here on BGG, a bad comment, or just the silence affects you in many ways.
But all the way, and all the work done cannot be put down in silence. Because it wasn't silence. It was just the volume wasn't as loud as we liked. So we turned up the volume.
We kept designing. Because we like it. Because we took the last piece of self-confidence and throw it towards the summit of the mountain that is being published. Because we believe in hard work and having a pinch of luck sometimes. You won't roll '1's always. We started 2018 with no sights of being published in the future but we wanted to change that.
After hardworking since December, the first spark of light finally arrived.
The prototype I showed you in the first week of the year (Week 1: Farting noise and Gymnastics) and failed miserably in its first playtest in Week 6 about the building of the Eurotunnel will be published in 2019 by Looping Games being the first game in their 19xx series that is not designed by their lead designer Perepau Llistosella.
But since we kept designing more games and not giving up on Aalsmeer, we took the design and pulling off the bad things and pumping up the good ones and finally we made it.
We couldn't belive when Ediciones Primigenio (our publisher of Aloha Pioha) told us that they will publish Fondue (we talked you about this cheese game in Week 50 and failed miserably in the same week, and they wanted to have it ready for Essen 2018.
But they're going to publish Aalsmeerin 2019 and we cannot be more exited!!!!
By this year (probably) will have published Fondue but in 2019 will have Dover Calais, The Red Cathedral and Aalsmeer. 2019 looks as awesome as dizzy.
I think that all of this joy comes from trusting in ourselves and kept working.
So signing publishing contracts is really cool, but experiencing that trusting in yourself works, is cooler.
Thank you all for being there an supporting us!
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YEAH! FINALLY! THE JAPAN POST IS HERE!
But first I want to remember how the idea of playing a Japan-themed game in Japan came off.
In February, we travel to Carcassonne and we brought two oversized meeples to there and put it in places simulating we were playing with the city.
And because we have a travel edition of Carcassonne, in our board game illness the idea showed up: What if we play a game of Carcassonne in Carcassonne?
So did us! We played a game of Carcassonne in Carcassonne unlocking a sort of a gamer achievement Even we had a cool story about it.
While we playing, a US women passed by our side and
-“You’re playing Carcassonne in Carcassonne!”
- “Yeah, that’s cool right?” we said
-“Totally!! I played this on my iPad a lot and I didn’t know that it has a physical version!”
She didn’t know that Carcassonne is actually a boardgame
So when the time for the honeymoon trip to Japan was close, we decided to make the #JapanBoardGameWeek and play every game about Japan we had in our collection. We played Nippon, Honshu, EDO, Samurai, Sushi Go! and Traders of Osaka and it was really nice because there were a bunch of them that we didn’t played it for a while.
We wanted to do something similar in Japan. We thought about what game to carry with us and, despite to wanted to play a game of Nippon in Japan, we kept our heads cool because we went there for tourism, not for spending 2 hours in a board game . So we chose Honshu since we were travelling across Honshu Island… and so did we! We played a game of Honshu in Honshu.
We played on a beautiful park in Tokyo called Koishikawa Kōrakuen. Many people passing by and staring at us to see what we were doing hahhaha. No one came close really.
But we wanted to do MORE. We made a wedding gift that includes two meeples that were bought in the Hans im Glück online shop (the sold bags of 100 in one color, so we bought 200 ) and we saw this mini expansion:Carcassonne: Japanese Buildings (that was an omen!)
And we had planned to visit at least 4 tiles of them! (The fifth, the Pagoda, was close to Kyoto but we were too tired to travel to there). So we brought this tiles across Japan and took these 4 pictures:
Now we have 2 excuses to return to Japan: We have two tiles left for visiting
Today we head to Frankfurt for a quick trip around there. We tried to do something about it like Japan but we couldn’t. At least we’ll eat a sausage and buy some games
And you? You did board game related things for your trips?
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Today is the last day of the GenCan't Roll & Write contest and we did our homework. We have a fully playable version for download!!
This is a short post (not the long ones that you used to of the Weekly log) because there's no so much to say, just let you know that you can go here to obtain the link for download.
Since this is a game that we submitted to the contest, the game is in Spanish and English! It was a lot of work to do in only one month but we know it worth if just one of you download the link
So here's the link: TERRAFORMING DICE DUEL
Shei and me hope you like it!
See you on Monday!
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