iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: New Pathfinder Content Coming Next Week and Nomads Brings Free Stuff to Talisman

David Neumann
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Pathfinder Adventures Getting Rise of the Goblins Next Week
Even despite all the bugs that have plagued Pathfinder Adventures since its release last year, it still sits right at the top of my favorite board games on my iPad. Unfortunately, since they wrapped up the Rise of the Runelords campaign last year, there hasn't been much news on the new content front.

Now that Asmodee Digital has taken over the publishing duties, it seems like we can expect more content out of Obsidian Entertainment. Today they announced the next content update is called Rise of the Goblins and it's coming to Pathfinder next week.



Rise of the Goblins is a 5 scenario adventure deck that puts you in the filthy shoes of the goblins leading up to the events that take place in the Rise of the Runelords campaign. That's right, you'll see some of the same events happen, although this time you'll be the bad guys. They're including two new Goblin "heroes" to play and, because you'll need a party of baddies, they're also converting all the iconic characters we've been playing with since launch into goblins as well, complete with new abilities. Besides using the goblin characters in the Rise of the Goblins campaign, you can also bring them in and play with them in the regular Rise of the Runelords campaign as well.



The other change in the new goblin campaign is several of the henchman and boss cards. They'll no longer be adversaries and, instead, you'll be able to hire them as allies.



There is also a new set of Goblin Dice that will be available in the expansion, which will be $9 and available for iOS, Android, and PC/Mac next week. If you buy the expansion on one platform, it will be available to play on any device you have linked to your account.

Apart from the Rise of the Goblins campaign, the Obsidian announcement also talks about upcoming character specific campaigns.

Obsidian wrote:
The next content after our goblin deck is still being designed (and possibly named something else) but it is currently being called a Side Quest and is going to be character specific. Meaning you can do them with different sized parties but it requires the character of focus to be in the party.

While this is subject to change, we plan on opening up with a series of five scenarios that explore some events that befall Valeros (he does have an interesting backstory) and culminate in unique rewards and a new character added to the roster.

Who that character is has been currently narrowed down to one of two choices but they will be coming from the Fighter Class Deck and it isn't another version of Valeros, so that's your hint.


Hmmm...we're going to have to keep our eyes open. Unfortunately, the announcement is notable for what it doesn't mention: Skull & Shackles or Wrath of the Righteous.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
- Pathfinder Adventures for PC/Mac via Steam, $25



Free Content for Talisman and Talisman: Horus Heresy Arrives, Plus a New T:HH Expansion
This weekend Games Workshop Ltd. is having a huge event on Steam called Skulls for the Skull Throne, and I'm assuming they only stopped there because Steam has rules about using the word "skull" three times in a sentence. During the event, all of Games Workshop's digital titles on Steam are on sale from 25-90% off, so if you're interested in any of them, check out their Steam page here.

While that's all great and everything, we want to focus on Nomad Games Ltd (II) two fantastic Talisman titles, Talisman: Digital Edition and Talisman: The Horus Heresy. To celebrate the Skulls for Skully Skull Skull thingamabob, they are giving away free content! For Talisman owners, you can log in and will get a new character, the Witch Doctor. He does all sorts of Witch Doctor things like cursing other players, casting spells, and healing.

For Talisman: Horus Heresy players, you get two free warlords, Sanguinius, Primarch of the Blood Angels Legion and Ka’Bahandha the mightiest of Khorne's servants. You also get a few new encounters and four new game endings.

All you need to do to get these free characters is log in and claim them. If you want some more content for T:HH, Nomad has also released a new expansion today, The Shadow Crusade. This expansion isn't free, but it brings six new warlords, new Stratagems, Places, Strangers, and Events to mix things up quite a bit.

Nomad wrote:
For the Traitors:
Lorgar Aurelian - The Golden Son, Master of the Word Bearers.
Zardu Layak- The Crimson Apostle.

For the Loyalists:
Captain Remus Ventanus - The Saviour of Calth.
Tylos Rubio - Knight Errant, former Codicer of the Ultramarines.

Both Loyalist and Traitor may also play as a Legion Forge Lord, or the Legion Primus Medicae.


If you never picked up either Talisman game, or still have some DLC you've been wanting to get, you should do that during the Skulls for Skully Skulls and More Skull for Skull event as well. The base games are both on sale for 80% off, and all expansion content is also on sale for up to 60% off.

- Talisman: Digital Edition for iOS Universal, $2
- Talisman: Digital Edition for Android, $1.50
- Talisman: Digital Edition for Kindle, $3
- Talisman: Digital Edition for PC/Mac via Steam, $1.60

- Talisman: Horus Heresy for iOS Universal, $2
- Talisman: Horus Heresy for Android, $2.50
- Talisman: Horus Heresy for PC/Mac via Steam, $3


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Fri Jul 21, 2017 8:43 pm
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App News: Digidiced Announces Two More Board Game Ports and...that's really all I have today

David Neumann
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DIGIDICED Developing Two More Uwe Rosenberg Games for Mobile
Earlier this morning I was talking with the folks at DIGIDICED to see if they had any Gen Con plans this year when they dropped a little nugget of information on us. I felt a bit like Indiana Jones when he replaces the golden idol with a bag of sand and everything looks like it's going to work out.

A mere few minutes later, I discovered this:



It was at this point that I felt like Indiana Jones when the bag of sand begins descending into the altar and everything goes to hell. Yes, I'm comparing Suzanne to Belloq in Raiders of the Lost Ark; there is no news story we can possess that she cannot take away!

So, the two games in development are Uwe Rosenberg's Cottage Garden and Bohnanza: The Duel. We don't know much other than they're being worked on...oh, wait...hold on...what's this?



Okay, she's ahead of us on that one, too. Still, that's not too big of a story...we kind of expect DIGIDICED to give us full-featured, polished apps, so I can't really say Suzanne beat us...wait, what?



OH, C'MON!

Ok, so it looks like Patchwork is getting some new AI work as well. Turns out it's not being done by Uwe Rosenberg, however, but actually being created by the AI programmer. Oh, I didn't find that news on my own, either...you guessed it....



That's it, I'm done for the day. Well, at least until Suzanne tweets something else.
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Tue Jul 18, 2017 8:13 pm
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App News: Triple Agent Coming This Week, Maquis on Sale, Runescape Mobile Beta

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Triple Agent Party Game Releases July 20th
Triple Agent is an original party game coming to mobile this week. You can play with 5 to 9 people and there are hidden roles, bluffing and more.

The style looks great and the gameplay sounds awesome. Be on the lookout for it later this week.





Maquis and Constantinople on Sale
Boardnaut Games have put Maquis and Constantinople on sale. These are both great game so pick them up now while you can:

Maquis iOS - $0.99
Constantinople iOS - $0.99
Maquis Android - Free
Constantinople Android - $1.49



Runescape Mobile Versions Enters Beta
Runescape has been rumored to be coming to Mobile for a while now and it seems like it is finally on its way. Today Jagex announced that this classic MMO is making is coming to Beta on Mobile soon.



If you want to sign up for this beta, check out their tweet:
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Tue Jul 18, 2017 3:00 pm
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App News: More 7 Wonders Beta Info, Burgle Bros. Enters Beta, New Content Coming to Card Thief and more...

David Neumann
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7 Wonders Beta Updates
As we all know, the 2nd beta for 7 Wonders launched back on July 7. Over the weekend, the beta was updated with the usual bug fixes and whatnot, but the patch notes stated something we hadn't seen before. Namely, a release date.

These patch notes state that we can expect the iPad version to launch in September with the Android version to follow in December. If true, we only have 2 more months before the serpentine tale of mobile 7 Wonders comes to an end. How many days is that, Morgansilver?

They've also told us that we can report all we want on the beta, so I'm hoping to have some sort of report later this week with screenshots and more. Stay tuned.



Burgle Bros. Beta Begins
As I was perusing the 7 Wonders beta this weekend, a surprise email arrived inviting me into another beta. This one was from designer Tim Fowers and it was for Burgle Bros., a game that I've not yet played on the tabletop.

I don't have much to say at this point because, frankly, there are simply too many really good games (and betas) out right now and getting to them all is a struggle. A huge struggle. Seriously, cry for me. At this point, I just really wanted to let you know that the beta has started, so it won't be too long before Burgle Bros. shows up on our devices. I'm also going to contact Tim Fowers and see if it's okay to share screenshots at this point. If so, I'll write up a report on the Burgle Bros. beta as well.



New Card Thief Content Enters Beta
In the Burgle Bros. blurb above, I mentioned how great a year it's been for mobile gaming. As proof, I offer you Card Thief. Any other year, Card Thief would be my #1 go-to game. This year, I haven't played Card Thief in over a month because of other games that keep getting released and taking up my time. I'll be honest...it's Race for the Galaxy's fault.

Tinytouchtales is too great of a developer to not be mentioned in Game of the Year arguments, however, and to push Card Thief back into the forefront, they're adding a ton of new content. That content has just landed in beta form (yes, it's the day of beta news), and should be coming to the released version soon.

The new content offers different thieves you can hire to your guild with your stolen swag, as well as a contract merchant who offers daily contracts you can take and compare your scores against others. These contracts will shake things up a bit by changing the rules slightly for each run, with different goals and challenges in each contract.

The new thieves each have different abilities which will completely alter the way you play Card Thief. I haven't played the beta a lot yet (again, damn you RftG!), but what I've seen looks pretty amazing. More on all this as the beta goes forward!



HexWar and Lordz Bring Lightning: D-Day to Mobile
HexWar and The Lordz Games Studio have formed a working relationship that we first found out about when we heard they were collaborating on the digital version of Commands & Colors: Ancients. Turns out that's not the only title they're teaming up on, as last week they released Dan Verssen's card game, Lightning: D-Day.

Lightning: D-Day is a 2-player card game that tackles the first day of Operation Overlord with a 110-card deck.

HexWar wrote:
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Sword, Juno, Gold, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day's end: a run-through of the 110-card deck.

However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline - after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.


The app is available for iOS Universal, Android, PC, and Mac. It offers solo play vs. AI as well as cross-platform multiplayer (not sure if asynchronous or not), and hotseat multiplayer.

- Lightning: D-Day for iOS Universal, $5
- Lightning: D-Day for Android, $6.50
- Lightning: D-Day for PC/Mac, $9 (on sale. Use code DDAYLAUNCH when checking out for the discount)



Antihero Released for PC/Mac, Coming to Mobile
Antihero is an original board game that was released last week for PC/Mac and is going to be making its way to mobile later this year. The game plops you in the sneaky shoes of a master thief whose guild wants full control of a foggy, Victorian metropolis. Unfortunately, there are other guilds in the city with the same goal. Conflict ensues.

The backbone of the game is resource gathering and management, as you need to collect enough gold and "lanterns" to hire more thieves and unlock new advances in your guild. New thieves can be urchins, who you can use to infiltrate banks and churches, offering you new resources each turn. You can hire thugs to block your opponent's minions, or bosses who lead gangs of thugs about town, causing trouble and removing your enemies from locations.

There's more. The game has a lot of other mechanisms such as blackmail and assassinations which are doled out piecemeal in a solo campaign that acts as a tutorial. Apart from the campaign, there is also a skirmish mode for games against the AI, or online multiplayer for games against living, breathing thieves. The online play can be either asynchronous or real-time, you choose.

- Antihero for PC/Mac via Steam, $13.50 (on sale)
- Antihero for PC/Mac via GoG, $13.50 (on sale)





Don't Starve Updated with "No Sweat" Mode
There are two types of people in this world: those that think Don't Starve is incredibly difficult, and those who haven't played Don't Starve.

While it's one of my favorite games on my iPad, starting a new game always feels a bit like work. I know I'm in for a long, hard game that will test me and, eventually, make me very, very sad. Sounds great, doesn't it? It is! Then again, it would be nice to, every now and then, maybe have is a little easier. Klei Entertainment feels the same way, apparently, as they have updated the iOS Universal version of Don't Starve with a new mode called "No Sweat" which lowers the difficulty and makes surviving in the brave new world a little more likely.

If you were turned off by Don't Starve due to it's difficulty and roguelike permadeath, now might be the time to reinstall and see why Don't Starve is one of the best PC games ever to find its way to your mobile device. It's also only $1, which is kind of insane. Getting all this content for $1 is as close to stealing as you're going to find. Unfortunately, the new update only appears to have landed on the iOS version. We'll let you know if we see it pop up on the Android version.

- Don't Starve: Pocket Edition for iOS Universal, $1
- Don't Starve: Pocket Edition for Android, $5
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Mon Jul 17, 2017 4:54 pm
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App News: 7 Wonders Announcement, Another Hearthstone Expansion Incoming and Clank Companion Expands

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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It's 7/7/17, So What's That 7 Wonders Announcement?
Back in May Repos Production teased us saying that something big was coming in regards to 7 Wonders on July 7, 2017. That's 7/7/17, so there are a lot of sevens, get it? Depending on how much you've been drinking this week, you might not have realized that TODAY is July 7, 2017. So, have we heard any big announcements?

Turns out today is the 7th anniversary of the release of 7 Wonders and they're planning on all sorts of little updates throughout the day. The one we've been waiting for is here, however:



That's right, 7 Wonders has entered beta! Oh, wait...didn't they do that way back in 2015? Yep, they did. Turns out they had to scrap the program and restart from scratch in 2016, so this is a new beta. They also need people to sign up for the beta, which you can do right here. The subscription appears to not be working right now (well, I'm getting an error when I try to sign up, at least), so keep trying.

As for when we might see the game actually appear on our tablets? 2017!




Hearthstone Expanding Again with Knights of the Frozen Throne
As I think I've mentioned in the past, I stopped playing Hearthstone: Heroes of Warcraft a while back when I just couldn't keep track of all the new cards and what meta was THE meta. It just started to make me feel old, like most CCGs do as they inevitably get larger and larger. As such, I stopped paying too much attention to new expansions as they launched, but this latest one has me thinking I might get back in. Titled Knights of the Frozen Throne, it tackles my favorite content from World of Warcraft, World of Warcraft: Wrath of the Lich King and offers up new mechanisms that we haven't seen in Hearthstone before.

Knights of the Frozen Throne will offer up 135 new cards, which is pretty standard for a Hearthstone expansion. The cool stuff involves more single-player content and a new class...kind of.

Blizzard had originally alternated expansions between large 140 card expansions and small, single-player expansions. I loved the single-player expansions which forced you to play weird decks to beat bosses that broke the regular rules of Hearthstone. Last year, Blizzard Entertainment announced that they wouldn't be producing the single-player adventures anymore, but Knights of the Frozen Throne includes single-player content! Better yet, unlike the old expansions which you had to pay for each "wing", this new content is free. There are 8 single-player missions, culminating in a battle with Arthas, The Lich King himself. Woohoo!

The other cool addition is the inclusion of the Death Knight class. Ever since Hearthstone was launched, it was assumed a new class would join the original nine classes, with Death Knight being the obvious choice. This expansion finally comes through on that promise, but only kind of. Instead of being a completely new class that you can play from scratch, any class can "become" a Death Knight by playing something called a Hero Card.

Blizzard wrote:
Hero cards are an entirely new card type that are neither spell, minion, nor weapon. When played, each Death Knight Hero card replaces your hero, casts a Battlecry, dons some hefty armor, AND provides a new Hero Power. While each Death Knight hero is different, they all offer possibilities that can transform the way you play Hearthstone.


I have to admit, that sounds pretty great.

They haven't announced a launch date yet (that I can find), but VentureBeat is saying that it will be here in August.





Clank! Companion App Gets Sunken Treasures
High on the list of games to buy when I have any money is Clank!: A Deck-Building Adventure. I think my kids would really dig it, and it has a cool companion app that doesn't just help you play the cardboard version, but adds new content to it.

Yesterday, the Renegade Game Studios app was updated to include the Clank!: Sunken Treasures expansion content as well, making me want to buy this darn game even more. I really need a job if anyone's looking to hire a crappy writer who knows a lot about board and video games. Yeah, that's a huge market.

The Renegade Companion app is pretty cool and works with a bunch of their games including FUSE and Flatline: A FUSE Aftershock Game as well as the aforementioned Clank!. Oh, and it's free which is always a bonus.

- Renegade Game Studios Companion App for iOS Universal, free
- Renegade Game Studios Companion App for Android, free
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Fri Jul 7, 2017 5:23 pm
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App News: Onirim Expands Again, 2GM Tactics On Mobile, Update from Codito and more...

David Neumann
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Onirim Gets Updated With New Expansion, Crossroads and Dead Ends
While it's been pretty great that the fantastic solitaire card game, Onirim, has been free for the last week, Asmodee Digital apparently felt the need to make it even better. Yesterday, a new update landed for the iOS/Android version of Onirim that fixes and adds a few new features and also introduces a new expansion, Crossroads and Dead Ends.

Crossroads and Dead Ends adds sixteen new cards to the mix. Six of them are helpful, containing the three symbols we know and love but being rainbow-colored, meaning they can be used to make melds with any color. The other ten cards are the dead ends, and they suck. They simply clog up your hand and you're unable to discard them unless you discard your entire hand, which is terrible and I hate them.

Other than the expansion, they've also added a scoring system and the ability to compare your scores with everyone else around the world. They have also increased the animation speeds, meaning we can get more games of Onirim in a shorter period of time.

The new expansion is available via a $1 IAP, but the app is still free for another day or so. If you haven't picked it up yet, what are you waiting for?

- Onirim for iOS Universal, free
- Onirim for Android, free



WWII Tactics Card Game on iOS and Android
Every now and then we get geekmails from developers informing us about games we have never heard about. It's kind of like finding a $20 in a jacket that you haven't worn since last winter. Woohoo! Today's new game is from Draco Ideas and is called 2GM Tactics.

The cool part deals with the fact that there is a mobile version of the game available for both iOS and Android. On the App Store it's called WWII Tactics Card Game, so you might miss it. Despite the name change, the digital version is a faithful recreation of the tabletop game.

Just learning about this game means I know nothing about it. Let's blurb:

Nerlaska wrote:
WWII Tactics Card Game is a revolutionary wargame played with cards and based on the Second World War where the players battle until victory on one of the two sides. The game transmits with intensity real encounters and battles of WWII. Your decisions making and deploying your decks will be fundamental as to whether these missions are successful or failures, glory or death.

In the game, we will be a commander of our troops in the course of WW2. The main goal of the game, in the form of pitch battle, is to annihilate the enemy´s general staff and in the other scenes to accomplish the missions you have been entrusted with.

To this end you will have a great diversity of ground and airborne troops which you should lead with skill and bravery to be able to reach your objectives as ordered by your high ranking officers.

The troops will be represented in the field of battle by cards that will constitute an army for each one of the players. We will have at our disposition a wide range of infantry troops, artillery, armoured cars, transport vehicles, generals and supply cards that will increase the combat effectiveness of our troops and /or lessen the effectiveness of the enemy´s forces.

Each player will be able to create their own deck of cards according to the objectives of the battle being played and the strategy that you wish to apply during the game. Basic game starts with a large collection of cards to play with, but in your hand you have to complete your army by adding to it from the store of powerful cards that adapt most to your method of play and which permits you to win in each one of your encounters.

When you will win games you will reach a higher rank and you become the highest ranked commander of Worldwide Ranking of WWII TCG.

Play with other human opponents or select Quick Battles vs Machine. The game has an IA that allows you to enjoy the game alone in three levels of difficult.

These are some features of WWII TCG:

- You can choose to be a commander of the Wehrmacht or of the US Army.
- A lot of units to choose from among diverse types of infantry, groups of command, armoured vehicles, artillery, anti-aircraft, anti-tank, transport vehicles, fighters, fighter-bombers and light and heavy bombers.
- Provide your units with additional armament to increase their effectiveness: machine guns, mortars, hand grenades, snipers, flamethrowers, bazookas, rocket-launchers and smoke dischargers are part of your arsenal. Use them wisely.
- You can also add specialists to your teams that have had specific training in order to give a better performance: sanitary units, mechanics, sappers, snipers, etc.
- Several supply cards includes: landmines, anti-tank mines, reinforcements, extra munition, spying, blitzkrieg, entrenchments, airborne transports, etc.
- Cards from famous generals each one of which has a different, indispensable characteristic to improve the capabilities of our units, from Erwin Rommel to George Patton, and also Bradley and Model.
- A prepared scene to accomplish and destroy a heavily defended enemy objective. And continuously development of several scenarios based on actual battles and campaigns of WWII.
- Different kind of artificial terrain which enable you to construct your own made-to-measure defences: bunkers, buildings, barbed-wire, trenches, etc.
- Deploy your units on a map using 48 squares with different types of terrain: woods, hedges, lakes, rivers, mountains and open plains.


Now, that's a blurb! Whew, I tired myself out just pasting that.

WWII Tactics Card Game is available for iOS/Android and is free to download with IAP and other card game shenanigans.

- WWII Tactics Card Game for iOS Universal, free
- WWII Tactics Card Game for Android, free



Codito Checks in on App Update Progress
We love and miss Codito Development, as I'm sure you do. Unfortunately, they aren't coming back to development because producing digital board games isn't the best way to make a living. That said, they are updating all their titles to avoid the upcoming iOS 11 App-ocalypse.

Today we got a message from Mr. Codito himself, regarding the update procress and how things are going. I'll just pass it off to him:

Codito wrote:
Ra has been updated in the App Store already and I'm working on Le Havre and Brief History of the World now. Tigris & Euphrates and Tikal will follow after that.

Medici needs more of an overhaul, so it's possible it won't be saved in time, but I will at least resurrect it as soon as possible even if I don't quite make it by the iOS 11 release.

Naturally, I'm trying to address a bug or two along the way - the worst offenders being always being prompted to repurchase the Advanced Map in T&E, and a bug in BHOTW where undo could skip your turn entirely!

I still don't have time for new development, unfortunately, but I'm happy to be able to do some long (long!) overdue updates at last.

Last, but not least, all of the games are on sale for $0.99 from now through the weekend to celebrate summer and to help spread the word that the Sage games are being rescued!


$1 per Codito title? What are you doing sitting here? Follow the links below and pick up whichever ones you don't already own.

- Le Havre for iOS Universal, $1
- Ra for iOS Universal, $1
- Tikal for iOS Universal, $1
- A Brief History of the World for iOS Universal, $1
- Medici for iOS Universal, $1
- Tigris and Euphrates for iOS Universal, $1
- Tigris and Euphrates for Android, $2



Shephy Heading to Nintendo Switch
This should be a fun post. I know neither what Shephy is, and I have yet to even see a Nintendo Switch that wasn't in a YouTube video. In other words, I have no idea what the hell is going on. [In other words, business as usual -ed.]

Shephy is a solo card game from 2013 and it's going to be available on the Switch and we have the trailer to prove it. That's all I got, folks.





Slothwerks Making a "Dream Quest-like" Game, Meteorfall
Developer Slothwerks is making a new game and they've finally started talking about it. It's influenced by one of the best games ever to appear on the App Store, Dream Quest, which means it will be a deck-building roguelike, and they had me at Dream Quest.

We don't know much about Meteorfall, but they have started posting about it in their developer's blog, which you can find here.

Slothwerks wrote:
I wanted to share what I’ve been working on for the past 4 months. I still have a long way to go, but that means that I can incorporate ideas and feedback that players have.

In this post, I wanted to focus on how battles work in Meteorfall, since that’s really the core of the game.

In the image above, we have Bruno (the player’s character) fighting a Globber. We can see Bruno’s ability deck with the “Slash II” ability on top. Each turn, you’ll be able to draw a number of cards from your deck equal to your speed. Bruno has drawn one card, and will be able to draw 2 more, as indicated by the hourglass icon.

When you draw a card, you can either swipe it left or swipe it right. If you swipe it left, you ‘take a breather’ for that action and recover stamina. Otherwise, you pay the stamina cost for the card and resolve the effect. Slash is a really simple card, and Bruno’s basic deck is composed primarily of Slash cards.

After you run out of actions, its’ your opponent’s turn. The battle continues to go back-and-forth until one character is victorious. If you run out of abilities in your deck, your discard pile if shuffled back in.

Part of what makes Meteorfall’s combat interesting is the balance between playing aggressively, or playing cards more conservatively to conserve stamina for more powerful moves. A bunch of aggressive Slash abilities for instance might mean that you’re out of stamina when you draw a Slam ability.

As you adventure through different locations, you’ll earn new abilities that you can add to your deck. Like with all deck builders, creating an efficient deck is key. You don’t want to add every card to your deck – just the ones that synergize with the other cards.


We don't have a lot to share about it, but fans of Dream Quest should be excited that a new game with those mechanisms is hitting the App Store. We'll keep checking out the developer blog and post as the game gets nearer to launch. Currently, the game is only four months into development and there's still a long way to go.
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Thu Jul 6, 2017 6:38 pm
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App News: Friday Released for iOS/Android, Beta Testers for Eight Minute Empire Needed, and Lotus Coming to Digital

David Neumann
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Friday Makes Its Way to iOS/Android
Yesterday saw the somewhat surprise release of Friday by Friedemann Friese for both iOS and Android. Brad beat me to the punch and has already posted a First Look video, but I thought I'd mention it for those of you who might not have seen it.

If you're not familiar with Friday, it's a solitaire card game that puts you in the bare feet of shipwreck survivor, Robinson Crusoe. The game uses deck building and a dash of push-your-luck to simulate life on a deserted isle.

Blurb time:

Brettspielwelt wrote:
You are helping Robinson, who came ashore on your island, fight against many hazards. At the beginning, Robinson is not very skillful. With each fight he wins you will improve his abilities, but defeats are also helping to get rid off of his worse habits. However, life on the island is energy-sapping, so that Robinson not only gains experiences during his time there, but also starts aging and tends to get clumsy.

In this game, Robinson is represented as a card stack of different behaviors. You are forced to improve this card stack, so you can collect the cards at the end of the game to give Robinson the best chance to win against the tough pirates!

The App allows you to play the game on all 4 levels and also includes a new fifth level as special challenge .

Gain achievements by excellent performance!

Try to beat the community in the weekly highscore list!


You can find it for both iOS Universal and Android, and it will run you $4 on each.

- Friday for iOS Universal, $4
- Friday for Android, $4



Acram Looking to Start Testing Eight-Minute Empire
It's been such a crazy year for digital board games, I had nearly forgotten that Acram Digital had promised us a digital version of Ryan Laukat's mini-Civ game, Eight-Minute Empire.

Then this happened:



So, they're looking for beta testers. If you want to jump on that ship, follow the link in the tweet. We'll see if we can find more info about the digital version in the meantime. Good luck!



Lotus Coming to Mobile
At last year's Gen Con, I saw several people playing Lotus from Renegade Game Studios, but didn't have the opportunity to play it myself. It looked very cool, however, with the central goal of the game being to build flowers.

Yesterday, Dire Wolf Digital announced that they were bringing the game to iOS and Android.

If Dire Wolf Digital sounds familiar, there's a good reason. Not only have they published their own cardboard game, Clank!: A Deck-Building Adventure, but they're also responsible for the beautiful digital adaptation of Lanterns: The Harvest Festival and The Elder Scrolls: Legends. That's good news, because it means they don't mess around and we can expect Lotus to be a polished and snazzy app.



The app should be released for iOS and Android later this summer, and screenshots show that the game will offer online play either vs. friends or in ranked play, as well as pass-and-play capabilities. We're assuming that it will also have AI for solo gardeners.

We'll let you know if we can dig up any more information on Lotus in the coming weeks.
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Fri Jun 30, 2017 5:29 pm
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App News: Spot It! Duel Released for Mobile, First Look at Commands & Colors: Ancients, and Nomad's Fighting Fantasy Gets a Trailer

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Asmodee Continues Relentless Release Schedule with Spot It! Duel
Another week, another release from Asmodee Digital. This time it's the family matching game, Spot it!, which has been released as a freemium title.

You can challenge players from around the world to see who can match symbols quicker, or you can play the solo challenges which offer variants to keep things interesting for the friendless among us.

Asmodee wrote:
In Arena Mode, each player chooses one Dobble character from their collection to battle head-to-head against an opponent. Tougher arenas filled with more ferocious adversaries await as players climb the leaderboard and claim greater rewards. Spot It! Duel also features new ways to play against friends and other players worldwide, including Special Events with unique rules for added variety. The classic Spot It! experience comes to life in Challenge Mode, where players can sharpen their reflexes, earning special rewards as they master new rules, and build a collection of Dobbles - each with unique skills to train and customize. Solo challenges include Classic, Speed and Combo Master rule variations.


This actually sounds like it might fit the freemium model pretty well, although the IAP lists gems and a bunch of other stuff, so I'm not entirely sure how high the paywall for this one gets. Hopefully, it's all the "Dobble" stuff back there, and the game can be played without worrying about earning in-game gems.

Spot It! Duel is available right now for iOS and Android and you can pick it up for nothing at the links below:

- Spot It! Duel for iOS Universal, free
- Spot It! Duel for Android, free





GMT Games and HexWar Open Up About Commands & Colors: Ancients
One of the most anticipated games for tablets has been Commands & Colors: Ancients from GMT Games. The reason it's so darn anticipated is partly because it's a great game, but also because we've been told about it for at least five years now and have never heard more than whispers about its development. Last week, GMT released their June update and actually talked about C&C: Ancients a bit, as well as dishing out 3 alpha screenshots.

C&C: Ancients is being published by HexWar, but is being developed by The Lordz Games Studio, creators of gems like Panzer Corps Wehrmacht and Warhammer 40,000: Armageddon. Here's what HexWar had to say about development in the GMT update:

HexWar wrote:
Early challenges for Commands & Colors: Ancients included creating the right "feel" for close combat, laying out the units clearly, and communicating the various game actions correctly.
This Commands & Colors game features a simple card set, but more in depth set of rules for close combat. Rules like "leader escape" and "battle back" are now implemented. The game has really started to develop the feel of playing the board game.

We took on player feedback and made information like unit stats and behaviours easily accessible in mouseover tooltips that update based on the situation. Communicating such vital information in a clear way makes gameplay smooth and easy to pick up - you will spend less time reading the manual, and more time playing the game! It also makes development easier, as we can see at a glance that combat is getting resolved according to the board game rules.

Just recently we implemented elephants and the special "elephant rampage" rules. Once the artwork is slotted into place this unit should really bring the Punic Wars to life.

There is plenty more to work on: the AI opponent, adding terrain, and multiplayer features are still to come, so stay tuned!


They also dished out three fairly low-res alpha screens. Take these with a grain of salt, as I doubt the finished game will look like this when it releases...sometime?

Hat tip: Jonas Kissling





Fighting Fantasy Legends Gets a Trailer
We associate Nomad Games Ltd (II) with their epic recreation of the classic boardgame, Talisman: Digital Edition. After seeing this trailer for their next project, I'm not sure that will be the case for long. Fighting Fantasy Legends is an upcoming interactive fiction/RPG that they're working on that is based on those classic gamebooks of the 80's. We've seen that on our tablets before, but not like this.

Instead of a gamebook, or even a cool interactive map, Fighting Fantasy Legends looks more like Warhammer Quest, but with an actual, you know, story. This first entry covers three of the original Fighting Fantasy gamebooks, City of Thieves, The Warlock of Firetop Mountain, and Citadel of Chaos.

This is really the first info we've gotten about their new title, and I believe we're the first to be showing off this new trailer. In other words, "Yay, Us!" Check it out and then join me in waiting for Fighting Fantasy Legends which should be releasing for Steam, iOS, and Android on July 27.


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Thu Jun 29, 2017 2:05 pm
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App News: Age of Rivals Goes Offline, Missile Cards Launches on iOS, Tokaido Goes Cheap and more...

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Age of Rivals Adds Offline Mode
Since its arrival on the App Store last week, I've been a bit obsessed with Age of Rivals from Roboto Games. It's a deep and fun card game that uses card drafting and civ-building to be one of the best games on my iPad.

When it launched, the only real complaint I heard about the game was its always-online component. Roboto Games was listening and they've already updated the game to correct this. That's right, Age of Rivals no longer needs an online connection to play against the AI.

The PC/Mac version on Steam and Android version have already been updated with the new functionality, while the iOS version has had its update submitted and will go live whenever Apple gives it the green light. The game is still only $1 right now, but that sale will be ending tomorrow, so pick up Age of Rivals now. For $1, it's a no-brainer.

- Age of Rivals for iOS Universal, $1
- Age of Rivals for Android, $1
- Age of Rivals for PC/Mac via Steam, $5



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App News: Digital Legendary Early Access Signups, Sentinels Unleashes the Villains, Race for the Galaxy Gets Update, Age of Rivals Lands on the App Store and more...

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Legendary Deckbuilding Game Early Access Signups Go Live
We learned that the Legendary system was going digital at Gen Con last year, but we didn't have a lot of details. Today, we still don't have many details but at least we know that it's coming soon.

Legendary DXP (as the digital version is known...anyone know what DXP stands for? What am I missing?) is coming to iOS, Android, and Steam soon, but you can sign up for Early Access now on their website. The digital version will not be using any of the IP associated with the cardboard title, and instead will be using a new fantasy-thememd world, presumably because paying for that IP cost too much money. It seems to be the Reiner Knizia's The Confrontation scenario again, but who knows?

Despite the difference in IP, it sounds like we're getting the same game:

The bestselling Legendary® Deck Building Game is coming to mobile and desktop devices. Experience Legendary with your friends like never before; same great game, a brand new fantasy.


The fantasy world that they're using seems to be a newly-created one:

Upper Deck wrote:
Welcome to the fantastical world of Alamyth where you can recruit all new legendary heroes and fight the terrifying forces of evil. Visit all new landscapes of Alamyth such as the Firelands and fight the likes of The Leprechaun Henchmen and the evil villain, Ernak The Lethal. Just beware, if the Mastermind, Terriskai: Terror Of The Skies completes his evil scheme, everyone loses.


We also learned that the digital game will have both online matches vs. random opponents or against friends, and will also have solo play vs. AI. There will also be something called The Gauntlet, which allows 5 players to battle it out for the most VP.

I've never played any of the Legendary games, mainly because I don't like pure deckbuilders and none of the IP made me squee, but I'm interested in being able to give it a go on my phone or tablet. They don't mention if Early Access is only for Steam users or will also apply to iOS/Android users, but you can head over and sign up for yourselves and see what happens.



Villains of the Multiverse Goes Live
Sentinels of the Multiverse has been installed on our devices since 2014 when it was just the basic set and expansions were merely wishes to be granted if the game sold well enough. Nearly three years later we're getting what might be the biggest expansion yet, and it also signals the end of the digital version's race to catch up. Today, the Sentinels of the Multiverse: Villains of the Multiverse expansion has gone live and that means just about everything you can do with the cardboard version is now possible in the digital realm.

Handelabra Games released the expansion this morning for all platforms, bringing in 10 new villains and 4 new environments. All 10 of the new villains can be used in Team Mode, letting you battle a group of baddies rather than the usual gang-up on one. This means that the only deck not available in the digital version is Sentinels of the Multiverse: The Celestial Tribunal Environment, which will be included in the upcoming mini-pack 4.

While this all sounds like great news, and it is, there is some bad news for iOS users. Handelabra has asked that you not update, and make sure you turn off auto-update, until they can release another update. This one, apparently, screws up something with restoring purchases on iDevices, so if you update you'll have some issues. All other platforms are fine, and can update ASAP.

The Villains expansion can be purchased via IAP, or will be downloaded for free as part of the Season 2 pass if you went that route. The base game is on sale right now, so, if you're new to all this, now's the time to buy.

- Sentinels of the Multiverse for iOS Universal, $2 (on sale)
- Sentinels of the Multiverse for Android, $2 (on sale)
- Sentinels of the Multiverse for Kindle, $2 (on sale)
- Sentinels of the Multiverse for PC/Mac via Steam, $10





Race for the Galaxy Update Drops on Mobile
The digital version of Race for the Galaxy from Temple Gates Games LLC is my frontrunner for Game of the Year in 2017, and I don't see that changing any time soon. In fact, Temple Gates just released a major update to the game that pushes it past Fantastic to Nearly Flawless.

The update was supposed to coincide with the PC release of RftG which is coming next week, but instead it came about a week early. You want a blurb? You look like you want a blurb. Here goes:

Temple Gates wrote:
Stats
Device linking for multiplayer games/friends
Multiplayer timers
Increased multiplayer game and friend maximums (36/60)
Translation Beta
Minor fixes


Ho-hum, I can hear you saying. That's not such a big deal, you're muttering. HA! While not numerous, these changes make a huge difference. Being able to link devices means that you can now continue ongoing games on any of your devices. Previously, games on your iPad couldn't be seen on your phone and vice versa. They've added timers for slow players (like me!) so that the quick players don't have to wait for our sorry butts anymore. You can add way more friends to your friends list now, and they've also included stats. Not just a simple win/loss percentage:

Temple Gates wrote:
There are so many stats. Maybe too many! For example, you can filter for number of players, difficulty etc, and see for example all the top scores you've ever gotten with each of the 6cost devs, or the top scores with every starting world. And if you click one of the top scores, it re-opens the game state so you can see everything that was in play when you got that high score.

There's also a histogram so you can see your overall score distribution, and you can filter by game setup to see where you're more and less successful.


They've also added the one thing that kept RftG from being considered for all time greatness: icon badges. Yes, now you'll be able to see at a glance if you have any turns waiting for you inside the game.

Race for the Galaxy is available now for iOS and Android, and will be on PC on the 27th.

- Race for the Galaxy for iOS Universal, $7
- Race for the Galaxy for Android, $7



Age of Rivals Now Available for $1
Age of Rivals is a pretty great card game from Roboto Games, and it launched for iOS and Android last night. Wanted to make sure everyone knew about it because the launch price is only $1, which is a steal.

Age of Rivals is a civ-building game whose main mechanism is card drafting. While it might sound like a certain game that will remain unnamed, they actually aren't that similar. This feels much more like a CCG, and even has packs that you unlock as you play.

Don't be scared off, it's NOT a CCG. In fact, there are no IAP at all and you get the full game and all the cards for $1. You just need to unlock all the cards as you play. On the plus side, you'll never unlock cards you already have, so you'll always be picking up new goodies.

The regular price of Age of Rivals will be $4, and it will go into effect next week, so jump on the $1 price while you can.

- Age of Rivals for iOS Univeral, $1 (on sale)
- Age of Rivals for Android, $1 (on sale)
- Age of Rivals for PC/Mac via Steam, $10





Asmodee Digital Having a Sale
Have you guys heard of Asmodee Digital? Well, they've been releasing and taking control of apps so quickly that their stable of online offerings is already quite enormous. That's a good thing because today they've put everything on sale through July 5th!



Everything, I think? It's possible some of the sale prices haven't filtered through all the different stores, so I'll just leave the links with the prices I'm currently seeing below. They have stated that this does apply to iOS/Android/Steam/Amazon links, so I would imagine all of these to be affected eventually:

- Ticket to Ride for iOS Universal, $1
- Ticket to Ride for Android, $3
- Ticket to Ride for Kindle, $3
- Ticket to Ride for PC/Mac via Steam, $10

- Pandemic: The Board Game for iOS Universal, $1
- Pandemic: The Board Game for Android, $3
- Pandemic: The Board Game for Kindle, $3
- Pandemic: The Board Game for PC via Steam (Early Access)

- Splendor for iOS Universal, $1
- Splendor for Android, $1
- Splendor for Kindle, $3
- Splendor for PC via Steam, $5

- Onirim for iOS Universal, free
- Onirim for Android, free

- Colt Express for iOS Universal, $2
- Colt Express for Android, $3
- Colt Express for PC via Steam, $7

- Mysterium for iOS Universal, $2
- Mysterium for Android, $2
- Mysterium for PC via Steam, $10

- Potion Explosion for iOS Universal, $2
- Potion Explosion for Android, $3

- Jaipur for iOS Universal, $3
- Jaipur for Android, $3

- Mr. Jack Pocket for iOS Universal, $1
- Mr. Jack Pocket for Android, $3

- Vampire: Prelude for iOS Universal, $2
- Vampire: Prelude for Android, $5

- Mage the Ascension: Refuge for iOS Universal, $2
- Mage the Ascension: Refuge for Android, $2
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