Day 931. July 20, 2019. Lagos...
A month has passed since the last time I cleaned the geekland house. A place comprised of subscriptions, want to play and want in trade lists, all serving as the base for the glorified Thirteen wishlist.
What has changed in a month?
Well... not much. I received a boatload of traded items recently. And I'm still waiting to receive some more, in what I'm dubbing as the most serendipitous trading I've ever come across in my geek life! But I'm not going to talk about that chance trade. Not today.
With so many "new" games entering it is predictable I presume, that my craving desires are more than satisfied for the foreseeable time. So no major changes. Concordia moved a few steps up. A few of Alice's potentials a notch down. Nothing significant, save for the deletion of one of the longest living entries in The Thirteen. CO2: Second Chance is out.
The main reason is that I still have a barely solo played Vinhos and Lisboa beneath the only Lacerda game that I and the people around me want to play. The Gallerist. So while the theme for CO2: Second Chance is the one that most appeals to me among his designs - closely followed by the upcoming Weather Machine - I wished that CO2 had been the first Lacerda title that I'd come across. More than anything, that is the big reason why The Gallerist is the favorite around here. Had it been Lisboa, then probably the reconstruction of 18th century Lisbon would hit the table more often now. Had it been Vinhos, then perhaps I would never have procured Viticulture, even if both games have completely different mechanisms.
So CO2 is out. And it didn't "hurt" a bit. Especially because I can foresee EGG picking up the game in the long run, to merge every single Lacerda game in existence!
That, however, left an opening in the The Thirteen list. So I checked the wishlist for a replacement. And the only game that's been living there, forever in the limbo of never quite making it to the The Thirteen spotlights is Space Empires: 4X!
Maybe I should put the only GMT title at my disposal, Conquest of Paradise, in the table soon to see if I like moving combat chits around...
Have a nice weekend and see you soon.One year ago: ...denizens of beyond...
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A daily journey around board games
Archive for The Thirteen...
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Day 903. June 22, 2019. Lagos...
When I buy something, or when you buy it, we're not paying with money. We're paying with the time from our lives we had to spend to earn that money. The difference is you can't buy life. Life just goes by.
Jose, from Uruguay. Human
It's been roughly a month since the last Thirteen update. Time to clean house and tidy things up in BGG.
After all the subscriptions checks for games interesting enough to keep a drip line on them, and after combing through the various Want in Trade, Want to Play and Wishlists, there was a lot of stuff removed. Many of which, titles that sparked mild interest once Rahdo added them to his own yearly radar or which I stumbled upon on the BGG database feed. Others have just lingered in limbo for so long, that my interest on them faded away.
People change and there's just too many games out there to maintain a raincheck on all!
So in tandem with two previously added titles last month, I've included Sagrada: The Great Facades – Passion and Clank! Expeditions: Temple of the Ape Lords. The main games aren't going anywhere and these expansions will, without doubt, be well received by the people I play with, and that already enjoy them.
There were two other titles, part of a trilogy, that were on standby to move up or down the interest level. Indian Summer and Spring Meadow. The first in the trilogy, Cottage Garden, has sat on the shelf waiting for the right time to come out for a long time. Also, because I had a polish copy and needed to print the English rules first!
Tonight we had a visit from Ana C. She's already played a few games with us in the recent past. Mainly party games in light-hearted situations. The Mind, Rhino Hero, Happy Salmon. At the time, I remember thinking that maybe her tastes would be better satisfied with a proper puzzly eurogame instead. So tonight, I broke out Cottage Garden after dinner, read the rules on the spot and began handing out flowerbeds and cats for a three player game.
The game went rather well. The rules didn't help themselves in telling how simple the game truly is, so there was some back and forth with the rulebook. Especially in the final round, to double check the negative points system! But as a whole, everyone enjoyed it. And we were all very very very tired and sleepy!
It went well enough that I'm now considering the next two titles, Indian Summer and Spring Meadow for a possible Thirteen entry. As non-gamer themed friendly games go, Uwe Rosenberg's puzzle trilogy seems hard to match! Especially if the target audience is already predisposed to like anything farm/nature/animal related.
The other Uwe's game that made an entry on the radar, was Bargain Hunter. I was surprised to find out that the Agricola creator, had already a reputation as a good card game designer, years before his eurogame-god like status. Bohnanza was not a one-hit wonder.
Since the botched Gorus Maximus trick taking session a few weeks back, I went searching for other trick-taking games that could appeal to gamers not fans of the genre. Bargain Hunter seemed highly recommended as a more immediate "meaty" filler game. Also... there is no trump suit in Bargain Hunter! It's up to the players' whims to decide on the spot what is trump and what is not and this might tone down the trick-taking vibe.
Another card game that jumped up on the lists, was Jump Drive. Nick's blog is in part culprit of this. But also the fact its granddaddy, Race for the Galaxy seems to be running through a dry season in the shops' stocks right now. The suppliers don't have it listed, and people haven't been so keen on trading it! I already have all the expansions to give proper solo attention to RfG, but failing that and the knowledge that Jump Drive would be a hit on game nights, then this spin-off gets a slot on the radar as well.
And I've finally given in to Mac Gerdts'.... mainstream masterpiece?
That first (and only) session of Concordia was enough for me at the time three years ago. But two things prevented it from fading away entirely. The most important was that the wife liked it nonetheless the poor experience for both of us. She saw past the bad stuff in a way that I couldn't at the time.
The other lifeboat for Concordia was that I actually like rondel games! Navegador was a revelation when I played it, and in retrospect, I should also put it higher on the wishlists! Concordia's card system is nothing but a rondel in disguise, attracting non-rondel fans into the game! Add to it, the fact that Concordia maps seem to come out as regularly as Terraforming Mars expansions. And two of my favorite podcasters/reviewers (Punching Cardboard and No Pun Included) are die-hard fans of Concordia.
After all this, I couldn't take it anymore. I'm now actively seeking a tradeable copy of Concordia or Concordia Venus! I make my due diligence. New to the game? Start in Venus!One year ago: ...double earth-shaping...
Photo & Image credits: W Eric Martin, DireWolfDigital, zmijek, msaari, Boardsurfer, PD Verlag
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Day 868. May 18, 2019. Lagos...
This year I've carelessly neglected my The Thirteen geeklist.
That geek-tool helping me keep the various lists and subscriptions feeds from bloating to amorphous and unmanageable states. Keep visiting the Geekland daily, keeping tabs with the various releases to fix your fleeting consumption desires and pretty soon, you too would have a bazillion subscription feeds and a wishlist to last you a decade of Christmas gifts!
I haven't updated it regularly, as I did last year with monthly checkups, because for the past six months I've come to realize that I'm quite happy with the state of my collection.
Terraforming Mars and Four Against Darkness are my most addictive titles, and take up so much time that I - we! - sometimes struggle to choose something else over them.
Between the Portuguese and European MT, direct trades and the occasional generosity chain win, we have a healthy number of games still waiting to be discovered. This is a subjective healthy number of course. What's healthy for some, is a pile of shame for others.
Agra, Valletta, Montana, and Cottage Garden will eventually hit the table. And suffer a harsh two-player judgment from Ana and I. The wild card, Hunt for the Ring, will take longer, but it will be played too. Jamaica will be added to games I'll take to the weekly/monthly gathering at the shop until the racing ships finally set sail. Renegade, Conquest of Paradise, and Gloom of Kilforth will ultimately stir my bottomless solo hungry stomach.
As for games with Alice... She's rarely picking the same game twice in a row these days. This is good as it leads to a healthy rotation. But I'm starting to notice that some games don't give her a challenge anymore. Maybe one or two more games to play with Alice would be nice.
We're still missing a finger flicking dexterity game. While PitchCar Mini is a fine example of the genre to pursue, maybe she would prefer to flick penguins rather than wooden cars? I'm replacing PitchCar Mini with the ICECOOL series for now. Let's see how long they last in the geeklist.
Of the "My First/Junior" style games that are out there - My First Carcassonne, Ticket to Ride: Junior, Catan: Junior, Zooloretto Junior - the one which I'm more inclined to get is My First Stone Age. She's never seen a worker placement game and I'm curious to see if she likes it.
As for my own tastes, I'm adding another completionist/collecting style entry to the list. The Oniverse family.
While Onirim is my favorite, I've also enjoyed Castellion and Sylvion. Z-Man's editions are spot on in fleshing out the flavor and vibe on these dream-like abstract solitaire games. I love it. So I'm adding Nautilion and Aerion to the list. When, and if, Urbion ever suffers a Z-Man "deluxe" treatment, then it will too join its siblings.
Two expansions to games that are NEVER leaving the collection.
Clank! Expeditions: Gold and Silk is the Clank! expansion I'm most keen to try from all three released so far. Akin to what Hellas & Elysium's new board(s) did for TM without changing the core game. And Sagrada: 5 & 6. The window forging dice drafting game has become our go-to small game when we're too tired to play anything longer than 20 minutes. More windows patterns can never be too much of a thing to have.
Star Wars: Outer Rim dropped a few notches due to the recent batch of reviews I've read. But I still have high hopes for it, when it comes to solo. And if rumors held any truth, future expansions, in a game already prepared for them, should fix the first impressions complaints.
The only true novelty to the list is Ryan's Sleeping Gods.
After years of disappointment with some of his designs - Artifacts, Inc., Eight-Minute Empire series - ever since an odd trade brought Above and Below to the shelf, we've seen a resurgence in wanting to play Red Raven's big box games. Also, I've found the whole Atlas gamebook concept of Near and Far to be really good. Sleeping Gods is not only his first foray into the solo world, but it also promises to take the Atlas concept a step forward.
So on to the list, it goes.
As for the rest of the non-thirteen updates on the various Wishlist/Want in Trade lists, I'll quickly point out a few titles worthy of mention:
A return of The Cave. Nobody liked the game when we had it. Not the game night group, not the wife, not the rest of the family... The solo might not be the best in the world, but the theme man... the theme... I just can get it out of my head! I need to revisit it again.
Deep Space D-6 with expansions, The Endless Expansion and Long Way Home RPG, continues to hold its position.
Same goes for Space Empire 4X. Standing strong among the fluff. Let's see how our first GMT title, Conquest of Paradise goes, and if it changes my desire to play Space Empire 4X.
Symphony No.9 is starting to rise. Give it another month or so, and it might reach wishlists levels.
Thank you for reading. I'll try to keep The Thirteen geeklist healthy monthly updated regime for the second half of 2019 from now on.One year ago: ...ruins in the fog...
Photo & Image credits: ZombieBoard
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Day 791. March 02, 2019. Lagos...
It's been a long time since I dedicated screen time to update The Thirteen... geeklist and all the rivers that flow towards it. Tonight, running a high fever that came out of nowhere, instead of going to bed early to mend it, I was hopelessly pulled down to the rabbit hole once more.
I'll start with the big changes to the list first. There were two.
Star Wars: Outer Rim shoots straight to the heights, on the back of a runaway hype train that I just couldn't resist getting myself on it. Spirit Island drops out.
The former, because when I saw the news about it, it dawned on me that I, a child of the 80's Star Wars, a lover of all things Force, had no game in that galaxy far far away! And this one struck a nerve. Simple and straight dice chucker. Lots of pick-up-and-deliver on a weird board that I particularly like! I may be the only one, however... Firefly was ok two years ago. But I'm no fan. Xia looks very, very cool. As does Merchants and Marauders. So Star Wars: Outer Rim could be it. It could be the euro/Ameritrash game dripping with a story that I would enjoy. Please be it! Please, may the force be with this one.
The spirits of the solo island went back into hiding. That whole Kickstarter shipping thingy and price taggy putt me offy. I'll pick it up eventually in a few years. Just not now.
Two other games came close to enter the list. ICECOOL/ICECOOL2. I think they'll be easier to find at a reasonable - i.e. cheap! - price than PitchCar Mini, and still scratch the same itch.
And Valletta. A game that when it first came out I was very interested in it. A light, almost invisible introduction to deckbuilding to non-deckbuilding fans. With Klemens' art and Stefan's pedigree to boost. The recent discovery that there are official 2 player rules on the designer's website (but not in the rulebook!) put it back on the spotlight for me.
As for the rest of the upheavals in the various upstream lists leading to the final thirteen... I'll make it quick.
From browsing the latest LeiriaCon19's MT:
Jamaica. It got me as soon as I saw the art and components. The frequent feedbacks and comments of always being a hit as a 6 player mild party game, made it even cooler.
From browsing the SGOYTs and SROYTs entries:
Caverna: Cave vs Cave. Also, my wife and I miss a quicker euro that still pack a punch. A sort of replacement to the overdosed and frequently played in the past, 7 Wonders: Duel and Patchwork.
The Pirate Republic. How could I miss this one? A Mage Knight dressed in pirate's clothes? You're on!
Far Space Foundry. People keep mentioning that it's a different take on engine building, with tremendous table presence. PnP files are free and I'm starting seeing PnP hobbyists printing their games at half the size. Save paper. Save ink. Become portable! Sounds good to me!
Mouse Guard. Didn't know anything about this one. But I was instantly hooked when I started to read more and spent a whole night clicking away in this anthropomorphic medieval world. RPGs don't fall on The Thirteen..., so...
From browsing podcasts:
Geoff Engelstein's Trade on the Tigris. Negotiation and set collecting game packed in decent illustrations and cool theme. And like in any good negotiation game, you can trade the kitchen sink in here!
Train, from Brenda Romero. Although I think this one will be difficult to find...
And from browsing the gaming world:
HeroTec. A hidden Button Shy solo mini-game - with the expansion - that plays very closely to the fanmade solo for 7 Wonders Duel that someone made a few years back.
Coffee Roaster is making a comeback! It's great that the game is getting back to print, but those bag beans are still made out of cardboard. Missed opportunity DLP! I'll show you my deluxified version one day! When I finished it...
Blossoms. A good looking game to play with Alice if we ever make a home variant that doesn't include points. A small game to keep an eye out in a year's time. When no one remembers it!
And now if you excuse me, I'm going to melt in feverish cold shakes under a mountain of blankets...One year ago: ...monster escape plans and the evolution of sardines...
Photo & Image credits: ZombieBoard
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Day 735. January 5, 2019. Lagos...
Well... sort of.
Last year I decided to put in place some sort of "strategy" to limit the number of new games getting added to the shelves. To allow the Cult of the Deep to replace the Cult of the New as much as possible. For that, I created a glorified wishlist: The Thirteen geekilst. And tried to limit the occasional trade and PnP builds.
The list part worked. Once per month I revised the various subscriptions, Want in Trade, and Want in Play lists. Updating when needed some entries on the Thirteen list. Sometimes the mere adding of a game to the list, made me realize after a month, that it didn't deserve a spot there after all. The opposite also happened. A game left behind sometimes became a game missed.
What didn't work was the trading aspect. Specifically, the Math Trades. Even if 90% of my clicks were for money entries and 10% for actual games, I ended up getting more game-game trades than game-money results! Between UK MT, EU MT and Danish MT, I traded waaaaaaaayyy too many games in 2018! The not buying game felt kind of ridicule with the constant stream of new boxes on the shelves every month.
So this year, I'm limiting trades to EU MT and direct trades. It's also good timing I guess with all that Brexit shenanigans about to come down on us.
The number of PnPs games added, worked out fine. If I recall correctly I only built Gorus Maximus, Orchard, Sprawlopolis and the retheme of Mini Rails. Oh, and a couple of B&W printing s of 4AD expansions. But these felt more like printing booklets than printing games.
Now I guess is time to decide what to buy from the Thirteen list. Thankfully, December is the time of giving and three of the entries turned out to be early Santa gifts. The Fox in the Forest, TM: Prelude and Hive are already on the shelf or on their way as I write! Not to mention Sagrada and Clank! from our very own Secret Santa.
As for the rest of the new entries... I want more story driven games!
I've already played Gloom of Kilforth once and really enjoyed it. Tristan is continues to pump more and more content into this other Gloom fantasy gaming world. The art is terrific and I might even lure some of the game night folk to try it! Although, this didn't quite work as predicted the last time I did this! Ever since Sebastião and Miguel got their hands on a box of Gloomhaven, they were never seen again in the shop! Supposedly, they're still in Gloomhaven world, unlocking more content and story as they play.
So, Gloom is coming. As is Dawn of the Zeds!
It's States of Siege.
It creates a story when playing.
It has different levels of difficulty and complexity to suit my taste.
It's a tried and true game, that's gone through 3 editions, fine tuning the game in each iteration.
It's Victory Point Games and I love their Nemo's War. So The Zeds are definitely coming too!
I'm still considering Race for the Galaxy and the two Escape expansions also. But these I think I can get them by personal trades instead of FLGS, in 2019, instead of right now! Race seems a no brainer really since I already own all the 1st Arch expansions. Courtesy of the MTs. Escape Illusions at least is easier to find in the second-hand market. The Quest, however, seems to be rarer for some reason, at decent prices. Even in FLGS.
I'm also tempted to add Agra to the newcomer's lists as well! That one playthrough of Agra, 9 months ago, left a very strong impression. It didn't feel like, just another euro. And now that the official solo rules have come out... Same for PitchCar Mini. We've played PitchCar a few weeks ago, in the holidays, and Alice really liked it. She even had a knack for it! Last I heard, they've stopped making the mini version. So the few still scattered around in FLGS and trade lists are the only ones I should ever hope to find.
As for new entries for the Thirteen list this month, I'm only adding one for now. Renegade. It's been on and off my cravings for long enough for me to realize that the game promises to push all the right solo buttons for me. Spirit Island is staying for now, but the recent Kickstarter put me off. The way they managed the whole price/shipping thing didn't feel right.
Also new or returning to the wishlists, a step behind the Thirteen podium, are: Dragon Castle, Mystic Vale, Space Empires 4x, Stuffed Fables and Transatlantic. Some because I've already played them and liked it. Others because I keep reading good stuff about them. Others still, because they keep nagging me to add them every time I see their name!
See you in a month Thirteen.One year ago: ...introducing the hobby...
Photo & Image credits: DukeOfEarl, Victory Point Games, sifu-uk, zefquaavius, MacGerdts
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Day 673. November 04, 2018. Lagos...
It was unexpected. But as the deadlines of BGG's Secret Santa approaches, so does my itch for new mint games grows. Thus, is it so surprising that I'm adding two last-minute entries to an already solidified The Thirteen glorified wishlist?
I've read and delved enough in Sid Meiers Civilization: A New Dawn to believe it will be a good match for my current gaming environments. The wife, and the game night group. The craving is still here after I first stumbled upon it in a WCHBP geeklist a few weeks back.
The other dark horse, Sol: Last Days of a Star, comes from the love of the art and theme that I just can't get out of my head. And the promise of something completely different in the medium weight level. In a way, Sol reminds me of the Terra Mystica/Gaia Project, but in a much more lighter tone. That quasi abstractish euro gameplay experience. And with solo scenarios to please my sci-fi tastes.
As for the rest of the various lists that BGG puts at our disposal to organize our various levels of craving, there were only two noteworthy additions.
I've been watching closely at this new take in the Pandemic Series.
Matt Leacock joining forces with another designer. Both dressing the Pandemic formula in completely different clothes.
Iberia keeps popping up every once in a while in the geekland reports. It might not be at the same level of hotness than it's granddaddy (but then again, who is?), but it looks like it's here to stay. One of those games that come out of everyone's shelves regularly. Either cooperative with more players or soloing.
Rising Tide for some reason didn't make such an impact. Or maybe we haven't given it enough time to find it's own niche of players.
And now this latest installment, Fall of Rome. It's so hot off the press that, as expected, it is still too soon to check if its cement will harden or crumble in the sand of time. But with a dedicated solo built into it (is a first for a Pandemic game?) and the first few impressions coming out of Essen 18, it shows all the signs of being a winner. Perhaps the best in this latest series.
As for the other inclusions in the Want in Trade/Completion desires, I've added the rest of the Oniverse games after a surprise Castellion experience.
I might be late to the party by the looks of it. The older Urbion is selling for crazy prices already, 50-60$ !?!? But maybe a Sylvion and Nautilion will prove easier to find. And of course a return of the prodigal son, Onirim.
Alice is thriving in Monster-Falle lately. She'll even play that game alone! With the location cards added to the challenge. ...without the timer though. She's easily distracted by the falling sand grains.
And I've noticed that she's starting to be more receptive to new rules. Wanting to follow them more often than not. Sometimes even inventing her own variants that she then tries to teach me to keep me away from cooking meals!
So this weekend I took the biggest Haba box I've ever seen from the closet and we've finally played Animal Upon Animal: Balancing Bridge. ...six times in two days!
The first couple of plays we both made some rules mistake, thinking that the original rules still applied. But there's nothing in the die that tells us we have to place an animal on top of the crocodile or next to it. In fact, this decision is up to the player.
One could think that this would lead to a lack of a dexterity component. The bridge is actually very big and wide. But to balance this, the animals have grown too. That giraffe... It's a headache to place, let me tell you!
Instead, this version ups the ante with secret goal cards. And while Alice couldn't care less about keeping her cards secret, she is, to my surprise, going for the goals, one at the time! No random animal picking here! And if by any chance the animal she's looking for, isn't around in the area matching the die face, she'll quickly look at another goal card and move along!
Excellent!One year ago: ...Rosenberg, the good farmer...
Photo & Image credits: ZombieBoard, W Eric Martin, prismofeverything, Eeeville, goblintrenches, cnidius
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Day 645. October 07, 2018. Lagos...
I think is a solid acquisition list for the upcoming year. I'm not going to change it much more. Just a "small" removal of Gaia Project (when would I play it anyway?) and a return of Pandemic Legacy: Season 1. It was once on the list. But the act of removing it and then having played the original game recently, made me realize I want to experience this "experience" with my wife. Pandemic was, after all, one of our two gateways. We would be missing out by not playing it. Regardless if the game excels at two or not.
Stuart's recent mention of Prelude shedding off 30 minutes of gameplay in Terraforming Mars also seemed too good to pass. A game I'm addicted and one that my wife now rarely refuses to play when asked. Not that the game needs to be any faster with two players. But 30 minutes sound like a good deal for a couple of extra cards and setup decisions.
(Quick update: The Networks as also left the list. Courtesy of the recent EU MT! )
But while The Thirteen... didn't experienced much of a change, it's foundations are always in constant mutation. Games shifted up and down the wishlists. Into the "Want to Play" category and off the trading cravings. Subscriptions of various games toggled on and off. Just trying to keep things trim and current.
For instance, why keep looking for the two player version of Tokyo Highway and the absurdly rare 3-4 player expansion? When a new four-player package is coming out this Essen?
Or Roll Player. A title that keeps rising and rising on my personal lists. A game that I've always looked at as, "Sagrada for gamers with theme" keeps getting more content thrown at it, year after year, showing no signs of stopping. From spin-offs with the Lockup to an entire world building RPGesque setting/game, with Roll Player Adventures! This is still down to its core, a straightforward dice drafting game with a more thematic approach in the solo variant.
On the "Want to Play as fast as possible, a few new titles emerge. If only I could ever get my hands on the understandably "no shipping abroad" policy in one of Rodiek's recent designs... SPQF looks very interesting. Heck, I would even be happy with the PnP files to print a cheap copy and try it myself! Maybe copies will trickle down to this side of the ocean as time passes...
Abyss looks beautiful. A grandiose good looking game for something as simple as set collecting. I'm down for it.
Everybody's talking about the new filer in town. Ticket to Ride: New York! I wouldn't mind getting a piece of that train action.
And now that the small hype train as passed, maybe a Way of the Panda battered copy will reach my next Con in line InvictaCon. A new twist (another!) on worker placement splashed in a meaty thinky game in feudal oriental Kung Fu Panda land.
But what made an entry on the lists, like a bolt out of the blue were Ryan's big box games. 8-Minute Empire was fun... for 8 minutes and not much more than eight sessions. Artifact's theme was perfect! ...but the gameplay wasn't for us. Above and Below a couple of years ago was interesting. But not much else.
But recently I've been trying to regain some of the value on some neglected games in my collection. Thus I traded in a copy Ryan's first story game, in the hopes to play it with my wife. And now that we have, I want more! Yes, the art is stellar (hey, its Ryan Laukat!), the game mechanics are fine. Set collecting with an escalating workerish placement range of options. And even a mild engine building with the various buildings. But it's the merge of all this with the encounter book that takes it to a whole other level!
I loved it! And while my wife had mix-feelings about it (we did found the Wishing Well three times in three consecutive gameplays!) she's mostly positive about it. So yes. Near and Far is somewhere on the lists. Islebound too, even if there's no story in it. But they are all part of the same World of Arzium. And that's a world I wouldn't mind exploring.One year ago: ...passage to the Elysium of animals...
Photo & Image credits: ZombieBoard
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Day 609. September 01, 2018. Lagos...
The first day of September. This is going to be a life-changing month. More on that later...
First of the month its also the time to update the gaming feeds, lists and, more importantly, The Thirteen geeklist. BGG Santa is November, so two or three more updates left to solidify the list and make Santa Geek's job an easy breeze.
Imperial Settlers. Not because it lost the appeal, but because I "won" the game in the latest Math Trade! And the Atlanteans expansion is currently in discussion for yet another trade. I'm happy with the base and the Atlanteans for now. The Amazons and Aztecs can wait another year or another timely trade.
Escape Plan is out as well. I'll focus on CO2: Second Chance for now and keep things simple in the Lacerda field.
Terraforming Mars: Venus Next is also leaving. Not because I don't want it. After all Terraforming Mars is up there in my all time favorites. But because expansions for TM are trickling out each year as steady as the tides. And I would prefer to get them once all are well established in the community. Or, perhaps, wait for a deluxe version?
Not much. I'm switching the preferred expansion to get (Flamme Rouge: Peloton) with two oldies. Escape Curse of the Temple: Quest and Illusions. Why? Because I can't get the official Escape Challenges out of my head! I really, really need to go through all those difficulty levels and become the Ultimate Indiana Jones!
Meanwhile in our household...
Dragon Breath continues to melt the ice mountain and children scoop gems as if ice creams!
And London continues to be rebuilt on a non-stop constant frequency!
Happy ladies = happy home. Thank you for reading.One year ago: ...back to the gallery of daily routines...
Photo & Image credits: ZombieBoard, W Eric Martin
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Day 582. August 05, 2018. Tavira...
I'm sure that the Kickstarter's marketing campaigns are having more than their fair dosage of influence on The Thirteen... geeklist. Last month the zombies invaded this glorified wishlist, after a long absence. From a kick-desire for a Dawn of the Zeds storytelling state of siege game.
Now I have the Lacerda's shakes again, with all this Escape Plan kick-fanfare! Preceded by two successful Lisboa plays. Countless plays of The Gallerist and a Vinhos Deluxe about to burst open its cork! I guess its safe to say: Lacerda's designs are more than welcome in this house. So CO2: Second Chance goes back to the list, side by side with Escape Plan. If I had to choose between the two, I would pick CO2. Better theme and who knows, better solo and two-player feels. Escape Plan was awesome on my first and only four player game (back in LeiriaCon18). But I fear the word "dummy player" in multiplayer games... Nonetheless, a Vital's game per year seems about right.
Having said that, there is a new game with a "dummy player" that I'm also adding to the list. Although the word dummy might be misleading here. This game is new to the list, but not new to in my gaming belt. I loved the multiplayer gameplay of Gaia Project. That's set in stone. And I keep hearing good stuff about the latest A.I. from the Automata team. Same goes for Spirit Island, which was also added to the list. The first real SGOYT influence after so many months of lurking in their geeklist. The interview with the designer, listened no so long ago, was also a push towards its inclusion.
Another game that keeps enticing me is The Networks. João used to have it, but somehow the stars didn't align for a play between us. Yet, there was this recent Terraforming Mars craze around here... And now I'm always looking for the next quick (60 minutes) solo game with an above average weight. I've read in more than one place, that once you get to know this game, The Networks fills that niche perfectly.
As for room for these new entries? Commissioned didn't last after all. Still, want to play it very much, and I'll keep an eye out for it in the trades. Forge War and Agra got clumped together. I guess one or the other really. I'm still hoping for a re-design of Forge War from Isaac of this awesome solo game. Agra was amazing as a multiplayer euro with jaw-dropping board art to boost. But I've yet to read the official solo rules, that keep getting postponed and delayed month after month... An Essen18 announcement? Who knows.
Thank you for reading.One year ago: ...wine bot in unfertilized lands...
Photo & Image credits: ZombieBoard, newrev, henk.rolleman, jipipu
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Day 553. July 7, 2018. Lagos...
Time for another monthly update to The Thirteen... geeklist and all the geek lists behind it. Subscriptions, Want to Play, Want in Trade, etc, etc, etc...
After this past month's witness to the simple strength such a simple game has in people's state of mind, I'm definitely adding Pit to the list! I'm still baffled by the level of smiles and pure engagement the Pit provokes! Heck, I might even procure a free PnP version sooner just so that I can try this current year, with the non-game night folk!
Commissioned lingers in the lists since the first day I took notice of the game. I still subscribe to the game. The game is still climbing my wishlists ranks with zealous determination! Every now and then I still read a review or watch a video to try and catch something that will put me off the game. I really want to play this game like a moth drawn to a burning bush. I want to be a religious pandemic during the first century, after Christ brief passage through the cross.
It might be a tough find in this side of the Atlantic, but for now, I'm reserving a commission for Commissioned.
I like (most) dystopian settings, as long as they're set in a deadish world, where only the strong survive against impossible odds. In the same vein, I like zombie settings. Heck, The Walking Dead comics are the reason why I've arrived (late, I know) to the graphic novel party! I once had The Dawn of the Zeds on this list and removed it for a, by now forgotten culling reason. With this recent surge of notoriety circling the current Kickstarter project to fund the 4th edition, and my current tastes for storytelling rich games, I'm putting this zombie board game on the list! I have no zombie board game in the collection so, at the very least, it will fill that hole.
Also, I'm very curious to see how a competitive game of The Dawn of the Zeds would play out, despite this being a mainly solo game for me. Let's see if this dead game can stay alive on this list for another 6 months or so.
No games removed from the list this month. I'm feeling board game happy.
Thank you for readingOne year ago: ...gulo's listening habits...
Photo & Image credits: punkin312, henk.rolleman, petermccue
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