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...summer of darkness...

Alexandre Correia
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Lagos
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Day 944. August 2, 2019. Lagos...

...or in other words, I'm going on vacations to Norindaal for a month!


...tainted heaven...

See you in September.

One year ago: ...true artisan...


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Fri Aug 9, 2019 9:00 pm
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...students of Dorn...

Alexandre Correia
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Day 942. July 31, 2019. Lagos...

Today's beach?


Praia do Estudante.

...or yet another secluded beach, tucked away between Praia do Pinhão and Praia da Batata. Separated by the trademark cliffs that paint this region's dramatic scenery.

Was it any good? The children sure seemed to like it! In traditional low tide fashion, every time the ocean retreats, letting humans glimpse what's underneath, amazement is the prevalent feeling in anyone that stops to watch, for at least 60 seconds. The puddles of water in the rocks, covered with minute mollusks. The lettuce-like algae sheltering sea slugs. The bazillion sea shells with infinite colors.


Montana is not 60 seconds fast. But, as expected from a game coming from Rüdiger Dorn (Istanbul, Karuba, Las Vegas, Jambo), it's a fast euro of the finest family caliber! It was our pick for the afternoon. But we ended up having to postpone the finalé for later in the night since we started it too close to dinner time.

Like Dorn's other, more famous, titles, Montana is a race. Not for points, but for the first player to place all his settler's tiles. As a four-player game, each player has eight settlers to place on the variable board setup. Each hex on the board is a "recipe" for settling that you need to fulfill to place the tile. The ingredients are the overused iron, coal, wheat, and pumpkin resources. The mining parts can also be upgraded, for added recipe diversity. And how do you get resources in this game? Old fashioned worker placement style! And how do you get the workers?

By spinning the Wheel of Fortune! A mitigated fortune that never truly needs to be mitigated. At least with new players. Although you can, by paying wheat to advance the spinner one section per wheat. The wheel and the fact that workers (available in four different colors, as per the number of resources) are not yours once you use them, give Montana it's "something different" element that every game needs to compete these days.


They look like Caledonian's cows. But these are faster!

It wasn't enough to stand out by the look of it. When was the last time you heard/read about Montana? And did you now that there's an expansion (Goldrush) that gives the base game even more variability, without hindering it with superfluous moving parts?

I like Istanbul, as a near-perfect five-player 30-minute super-filler. I hope to one day exhaust all that Karuba has to offer when Alice is older. Las Vegas is an amazing gateway game for anyone who is old enough to... gamble! Montana's first impression falls smack in the middle of those games. Colorful and fun. Fast and engaging.

A keeper. Soon to be tested on game night, a survival of the strongest arena for board games!


One year ago: ...wanderlust mirage...


Photo & Image credits: ZombieBoard

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Wed Aug 7, 2019 9:00 pm
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...other gaming retro venues...

Alexandre Correia
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Day 939. July 28, 2019. Lagos...


To me, games are the ultimate art form. It's just the ultimate medium. It's the sum total of every expressive medium of all time...made interactive.

Phil Fish, designer of Fez. Indie Game: The Movie

There would be no bike-about this Sunday, my drive and enthusiasm were aimed elsewhere. Maybe because I've stumbled on a video game list a few days ago and I couldn't get it out of my mind. Perhaps due to one of the books currently sitting on the bedside table, which is addicting me into devouring it in one gulp as if binge-watching the last season of Game of Thrones! I haven't read that many board game-related books from the past ten years. Ignacy's refurbished blogposts... Kobold's guide to game design... Jamey's crowdfunding insights into the board game realm... But so far Designing Games by Tynan Sylvester is one of the best literary windows into the craft behind our hobby, that I've ever read!


Peeking behind the curtain.

The writing is technical without being exclusive or textbook boring. The examples, drawn from the three gaming worlds (video games, board games, and RPG's), intertwined almost seamlessly among the chapters detailing the various bones of the game design skeleton. And, everything is aimed with the "player's feelings and experiences" in mind, which I think is fascinating!

Does it demystify some of the magical secrets behind games? Absolutely! Is it thought-provoking and inspirational? Definitely!


So I couldn't put the book down for most of the day. And when longer reading breaks were needed, I would find myself mouse-clicking not in the BGG land, but in this emergent history side of video games. As if I'd just find out that what I went through as a child in the '80s and '90s is now the case study of a historian's cataloging eye. Insights, revelations, and long-forgotten interests, in a myriad of Internet articles.

And the geek world that feeds on this! It's another world! From the collectible side of old Atari Pong consoles to the review of retro gaming controllers. From niche YouTubers playing old arcade games- maybe not so niche when some sport million subscribers! - to highly detailed Wikipedia articles that would take me a lifetime to consume!


With all this retro gaming dominating my geek mind today, it was no surprise then that I finished the day sitting on the sofa and re-watching an old documentary on the subject, Indie Game: The Movie.

I remember looking for the games covered in there, after I first watched it several years ago. At the time, I couldn't find cheap copies of Braid and Fez. But thanks to my little brother - a gamer that breathes and lives on video games, as I did with movies when I was his age! - we got our hands of Super Meat Boy and for a while, we gorged on the pinnacle of platform games!


Splat!

I never made it past the first few levels, if I recall correctly. Soon after, life took another path and Meat Boy left my mind. But I do remember a few months later, maybe a full year, little brother telling me he'd finally conquered the game and defeated the final boss!

I used to have so much fun playing video games! Why did I leave that world?


One year ago: ...meanwhile...


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Sun Aug 4, 2019 9:00 pm
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...cave of sheep and pirates..

Alexandre Correia
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Day 938. July 27, 2019. Lagos...

Here's a typical hour spent in the geekland when I'm in the mood to explore the rabbit's hole.

As a subscriber of Lowell Kempf's blog, A Gnome's Pondering, I know that he's on a roll with PnP for almost a year now. After several card-only micro builds, he's now exploring the niche within the niche, free PnP Roll & Writes. So I'm not surprised when he writes about his latest find, 13 Sheep and compares it with Criss Cross and 30 Rails. Yet, I've must have missed a post or two, because according to him "Not Another One!", still holds the prize for the most minimalistic free Roll & Write!


Another bunch of writing games.

"I've never heard of that one before," I think. "Thanks again Lowell."

The next day, Lowell rambles about yet another one page only Roll & Write. Lantern, the winner of this year's Roll & Write contest. Basically a one-page dungeon crawl.

As soon as see Lantern's art, I'm reminded of, probably, my first ever free Roll & Write game, Utopia Engine. A game I've played years ago, and that's been calling for me lately. Somehow I think that at the time I wasn't in the mood for the Roll & Write genre. Not that I am now, but my motivation to play and diving headfirst in that gaming pool is slowly growing.


It's those Fighting Fantasy vibes again!

Because Lantern is the winner of a PnP contest, I head down the geeklist tunnel of Community PnP Contest and Winners. This is a great geeklist if you want to stay updated with what's new in the PnP land. Maybe even find out the next big microgame that will ripple into mainstream media.

Besides Lantern, the other titles that caught my attention where The Awesomest Petting Zoo. A game about creating fences to put animals inside for most points. And Mike Heim's two entries. The first, Birdsong, is according to the designer a cross between Wingspan and That's Pretty Clever. Arguably two of the hottest titles currently in everyone's minds. The second entry, 1872: Lost Crows, is the latest in the XX72 series. In 1872, Mike continues to explore the uncharted game design waters, which blend Roll & Write and Choose Your Own Adventure style gameplay. Resulting in a quasi-legacy/campaign game.


Crows, zoos and even more birds!

I need to give Mike's games a chance.


Yet, the Roll & Write contest wasn't the only one that announced it's winners recently. The 2019 54-Card Game Design Contest ended up with Wildflowers taking the Best Overall Game Award. The name said nothing to me, but the designer, Brian Garthwaite is a regular around here. Bear Went Over the Mountain is one of Alice's favorite games. Snowbirds is a gentler and more euro-like alternative to Lost Expedition, and Certain Stars is part of the Paper of Shame pipeline!

Despite winning first place in both the Overall and Solitaire departments, Brian is still refining this set collecting drafting card game aimed for Sushi Go! lovers. The gist here is that you'll always have seven cards in your hand while drafting! You don't have to "keep" the card you choose and may change the strategy course as the game progress. A similar mechanic as in Fantasy Realms.


Wild pirates!

Just a shout out to the 3rd place Overall and 1st place in the Best Two-Player Award. Pirates vs. Pirates, by Denis, sports one of the best art I've ever seen for a PnP game! It reminded me a lot of another PnP pirate gem I've obsessed in the past, Haze Islands.

Starting in Lowell's ramblings over some sheep and ending with dueling pirates and nostalgic wandering. A well-spent foray in the geekland in my book.

Thank you for reading. See you tomorrow.


One year ago: ...Arctic Winter's lesson...


Photo & Image credits: Phil Horswell, cattarn, NerdPowa, crystalusagi, Tynes, kzinti, omega-player, bgarthwaite, DenisL
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Sat Aug 3, 2019 9:00 pm
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...the squared ball in midtown's lagoon...

Alexandre Correia
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Lagos
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Day 937. July 26, 2019. Lagos...

Today's beach? Praia do Alvor-Lagos

We weren't exactly aiming for this one. Praia do Vale da Lama, located in the easternmost point of the all-encompassing Meia Praia was supposed to be our morning destination. But we took longer than expected to arrive at the place, and once again, the satellite imagery didn't help. The narrow pathway connecting the dirt road to the beach, crossing a segment of the Ria de Alvor, a coastal lagoon, was cut off. It looks like Winter hit it with force.

So we left the bike on the dirt road and negotiated our way through not one but eventually two "holes" on the pathway. All to Alice's immense delight, experiencing an unforeseen morning adventure on our routine beach trip!

When the pathway was behind us, we found ourselves staring at a deserted beach facing the Ria. To our surprise, very much like one of our favorite beach in the whole world - and we're not alone in this assessment - Praia de Cacela Velha. It was getting late, Alice had had enough adventure through the unknown, so we literally tossed the towel to the sand and made our camp there.


Morning ride.


Bridge to Praia de Alvor-Lagos.

A very good morning.


Followed by a very good Lightning & Bolt session in the afternoon. This time there was more excitement than usual. Instead of an easy win, or a crushing defeat, the game's kid-driven luck, balanced itself to a fine line of rescuing a pair of civilians one at a time and facing Dr. Confusion in our next rescue attempt.

I was able to use Bolt's Heat track more to reroll dice, and drew more six driven upgrade cards to bolster its heroic capabilities! Lightning Alice fell under a full trouble meter at least two times, after a speedy fight with the DocBots and I had to crack Bolt's euro-brain to come up with a solution to save her!


Not enough bolts for Bolt.

But it wasn't enough. Dr. Confusion thwarted our final rescue attempt, stealing MidTown's safety in the last possible tile flip! Still, the best-unexpected game that as come our way this year.


We ended things with a Go Unicorn session using the Unicorn cards. For once it seemed that my lead in finding animals pairs was too much for Alice to catch. But while searching for fish animals, Lady Luck blessed her with the animals she was looking for, and an endgame "take the Unicorn instead, daddy!" spelled game over for me!


A unicorn still going strong.


Just to report a small foray into the other side of the geekland.

I played Pong for the first time today. Yes, that 1972 title, heralded by gaming historians as the game that launched the video game industry.


That squared ball that ripple the gaming pond!

A few days ago I stumbled on a list of video games. After a mere 10-second glance at some o the titles, a crazy mammoth-like and challenging idea sprouted inside of me. It's crazy and it's downright difficult. Which are two of the main actors I look for in challenges and journeys of exploration through the gaming land.

The 5-minute Pong session was surprisingly satisfying enough that I might just start that adventure soon after the vacations. To be continued...


One year ago: ...longing for warmer waters...


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Fri Aug 2, 2019 9:00 pm
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...trouble in the realm...

Alexandre Correia
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Day 934. July 23, 2019. Lagos...

A few days ago, our four-year-old surprised us after waking up from her nap at the same time we were finishing the two-player game, Fantasy Realms. We both went through a few more rounds of card-discard moves, accompanied by poker faces to hide any hint about the state of each other's combo-fantastic seven-card realms.

Our daughter, however, doesn't know about poker faces yet. As soon as she noticed the drawings in one of the cards, her immediate response was.

"Look! The princess has boobies."

As parents, we frowned at this previously unnoticed piece of highly sexualized art. But not ones to let her focus linger on unneeded details for a four-year-old, I quickly showed Alice the Dragon... and the accompanying Knights.

"Look! They have boobies too!"


The women in the Realms.

The game ended a turn later and we immediately started to inspect every single card for particular prominent artistic details that a young child could notice. Sure enough, most of the women depicted - even feminine elemental beings! - had a striking fully developed upper torso.

Unfortunately, this wasn't the only gender issue we would find with arguably one of the best filler games to come our way in recent times.


A few days later, we played it again. I was aiming for a full six-card sequence to score a whopping 150 points out of the Gem of Order card alone! While teasing my opponent that this game was in the bag and there was no way she could win. Alongside the Gem of Order, the manly Earth Elemental was feeding on three other lands, potentially four if I could grab the Mirage card with its 0 value Base Strength. It would suit perfectly for the full six-card sequence I was planning!

Ana, who'd been otherwise silent and undisturbed at every single teasing from the other side of the sofa, would have none of it. She triggered the end game on her turn and stopped me from achieving the perfect Gem of Order.

"No problem," I thought. "100 points it's still very good."

It was. But it was nowhere near enough to beat Ana's even better and unlikely combo. The King, The Queen, The Princess, and her favorite magical stallion, the Unicorn! I scored a very respectable 186 points, while she won with an intimidating 225 points!

And it was then, as we both watched each other's cards and combos and what was still left on the deck, that I noticed something odd. Both the King and the Queen have exactly the same Bonus abilities. Both feeding on each other's presence when together in the same hand. But while the King's Base Strength was worth 8 points, the Queen's was only 6!

Why the two-point difference then?


An unbalanced marriage.

Why in today's age of gender equality and viral #MeToo hashtags do game companies still value women two points less than man? Fantasy Realms was released in 2017!?! Maybe WizKids and their fantasy-themed games have yet to catch up? Maybe they aren't aware about one of the best fantasy stories of all time, Game of Thrones, and their dominant female characters, Denaris, Cersei, and Arya. Just to name the strongest three from a list two digits long!

C'mon WizKids. Don't get medieval on your gaming themes and don't neglect your audience's awareness about them.


One year ago: ...revisiting Aljezur...


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Tue Jul 30, 2019 9:00 pm
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...hidden treasures...

Alexandre Correia
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Day 929. July 18, 2019. Lagos...

Today's beach?


Praia do Pinhão...


...and neighboring hidden paradises.

Or to be more accurate, one of about four or five thrifty little secluded beaches. I expect that most wouldn't have pedestrian access in high tide, but in low tide, as it was the case this morning, they were all connected. Using the man-made back of the century tunnels, or by jumping through puddles on the rocks of the low tide, Praia do Pinhão felt more like an amusement park for Alice - and for me! - that a beach!

What amazed me is that this array of beaches is "hidden" between two of the most popular beaches in Lagos, Praia da D. Ana, and Praia da Batata. And we'd never even considered it before!

Even with the poor to none signaling for the area, the "hordes" of tourists soon made their appearance. Like us, they were exploring the low tide wonders of this region, and it didn't take long for the place to feel too crowded for us. But we've marked it in our minds alright! Come next low-season, in October/November, we'll plant a flag and conquer Praia do Pinhão, naming it our own private beach in the city!


Maybe it was due to the exploration and excitement of the morning. Soon after lunch, my neck was killing me and sitting or standing was an excruciating ordeal! Besides stretching exercises and small walks around the house, I spent most of the day resting the spine in bed. And reading, of course.

The latest gamebook in the collection is about the game design craft. Designing Games. A Guide to Engineering Experiences, by Tynan Sylvester.

I'm not going to talk about it, because I've only just scratched the first few pages. But I do want to share with you one of those pages. It rests between the preface and the first chapter, uncredited and unmarked. It almost seems like an error in the layout of the book! But it isn't. It's a one-page story, that I'm hoping it sums up what this book is all about. Here. Let me share it with you:

The Inventor had given them wonderful things - machines for grinding corn, for weaving cloth, and countless others. The townspeople loved him.

But he was getting old, and there was only time for one more invention. So he decided that his last work would be a special kind of machine. This one would not be for moving or heating or calculating, but for making happiness itself. The townspeople didn't understand, but they trusted him. He'd never let them down before. So the Inventor retreated into his castle and worked.

Years passed. At first, the townspeople waited patiently. Then they doubted. Then they became angry.

"Where is it?" they asked.

"It's taking too long."

"It's costing too much."

"He's tricking us."

"We must destroy him."

Just as the mob arrived at the castle, the gates opened and the Inventor came out. "It is accomplished!" he declared. The mob quieted for a moment and he led them inside.

But there was no great engine - only a roomful of tables littered with cards, booklets, and tiny pieces of wood. "Where is the machine?" asked the leader of the mob, readying his club. "Where is the machine of happiness?"

"It is here," said the Inventor, motioning to the dice, rulebooks, and game boards. "Have a seat, and let's play."



One year ago: ...neglected treasury of the undying...


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Thu Jul 25, 2019 9:00 pm
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...thank you, Mr. Ham and Mr. Moon...

Alexandre Correia
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Day 924. July 13, 2019. Lagos...

Last week started with a weird reboot announcement of a recent (2017) Spiel des Jahres Nominee. Good morning Vincent Dutrait and Reiner Knizia, and their new edition of The Quest for El Dorado!

Such a "marketing" move so soon is definitely weird. But I'm guessing that Knizia is trying to pitch his take on deckbuilding to other publishers outside Central Europe. And maybe a distinctly fresh and different look is the best strategy to bring this game back to the hotness! Weird... how games enter and leave everyone's lips, pens, and minds so fast that a full artistic redesign is the best approach to keep a title evergreen!

I for one - a long-time seeker of The Quest for El Dorado as possible Thirteen entry - am happy for this. Not owning the previous version, I'll choose the version with the bigger cards and Dutrait's art.

As a previous original Omen: A Reign of War owner who felt burned and sold the game, when Kolossal imbued that game's universe with a lot more content and a banished the old fans with completely different card back and layout, I sympathize with the original owners of The Quest for El Dorado.


Reboot & Resurrection!

Yet... sometimes, fresh spit shiny look isn't all that matters. John Clowdus, the designer of Omen, is going back to the thing he loves best. He's resuscitating his Small Box Games company with a new small two-player indie game! The North is currently on Kickstarter after a two years absence from Small Box Games in those waters.


As for the rest of the week, the winds that propelled my travels down the geekland came from two directions.

From Alan R. Moon's beautiful geeklist, The Elegance of Simplicity.

Thanks to Mr. Moon, now I want to re-visit Love Letter in its Premium edition. Now I want to try the "better" Carcassonne, Carcassonne: Hunters and Gatherers. Now I want another copy of Jaipur and try Sobek! Now I've re-added Not Alone to the watchlist along with the Cockroach line of card games! And more importantly, now I want to try the only member from the Holy Trinity that I have never played: Ticket to Ride.


Winds from Moon.

And as time goes by, and the Cult of the New drowns 90% of these older titles - new games are for new gamers, as Eric Martin likes to say - its curious that out of the Holy Three (Catan, Carcassonne, and Ticket to Ride) it is the latter who's managed to stay competitive against the younger batch of new designs over the years. It's like Mr. Moon continued to strife for a perfectly simple and elegant train ride as the years passed.

And his comment of yet more Ticket to Ride goodies coming back soon, presses this point further. The forever train ride in search of elegant Shangri-La!


The other winds came from, Mr. Ham, aka Rahdo and his Rahdo Talks Trough podcast, episode #50. In it, the man behind the first contact with a new game for many of us revisits is latest underrated games top 10. He uses the podcast to answers many of the absences in his Top 10 lists and more often than not, it's a good way to bring old games to one's attention.

Like Destination: Neptune, which seems like an older take on the same concepts as the more popular, and recent Underwater Cities.

Or Dingo's Dreams. A neat little Red Raven game that moves the shifting tile labyrinth popularized by Labyrinth a notch up in complexity.

Or Johari as a four-player alternative to Jaipur.

Or Peloponnes Card Game, which is a common and favorite sight in the SGOYT monthly geeklists.

Or Rattle, Battle, Grab the Loot, as a missed opportunity from Portal due to it's overstaying welcomeness downside. I am holding on to our copy until Alice is old enough to go pirating with me. She already asks to build pirate ships with the puzzle-like ship parts!

Or Raxxon, a game that burnt fast and strong with an ingenious and literal viral marketing campaign, and that's as since fell down into obscurity.

Or Steam Time from Istanbul's Rüdiger Dorn. An easy and simple worker placement race for points, inside a game that's highly customizable to suit different group's needs.

Or Swinging Jivecat Voodoo Lounge as an area control game that actually works very well at the two-player count. With the bonus of having a slightly mature theme, quirky art and mixing several mechanisms in a uniquely fresh way.


Winds from Ham.

Thank you, Mr. Ham and Mr. Moon, for such an interesting week's worth of traveling on the geekland.


One year ago: ...fishes for the penguins...


Photo & Image credits: W Eric Martin, justjohn, AcemanBR, yorkrambler, lionrampantimports, yzemaze, s.pauchon, ohm nama shiva, Fawkes, edgd00, kelann08, bloodeisen, alfseegert, WDavidMac
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Sat Jul 20, 2019 9:00 pm
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...new(old)comers...

Alexandre Correia
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Day 923. July 12, 2019. Lagos...

Sometimes I wonder if I shouldn't also restrain board game trading, the same way I do with board game buying. Today I received no less than five games over three packages at the same time! All coming from recent, and not so recent, Math Trades and Solo Generosity chains!

Two are relatively new small box games. Fantasy Realms and Palm Island. I have high hopes for both.


This game is ready for battle.


Neat.

Another game, Skyward, is just 2 years old and was first brought to my attention in the Best Board Game Art of 2017 award, in the More Games Please website. The art reminds me a lot of a crossover between The Last Airbender and Miyazaki's films. I'm not sure that the game is any good, but I do know that there's a half-baked official solo variant somewhere in a lost Google Drive. And that this is the first game I own that includes a short fiction novel, set in the Skyward universe. At the very least, I've won a novel. At best, once I read it, it would make me teach the game in a more thematic way. I love these cross-media products in a single box. Books and board games!


I couldn't say no to this art.


Crappy box, good components. But what about the gameplay?


Golden oldie?

The other two games are much older and have over the years, become hobby classics. So old in fact, that Arkham Horror's box is practically destroyed, and Talisman's stank of mold after opening it! The main board was spotted with fungi patches!

I'm eager to try all of them though. No matter what state they are, or whether they'll be a good match to my current gaming contexts. I just want to play and gorge over new games!


One year ago: ...an educated city...


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Fri Jul 19, 2019 9:00 pm
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...fantasy adventure isn't finished yet...

Alexandre Correia
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Day 918. July 7, 2019. Lagos...

Don't try this at home geek traders...

The latest local MT, the first Iberian MT for that matter, didn't have the attendance that EU MTs have, let alone the mammoth crowds of UK MTs. To make matters worse, it ran at the same time than a Spanish MT, diluting the number of participants that could have otherwise made it bigger. Still, a few interesting items made it to the Iberian MT's shopfront. Like old versions of Container and Eclipse, or newer printings of Troyes and Calimala. But the main bulk were subpar titles, all just moderately interesting to my current cravings, at best. Save for Container! I want that!

Yet, when you have a bundle of promos that no one touches, and a used box of Finished! up for sale for several months, one starts to consider even the most outrageous trades, making those subpar titles to go up in value.

For those two entries (the promo bundle and Finished!) I was willing to trade anything for them! And since there weren't that many titles on offer anyway, I added 99% of the entries to the Want List, linking them for any of my two offers! I did not go through a meticulous due diligence process for each, taking only enough time to make sure I wasn't trading promos for promos.

A blind trade if there ever was one!

When the results came up last week, I wasn't that surprised to find out that my only trade, had been with one of those wild gambles! Finished for... Talisman (Revised 4th Edition)!


More nostalgic adventuring coming!

What surprised me, positively, was Talisman. I had just "won" a classic fantasy board game! And when I say classic, a mean HeroQuest iconic level classic! Where were you Talisman when I was preteen?

A simple roll & move game, that exudes theme, its gateway friendly, has amazing miniatures and art. And by the look of it, should be a good game to break out in a few years with Alice. Heck, even sooner at game night, for a beer and pretzels three-hour session of high fantasy adventure! We've been trying for so long to organize RPG sessions at the shop, maybe Talisman could help in that matter.

I'm stretching things a bit too much, I know, without ever having played the game in the first place. Setting myself up for a scenario of high expectations followed by a hard crash and reality check. But this trade might just be at the same level as the Islebound for a signed copy of Ginkgopolis two years ago, or the Lewis & Clark that no one but myself cared, for an Agricola that everyone loved, a few months after.

I really hope so, because Talisman is promising to be a box full of good old childhood adventuring fun.


One year ago: ...heavenly zombie traders...


Photo & Image credits: talismanisland
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Sun Jul 14, 2019 9:00 pm
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