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EPIC BattleLore rule conversion

Mark McG
Australia
Penshurst
NSW
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Using the EPIC BattleLore board (17 hexes by 13 hexes) with 4 players

EPIC GAME TURN Modification
Each camp has 2 players, Right & Left. Despite the name designations, there is no restriction on choosing units to order. It reflects the player position at the table rather than the units on the map. Players can never reveal their Command cards, nor discuss cards to play.

Each turn, each player of that camp decides secretly and without consultation play one Command card face down, and reveal both Command cards simultaneously. Starting with the Right player, each player alternates in choosing to order units.
NOTE: I found small coloured markers useful to show which player controlled which units.

When playing a Leadership card, the first order must be the leader (including attached unit if desired), and any Inspired Leadership actions must be nominated and paid for when the leader is ordered.
Inspired Actions can be played according to the card, but affect only the units ordered by the played card.

In Battle Phase, each player alternately battles, starting with the Right player. Completely resolve the Battles of one unit, including any extra Battles from Darken the Sky, Momentum Advance and Bonus Close Combat, etc. (but not Move-Fire-Move or Fire & Close). If one player has no battles, or has battled all their units, they pass their battle, but no player can pass a battle and then battle later in the same turn.

Battlefield Inspired Actions are played as normal. Each player may play one Inspired Action token per turn, including Battlefield actions.

At the end of the turn, each player draws a new Command card, and any Inspired Action token allowed. A Scout card allows that player to draw 2 Command cards and choose 1. Cry Havoc allows each player to draw an Inspired Action Token
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Sat Sep 18, 2021 3:35 am
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Battle of Antioch (613 AD)

Mark McG
Australia
Penshurst
NSW
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Battle of Antioch (613 AD)

HISTORICAL BACKGROUND
Beginning in 610, under Generals Shahrbaraz and Shahin, the Persian army conquered Byzantine-controlled territories in Mesopotamia (present-day Iraq and Kurdistan) and the Caucasus. The Byzantine Empire could not offer much resistance to the invading Persians, with Emperor Heraclius himself needing time to implement a number of internal initiatives to ensure he could raise the necessary funds and troops for a renewed war against Khosrau II, the Sassanid king. In the next year, continuing their success, the Persian force overran Syria and eastern Anatolia, capturing Christian cities, such as Antioch and Damascus.

In response to the sudden loss of territory on the Eastern frontier, Heraclius organized a capable-sized army and marched to Antioch. However, his counter-attack was decisively defeated in 613 outside Antioch. In the set battle, the Roman positions completely collapsed and a general rout of the Byzantine army led to an easy victory for Sharbaraz and Shahin.

The victory at Antioch ensured the Persians would maintain control of its recently overrun Byzantine territory. It was a major psychological blow to the Byzantines, and blocked the land routes from Anatolia to Palestine, Syria, and Egypt.
From gallery of Minedog3


War Council
Sassanid Army (Use Tan blocks)
• Leader: Shahrbaraz
• 9 Command Cards
• 4 Inspired Action tokens

Byzantine Army (Use Purple blocks)
• Leader: Heraclius
• 8 Command Cards
• 3 Inspired Action tokens
• Move First

Victory
12 Banners

Special Rules
If a Byzantine unit occupies a Sassanid camp hex at the start of the Byzantine turn, the player may remove the hex and gain 1 Victory banner before playing a Command Card.
The Sassanid Medium, Heavy and Super Heavy Cavalry units are armed with bows.
The Byzantine Medium, Heavy and Super Heavy Cavalry units are armed with bows.
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Fri Aug 27, 2021 11:39 pm
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Crecy 1346 - CCM

Mark McG
Australia
Penshurst
NSW
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This is a pretty much straight conversion of the BattleLore version of this battle, with minimal conversion to Commands & Colors: Medieval. The Special rules in red are the concern.

Battle of Crecy
August 26, 1346
Although out-numbered, the English held a strong defensive position with King Edward's longbowmen deployed along the crest of the hill. The first attack was delivered by King Philip's Genoese crossbow troops, followed quickly by the French Men-at-Arms. Thrown into confusion by the superior rate of fire of the English longbows, they soon retreated.
Seeing the crossbow troops in disarray, the French cavalry charged. A curtain of arrows filled the sky and the French were repelled. Over and over, they tried and failed to break the English position that day.
By nightfall, exhausted and suffering from massive casualties, the French retired from the battlefield.

External image


English Army (Use Tan blocks)
• Leader: Edward III of England
• 6 Command Cards
• 4 Inspired Action tokens

French Army (Use Purple blocks)
• Leader: Philip VI of Valois
• 5 Command Cards
• 2 Inspired Action tokens
• Move First

Victory
6 Banners

Special Rules
- The River Maye is a fordable river.
- Both sides use the Byzantine Special Actions
- Auxilia units roll 1 die for each hex retreated. On a green they lose a figure.
- All Archer units are Long Bow units. Long Bows hit on Swords using ranged combat.
- All Warrior units are Arbalists. Treat as Medium Infantry with a 3d ranged attack (1d if moved)
Arbalist have range of 3, and hit on Swords with a ranged attack.


Page link: https://www.commandsandcolors.net/medieval/forum-main/maps-s...
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Tue Sep 15, 2020 12:49 pm
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