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The first week (or so)

Alec Chapman
United Kingdom
Lincolnshire
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It may well be time to take stock of where I am.

Game 10 is still a little up in the air. Trying to source it from a couple of places so can't be sure if any of those options will actually work out.

As for the other 9 games, here is today's play count:

1 Cosmic Encounter - 35
2 Tigris & Euphrates - 2
3 Puzzle Strike - 30
4 Tichu - 4
5 Haggis - 2
6 Summoner Wars - 4
7 Mr Jack - 10
8 Small World - 8
9 Mah Jong - 17

Things can't be expected to move on much in a week, but I'm very confident about Jack, Jong, Puzzle Strike and Cosmic, a bit more concerned about the rest. While Small World was fun in the single game format, will there really be enough interesting in the game to keep me coming back for 100 plays?

I have regular and promised opponents for most of these games, but Summoner Wars and Small World could be a problem and will be the ones going to family gatherings, long lost cousin reunions etc to maximise their chances of getting played.

Tichu and Haggis seem to suffer from themelessness (!) when being sold in the crowds in which I roll these days, but I reckon a good session or two will ease the butterflies in the stomach about them.

The elephant in the room here is the 98 remaining plays of Tigris and Euphrates. It's a game that deserves considered play and not resentful fitting in of the requisite number of games (as with all the ones on this list), but to quote Spinal Tap's manager, "its appeal is more selective" than the other games on the list. I'm hoping for very loyal Knizia-philes to come out of the woodwork and pledge to show me how this is done!

I want to ensure I balance which games I am playing to ensure I don't get into a rut, with strategically placed plays of other games to keep me in the loop to a certain extent.

(Any friends from LoB who want to join me and
Martin G
United Kingdom
Bristol
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in Mah Jong should let me know, too!)

Well, finally a request:
If you've seen the rest of the list and read the criteria, what do you think my game 10 should be?

Keep playing your games, folks.
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Thu Mar 1, 2012 11:43 pm
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What's the point?

Alec Chapman
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Fromage wrote:
I'm wondering what the actual goal of the experiment is.
I just realised that I never answered this question properly.

Simply put the "point" is fairly nebulous. I like challenging myself and playing 1000 games before being allowed to buy any replacements is a challenge.

Thinking about it more though, there are some fringe benefits I can come up with.

1. To overcome the nagging sense that I've been wasting my money on short term thrills and long term clutter
2. To get pretty good at at least ten games, so at least I can see some development in my hobby. I am not the sort of gamer who picks up a game and immediately performs well in it, so want the enjoyment of improving to the point where I feel I have "got" the game.
3. To have a personal achievement to look back on and laugh about.

And yes,
4. To perhaps encourage, in some tiny way, others to concentrate more on exploring certain games they already have, rather than getting into the constant cycle of expenditure and replacement. Maybe one person will think about playing a few more games of Arkham Horror before buying Elder Sign, because lets face it, is the addition going to change your fun intake that much?

I have become a firm believer that variety (an acute thrill) is winning over depth (a chronic thrill) at the moment, and in these times of economic hardship I have decided to put my mouth where my money isn't and actually live up to this belief.

I certainly don't expect any of the above to come true (especially number 4) but I intend to have a great time playing some great games.

And what more point do I need to display than that?

A

P.S. I did not, I believe, say that these would be the only 10 games I am prepared to play. Perhaps this will assuage some doubts?
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Sat Feb 18, 2012 5:43 pm
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Introduction

Alec Chapman
United Kingdom
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An introduction to the 10-100 system.
 
It is a very alluring thing to have a constant flow of new games into our collections. It reminds us that we have the disposable income and opens new doors to different experiences. I do not, any longer, believe in the increased value in variety that seems to be the zeitgeist in the BGG community as I have experienced it. Perhaps, as some of my closer gaming friends have suggested, it is just a personal taste that has changed - I prefer to think of it as seeing through the delusional fog of buyer’s excitement.
 
I have several negative addictions. Purchasing shiny new things is one of them. It is my hope that by concentrating on the playing of games more than the acquisition of new ones I can reduce my outlay and increase my experience of fun.
 
So – the practical law of the 10-100 plan:
To not purchase any new games until I have hit 100 face to face plays of each of 10 games I already own or play.
 
This rule starts today, the 16/02/12, meaning that the last game purchased for the foreseeable future was the print and play edition of Yomi (for $15), which will probably give me a little hit of the “new game” feeling every time I print out and put a new deck together. Baby steps…
 
Of course, this means that all the games of the 10 have to be pretty damn entertaining and represent generous potential for repeat plays, especially since the most I have played any game in my collection is c.34 times.
 
So here are the criteria:
1.       The game must be fun. I realise this is different from person to person but these choices will be personal (I’m not about to insist other people play 100 games of each), so I can eschew objectivity in favour of selfishness – bye bye Martin Wallace.
2.       It must be conceivable that I can get willing opponents. So obscure, niche games are unlikely to gain acceptance, however much I may want to explore their possibilities (Icehouse – I’m looking at you!)
3.       The game cannot be extremely complicated. It is likely I will have to teach the game many times, so to save sanity and maximise playing time it helps if the rules necessary to get started can be taught in ten minutes at most. (So, no Mecanisburgo)
4.       The game cannot be absurdly long. This is simply a consideration of practicality and sense. No TI:3 marathon sessions, then.
 
I will be revealing my choices of game over the next few days. After that I will keep updating this blog with my progress. I’m in for the long, long, long haul.
 
A
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Thu Feb 16, 2012 10:45 am
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